ребят всем привет
нужна помощь в переводе замечательного мода Skyrim Redone SE
я перевёл где то 65% текста мода но одному тяжело и долго его переводить очень много текста
так вот нужна помощь чтоб перевод мода вышел быстее
Вот ссылка на эти два файла которые осталось перевести (ReProccer.esp ;SkyRe_Main.esp):
https://drive.google...HYsboCvi_bHX9KV
я их уже начал переводить но один не справлюсь очень много текста для одного меня помогите плиз)

- Авторизуйтесь для ответа в теме
#1
fr0st05
Отправлено
- Авторизуйтесь для ответа в теме
#2
Lord RZ
Отправлено
А почему ты не можешь воспользоваться имеющимся переводом для LE?
Тело переводчика - храм для его разума, и существует на пожертвования.
#4
Lord RZ
Отправлено
потому что он подходит только частично
в SE версии больше текста для перевода
перевёл всё кроме этих двух файлови их тоже частично перевёл
но их ещё нужно переводить
А что, версию для SE обновляют, а LE нет? Хм.
Тело переводчика - храм для его разума, и существует на пожертвования.
#7
fr0st05
Отправлено
помогите плиз перевести эти строки
Файл: ReProccer.esp
осталось перевести эти строки:
Adept Robes [Dreamcloth]
Alik'r Hood [Dreamcloth]
Ancient Nord Club
Ancient Nord Hatchet
Ancient Nord Longbow
Ancient Nord Mace
Apprentice Hood [Dreamcloth]
Apprentice Robes [Dreamcloth]
Arbalest Crossbow
Arbalest Dwarven Crossbow
Arrow - Ancient Nord
Arrow - Ancient Nord
Arrow - Ancient Nord
Arrow - Ancient Nord
Arrow - Ancient Nord
Arrow - Ancient Nord Enhanced
Arrow - Ancient Nord Enhanced - Explosive
Arrow - Ancient Nord Enhanced - Lightsource
Arrow - Ancient Nord Enhanced - Noisemaker
Arrow - Ancient Nord Enhanced - Timebomb
Arrow - Daedric
Arrow - Daedric
Arrow - Daedric
Arrow - Daedric
Arrow - Daedric
Arrow - Daedric Enhanced
Arrow - Daedric Enhanced - Explosive
Arrow - Daedric Enhanced - Lightsource
Arrow - Daedric Enhanced - Noisemaker
Arrow - Daedric Enhanced - Timebomb
Arrow - Dwarven
Arrow - Dwarven
Arrow - Dwarven
Arrow - Dwarven
Arrow - Dwarven
Arrow - Dwarven
Arrow - Dwarven
Arrow - Dwarven
Arrow - Dwarven
Arrow - Dwarven
Arrow - Dwarven Enhanced
Arrow - Dwarven Enhanced - Explosive
Arrow - Dwarven Enhanced - Lightsource
Arrow - Dwarven Enhanced - Noisemaker
Arrow - Dwarven Enhanced - Timebomb
Arrow - Ebony Enhanced
Arrow - Ebony Enhanced - Explosive
Arrow - Ebony Enhanced - Lightsource
Arrow - Ebony Enhanced - Noisemaker
Arrow - Ebony Enhanced - Timebomb
Arrow - Elven
Arrow - Elven
Arrow - Elven
Arrow - Elven
Arrow - Elven
Arrow - Elven Enhanced
Arrow - Elven Enhanced - Explosive
Arrow - Elven Enhanced - Lightsource
Arrow - Elven Enhanced - Noisemaker
Arrow - Elven Enhanced - Timebomb
Arrow - Falmer
Arrow - Falmer
Arrow - Falmer
Arrow - Falmer
Arrow - Falmer
Arrow - Falmer Enhanced
Arrow - Falmer Enhanced - Explosive
Arrow - Falmer Enhanced - Lightsource
Arrow - Falmer Enhanced - Noisemaker
Arrow - Falmer Enhanced - Timebomb
Arrow - Forsworn
Arrow - Forsworn
Arrow - Forsworn
Arrow - Forsworn
Arrow - Forsworn
Arrow - Forsworn Enhanced
Arrow - Forsworn Enhanced - Explosive
Arrow - Forsworn Enhanced - Lightsource
Arrow - Forsworn Enhanced - Noisemaker
Arrow - Forsworn Enhanced - Timebomb
Arrow - Glass
Arrow - Glass
Arrow - Glass
Arrow - Glass
Arrow - Glass
Arrow - Glass Enhanced
Arrow - Glass Enhanced - Explosive
Arrow - Glass Enhanced - Lightsource
Arrow - Glass Enhanced - Noisemaker
Arrow - Glass Enhanced - Timebomb
Arrow - Iron
Arrow - Iron
Arrow - Iron
Arrow - Iron
Arrow - Iron
Arrow - Iron Enhanced
Arrow - Iron Enhanced - Explosive
Arrow - Iron Enhanced - Lightsource
Arrow - Iron Enhanced - Noisemaker
Arrow - Iron Enhanced - Timebomb
Arrow - Nord Hero Enhanced
Arrow - Nord Hero Enhanced - Explosive
Arrow - Nord Hero Enhanced - Lightsource
Arrow - Nord Hero Enhanced - Noisemaker
Arrow - Nord Hero Enhanced - Timebomb
Arrow - Orcish
Arrow - Orcish
Arrow - Orcish
Arrow - Orcish
Arrow - Orcish
Arrow - Orcish Enhanced
Arrow - Orcish Enhanced - Explosive
Arrow - Orcish Enhanced - Lightsource
Arrow - Orcish Enhanced - Noisemaker
Arrow - Orcish Enhanced - Timebomb
Arrow - Steel
Arrow - Steel
Arrow - Steel
Arrow - Steel
Arrow - Steel
Arrow - Steel Enhanced
Arrow - Steel Enhanced - Explosive
Arrow - Steel Enhanced - Lightsource
Arrow - Steel Enhanced - Noisemaker
Arrow - Steel Enhanced - Timebomb
ArrowNordHeroProjectile
ArrowNordHeroProjectile
ArrowNordHeroProjectile
ArrowNordHeroProjectile
ArrowNordHeroProjectile
Ash Longbow
Ballista Bolt - Barbed
Ballista Bolt - Explosive
Ballista Bolt - Fire
Ballista Bolt - Frost
Ballista Bolt - Heavyweight
Ballista Bolt - Lightsource
Ballista Bolt - Neuralgia
Ballista Bolt - Noisemaker
Ballista Bolt - Shock
Ballista Bolt - Strong
Ballista Bolt - Strong - Barbed
Ballista Bolt - Strong - Explosive
Ballista Bolt - Strong - Fire
Ballista Bolt - Strong - Frost
Ballista Bolt - Strong - Heavyweight
Ballista Bolt - Strong - Lightsource
Ballista Bolt - Strong - Neuralgia
Ballista Bolt - Strong - Noisemaker
Ballista Bolt - Strong - Shock
Ballista Bolt - Strong - Timebomb
Ballista Bolt - Strongest
Ballista Bolt - Strongest - Barbed
Ballista Bolt - Strongest - Explosive
Ballista Bolt - Strongest - Fire
Ballista Bolt - Strongest - Frost
Ballista Bolt - Strongest - Heavyweight
Ballista Bolt - Strongest - Lightsource
Ballista Bolt - Strongest - Neuralgia
Ballista Bolt - Strongest - Noisemaker
Ballista Bolt - Strongest - Shock
Ballista Bolt - Strongest - Timebomb
Ballista Bolt - Timebomb
Barkeeper's Clothes [Dreamcloth]
Barkeeper's Clothes [Dreamcloth]
Barkeeper's Shoes [Dreamcloth]
Belted Tunic [Dreamcloth]
Black Mage Boots [Dreamcloth]
Black Robes [Dreamcloth]
Black Robes [Dreamcloth]
Black Robes [Dreamcloth]
Blacksmith's Apron [Dreamcloth]
Blacksmith's Apron [Dreamcloth]
Blacksmith's Shoes [Dreamcloth]
Bloodscythe [Scimitar]
Bonemold Light Shield
Bonemold Light Shield of Blocking
Bonemold Light Shield of Dwindling Flames
Bonemold Light Shield of Dwindling Frost
Bonemold Light Shield of Dwindling Magic
Bonemold Light Shield of Dwindling Shock
Bonemold Light Shield of Major Blocking
Bonemold Light Shield of Minor Blocking
Bonemold Light Shield of Resist Fire
Bonemold Light Shield of Resist Frost
Bonemold Light Shield of Resist Magic
Bonemold Light Shield of Resist Shock
Bonemold Light Shield of Waning Fire
Bonemold Light Shield of Waning Frost
Bonemold Light Shield of Waning Magic
Bonemold Light Shield of Waning Shock
Boots [Dreamcloth]
Boots [Dreamcloth]
Boots [Dreamcloth]
Boots [Dreamcloth]
Boots [Dreamcloth]
Boots [Dreamcloth]
Boots [Dreamcloth]
Boots [Dreamcloth]
Boots [Dreamcloth]
Briar Heart Empty [Dreamcloth]
Brown Robes [Dreamcloth]
Chef's Hat [Dreamcloth]
Chef's Tunic [Dreamcloth]
Chitin Light Shield
Chitin Light Shield of Blocking
Chitin Light Shield of Dwindling Fire
Chitin Light Shield of Dwindling Frost
Chitin Light Shield of Dwindling Magic
Chitin Light Shield of Dwindling Shock
Chitin Light Shield of Eminent Blocking
Chitin Light Shield of Flame Suppression
Chitin Light Shield of Frost Suppression
Chitin Light Shield of Magic Suppression
Chitin Light Shield of Major Blocking
Chitin Light Shield of Shock Suppression
Chitin Light Shield of Waning Fire
Chitin Light Shield of Waning Frost
Chitin Light Shield of Waning Magic
Chitin Light Shield of Waning Shock
Clothes [Dreamcloth]
Clothes [Dreamcloth]
Clothes [Dreamcloth]
Clothes [Dreamcloth]
Clothes [Dreamcloth]
Clothes [Dreamcloth]
Clothes [Dreamcloth]
Clothes [Dreamcloth]
College Boots [Dreamcloth]
College Boots [Dreamcloth]
College Boots [Dreamcloth]
College Robes [Dreamcloth]
College Robes [Dreamcloth]
Cowl [Dreamcloth]
Cuffed Boots [Dreamcloth]
Cultist Boots [Dreamcloth]
Daedric Bastard Sword
Daedric Battlestaff
Daedric Club
Daedric Glaive
Daedric Halberd
Daedric Hatchet
Daedric Katana
Daedric Longbow
Daedric Longmace
Daedric Longsword
Daedric Maul
Dark Cowl
Deals 6 points of bleeding damag per second over 8 seconds, and slows the target down by 20%.
Deals 6 points of bleeding damag per second over 8 seconds, and slows the target down by 20%.
Deals 6 points of bleeding damag per second over 8 seconds, and slows the target down by 20%.
Dented Iron Heavy Shield
Doubles spell casting cost and drains 10 points of Magicka per second for 10 seconds.
Doubles spell casting cost and drains 10 points of Magicka per second for 10 seconds.
Doubles spell casting cost and drains 10 points of Magicka per second for 10 seconds.
Dragonbone Longbow
Drains <30> points of Magicka on hit.
Dunmer Shoes [Dreamcloth]
Dwarven Black Shortbow of Fate
Dwarven Halberd
Dwarven Hatchet
Dwarven Longmace
Dwarven Maul
Eastern Dwemer Bastard Sword
Eastern Dwemer Longbow
Eastern Dwemer Longsword
Ebony Bastard Sword
Ebony Battlestaff
Ebony Glaive
Ebony Halberd
Ebony Hatchet
Ebony Longbow
Ebony Longmace
Ebony Longsword
Ebony Maul
Elven Glaive
Elven Halberd
Elven Hatchet
Elven Longbow
Elven Longmace
Elven Longsword
Elven Maul
Embellished Robes [Dreamcloth]
Embroidered Garment [Dreamcloth]
Emits light after being fired.
Emits light after being fired.
Emits light after being fired.
Emits light after being fired.
Emits light after being fired.
Emits light after being fired.
Emits light after being fired.
Emits light after being fired.
Emits light after being fired.
Emits light after being fired.
Emits light after being fired.
Emits light after being fired.
Emits light after being fired.
Emits light after being fired.
Emits light after being fired.
Emits sound upon impact, distracting enemies.
Emits sound upon impact, distracting enemies.
Emits sound upon impact, distracting enemies.
Emits sound upon impact, distracting enemies.
Emits sound upon impact, distracting enemies.
Emits sound upon impact, distracting enemies.
Emits sound upon impact, distracting enemies.
Emits sound upon impact, distracting enemies.
Emits sound upon impact, distracting enemies.
Emits sound upon impact, distracting enemies.
Emits sound upon impact, distracting enemies.
Emits sound upon impact, distracting enemies.
Emits sound upon impact, distracting enemies.
Emits sound upon impact, distracting enemies.
Emits sound upon impact, distracting enemies.
Emperor's Robes [Dreamcloth]
Execution Hood [Dreamcloth]
Execution Hood [Dreamcloth]
Expert Robes [Dreamcloth]
Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.
Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.
Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.
Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.
Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.
Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.
Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.
Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.
Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.
Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.
Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.
Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.
Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.
Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.
Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.
Explodes upon impact, dealing 30 points of fire damage.
Explodes upon impact, dealing 30 points of fire damage.
Explodes upon impact, dealing 30 points of fire damage.
Explodes upon impact, dealing 30 points of frost damage.
Explodes upon impact, dealing 30 points of frost damage.
Explodes upon impact, dealing 30 points of frost damage.
Explodes upon impact, dealing 30 points of shock damage.
Explodes upon impact, dealing 30 points of shock damage.
Explodes upon impact, dealing 30 points of shock damage.
Explodes upon impact, dealing 60 points of non-elemental damage.
Explodes upon impact, dealing 60 points of non-elemental damage.
Explodes upon impact, dealing 60 points of non-elemental damage.
Explodes upon impact, dealing 60 points of non-elemental damage.
Explodes upon impact, dealing 60 points of non-elemental damage.
Explodes upon impact, dealing 60 points of non-elemental damage.
Explodes upon impact, dealing 60 points of non-elemental damage.
Explodes upon impact, dealing 60 points of non-elemental damage.
Explodes upon impact, dealing 60 points of non-elemental damage.
Explodes upon impact, dealing 60 points of non-elemental damage.
Explodes upon impact, dealing 60 points of non-elemental damage.
Explodes upon impact, dealing 60 points of non-elemental damage.
Explodes upon impact, dealing 60 points of non-elemental damage.
Explodes upon impact, dealing 60 points of non-elemental damage.
Explodes upon impact, dealing 60 points of non-elemental damage.
Falmer Club
Falmer Longbow
Fine Boots [Dreamcloth]
Fine Boots [Dreamcloth]
Fine Clothes [Dreamcloth]
Fine Clothes [Dreamcloth]
Fine Clothes [Dreamcloth]
Fine Clothes [Dreamcloth]
Fine Clothes [Dreamcloth]
Fine Hat [Dreamcloth]
Fine Raiment [Dreamcloth]
Fine Shoes [Dreamcloth]
Fire Arrow
Focusing Gloves [Dreamcloth]
Footwraps [Dreamcloth]
Footwraps [Dreamcloth]
Forsworn Armor [Dreamcloth]
Forsworn Battleaxe
Forsworn Club
Forsworn Longbow
Fur-Lined Boots [Dreamcloth]
Fur-Trimmed Cloak [Dreamcloth]
General Carius' Armor [Dreamcloth]
Glass Battlestaff
Glass Halberd
Glass Hatchet
Glass Longbow
Glass Longmace
Glass Longsword
Glass Maul
Glass Shortbow of the Stag Prince
Gloves [Dreamcloth]
Green Robes [Dreamcloth]
Grey Robes [Dreamcloth]
Greybeard's Boots [Dreamcloth]
Greybeard's Hood [Dreamcloth]
Hallowed Nordic Broadsword
Hallowed Nordic Shortbow
Hallowed Stalhrim Broadsword
Hallowed Stalhrim Shortbow
Hammerfell Garb [Dreamcloth]
Has a 50% increased chance to stagger, and a 25% chance to strike the target down.
Has a 50% increased chance to stagger, and a 25% chance to strike the target down.
Has a 50% increased chance to stagger, and a 25% chance to strike the target down.
Hat [Dreamcloth]
Hat [Dreamcloth]
Hat [Dreamcloth]
Holy Stalhrim Broadsword
Holy Stalhrim Shortbow
Honed Ancient Nord Hatchet
Honed Ancient Nord Mace
Hooded Black Robes [Dreamcloth]
Hooded Brown Robes [Dreamcloth]
Hooded Green Robes [Dreamcloth]
Hooded Grey Robes [Dreamcloth]
Hooded Mage Robes [Dreamcloth]
Hooded Mage Robes [Dreamcloth]
Hooded Monk Robes [Dreamcloth]
Hooded Red Robes [Dreamcloth]
Ignores <25%> of target's armor and Dwarven machines no longer attack you while bow is equipped.
Ignores 50% armor.
Ignores 50% armor.
Ignores 50% armor. Deals additional damage.
Ignores 50% armor. Deals additional damage.
Ignores 50% armor. Deals additional damage. Deals double damage against blocking enemies but fires slower.
Ignores 50% armor. Deals additional damage. Deals double damage against blocking enemies but fires slower.
Ignores 50% armor. Deals additional damage. Deals increased sneak attack damage.
Ignores 50% armor. Deals additional damage. Deals increased sneak attack damage.
Ignores 50% armor. Deals additional damage. Has increased attack speed.
Ignores 50% armor. Deals additional damage. Has increased attack speed.
Ignores 50% armor. Deals double damage against blocking enemies but fires slower.
Ignores 50% armor. Deals double damage against blocking enemies but fires slower.
Ignores 50% armor. Deals double damage against blocking enemies but fires slower. Deals increased sneak attack damage.
Ignores 50% armor. Deals double damage against blocking enemies but fires slower. Deals increased sneak attack damage.
Ignores 50% armor. Deals double damage against blocking enemies but fires slower. Has increased attack speed.
Ignores 50% armor. Deals double damage against blocking enemies but fires slower. Has increased attack speed.
Ignores 50% armor. Deals increased sneak attack damage.
Ignores 50% armor. Deals increased sneak attack damage.
Ignores 50% armor. Has increased attack speed.
Ignores 50% armor. Has increased attack speed.
Ignores 50% armor. Has increased attack speed. Deals increased sneak attack damage.
Ignores 50% armor. Has increased attack speed. Deals increased sneak attack damage.
Improved Bonemold Light Shield
Increases Stamina by <25>. Grants a <5>% chance to instantly kill a target with any two-handed weapon.
Iron Club
Iron Halberd
Iron Hatchet
Iron Katana
Iron Longsword
Iron Maul
Iron Spiked Club
Leather Hood [Dreamcloth]
Legate Longbow
Lightweight Arbalest Crossbow
Lightweight Arbalest Dwarven Crossbow
Lightweight Crossbow
Lightweight Dwarven Crossbow
Lightweight Silenced Crossbow
Lightweight Silenced Dwarven Crossbow
Mage Gloves [Dreamcloth]
Mage Hood [Dreamcloth]
Mage Hood [Dreamcloth]
Mage Hood [Dreamcloth]
Mage Robes [Dreamcloth]
Mage Robes [Dreamcloth]
Mantled College Robes [Dreamcloth]
Mantled College Robes [Dreamcloth]
Mantled College Robes [Dreamcloth]
Master Robes [Dreamcloth]
Merchant's Boots [Dreamcloth]
Merchant's Clothes [Dreamcloth]
Merchant's Clothes [Dreamcloth]
Merchant's Hat [Dreamcloth]
Miner's Boots [Dreamcloth]
Miner's Clothes [Dreamcloth]
Miner's Clothes [Dreamcloth]
Miraak's Broadsword
Miraak's Broadsword
Miraak's Broadsword
Monk Boots [Dreamcloth]
Monk Robes [Dreamcloth]
Monk Robes [Dreamcloth]
Moth Priest Blindfold [Dreamcloth]
Moth Priest Robes [Dreamcloth]
Moth Priest Sandals [Dreamcloth]
Mourner's Clothes [Dreamcloth]
Mourner's Hat [Dreamcloth]
Mystic Tuning Gloves [Dreamcloth]
Mythic Dawn Gloves [Dreamcloth]
Mythic Dawn Shoes [Dreamcloth]
Necromancer Boots [Dreamcloth]
Noble Clothes [Dreamcloth]
Nocturnal's Clothes [Dreamcloth]
Nocturnal's Hat [Dreamcloth]
Nordic Broadsword
Nordic Broadsword of Animus
Nordic Broadsword of Banishing
Nordic Broadsword of Binding
Nordic Broadsword of Blizzards
Nordic Broadsword of Chaos
Nordic Broadsword of Consuming
Nordic Broadsword of Debilitation
Nordic Broadsword of Depleting
Nordic Broadsword of Despair
Nordic Broadsword of Devouring
Nordic Broadsword of Diminishing
Nordic Broadsword of Dread
Nordic Broadsword of Enervating
Nordic Broadsword of Evoking
Nordic Broadsword of Expelling
Nordic Broadsword of Extreme Chaos
Nordic Broadsword of Fear
Nordic Broadsword of Fire
Nordic Broadsword of Freezing
Nordic Broadsword of Garnering
Nordic Broadsword of Harrowing
Nordic Broadsword of Harvesting
Nordic Broadsword of High Chaos
Nordic Broadsword of Ice
Nordic Broadsword of Immobilizing
Nordic Broadsword of Leeching
Nordic Broadsword of Lethargy
Nordic Broadsword of Lightning
Nordic Broadsword of Malediction
Nordic Broadsword of Reaping
Nordic Broadsword of Scorching
Nordic Broadsword of Shocks
Nordic Broadsword of Stunning
Nordic Broadsword of the Blaze
Nordic Broadsword of Thunderbolts
Nordic Broadsword of Torpor
Nordic Broadsword of Winnowing
Nordic Light Shield
Nordic Light Shield of Dwindling Fire
Nordic Light Shield of Dwindling Frost
Nordic Light Shield of Dwindling Magic
Nordic Light Shield of Dwindling Shock
Nordic Light Shield of Eminent Blocking
Nordic Light Shield of Extreme Blocking
Nordic Light Shield of Fire Abatement
Nordic Light Shield of Fire Suppression
Nordic Light Shield of Frost Abatement
Nordic Light Shield of Frost Suppression
Nordic Light Shield of Magic Abatement
Nordic Light Shield of Magic Suppression
Nordic Light Shield of Major Blocking
Nordic Light Shield of Shock Abatement
Nordic Light Shield of Shock Suppression
Nordic Shortbow
Nordic Shortbow of Animus
Nordic Shortbow of Banishing
Nordic Shortbow of Binding
Nordic Shortbow of Blizzards
Nordic Shortbow of Chaos
Nordic Shortbow of Debilitation
Nordic Shortbow of Depleting
Nordic Shortbow of Despair
Nordic Shortbow of Diminishing
Nordic Shortbow of Dread
Nordic Shortbow of Enervating
Nordic Shortbow of Expelling
Nordic Shortbow of Extreme Chaos
Nordic Shortbow of Fear
Nordic Shortbow of Fire
Nordic Shortbow of Freezing
Nordic Shortbow of High Chaos
Nordic Shortbow of Ice
Nordic Shortbow of Immobilizing
Nordic Shortbow of Lethargy
Nordic Shortbow of Lightning
Nordic Shortbow of Malediction
Nordic Shortbow of Scorching
Nordic Shortbow of Shocks
Nordic Shortbow of Stunning
Nordic Shortbow of the Blaze
Nordic Shortbow of Thunderbolts
Nordic Shortbow of Torpor
Novice Hood [Dreamcloth]
Novice Robes [Dreamcloth]
Novice Robes [Dreamcloth]
Oil Arrow
Orcish Bastard Sword
Orcish Club
Orcish Glaive
Orcish Halberd
Party Clothes [Dreamcloth]
Party Shoes [Dreamcloth]
Pleated Boots [Dreamcloth]
Psiijic Boots [Dreamcloth]
Psiijic Gloves [Dreamcloth]
Psiijic Hood [Dreamcloth]
Psiijic Robes [Dreamcloth]
Quality Leather Helmet
Radiant Raiment Fine Clothes [Dreamcloth]
Ragged Boots [Dreamcloth]
Ragged Cap [Dreamcloth]
Ragged Robes [Dreamcloth]
Ragged Trousers [Dreamcloth]
Ragged Trousers [Dreamcloth]
Reaper Robes [Dreamcloth]
Recurve Arbalest Crossbow
Recurve Arbalest Dwarven Crossbow
Recurve Crossbow
Recurve Dwarven Crossbow
Recurve Lightweight Crossbow
Recurve Lightweight Dwarven Crossbow
Recurve Silenced Crossbow
Recurve Silenced Dwarven Crossbow
Red Robes [Dreamcloth]
Redguard Boots [Dreamcloth]
Redguard Clothes [Dreamcloth]
Redguard Hood [Dreamcloth]
Refined Bloodskal Blade
Refined Silver Bastard Sword
Refined Silver Battleaxe
Refined Silver Battlestaff
Refined Silver Broadsword
Refined Silver Dagger
Refined Silver Greatsword
Refined Silver Katana
Refined Silver Longsword
Refined Silver Nodachi
Refined Silver Scimitar
Refined Silver Shortsword
Refined Silver Tanto
Refined Silver Wakizashi
Refined Silver War Axe
Refined Silver Yari
Refined Tunic [Dreamcloth]
Reinforced Battlestaff
Reverent Nordic Broadsword
Reverent Nordic Shortbow
Rope Arrow
Rope Bolt
Roughspun Tunic [Dreamcloth]
Serana Hood [Dreamcloth]
Shadowsting
Sheogorath's Boots [Dreamcloth]
Sheogorath's Outfit [Dreamcloth]
Shoes [Dreamcloth]
Shoes [Dreamcloth]
Shoes [Dreamcloth]
Silenced Arbalest Crossbow
Silenced Arbalest Dwarven Crossbow
Silenced Crossbow
Silenced Dwarven Crossbow
Silver Bastard Sword
Silver Battleaxe
Silver Battlestaff
Silver Dagger
Silver Katana
Silver Longsword
Skaal Villager's Outfit [Dreamcloth]
Sorcerer's Fists
Soul traps the target and deals <30> damage to Magicka and Stamina, while absorbing half of it.
Stalhrim Broadsword
Stalhrim Broadsword of Animus
Stalhrim Broadsword of Annihilating
Stalhrim Broadsword of Banishing
Stalhrim Broadsword of Blizzards
Stalhrim Broadsword of Damnation
Stalhrim Broadsword of Debilitation
Stalhrim Broadsword of Depleting
Stalhrim Broadsword of Despair
Stalhrim Broadsword of Devouring
Stalhrim Broadsword of Dread
Stalhrim Broadsword of Enervating
Stalhrim Broadsword of Evoking
Stalhrim Broadsword of Exhaustion
Stalhrim Broadsword of Expelling
Stalhrim Broadsword of Extreme Chaos
Stalhrim Broadsword of Freezing
Stalhrim Broadsword of Garnering
Stalhrim Broadsword of Harvesting
Stalhrim Broadsword of High Chaos
Stalhrim Broadsword of Immobilizing
Stalhrim Broadsword of Leeching
Stalhrim Broadsword of Lethargy
Stalhrim Broadsword of Lightning
Stalhrim Broadsword of Malediction
Stalhrim Broadsword of Nullifying
Stalhrim Broadsword of Petrifying
Stalhrim Broadsword of Storms
Stalhrim Broadsword of Stunning
Stalhrim Broadsword of Subsuming
Stalhrim Broadsword of Terror
Stalhrim Broadsword of the Sorcerer
Stalhrim Broadsword of the Vampire
Stalhrim Broadsword of Thunderbolts
Stalhrim Broadsword of Ultimate Chaos
Stalhrim Broadsword of Winnowing
Stalhrim Broadsword of Winter
Stalhrim Heavy Armor
Stalhrim Heavy Boots
Stalhrim Heavy Gauntlets
Stalhrim Heavy Helmet
Stalhrim Light Shield
Stalhrim Light Shield of Dwindling Fire
Stalhrim Light Shield of Dwindling Frost
Stalhrim Light Shield of Dwindling Magic
Stalhrim Light Shield of Dwindling Shock
Stalhrim Light Shield of Eminent Blocking
Stalhrim Light Shield of Extreme Blocking
Stalhrim Light Shield of Fire Abatement
Stalhrim Light Shield of Fire Suppression
Stalhrim Light Shield of Frost Abatement
Stalhrim Light Shield of Frost Suppression
Stalhrim Light Shield of Magic Abatement
Stalhrim Light Shield of Magic Suppression
Stalhrim Light Shield of Major Blocking
Stalhrim Light Shield of Shock Abatement
Stalhrim Light Shield of Shock Suppression
Stalhrim Shortbow
Stalhrim Shortbow of Animus
Stalhrim Shortbow of Annihilating
Stalhrim Shortbow of Banishing
Stalhrim Shortbow of Blizzards
Stalhrim Shortbow of Damnation
Stalhrim Shortbow of Debilitation
Stalhrim Shortbow of Depleting
Stalhrim Shortbow of Despair
Stalhrim Shortbow of Dread
Stalhrim Shortbow of Enervating
Stalhrim Shortbow of Exhaustion
Stalhrim Shortbow of Expelling
Stalhrim Shortbow of Extreme Chaos
Stalhrim Shortbow of Freezing
Stalhrim Shortbow of High Chaos
Stalhrim Shortbow of Immobilizing
Stalhrim Shortbow of Lethargy
Stalhrim Shortbow of Lightning
Stalhrim Shortbow of Malediction
Stalhrim Shortbow of Nullifying
Stalhrim Shortbow of Petrifying
Stalhrim Shortbow of Storms
Stalhrim Shortbow of Stunning
Stalhrim Shortbow of Terror
Stalhrim Shortbow of Thunderbolts
Stalhrim Shortbow of Ultimate Chaos
Stalhrim Shortbow of Winter
Steel Bastard Sword
Steel Club
Steel Halberd
Steel Katana
Steel Longmace
Steel Longsword
Steel Spiked Club
TAKEMETempTulliusCoat
Tapered Iron Battlestaff
Tavern Clothes [Dreamcloth]
Temple Priest Boots [Dreamcloth]
Temple Priest Hood [Dreamcloth]
Thalmor Boots [Dreamcloth]
Thalmor Gloves [Dreamcloth]
These supreme weapons set undead enemies ablaze, dealing extra damage.
These supreme weapons set undead enemies ablaze, dealing extra damage.
These supreme weapons set undead enemies ablaze, dealing extra damage.
These supreme weapons set undead enemies ablaze, dealing extra damage.
These supreme weapons set undead enemies ablaze, dealing extra damage.
These supreme weapons set undead enemies ablaze, dealing extra damage.
These supreme weapons set undead enemies ablaze, dealing extra damage.
These supreme weapons set undead enemies ablaze, dealing extra damage.
These supreme weapons set undead enemies ablaze, dealing extra damage.
These supreme weapons set undead enemies ablaze, dealing extra damage.
These supreme weapons set undead enemies ablaze, dealing extra damage.
These supreme weapons set undead enemies ablaze, dealing extra damage.
These supreme weapons set undead enemies ablaze, dealing extra damage.
These supreme weapons set undead enemies ablaze, dealing extra damage.
These supreme weapons set undead enemies ablaze, dealing extra damage.
These supreme weapons set undead enemies ablaze, dealing extra damage.
Ulfric's Boots [Dreamcloth]
Ulfric's Clothes [Dreamcloth]
Unarmed
Vaermina Robes [Dreamcloth]
Vampire Boots [Dreamcloth]
Vampire Gloves [Dreamcloth]
Vampire Hood [Dreamcloth]
Vampire Lord Armor [Dreamcloth]
Vampire Robes [Dreamcloth]
Virtuous Nordic Broadsword
Virtuous Nordic Shortbow
Virtuous Stalhrim Broadsword
Virtuous Stalhrim Shortbow
Water Arrow
Wedding Dress [Dreamcloth]
Wedding Sandals [Dreamcloth]
Wooden Battlestaff
Wooden Broadsword
Wooden Club
Word Chest
Word Chest
Word Chest
Файл: SkyRe_EnemyScaling.esp
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Conjurer
Creature fire weakness
Creature fire weakness
Creature fire weakness
Creature fire weakness
Creature poison resist
draugr effect
Fire resist for creatures
Fire/Frost/Shock Mage
Frost resist for creatures
giant effect
giant effect
Health boost for creatures
Health boost for creatures
horker effect
mammoth stuff
Movement speed for creatures
mudcrab yay
mudcrab yay
mudcrab yay
Ragdoll Attack
SCA Armor Bonus
SCA Ashspawn
SCA Chaurus
SCA Disease Resist
SCA Draugr
SCA Dwarven Centurion
SCA Dwarven Sphere
SCA Dwarven Spider
SCA Fire Resist
SCA fire weakness
SCA Frost Resist
SCA frost weakness
SCA Giant
SCA Health Bonus
SCA Horker
SCA Mammoth
SCA Movement Speed
SCA Mudcrab
SCA Mudcrab Giant
SCA Mudcrab Large
SCA Poison Resist
SCA poison weakness
SCA Shock Resist
SCA shock weakness
SCA Skeever
SCA skeleton
SCA Spriggan
SCA Troll
SCA Unarmed
Shock resist for creatures
skeever effect
spriggan yay
T3nd0
troll effect
Unarmed damage boost for creatures
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Zombie List Tracker
Zealous Charge
Zealot's Fury
Ysgramor's Will
You've begun improving armors far beyond what you imagined to be possible when you started; with your experience, your tempering quality is increased by 120%.
You've begun improving armors far beyond what you imagined to be possible when you started; with your experience, you can now improve armors 135% more.
Your unarmed attacks are faster.
Your Stamina regenerates <mag>% slower.
Your prisoner has died after three days.
Your Nodachi attacks are <50>% faster.
Your Nodachi attacks are <40>% faster.
Your Nodachi attacks are <30>% faster.
Your Nodachi attacks are <20>% faster.
Your Nodachi attacks are <10>% faster.
Your Magicka regenerates <mag>% slower.
Your magic resistance is increased by <mag>%.
Your Health regenerates <mag>% slower.
Your dreamcloth robes increase armor rating of all light and heavy armor by <50>%.
Your dreamcloth hooded robes increase armor rating of all light and heavy armor by <100>%.
Your dreamcloth hood increases armor rating of all light and heavy armor by <15>%.
Your dreamcloth gloves increase armor rating of all light and heavy armor by <15>%.
Your dreamcloth boots increase armor rating of all light and heavy armor by <15>%.
Your continued strength gain has sharpened you, and lightened the weight of your Heavy Armor by 50% in total.
Your bow is fully drawn.
Your armor value can not be ignored by spells or perks, while dressed in all Light Armor: Head, Chest, Gauntlets and Feet.
Your armor value can not be ignored by melee weapon perks, while wearing all Light Armor: Head, chest, hands, feet.
Your "push"-spells are ready to be used again.
You'll need to wait until you can use another "push"-spell.
You'll need to wait <dur> seconds before you can use the next "push" spell.
You take <10>% less damage from spells and arrows.
You take <10>% less damage from spells and arrows.
You take <10>% less damage from spells and arrows.
You take <10>% less damage from arrows and spells. Keeping the aura active reduces your maximum Magicka by <25>.
You reflect <50>% of all incoming weapon damage. Keeping the aura active reduces your maximum Magicka by <75>.
You reflect <50>% damage taken back to the attacker.
You reflect <50>% damage taken back to the attacker.
You reflect <50>% damage taken back to the attacker.
You move <mag>% faster.
You move <mag>% faster.
You move <mag>% faster.
You move <mag>% faster.
You move <mag>% faster.
You move <mag>% faster.
You move <mag>% faster.
You move <mag>% faster.
You move <mag>% faster.
You move <mag>% faster.
You move <mag>% faster.
You move <mag>% faster for <dur> seconds.
You move <mag>% faster for <dur> seconds.
You learn to use your magical staves as focusing instruments for any spell you cast; while wielding such a staff, all spells are 15% stronger. While not wielding a staff, all spells are 15% weaker.
You learn to mend chips and cracks in weapons and armor, improving tempering quality by 20%.
You learn the basics of patching armor and repairing dents, allowing you to improve armor 20% more.
You lack the required items to cast this spell.
You have no prisoner that could be freed.
You have learned to sharpen and smooth the edges of all gear where appropriate; this results in 40% better results at the grindstone and working table.
You have learned to see the value of clothing and developed the skill to craft various pieces at the tanning rack. The results of your work show a strong resonance with real armor, strengthening it as you wear both.
You have learned to properly weight and balance armor and weapons you work with, tempering them 100% better.
You have learned to let arrows bounce off of your Heavy Armor; the more pieces of Heavy Armor you wear, the higher chance you can shrug off arrows with no damage taken.
You have learned to improve your armor 100% better; armor you work with is starting to resemble a professional blacksmith's.
You have learned to control you flow of Magicka with great success. Using a staff to channel your power, all spells are 30% stronger. Without a staff, all spells are 30% weaker.
You have an increased chance to recover bones from killed skeletons.
You have an even greater chance to recover bones from killed skeletons.
You grow in size for <dur> seconds, becoming resistant to all forms of damage, and dealing more damage, at the cost of attack and movement speed.
You gain access to "Blood Magic". While active, all spells cost 75% less Magicka, but 25% health when cast. After deactivating Blood Magic, it can not be reactivated within 30 seconds.
You draw bows 30% faster and deal 30% more damage with any bow. Crossbows ignore all armor.
You draw bows 25% faster and deal 25% more damage with any bow. Crossbows ignore 90% armor.
You draw bows 20% faster and deal 20% more damage with any bow. Crossbows ignore 80% armor.
You draw bows 15% faster and deal 15% more damage with any bow. Crossbows ignore 70% armor.
You draw bows 10% faster and deal 10% more damage with any bow. Crossbows ignore 60% armor.
You deal 30% more damage with all weapons against any enemy that only wears Light Armor.
You deal 30% more damage to and take 15% less damage from any creature whose lore you know.
You deal 20% more damage with all weapons against any enemy that only wears Light Armor.
You deal 20% more damage to and take 10% less damage from any creature whose lore you know.
You deal 10% more damage with all weapons against any enemy that only wears Light Armor.
You deal 10% more damage to and take 5% less damage from any creature whose lore you know.
You deal <8> additional points of damage with Wakizashi attacks and move <mag>% faster for <dur> seconds.
You deal <8> additional points of damage with Wakizashi attacks and move <mag>% faster for <dur> seconds.
You deal <12> additional points of damage with Wakizashi attacks and move <mag>% faster for <dur> seconds.
You deal <12> additional points of damage with Wakizashi attacks and move <mag>% faster for <dur> seconds.
You deal <12> additional points of damage with Wakizashi attacks and move <mag>% faster for <dur> seconds.
You deal <12> additional points of damage with Wakizashi attacks and move <mag>% faster for <dur> seconds.
You deal <10>% more melee damage and take <10>% less melee damage. Keeping the aura active reduces your maximum Magicka by <25>.
You can't tame any more animals.
You can use the "Tracking" ability to detect all creatures around you within a 250 feet radius. Works on all creatures whose lore you know.
You can use the "Tracking" ability to detect all creatures around you within a 200 feet radius. Only works on living creatures whose lore you know.
You can use the "Tracking" ability to detect all creatures around you within a 100 feet radius. Only works on living creatures whose lore you know.
You can use soul gems and dwemer metal pieces to create Dwarven Spiders.
You can use soul gems and dwemer metal pieces to create Dwarven Spiders, Dwarven Spheres and Dwarven Centurions.
You can use soul gems and dwemer metal pieces to create Dwarven Spiders and Dwarven Spheres.
You can use harvested bones to animate skeletons. Each skeleton requires two legs, two feet, two arms, two hands, a ribcage, a skull, and one empty soul gem. At higher ranks an Elven, Human or Beast Heart is also needed.
You can use harvested bones to animate skeleton warriors. Each requires two legs, two feet, two arms, two hands, a ribcage, a skull, and one empty soul gem (common or lower).
You can upgrade bolts at forges twice, creating stronger versions. Upgraded bolts can be enhanced further.
You can upgrade bolts at forges twice, creating a very strong version. Only works if you have the respective smithing material perk.
You can temper weapons and armor <mag>% better.
You can tame any non-hostile animal to follow you and fight for you.
You can summon two Phantom Images at the same time.
You can steal a targets shield during unarmed attacks, if the target has no shiled but a weapon, you may steal it instead.
You can re-forge any bolt to add elemental explosives. Does not work on bolts that are already enhanced with additional effects.
You can re-forge any bolt to add an enchantment that sabotages spell usage. Does not work on bolts that are already enhanced with additional effects.
You can put two enhancements of choice on any crossbow.
You can optimize a crossbow, reducing weight and increasing firing rate. Only one enhancement can be put on any crossbow.
You can now also animate skeleton mages. Each skeleton requires two legs, two feet, two arms, two hands, a ribcage, a skull, and one empty soul gem (common or lower).
You can now also animate skeleton archers. Each skeleton requires two legs, two feet, two arms, two hands, a ribcage, a skull, and one empty soul gem (common or lower).
You can mix poison flasks at the cooking pot. These can be used to turn bear traps into exploding traps that poison or paralyze everyone nearby, or to coat spike traps with poison.
You can harvest dead humanoid bodies while sneaking for a high chance to recover different bones, up to three pieces of flesh and a heart.
You can harvest dead humanoid bodies while sneaking for a decent chance to recover different bones, up to two pieces of flesh and a heart.
You can harvest dead humanoid bodies while sneaking for a chance to recover different bones, a piece of flesh and a heart.
You can gather additional pelts from some animals, and have a small chance of gathering a valuable quality pelt.
You can gather additional pelts from some animals, and have a chance of gathering a valuable quality pelt.
You can enhance crossbows with silencers, improving sneak attack damage. Only one enhancement can be put on any crossbow.
You can enhance bolts with barbs that result in bleeding damage and a slowdown on the target. Does not work on bolts that are already enhanced.
You can enhance bolts with additional weight that causes stagger and knockdown. Does not work on bolts that are already enhanced.
You can enhance bolts and arrows with explosives, at forges, that detonate on impact. Does not work on already enhanced bolts.
You can enhance bear traps with fire, frost and shock explosives. Explosion strength scales with Enchanting skill level.
You can enhance all arrows and bolts with timebombs at forges. You can enhance bear traps with non-elemental explosives at forges.
You can enchant your fists and remove any enchantment from them at will. Enchantments placed on your fists are 30% stronger than on regular weapons.
You can draw a Longbow for three seconds in total for a damage boost of 15%.
You can draw a Longbow for four seconds in total for a damage boost of 45%.
You can draw a Longbow for five seconds in total for a damage boost of 75%.
You can draw a Longbow for 4.5 seconds in total for a damage boost of 60%.
You can draw a Longbow for 3.5 seconds in total for a damage boost of 30%.
You can create recurve crossbows with strong bridles that deal additional damage. Only one enhancement can be put on any crossbow.
You can craft steel and dwarven crossbows and bolts at forges.
You can craft bear traps at forges.
You can craft bear traps and spikes at forges. Spikes deal half as much damage as bear traps, but can be triggered multiple times without interruption.
You can craft alembics at forges, and use alembics to brew potions wherever you are.
You can craft Adhesive Explosives at a cooking pot, which can be applied to your weapon or planted on a target, and detonate after a short time.
You can cook poison flasks, which can be used to turn bear traps into exploding traps that poison or paralyze everyone nearby, or to coat spike traps with poison. Poisons that damage Health, Magicka or Stamina have half duration, but doubled magnitude. So they apply their full effect a lot faster
You can control two lesser daedra, familiars or reanimated dead at the same time. Does not affect skeletons or automatoi.
You can control two additional Dwarven constructs.
You can control three lesser daedra, familiars or reanimated dead at the same time. Does not affect skeletons or automatoi.
You can control one additional Dwarven construct.
You can control four lesser daedra, familiars or reanimated dead at the same time. Does not affect skeletons or automatoi.
You can conjure skeleton overlords. Skeleton overlords need mightier soul gems and either an elven, beast or human heart, as well as one regular skeleton. All regular skeletons are destroyed when calling an overlord, who in turn gets buffed for each skeleton destroyed.
You can collect and place bear traps. Placed bear traps have a 30% chance of breaking when triggered.
You can choose both "Herbivore" and "Carnivore". All food heals twice as much, and food effects last 50% longer
You can choose both "Herbivore" and "Carnivore". All food heals four times as much, and food effects last twice as long
You can call back raised skeletons and zombies to your position.
You can call back raised skeletons and zombies to your position, rearrange their equipment and deconstruct skeletons to partially get bones and an empty soul gem back.
You can bind fire, frost or shock magic to arrows, as long as your Magicka is above 50% and the arrow is fully drawn.
You are immune against poisons and diseases.
You are disguised as an Imperial soldier.
You are disguised as an agent of the Aldmeri Dominion.
You are disguised as a Stormcloak soldier.
You are disguised as a regular Bandit.
You are disguised as a Forsworn renegade.
You are able to move faster with a drawn shortbow.
You are able to move a lot faster with a drawn shortbow. When sheathing the bow after an attack, you might get a short speed boost.
You are able to kill sleeping and unconscious targets instantly with any weapon by activating them.
You are able to enhance low-ranked bolts and arrows with ropes, light and sound sources, fire, water and oil at forges.
You are able to enhance low-ranked bolts and arrows with ropes, light- and sound sources at any forge.
You are able to craft cowls at the tanning rack. Cowls hide your identity while worn, keeping bounty away from you, and work with all forms of Masquerade.
You are 75% more resistant against poisons and diseases.
You are 50% more resistant against poisons and diseases.
You are 5% more resistant to frost. While in the wilds, you move 5% faster.
You are 25% more resistant to frost. While in the wilds, you move 15% faster.
You are 25% more resistant against poisons and diseases.
You are 20% more resistant to frost. While in the wilds, you move 12% faster.
You are 15% more resistant to frost. While in the wilds, you move 10% faster.
You are 10% more resistant to frost. While in the wilds, you move 7% faster.
You are <50> more resistant to shock, but <25>% weaker to fire and ice.
You are <50> more resistant to frost, but <25>% weaker to fire and shock.
You are <50> more resistant to fire, but <25>% weaker to frost and shock.
You already have a prisoner.
You acquire better knowledge of all kinds of deer, elks, foxes, rabbits, wolves, skeever, mudcrabs and slaughterfish.
You acquire better knowledge about giants and mammoths, the largest creatures that walk the tundra of Skyrim.
You acquire better knowledge about dragons, the wise, yet brutal rulers of the sky.
You acquire better knowledge about all kinds of spriggan, sabre cats and ice wraiths, creatures that brought death to many explorers.
You acquire better knowledge about all kinds of spiders and chaurus, the creatures that dwell below the surface.
You acquire better knowledge about all civilized races of Tamriel - and Falmer.
You acquire better knowledge about all bears and trolls, the strong wardens of plains and mountains.
Yaris deal reduced damaged against armored enemies.
Yaris deal reduced damaged against armored enemies.
Yaris deal reduced damaged against armored enemies.
Yaris deal reduced damaged against armored enemies.
Yaris deal reduced damaged against armored enemies.
Yaris deal reduced damaged against armored enemies.
Yaris deal reduced damaged against armored enemies.
Yaris deal reduced damaged against armored enemies.
Yaris deal reduced damaged against armored enemies.
Yaris deal reduced damaged against armored enemies.
Yaris deal reduced damaged against armored enemies.
Yaris deal reduced damaged against armored enemies.
Yari power attacks against an enemy's side or back and sprinting power attacks cause lethal bleeding damage.
Yari power attacks against an enemy's side or back and sprinting power attacks cause heavy bleeding damage.
Yari power attacks against an enemy's side or back and sprinting power attacks cause extreme bleeding damage.
xxxPerkIllusionTerrorEffect-MoMaoeself
xxxPerkIllusionTerrorEffect-MoMaoe
xxxPerkIllusionTerrorEffect-MoM
xxxPerkIllusionTerrorEffectaoeself
xxxPerkIllusionTerrorEffectaoe
xxxPerkIllusionTerrorEffect
xxxPerkIllusionRagingSpiritsEffect-MoMaoeself
xxxPerkIllusionRagingSpiritsEffect-MoMaoe
xxxPerkIllusionRagingSpiritsEffect-MoM
xxxPerkIllusionRagingSpiritsEffectaoeself
xxxPerkIllusionRagingSpiritsEffectaoe
xxxPerkIllusionRagingSpiritsEffect
xxxPerkIllusionFalsePeace-MoMself
xxxPerkIllusionFalsePeace-MoMaoe
xxxPerkIllusionFalsePeace-MoM
xxxPerkIllusionFalsePeaceaoeself
xxxPerkIllusionFalsePeaceaoe
xxxPerkIllusionFalsePeace
Xiphos
Xiphos
Xiphos
Wrathful Storm Atronach
Wrathful Flame Atronach
Wrathful Flame Atronach
Wooden Club
Wooden Battlestaff
Wolf Faction
With your experience you know where to look for treasure, and your chances of finding it are four times higher. Who knows, you may one day find the Eyes of the Falmer.
With the knowledge of where to reinforce armor, you learned to improve your armor 60% more by using scrap to strengthen it.
With the experience you've gained at the blacksmith's tools you can now improve your gear 80% more.
With skills rivaling Eorlund Gray-Mane himself, you've become a master of reworking even poorly crafted armor into perfection, improving your skills a final 150%.
With skills rivaling Eorlund Gray-Mane himself, you've become a master of reworking even poorly crafted armor into perfection, improving your skills a final 140%.
With an empty or spell-wielding off-hand, one-handed attacks are 35% faster.
With an empty or spell-wielding off-hand, one-handed attacks are 25% faster.
With an empty or spell-wielding off-hand, one-handed attacks are 15% faster.
With an empty or spell-wielding off-hand and a one-handed weapon equipped you can negate 5% of all incoming attacks.
With an empty or spell-wielding off-hand and a one-handed weapon equipped you can negate 15% of all incoming attacks.
With an empty or spell-wielding off-hand and a one-handed weapon equipped you can negate 10% of all incoming attacks.
Winter's Breath
Winter's Breath
Windfist Disciple
Windfist Disciple
Windfist Disciple
Windfist Disciple
Windfist Disciple
Windfist
Windfist
Windfist
Windfist
Windfist
Windfist
Wielder receives an increasingly faster Longbow for every 10 dragons killed by the longbow. [<Global=xxxRendLongbowKilled>] dragons killed.
While your Stamina is above 50%, unarmed damage against huge creatures and heavily armored enemies is increased by 60%.
While your Stamina is above 50%, unarmed damage against huge creatures and heavily armored enemies is increased by 40%.
While your Stamina is above 50%, unarmed damage against huge creatures and heavily armored enemies is increased by 20%.
While wielding any Bow, you deal doubled damage against enemies below 35% health.
While wielding any Bow, you deal doubled damage against enemies below 25% health.
While wielding any Bow, you deal doubled damage against enemies below 15% health.
While wielding a longsword, timed blocks reduce incoming damage by 90%. While wielding a longsword or broadsword, your unblocked attacks ignore 90% armor and your blocked attacks deal no damage.
While wielding a longsword, timed blocks reduce incoming damage by 80%. While wielding a longsword or broadsword, your unblocked attacks ignore 60% armor and your blocked attacks deal no damage.
While wielding a longsword, timed blocks reduce incoming damage by 70%. While wielding a longsword or broadsword, your unblocked attacks ignore 30% armor and your blocked attacks deal no damage.
While wielding a heavy weapon, you have a <5>% chance to instantly kill a target.
While wielding a battlestaff, all regular attacks hit all enemies in front of you.
While wielding a battlestaff, enemies below 50% health take 55% more damage.
While wielding a battlestaff, enemies below 50% health take 40% more damage.
While wielding a battlestaff, enemies below 50% health take 25% more damage.
While wielding a battleaxe, each enemy hit has a 5% chance to trigger a rage, temporarily increasing all damage dealt by 50%.
While wielding a battleaxe, each enemy hit has a 15% chance to trigger a rage, temporarily increasing all damage dealt by 100%.
While wielding a battleaxe, each enemy hit has a 10% chance to trigger a rage, temporarily increasing all damage dealt by 75%.
While wearing full steel armor, incoming bow damage is reduced by <10>% and incoming crossbow damage is reduced by <20>%.
While wearing full orcish armor, weapons made of orichalcum deal <15>% more damage.
While wearing full light armor, power attacks consume 25% less stamina.
While wearing full light armor, power attacks consume 15% less stamina.
While wearing full leather armor, fire and frost resistance are increased by <mag>%.
While wearing full leather armor, fire and frost resistance are increased by <mag>%.
While wearing full heavy armor, unblocked, incoming, power attacks have a 25% chance to stagger the attacker.
While wearing full heavy armor you take 20% less damage from most melee weapons & shock magic.
While wearing full heavy armor you take 15% less damage from most melee weapons & shock magic.
While wearing full heavy armor you take 10% less damage from most melee weapons & shock magic.
While wearing full glass armor, <mag>% of all incoming spells are absorbed.
While wearing full glass armor, <mag>% of all incoming spells are absorbed.
While wearing full elven armor, all spells are <5>% cheaper to cast.
While wearing full elven armor, all spells are <10>% cheaper to cast.
While wearing full ebony armor, magic resistance is increased by <10>%.
While wearing full dwarven armor, dwemer machines and Falmer deal <15>% less damage to you.
While wearing full dragon-material armor, you move <mag>% faster and deal <20>% more fire and frost damage.
While wearing full dragon-material armor, you move <mag>% faster and deal <10>% more fire and frost damage.
While wearing full daedric armor, attacks ignore <10>% armor and daedra summoning duration is increased by <25>%.
While wearing full corundum-based armor, health and stamina regeneration are increased by <mag>%.
While wearing full corundum-based armor, health and stamina regeneration are increased by <mag>%.
While wearing four pieces of light armor, your skill steadily increases.
While wearing four pieces of heavy armor, your skill steadily increases.
While wearing between one and three pieces of Dreamcloth, Illusion spells have a 5% chance to spawn a Phantom Image.
While wearing between one and three pieces of Dreamcloth, Illusion spells have a 10% chance to spawn a Phantom Image.
While wearing at least two pieces of light armor, your skill slowly increases.
While wearing at least two pieces of heavy armor, your skill slowly increases.
While wearing at least 2, but no more than 3 pieces of Dreamcloth, bound weapons absorb the target's Magicka, Health and Stamina on hit.
While wearing at least 2, but no more than 3 pieces of Dreamcloth, bound weapons absorb the target's Magicka on hit.
While wearing at least 2, but no more than 3 pieces of Dreamcloth, all cloak spells have doubled range and all Destruction spells are 10% cheaper.
While wearing at least 2, but no more than 3 pieces of Dreamcloth, all cloak spells have 50% increased range and all Destruction spells are 5% cheaper.
While wearing 2 or 3 pieces of Dreamcloth, the effects Spell Ward and Breath Ward have on your own spells are reduced by half.
While wearing 2 or 3 pieces of Dreamcloth, any incoming weapon hit deals 80% less damage, as long as you are at full Health.
While under the influence of fear-type spells, enemies' magic resistance is reduced by 25%.
While under the influence of a rage-type spell, enemies deal twice as much damage.
While unarmed, every hit does stamina damage; blocked hits do additional stamina damage.
While trespassing, you are 20% harder to detect.
While sneaking, you may activate a dead humanoid's body to store its essence. Any carcass can be turned into a copy of the stored body. Only one essence may be stored at a time.
While moving, Scimitar attacks have an increased chance to stagger the target, and a small chance to strike the target down.
While moving, Scimitar attacks have a slightly increased chance to stagger the target, and a very small chance to strike the target down.
While moving, Scimitar attacks have a greatly increased chance to stagger the target, and a chance to strike the target down.
While having a mace equipped or unarmed and undetected, you can beat an enemy unconscious by activating him.
While dual wielding, standing power attacks hit all enemies in front of you.
While dual wielding, elemental damage enchantments on your weapons are 45% stronger.
While dual wielding, elemental damage enchantments on your weapons are 25% stronger.
While blocking, 50% of incoming arrows do no damage.
While at full health, Wakizashis deal 9 additional damage. When dual-wielding, the bonus is doubled.
While at full health, Wakizashis deal 6 additional damage. When dual-wielding, the bonus is doubled.
While at full health, Wakizashis deal 12 additional damage. When dual-wielding, the bonus is doubled.
While active, you move <50>% more quietly. Concentration-type spell.
While active, the target Phantom Image takes no physical damage. Concentration-type spell.
While active, the target can't move. Concentration-type spell.
While active, spells consume less Magicka, but drain the caster's Health.
While active, killing an enemy within <20> feet range restores <20>% Health, Magicka and Stamina, and souls can't be trapped. Reduces Magicka by <75> while active.
While active, all non-hostile actors in a <20> feet radius take <10>% less damage from spells and arrows. Reduces Magicka by <25> while active.
While active, all non-hostile actors in a <20> feet radius reflect <50>% damage back to the attacker. Reduces Magicka by <75> while active.
While active, all non-hostile actors in a <20> feet radius deal <10>% more melee damage and take <10>% less damage from melee attacks. Reduces Magicka by <25> while active.
While active, all incoming spells are <90>% weaker, and all outgoing spells are <50>% weaker. Does not affect shouts.
While active, all incoming shouts and spells and outgoing spells are <90>% weaker.
While active, all hostile actors in a <20> feet radius take <4> base points of shock damage per second and take <10>% more damage from shock-based spells and attacks. Reduces Magicka by <50> while active.
While active, all hostile actors in a <20> feet radius take <4> base points of frost damage per second and take <10>% more damage from frost-based spells and attacks. Reduces Magicka by <50> while active.
While active, all hostile actors in a <20> feet radius take <4> base points of fire damage per second and take <10>% more damage from fire-based spells and attacks. Reduces Magicka by <50> while active.
While active and at <50>% Magicka or more, each fully drawn arrow shot is accompanied with a Winter's Breath spell that consumes <30> Magicka.
While active and at <50>% Magicka or more, each fully drawn arrow shot is accompanied with a Thunderstrike spell that consumes <30> Magicka.
While active and at <50>% Magicka or more, each fully drawn arrow shot is accompanied with a Great Fireball spell that consumes <30> Magicka.
While above <50>% Magicka, each arrow shot is accompanied by winter's breath.
While above <50>% Magicka, each arrow shot is accompanied by a thunderstrike.
While above <50>% Magicka, each arrow shot is accompanied by a great fireball.
While "Boiling Point" is active, you ignore 30% armor and deal 60% more damage against blocking targets.
While "Boiling Point" is active, you ignore 20% armor and deal 40% more damage against blocking targets.
While "Boiling Point" is active, you ignore 10% armor and deal 20% more damage against blocking targets.
Whenever you kill an enemy while wielding a Club, your attack damage gets boosted by 20% and you attack 15% faster for 6 seconds.
Whenever you kill an enemy while wielding a Club, your attack damage gets boosted by 15% and you attack 10% faster for 6 seconds.
Whenever you kill an enemy while wielding a Club, your attack damage gets boosted by 10% and you attack 5% faster for 6 seconds.
Whenever one of your missile-based shock spell connects, your movement speed is increased by 50% for one second.
Whenever casting an Illusion spell, a Phantom Image has a chance to spawn right next to you.
Whenever a Phantom Image is hit, there is a 15% chance to paralyze the attacker for one second.
When you work with a weapon you can improve it 120% better, and make it look much more fine than it ever had coming out of the forge.
When wearing a faction's full gear, you'll be recognized as a member of that faction.
When transporting animunculi in your inventory, their weight is reduced by 80%.
When striking an enemy just as he would hit you, incoming damage is reduced by 90%. Only active while you dual wield.
When performing a timed block, you restore 40 points of Stamina over two seconds.
When performing a timed block, you restore 20 points of Stamina over one second.
When killed, a Split Image damages the killer's health by 5%. Less effective against dragons.
When hit by a calm-type spell, enemies' defense is reduced by 100.
When driving someone into suicide with "Lose Hope", the target will be blamed. This spell is not hostile.
When digging for treasure, you've learned to search every nook and cranny, and have greatly increased your chances of finding special pieces.
When cast at a Phantom Image, the image's killer is calmed for <10> minutes. The killer can not be calmed again.
When cast at a phantom image, the image's killer gets frenzied permanently, deals <50>% more damage and moves <25>% faster. The effect spreads to any consecutive killer. A frenzied target is immune to all Illusion spells.
When cast at a phantom image, the image appears to cast a high-level Destruction spell, drawing aggression and attention of nearby beings.
When cast at a Phantom Image, it splits into two smaller Split Images. These are less durable, but the second one does not count towards your summon limitt.
When cast at a phantom image, it grows in size, fears everybody nearby, and dies a few moments later.
When blocking an attack just as it comes in, you perform a "timed block". Timed blocking staggers the attacker and can cause different secondary effects, depending on perk investment.
When behind a humanoid target, you can choose to kill it instantly with a dagger.
When aimed at a Phantom Image, you swap position with it.
Wheel Of Madness
Well-timed blocks with shields made of light materials reduce the incoming damage to zero.
Well-timed blocks with shields made of light materials reduce incoming damage to zero, as long as you're fully clad in light armor.
Well Fed
Well Fed
Well Fed
Well fed
Well fed
Weaving Mill
Wearing Mask
Wearing Mask
Wearing Mask
Weaponsmith
Weaponsmith
Weaponsmith
Weapons are <45>% faster for <15> seconds.
Weapons are <30>% faster for <15> seconds.
Weapons are <15>% faster for <15> seconds.
Weapon enhancing spells last three times as long.
Weapon enhancing spells last five times as long.
Weaken Gravity
Weaken Gravity
Weak Spot
Weak Spot
Weak Spot
wd effect 2
wd effect 1
wd effect 0
wd effect
wd effect
wd effect
wd effect
Water Arrow
Warp
Warp
Wards negate 35% of all incoming arrow damage.
Wards negate 25% of all incoming arrow damage.
Wards negate 15% of all incoming arrow damage.
Ward Deflect 2
Ward Deflect 1
Ward Deflect 0
Ward Deflect
Ward Deflect
Ward Deflect
Ward Deflect
Ward Deflect
Ward Deflect
Walk on Water
Walk on Walter
Wakizashi attacks against targets that did not detect you yet increase Wakizashi damage by 8 and boost movement speed by 15% for 6 seconds. While dual wielding Wakizashis, this bonus is doubled.
Voltaic Heart
Virtuous Stalhrim Longbow
Virtuous Nordic Longbow
Virtuous Glass Longbow
Virtuous Elven Longbow
Virtuous Ebony Longbow
Virtuous Daedric Longbow
Violent Voice
Violent Voice
Violent Voice
Violent Voice
Venomous Flask
Venomous Cracks
Venomous Cracks
Venomous Cracks
Venomous Coercion
Venom Spray Secondary
Venom Spray Cloak
Venom Spray
Venom Spray
Veil of Illusion
Veil Of Illusion
Using a quill, you can create scrolls of selected Novice and Apprentice level spells.
Using a quill, you can create scrolls of selected Master level spells.
Using a quill, you can create scrolls of selected Expert level spells.
Using a quill, you can create scrolls of selected Adept level spells.
Upon dying, a Phantom Image spawns a smaller Split Image. The split image does not count towards your summoning limit.
Upcoming Tempest
Upcoming Tempest
Upcoming Tempest
Upcoming Tempest
Upcoming Tempest
Unnatural Mind
Unlocks secondary effects on all protective spells.
Unlocks secondary effects for armor crafted in foreign lands and by different cultures.
Unified perk for applying skill benefits from perks
Unified perk for applying alchemy effects
Unending Winter absorb touch
Unending Winter absorb conc
Unending Winter absorb
Unenchant your fists at will.
Undying Rage DC
Undying Rage
Undying Rage
Undying Hatred MM
Undying Hatred
Undying Hatred
Unconscious.
Unconscious
Unconscious
Unconscious
Unconscious
Unconscious
Unconscious
Unconscious
Unconscious
Unblocked, sideways power attacks with mauls disorient the target for 30 seconds. You have a 30% chance to avoid damage done by disoriented targets, and spells cast by disoriented targets are 50% more expensive.
Unblocked Yari hits deplete 7.5% of the target's maximum health. Dragons and Giants are resistant to this effect.
Unblocked Yari hits deplete 5% of the target's maximum health. Dragons and Giants are resistant to this effect.
Unblocked Yari hits deplete 10% of the target's maximum health. Dragons and Giants are resistant to this effect.
Unblocked unarmed power attacks have a 30% chance to strike the target down.
Unarmed Damage Bonus
Unarmed Bonus for races
Unarmed attacks with Heavy Armor gauntlets do 300% of their base armor rating in extra damage.
Unarmed attacks with Heavy Armor gauntlets do 250% of their base armor rating in extra damage.
Unarmed attacks with Heavy Armor gauntlets do 200% of their base armor rating in extra damage.
Unarmed attacks with Heavy Armor gauntlets do 150% of their base armor rating in extra damage.
Unarmed attacks deal 5 more damage. You may only choose one "Disciple" perk.
Unarmed attacks deal 25 more damage. You may only choose one "Disciple" perk.
Unarmed attacks deal 20 more damage. You may only choose one "Disciple" perk.
Unarmed attacks deal 15 more damage. You may only choose one "Disciple" perk.
Unarmed attacks deal 10 more damage. You may only choose one "Disciple" perk.
Unarmed attacks are 5% faster. You may only choose one "Disciple" perk.
Unarmed attacks are 25% faster. You may only choose one "Disciple" perk.
Unarmed attacks are 20% faster. You may only choose one "Disciple" perk.
Unarmed attacks are 15% faster. You may only choose one "Disciple" perk.
Unarmed attacks are 10% faster. You may only choose one "Disciple" perk.
Unarmed and one-handed sneak attack damage multiplier increased by 3, two-handed weapons are increased by 1.5.
Unarmed and one-handed sneak attack damage multiplier increased by 2, two-handed weapons are increased by 1.
Unarmed
Unarmed
Unarmed
Uber Stagger
Turn a humanoid carcass into the body whose essence you stored.
Troubled Dreams
Troubled Dreams
Troll Faction
Trick Shot Disarm
Treasurecraft
Traveller
Traveller
Traveller
Traveller
Traveller
Trap - Spikes - Poison
Trap - Spikes
Trap - Bear - Venomous
Trap - Bear - Shock
Trap - Bear - Poison
Trap - Bear - Paralysis
Trap - Bear - Frost
Trap - Bear - Fire
Trap - Bear
Transfer Essence
Transfer Essence
Transfer Essence
Transcendental Reanimation Secondary
Transcendental Reanimation
Transcendental Reanimation
Transcendental Reanimation
Transcendental Reanimation
Trades Of War
Tracking Predators 2
Tracking Predators 1
Tracking Predators 0
Tracking Lesser Creatures 2
Tracking Lesser Creatures 1
Tracking Lesser Creatures 0
Tracking Humanoids 2
Tracking Humanoids 1
Tracking Humanoids 0
Tracking Great Landstriders 2
Tracking Great Landstriders 1
Tracking Great Landstriders 0
Tracking Forces Of Nature 2
Tracking Forces Of Nature 1
Tracking Forces Of Nature 0
Tracking Dragons 2
Tracking Dragons 1
Tracking Dragons 0
Tracking Cave Dwellers 2
Tracking Cave Dwellers 1
Tracking Cave Dwellers 0
Tracking
Tracking
Tracking
Tracking
Tracking
Tracking
Tracking
Tracker
Tracker
Tracker
Tracker
TR secondary
TR
Touch Shock Damage
Touch of Calamity
Touch Frost Damage
Touch Fire Damage
Tortured Mind
Tortured Mind
Tongues of Old
Tongues of Old
token
To be checked by Battle Script
Titan
Timed blocks with Bastard Swords reduce incoming damage by 90%, and damage the attacker's health by 25%.
Timed blocks with Bastard Swords reduce incoming damage by 80%, and damage the attacker's health by 15%.
Timed blocks with Bastard Swords reduce incoming damage by 70%, and damage the attacker's health by 5%.
Timed blocks have a small chance to destroy the attacker's weapon. Only works with heavy shields.
Timed blocks have a decent chance to destroy the attacker's weapon. Only works with heavy shields.
Timed blocks against spells reduce spell damage to zero. Only works with light shields.
Timed blocks against spells reduce spell damage to 25%. Only works with light shields.
Timed Blocking Toggle 2
Timed Blocking Toggle 1
Timed Blocking Toggle 0
Timed Blocking Toggle
Timed Blocking Replenish 1
Timed Blocking Replenish 0
Timed Blocking Effect
Timed Blocking Bonus
Time spent at the workbench is paying off; your armor tempering quality improves by 80% in total.
Time is slowed down by <25>% for <dur> seconds.
Thunderstrike
Thunderstrike
Thrash Stamina Drain
Thrash Speed
Thrash Block
Thrash Block
Thrash
Thrash
Thrash
Thrash
Thrash
Thrash
Thrash
Thrash
Thrash
Thrash
Thrash
Thrash
Thornswreath DC
Thornswreath
Thornswreath
Thornswreath
Thornswreath
Thorn's Embrace - Reflect Damage
Thorn's Embrace - Reflect Damage
Thorn's Embrace - Reflect Damage
Thorn's Embrace
Thorns Embrace
Thorns Embrace
Thorns Embrace
This spell only works while the target is affected by "Chastise".
This spell only works on undead enemies.
This spell only works on living humanoids.
This minion is now adjusted to your level.
This minion is already at your level or above.
This item conceals your identity when worn.
This bolt will ignite when fired.
This bolt will extinguish fires.
This bolt will drop a climbable rope.
This arrow will ignite when fired.
This arrow will extinguish fires.
This arrow will drop a pool of oil upon impact.
This arrow will drop a climbable rope.
Thief's Toolbox
Thief's Toolbox
Thick Skin
The Unending - Recreate
The Unending
The Unending
The time interval that allows for well-timed blocking increases to 0.6 seconds.
The time interval that allows for well-timed blocking increases to 0.5 seconds.
The time interval for "Florentine Combat"'s effect is 50% longer.
The target takes <mag> poison damage per second over <dur> seconds.
The target loses <15>% health whenever it casts a spell for <dur> seconds. If it dies while this spell is active, the curse might jump to a new nearby target.
The target loses <15>% Health whenever it casts a spell for <60> seconds. If it dies while this spell is active, the spell might jump to a nearby target.
The target loses <1> point of Health per second for <60> seconds. If it dies while this spell is active, the spell might jump to a nearby target, and three small spiders are spawned from the carcass.
The target deals <25>% less damage with melee weapons for <dur> seconds.
The sweat and labor you pour into your armor working makes you one of the most talented armorers around, as you've learned to improve your armors 120% more.
The sudden rush of adrenaline refreshes your stamina.
The strongest effects on "Chastise"-based spells trigger 20% earlier.
The strongest effects on "Chastise"-based spells trigger 10% earlier.
The strength of harmful shouts grows with your Speechcraft skill level.
The spirit guide's presence reduces incoming fire and frost damage by <15>%.
The spirit guide's presence may automatically call more wolves to your aid, should you get attacked in melee combat.
The spirit guide's presence makes your poisons last for three additional hits, but also makes beneficial potions <50>% less effective.
The spirit guide's presence makes your poisons last for one additional hit.
The spirit guide's presence makes your melee sneak attacks <30>% stronger, but power attacks <25>% weaker.
The spirit guide's presence makes your melee sneak attacks <20>% stronger.
The spirit guide's presence makes your ice-based spells <30>% stronger, but your fire-based spells <20>% weaker. You take <20>% more damage from fire-based spells.
The spirit guide's presence makes your health regenerate <mag>% faster, but reduces fire resistance by <30>%.
The spirit guide's presence makes your health regenerate <mag>% faster, but reduces fire resistance by <15>%.
The spirit guide's presence makes you block <50>% better while crouching.
The spirit guide's presence makes power attacks twice as strong, at the cost of <50>% more Stamina.
The spirit guide's presence makes giants and mammoths your ally in combat.
The spirit guide's presence halves incoming stagger and doubles outgoing stagger.
The spirit guide's presence grants you <mag>% resistance against poisons and diseases.
The spirit guide's presence grants you <mag>% resistance against poisons and diseases.
The spirit guide's presence grants you <mag>% resistance against poisons and diseases.
The spirit guide's presence gives you the ability to feed on dead animals, boosting your melee attack damage for <10> minutes.
The spirit guide's presence gives you the ability to feed on dead animals, boosting your melee attack damage and frost resist for <20> minutes.
The spirit guide's presence gives you a <50>% chance to create two potions or poisons when doing alchemy.
The spirit guide's presence gives you a <25>% increased chance to hit for double critical damage while under <30>% health.
The spirit guide's presence fortifies your Magicka by <75> points, but reduces your Health by <25> points.
The spirit guide's presence fortifies your health by <mag> points.
The spirit guide's presence fortifies your armor by <50>. If you are traveling with a follower, this bonus is doubled.
The spirit guide's presence allows you to regenerate Magicka and Stamina <30>% and Health <60>% faster, after standing still for at least <4> seconds.
The spirit guide's presence allows you to regenerate Magicka and Health <30>% and Stamina <60>% faster, after standing still for at least <4> seconds.
The spirit guide's presence allows you to regenerate Health and Stamina <30>% and Magicka <60>% faster, after standing still for at least <4> seconds.
The spirit guide's presence allows you to ignore arrow damage during any sprint's first two seconds.
The spirit guide's presence allows you to harvest one more ingredient.
The perk "Second Skin" unlocks secondary effects for all Mage Armor spells.
The duration and/or magnitude of non-harmful shouts grows with your Speechcraft skill level.
The damage on malicious Aura spells scales with your Restoration skill level.
The damage on malicious Aura spells scales with both your Restoration and Destruction skill level.
The damage bonus from "Strength In Numbers" applies to your followers.
The damage bonus from "Strength In Numbers" applies to your followers at twice its magnitude.
Thalmor
TestTony
TestTony
Testcontainer
Testbow
Testbow
test dwemer
TEST BOW WOW BRO
Tempered Arcana
Tempered Arcana
Tempered Arcana
Teleports the caster to the target location.
Teleports the caster to the target location, and rotates him until he faces his old position.
Taste Of Madness
Taste Of Madness
Taste Of Madness
Taste Of Madness
Targets take <mag> points of frost damage for <dur> seconds to Health and Stamina.
Targets' levels are reduced by <20>% of the caster's level for <dur> seconds. Can not be stacked.
Targets affected by Fury gain a boost to damage and movement speed.
Targets affected by Fear continuously transfer small amounts of their Stamina and Magicka to the caster.
Target takes <mag> points of Stamina damage.
Target takes <mag> points of Stamina damage.
Target takes <mag> points of Stamina damage.
Target takes <mag> points of shock damage to Health and Magicka.
Target living humanoid takes <mag> points of disease damage per second for <dur> seconds. If it dies while this effect is active, it is revived as Draugr under the caster's control.
Target humanoid takes <mag> points of disease damage per second for <dur> seconds. If it dies while this effect is active and is of lower level than the caster, it is revived under the caster's control and learns many of the caster's Destruction and Conjuration spells.
Target humanoid takes <mag> points of disease damage per second for <dur> seconds. If it dies while this effect is active and is of lower level than the caster, it is revived as spirit under the caster's control.
Target has a <20>% to be paralyzed for <dur> seconds.
Target creature dies if its health is below <30>%. If not,its health is reduced by <100>. Only works on undead creatures under the influence of "Chastise".
Target creature dies and explodes if its health is below <50>%. If not, its health is reduced by <250>. Only works on undead creatures under the influence of "Chastise".
Tapered Iron Battlestaff
Tanto attacks that hit the enemy's side or back deal 75% more damage.
Tanto attacks that hit the enemy's side or back deal 50% more damage.
Tanto attacks that hit the enemy's side or back deal 25% more damage.
Tame Animal
Takedown
Takedown
Takedown
T3nd0
Switching "Blood Magic" off causes a short paralysis and life drain within close proximity. Casting spells while using "Blood Magic" consumes 2% less health.
Swift Counter
Swift Counter
SW init
Survivalist 4
Survivalist 3
Survivalist 2
Survivalist 1
Survivalist 0
Survivalist
Survivalist
Supremacy
Summons a Skeleton Warrior to permanently fight for you; consumes the necessary items from your inventory.
Summons a Skeleton Warrior Overlord to permanently fight for you. Destroys other skeletons you control.
Summons a Skeleton Mage to permanently fight for you; consumes the necessary items from your inventory.
Summons a Skeleton Mage Overlord to permanently fight for you. Destroys other skeletons you control.
Summons a Skeleton Archer to permanently fight for you; consumes the necessary items from your inventory.
Summons a Skeleton Archer Overlord to permanently fight for you. Destroys other skeletons you control.
Summons a Dremora Valkynaz Warlock for <dur> seconds. Consumes a Human Heart upon casting. If the caster has no Human Heart, his life gets reduced by <75>%.
Summons a Dremora Markynaz (ranged attacker) for <dur> seconds. Consumes a Human Heart upon casting. If the caster has no Human Heart, his life gets reduced by <75>%.
Summon Skeleton Warrior Overlord
Summon Skeleton Warrior
Summon Skeleton Monk Overlord
Summon Skeleton Monk
Summon Skeleton Archer Overlord
Summon Skeleton Archer
Summon Dremora Valkynaz
Summon Dremora Markynaz
Subjugation
Style: Snake's Fang
Style: Monkey's Trickery
Strength In Numbers
Strength In Numbers
Strength In Numbers
Strength In Numbers
Strength In Numbers
Strength In Numbers
Strength In Numbers
Strength In Numbers
Strength In Numbers
Strength In Numbers
Stream of Life
Stormcloak Longbow of Weariness
Stormcloak Longbow of Torpor
Stormcloak Longbow of Sparks
Stormcloak Longbow of Souls
Stormcloak Longbow of Soul Snares
Stormcloak Longbow of Shocks
Stormcloak Longbow of Scorching
Stormcloak Longbow of Sapping
Stormcloak Longbow of Ice
Stormcloak Longbow of Frost
Stormcloak Longbow of Fear
Stormcloak Longbow of Fatigue
Stormcloak Longbow of Embers
Stormcloak Longbow of Draining
Stormcloak Longbow of Dismay
Stormcloak Longbow of Diminishing
Stormcloak Longbow of Cowardice
Stormcloak Longbow of Chills
Stormcloak Longbow of Burning
Stormcloak Longbow of Binding
Stormcloak Longbow of Arcing
Stormcloak Longbow
Store Essence
Store
Stonefist Disciple
Stonefist Disciple
Stonefist Disciple
Stonefist Disciple
Stonefist Disciple
Stone Wall
Steel Yari
Steel Wakizashi
Steel Tanto
Steel Spiked Club
Steel Shortsword
Steel Shortspear
Steel Scimitar
Steel Saber
Steel Nodachi
Steel Maul
Steel Longsword
Steel Longmace
Steel Katana
Steel Hatchet
Steel Halberd
Steel Club
Steel Bastard Sword
Standing power attacks against targets affected by "Judgement" deal twice as much damage.
Standing power attacks against targets affected by "Judgement" deal 75% more damage.
Standing power attacks against targets affected by "Judgement" deal 50% more damage.
Stamina regeneration is boosted by <30>%.
Stamina
Stalwart Defense
Stalwart Defense
Stalwart Defense
Stalhrim Maul
Stalhrim Longbow of Winter
Stalhrim Longbow of Thunderbolts
Stalhrim Longbow of Terror
Stalhrim Longbow of Stunning
Stalhrim Longbow of Storms
Stalhrim Longbow of Petrifying
Stalhrim Longbow of Nullifying
Stalhrim Longbow of Malediction
Stalhrim Longbow of Lightning
Stalhrim Longbow of Lethargy
Stalhrim Longbow of Immobilizing
Stalhrim Longbow of High Chaos
Stalhrim Longbow of Freezing
Stalhrim Longbow of Extreme Chaos
Stalhrim Longbow of Expelling
Stalhrim Longbow of Exhaustion
Stalhrim Longbow of Enervating
Stalhrim Longbow of Dread
Stalhrim Longbow of Despair
Stalhrim Longbow of Depleting
Stalhrim Longbow of Debilitation
Stalhrim Longbow of Damnation
Stalhrim Longbow of Blizzards
Stalhrim Longbow of Banishing
Stalhrim Longbow of Annihilating
Stalhrim Longbow of Animus
Stalhrim Longbow
Stalhrim Hatchet
Stagger Warmaster
Stagger and Strike
Spriggan Faction
Split Image Echoes
Split Image Ability
Split Image Ability
Split Image
Spiteful Storm Atronach
Spiteful Frost Atronach
Spiteful Frost Atronach
Spiteful Frost Atronach
Spiteful Flame Atronach
Spirit Guide Bear - Stamina Regeneration
Spirit Guide Bear - Magicka Regeneration
Spirit Guide Bear - Health Regeneration
Spirit Guide - Wolf
Spirit Guide - Wolf
Spirit Guide - Wolf
Spirit Guide - Wolf
Spirit Guide - Venomfang Skeever
Spirit Guide - Venomfang Skeever
Spirit Guide - Troll
Spirit Guide - Troll
Spirit Guide - Troll
Spirit Guide - Snowy Sabrecat
Spirit Guide - Snowy Sabrecat
Spirit Guide - Snow Bear
Spirit Guide - Snow Bear
Spirit Guide - Snow Bear
Spirit Guide - Snow Bear
Spirit Guide - Skeever
Spirit Guide - Skeever
Spirit Guide - Sabrecat
Spirit Guide - Sabrecat
Spirit Guide - Rabbit
Spirit Guide - Rabbit
Spirit Guide - Mudcrab
Spirit Guide - Mudcrab
Spirit Guide - Mammoth
Spirit Guide - Mammoth
Spirit Guide - Large Frostbite Spider
Spirit Guide - Large Frostbite Spider
Spirit Guide - Ice Wraith
Spirit Guide - Ice Wraith
Spirit Guide - Horker
Spirit Guide - Horker
Spirit Guide - Goat
Spirit Guide - Goat
Spirit Guide - Giant Frostbite Spider
Spirit Guide - Giant Frostbite Spider
Spirit Guide - Frostbite Spider
Spirit Guide - Frostbite Spider
Spirit Guide - Frost Troll
Spirit Guide - Frost Troll
Spirit Guide - Frost Troll
Spirit Guide - Fox
Spirit Guide - Fox
Spirit Guide - Fox
Spirit Guide - Elk
Spirit Guide - Elk
Spirit Guide - Dog
Spirit Guide - Dog
Spirit Guide - Dog
Spirit Guide - Default
Spirit Guide - Deer
Spirit Guide - Deer
Spirit Guide - Cow
Spirit Guide - Cow
Spirit Guide - Chicken
Spirit Guide - Chicken
Spirit Guide - Chicken
Spirit Guide - Chaurus Reaper
Spirit Guide - Chaurus Reaper
Spirit Guide - Chaurus
Spirit Guide - Chaurus
Spirit Guide - Cave Bear
Spirit Guide - Cave Bear
Spirit Guide - Cave Bear
Spirit Guide - Cave Bear
Spirit Guide - Bear
Spirit Guide - Bear
Spirit Guide - Bear
Spirit Guide - Bear
Spirit Guide
Spirit Guide
Spirit Guide
Spirit Guide
Spike Poison Flask
Spiders
Spells are <75>% cheaper to cast, but consume Health. Healing spells and potions are highly ineffective.
Spell Ward Negative 1
Spell Ward Negative 0
Spell Ward
Spell Ward
Spell Tome: Weaken Gravity
Spell Tome: Walk on Water
Spell Tome: Venomous Cracks
Spell Tome: Venom Spray
Spell Tome: Veil Of Illusion
Spell Tome: Undying Rage
Spell Tome: Undying Hatred
Spell Tome: Undying Feint Split
Spell Tome: Thornswreath
Spell Tome: Taste Of Madness
Spell Tome: Stream of Life
Spell Tome: Spirit Guide
Spell Tome: Sizzling Touch
Spell Tome: Silent Step
Spell Tome: Shield Ward
Spell Tome: Shadow's Embrace
Spell Tome: Scapegoat
Spell Tome: Resonance
Spell Tome: Repulsive Ward
Spell Tome: Push
Spell Tome: Purgatory
Spell Tome: Poison Cloak
Spell Tome: Phase Shift
Spell Tome: Phantom Wound
Spell Tome: Phantom Pain
Spell Tome: Phantom Image
Spell Tome: Open Beginner Locks
Spell Tome: Open All Locks
Spell Tome: Open Advanced Locks
Spell Tome: Mislead
Spell Tome: Mirror Magic
Spell Tome: Mind Prison
Spell Tome: Mark Of Power
Spell Tome: Lose Hope
Spell Tome: Kingsbane
Spell Tome: Inverse Mirror Magic
Spell Tome: Insight
Spell Tome: Imprison
Spell Tome: Greater Scapegoat
Spell Tome: Greater Phantom Impact
Spell Tome: Greater Charm
Spell Tome: Great Pull
Spell Tome: Freedom
Spell Tome: Fortress Ward
Spell Tome: Fiery Touch
Spell Tome: Feint Warfare
Spell Tome: Feint Tranquillity
Spell Tome: Feint Shift
Spell Tome: Feint Nemesis
Spell Tome: Feint Engine
Spell Tome: Feint Anarchy
Spell Tome: Feather
Spell Tome: Enhance Weapon - Venom
Spell Tome: Enhance Weapon - Sunlight Blade
Spell Tome: Enhance Weapon - Sickness
Spell Tome: Enhance Weapon - Shock
Spell Tome: Enhance Weapon - Sharpen
Spell Tome: Enhance Weapon - Leeching Spikes
Spell Tome: Enhance Weapon - Frost
Spell Tome: Enhance Weapon - Fire
Spell Tome: Enhance Weapon - Entangle
Spell Tome: Enhance Weapon - Elemental Maelstrom
Spell Tome: Darkness
Spell Tome: Curse Of Roots
Spell Tome: Curse Of Infestation
Spell Tome: Curse Of Greed
Spell Tome: Cure Disease
Spell Tome: Conjure Dremora Valkynaz
Spell Tome: Conjure Dremora Markynaz
Spell Tome: Conceal
Spell Tome: Combat Shift
Spell Tome: Colossus Form
Spell Tome: Cloak Of Angst
Spell Tome: Cleansing
Spell Tome: Clad In Shadows
Spell Tome: Chilling Touch
Spell Tome: Chastise
Spell Tome: Charm
Spell Tome: Call Familiar - Tundra's Hunting Pack
Spell Tome: Call Familiar - Snow Bear
Spell Tome: Call Familiar - Mammoth
Spell Tome: Call Familiar - Large Mudcrab
Spell Tome: Call Familiar - Large Frostbite Spider
Spell Tome: Call Familiar - Large Bombcrab
Spell Tome: Call Familiar - Ice Wolf
Spell Tome: Call Familiar - Hunting Pack
Spell Tome: Call Familiar - Frostbite Spider
Spell Tome: Call Familiar - Chaurus Reaper
Spell Tome: Call Familiar - Chaurus
Spell Tome: Call Familiar - Bombcrab
Spell Tome: Brainmelt Syndrome
Spell Tome: Bound Longbow
Spell Tome: Bloodcaster's Curse
Spell Tome: Blind
Spell Tome: Battle Of Wits
Spell Tome: Aura - Upcoming Tempest
Spell Tome: Aura - Thorn's Embrace
Spell Tome: Aura - Soul Consumer
Spell Tome: Aura - Oversoul's Protection
Spell Tome: Aura - Grand Blaze
Spell Tome: Aura - Cryomancer's Sight
Spell Tome: Aura - Armored Ascension
Spell Tome: Arcane Generator
Spell Tome: Arcane Dynamo
Spell Tome: Allmighty Push
Spell Tome: Advanced Feather
spell sneak
Spell sneak
Speed Of Lightning
Speed of Lightning
Speed Of Lightning
Speechcraft
Spear Effect
Spear Effect
Spawns seven random corpses nearby and reanimates them to fight for you for three minutes. They will disappear upon dying or raising another undead.
Spawned Spiderling
Soul Wait for Death FX
Soul traps the target and deals <30> damage to Magicka and Stamina, while absorbing half of it.
Soul Rend Stagger Push
Soul Consumer
Soul Consumer
Soul Consumer
Soul Consumer
Soul Consumer
Soul Consumer
Soul Consumer
Sorcerers Wrath Reset
Sorcerer's Wrath Initialization
Sorcerer's Wrath
Sorcerer's Fists
Somehow, even the simple act of thinking seems to make you tired. Your Magicka regenerates <mag>% more slowly.
Solonor Shots
Solonor
Sneak damage multiplier is incresed by <1> for all weapons.
Sneak damage multiplier is incresed by <0.5> for all weapons.
Sneak attacks with weapons are 35% stronger if the target is engaged in combat.
Sneak attacks with weapons are 25% stronger if the target is engaged in combat.
Sneak attacks with Wakizashis increase Wakizashi damage by 16 and boost movement speed by 15% for 12 seconds. While dual wielding Wakizashis, this bonus is doubled.
Sneak attacks with Wakizashis increase Wakizashi damage by 12 and boost movement speed by 15% for 9 seconds. While dual wielding Wakizashis, this bonus is doubled.
Sneak attacks with touch spells do 40% more damage.
Sneak attacks with long bows do 2.5 times the damage or with deadly aim 4 times the damage. Zoom in with a longbow will decrease stamina faster then a regular bow.
Sneak attacks with Fire, Frost and Shock spells do 2.5 times as much damage.
Sneak attacks with bows have a 60% chance to completely ignore the target's armor. Sneak attacks with ranged weapons get a random boost of 60%-80% in strength.
Sneak attacks with bows have a 40% chance to completely ignore the target's armor. Sneak attacks with ranged weapons get a random boost of 40%-60% in strength.
Sneak attacks against sleeping or paralyzed targets deal ten times as much damage.
Sneak attack for 3.5x damage!
Sneak attack for 2.5x damage!
Sneak attack for 1.75x damage!
Smites the target with sunlight for <mag> points. Undead suffer double damage.
Smites the target with sunlight for <mag> points. Undead suffer double damage.
Smells strange and feels... unnaturally warm and fuzzy. Yet it restores <mag> points of Health.
Small Stagger
Slit Throat
Slaughterfish Faction
SkyRe Spell Sneak
SkyRe Speed Fix
SkyRe Main Quest
SkyRe - Perks and everything related to perks, weapon integration, timed blocking, leveled lists, crafting.
{{BASH: Relev, Delev}}
Version USKRP2.5.2
Skyforge Steel Yari
Skyforge Steel Warhammer
Skyforge Steel Shortsword
Skyforge Steel Shortspear
Skyforge Steel Mace
Skyforge Steel Hatchet
Skins and hides refactured into leather are a beginning adventurer's first choice for armor, and you are now able to both craft and temper such gear. Full leather armor protects against heat and cold.
Skill Boosts
Skeleton Warrior Overlord
Skeleton Warrior
Skeleton Passive
Skeleton Monk Overlord
Skeleton Monk
Skeleton damage resist
Skeleton cleanup
Skeleton cleanup
Skeleton Archer Overlord
Skeleton Archer
Skeever Faction
Sizzling Touch
Silver Yari
Silver War Axe
Silver Wakizashi
Silver Tanto
Silver Shortsword
Silver Scimitar
Silver Nodachi
Silver Longsword
Silver Katana
Silver Dagger
Silver Blood Enchantment
Silver Blood Enchantment
Silver Battlestaff
Silver Battleaxe
Silver Bastard Sword
Silent Warmonger
Silent Warmonger
Silent Step
Silent Step
Silent Hunt
Silent Hunt
Silent Hunt
Silent Hunt
Silent Hunt
Silencer
Shouts that summon companions last 50% longer.
Shouts recover 30% faster.
Shouts recover 20% faster.
Shouts recover 10% faster.
Shortsword and Broadsword power attacks against staggered enemies are 30% stronger. Shortswords gain double bonus while wielding a shield,
Shortsword and Broadsword power attacks against staggered enemies are 20% stronger. Shortswords gain double bonus while wielding a shield,
Shortsword and Broadsword power attacks against staggered enemies are 10% stronger. While wielding a shield, the shortsword bonus is doubled.Shortsword and Broadsword power attacks against staggered enemies are 10% stronger. While wielding a shield, the s
Shortspears deal reduced damaged against armored enemies.
Shortspears deal reduced damaged against armored enemies.
Shortspears deal reduced damaged against armored enemies.
Shortspears deal reduced damaged against armored enemies.
Shortspears deal reduced damaged against armored enemies.
Shortspears deal reduced damaged against armored enemies.
Shortspears deal reduced damaged against armored enemies.
Shortspears deal reduced damaged against armored enemies.
Shortspears deal reduced damaged against armored enemies.
Shortspears deal reduced damaged against armored enemies.
Shortspears deal 90% more damage to bleeding targets.
Shortspears deal 60% more damage to bleeding targets.
Shortspears deal 30% more damage to bleeding targets.
Shortbows gain a damage bonus to nearby targets. 5% within 30 feet, 10% within 20 feet, and 15% within 10 feet.
Shortbows gain a damage bonus to nearby targets. 15% within 30 feet, 30% within 20 feet, and 45% within 10 feet.
Shortbows gain a damage bonus to nearby targets. 10% within 30 feet, 20% within 20 feet, and 30% within 10 feet.
Shortbow hits on a single target, in quick succession, deal twenty points of additional damage per hit.
Shortbow hits on a single target, in quick succession, deal ten points of additional damage per hit.
Shortbow hits on a single target, in quick succession, deal fifteen points of additional damage per hit.
Shortbow attacks that hit the enemy's side or back have an increased chance to stagger.
Shortbow attacks that hit the enemy's side or back have a slightly increased chance to stagger.
Shortbow attacks that hit the enemy's side or back have a greatly increased chance to stagger.
Shortbow attacks directed at an enemy's side or back deal 45% more damage.
Shortbow attacks directed at an enemy's side or back deal 35% more damage.
Shortbow attacks directed at an enemy's side or back deal 25% more damage.
Shocking Blast
Shocking Blast
Shock Trap explosion
Shock Trap
Shock spells you cast are 15% stronger and incoming shock spells are 15% weaker. Only one "soul" perk may be chosen.
Shock spells do 30% more damage. Missile-type shock spells have a 3% chance to disintegrate the target.
Shock spells are 35% stronger and 15% cheaper. Shock resistance increased by 50%. Fire and Frost resistance reduced by 25%. Fire and Frost spells are 90% weaker, and shorter, you cannot summon Fire or Frost Atronachs.
Shock based touch-spell that hits the target for <mag> damage to Health and Magicka.
Shield Ward
Shield Ward
Shatter
Shatter
Shatter
Shatter
Shatter
Shatter
Sharpshooter
Sharpshooter
sharpen -dmg resist
Sharpen
Shark's Jaw - Dual
Shark's Jaw - Dual
Shark's Jaw - Dual
Shark's Jaw
Shark's Jaw
Shark's Jaw
Shark's Jaw
Shark's Jaw
Shark's Jaw
Shark's Jaw
Shark's Jaw
Shark's Jaw
Shark's Jaw
Shark's Jaw
Shark's Jaw
Shadowsting
Shadow's Embrace
Shadow's Embrace
Seven Souls
Seven Souls
Send any actor into a prison below Tamriel's surface, where it waits for its death, or to be freed again.
Second Skin
Scroll of Insight
Scarred Contact
Scarred
Scarred
Scarred
Scarred
Scapegoat Dual cast
Scapegoat Draw Aggro
Scapegoat
Scapegoat
Scapegoat
Savage Storm
Sanctified Stormcloak Longbow
Sanctified Orcish Longbow
Sanctified Ash Longbow
Sage's Scripture
Sabre Cat Faction
Rune explosions send all targets flying.
Rueful Harvest
Rueful Harvest
Rope Bolt
Rope Bolt
Rope Arrow
Rope Arrow
Rope Arrow
Rope Arrow
Rope Arrow
Rope
Rope
Rope
Rising Wings
Rising Wings
Rikke's Longbow
Reverent Stormcloak Longbow
Reverent Orcish Longbow
Reverent Nordic Longbow
Reverent Glass Longbow
Reverent Elven Longbow
Reverent Ash Longbow
Retaliating Echoes
Resurrect most creatures that carry a white soul for <dur> seconds. You gain a passive bonus based on the creature you revived. If the creature dies, you take <50>% damage to health.
Restore <mag> points of Stamina per second over <dur> seconds.
Resonance
Resonance
Resist <50>% stagger.
Repulsive Ward
Repulsive Ward
Replenish
Replenish
Replenish
Replenish
Replenish
Repair Unit
Reinforced Battlestaff
Regular warhammer attacks ignore 60% armor. Warhammer power attacks ignore all armor.
Regular warhammer attacks ignore 40% armor. Warhammer power attacks ignore all armor, but need 25% more stamina.
Regular warhammer attacks ignore 20% armor. Warhammer power attacks ignore all armor, but need 50% more stamina.
Regular bashes nullify the target's regenerative abilities for 8 seconds.
Refunds perks upon consumption.
Reflection
Reflect Damage
Refined silver weapons do <mag> points of extra fire damage against undead. Targets on fire take extra damage.
Refined silver hit
Refined Silver
Reduces Stamina regeneration by <mag>, and deals <7>% of Stamina damage per second.
Reduces combat abiities.
Red Mountain's Calling
Recurve
Recover Health
Receive an additional weapon speed and time between shouts is reduced while Dragonrend is equipped.
Rearrange Inventory
Reapers verdict Trigger
Reapers verdict Trigger
Reaper's Verdict Damage
Reaper's Verdict
Reaper's Verdict
Reaper's Verdict
Reaper's Verdict
Reapers Verdict
Reapers Verdict
Reaper's Gambit
Reaper's Gambit
Reaper's Gambit
Reanimation spells limited by level have their level limits shifted by 1.
Reanimation
Reanimation
Reanimation
Reanimation
Reanimated Bodies do not turn to ashes once released, and reanimation spells are permanent.
Reanimate seven random bodies for <dur> seconds.
Reanimate any dead humanoid body whose level is lower than yours to fight for you. The reanimated body is <50>% weaker to weapons than its living counterpart, but <25>% stronger with magic and <25>% resistant to magic.
Reanimate any dead humanoid body whose level is lower than yours to fight for you. The reanimated body attacks <25>% weaker with weapon and magic than its living counterpart, but heals all nearby undead for <5> points of Health per second.
Reanimate any dead humanoid body whose level is lower than yours to fight for you. The reanimated body attacks <10>% faster, and deals <25>% more damage than its living counterpart, but is <25>% weaker to melee damage and magic.
Reanimate any dead humanoid body whose level is lower than yours to fight for you permanently.
Reanimate a weak dead body to fight for you. Only works on people.
Reanimate a very strong dead body to fight for you. Only works on people.
Reanimate a very strong dead body to fight for you. Only works on people.
Reanimate a very strong dead body to fight for you. Only works on people.
Reanimate a dead humanoid body whose level is lower than yours to fight for you. The reanimated body attacks <25>% harder than its living counterpart, is <25>% resistant to melee damage and loses <2> points of Health per second.
Rash Studies
Rash Studies
Rash Studies
Rash Studies
Rash Studies
Ranger's Trick
Ranger's Trick
Randomly staggers the target in certain intervals.
Rahgot's Fury
Rahgot' Fury
Raging Inferno
Quality Wolf Pelt
Quality Snow Bear Pelt
Quality Sabre Cat Snow Pelt
Quality Sabre Cat Pelt
Quality Leather Strips
Quality Leather Helmet
Quality Leather Bracers
Quality Leather Boots
Quality Leather Armor
Quality Leather
Quality Fox Pelt
Quality Deer Pelt
Quality Cave Bear Pelt
Quality Bear Pelt
Pyromancer's Contract
Pyromancer's Contract
Pyromancer's Contract
Pyromancer's Contract
Pushes the target away from the caster. Requires you to wait <30> seconds until you can cast another "push" or "pull"-type spell.
Pushes the target away from the caster with enormous strength. Requires you to wait <300> seconds until you can cast another "push" or "pull"-type spell.
PushAugmentedFlames
Push Spell Cooldown
Push on cooldown
Push DC
Push Cooldown
Push Cooldown
Push Cooldown
Purgatory Explosion
Purgatory Explosion
Purgatory
Purgatory
Puppetmaster
Puppeteer
Puppeteer
Puppeteer
Puppeteer
Protective enchantments are 50% stronger.
Protective enchantments are 25% stronger.
Prominent Flanker
Prominent Flanker
Prominent Flanker
Prismatic Enchant
Prismatic Enchant
Prismatic Enchant
Prismatic Enchant
Prismatic Enchant
Prismatic Enchant
Prismatic Enchant
Prismatic Enchant
Prismatic Enchant
Prismatic Enchant
Prismatic Enchant
Prismatic Enchant
Prismatic Enchant
Prismatic Enchant
Principles Of Smithing
Prey
Prey
Prey
Pressing Block while aiming will zoom in your view even more.
Power Draw active 4
Power Draw active 3
Power Draw active 2
Power Draw active 1
Power Draw active 0
Power Draw 4
Power Draw 3
Power Draw 2
Power Draw 1
Power Draw 0
Power Draw
Power Draw
Power Draw
Power Draw
Power Draw
Power Draw
Power Draw
Power Bashing with a war hammer hits all targets in front of you.
Power attacks are <75>% stronger for <dur> seconds.
Power attacks are <50>% stronger for <dur> seconds.
Power attacks are <100>% stronger for <dur> seconds.
Potions that recover Health, Magicka or Stamina deliver their full effect twice as fast.
Potions and poisons you mix are <mag>% more powerful.
Potion of Respec
Potion Of A Hundred Perks
Potion of 100 perks
Potion - Slow Time IV
Potion - Slow Time III
Potion - Slow Time II
Potion - Slow Time I
Potential
Positive buffs on Illusion spells are twice as strong.
Positive buffs on Illusion spells are 60% stronger.
Positive buffs on Illusion spells are 30% stronger.
Portable Alchemy Lab
PoP Learn
Poisons applied to weapons last for three additional hits. Does not work in unarmed combat.
Poisons applied to weapons last for four additional hits. Does not work in unarmed combat.
Poisons applied to weapons last for five times as many hits.
Poisons applied to any Bow last for two additional hits.
Poisons applied to any Bow last for one additional hit.
Poison Trap explosion
Poison Trap
Poison Spikes
Poison Spikes
Poison Burst
Poison Burst
Poison - Venomous Flask
Poison - Spike Flask
Poison - Paralysis Flask
Poison - Frostbite II
Poison - Frostbite I
Point Blank
Point Blank
Point Blank
Plagues spread twice as fast.
Plagues spread three times as fast.
Plaguelord
Plaguelord
Pillar of Strength
Pierce
Pierce
Pierce
Physical damage from traps ignores armor.
Physical damage from bear traps is increased to 75. Spike traps deal half as much damage per hit.
Physical damage from bear traps is increased to 200. Spike traps deal half as much damage per hit.
Physical damage from bear traps is increased to 160. Spike traps deal half as much damage per hit.
Physical damage from bear traps is increased to 130. Spike traps deal half as much damage per hit.
Physical damage from bear traps is increased to 100. Spike traps deal half as much damage per hit.
Phase Shift
Phase Shift
Phantomflesh
Phantom Wound 2 DC
Phantom Wound 2
Phantom Wound 1 DC
Phantom Wound 1
Phantom Wound 0 DC
Phantom Wound 0
Phantom Wound
Phantom Pain 2 DC
Phantom Pain 2
Phantom Pain 1 DC
Phantom Pain 1
Phantom Pain 0 DC
Phantom Pain 0
Phantom Pain
Phantom Images have 200 more HP and last 20 seconds longer. Does not affect Split Images.
Phantom Images can be summoned 40 feet further away.
Phantom Images can be summoned 20 feet further away.
Phantom Images last 5 seconds longer and can be summoned 20 feet further away. Does not affect Split Images.
Phantom Images last 15 seconds longer and can be summoned 40 feet further away. Does not affect Split Images.
Phantom Images last 10 seconds longer and can be summoned 30 feet further away. Does not affect Split Images.
Phantom Image Immobility
Phantom Image Decoy
Phantom Image Charade
Phantom Image Ability
Phantom Image Ability
Phantom Image
Phantom Image
Phantom Image
Phantom Image
Phantom Image
Phantom Image
Phantom Image
Phantom Image
Phantom Image
Phantom Image
Phantom Image
Phantom Image
Phantom Image
Perks
Perk Impact Stagger
Patron
passive speed fix
Paralyze-Augmented FrostC
Paralyze-Augmented Frost
Paralysis Flask
Para Trap explosion
Oversoul's Protection
Oversoul's Protection
Oversoul's Protection
Oversoul's Protection
Oversoul's Protection
Oversoul's Protection
Oversouls Protection
Oversouls Protection
Overpower
Overpower
Overpower
Orcish Shortsword
Orcish Maul
Orcish Longbow of Weariness
Orcish Longbow of Torpor
Orcish Longbow of Thunderbolts
Orcish Longbow of Soul Snares
Orcish Longbow of Shocks
Orcish Longbow of Scorching
Orcish Longbow of Ice
Orcish Longbow of Frost
Orcish Longbow of Freezing
Orcish Longbow of Flames
Orcish Longbow of Fear
Orcish Longbow of Draining
Orcish Longbow of Diminishing
Orcish Longbow of Despair
Orcish Longbow of Depleting
Orcish Longbow of Debilitation
Orcish Longbow of Cowardice
Orcish Longbow of Burning
Orcish Longbow of Binding
Orcish Longbow of Arcing
Orcish Longbow of Animus
Orcish Longbow
Orcish Hatchet
Orcish Halberd
Orcish Glaive
Orcish Creed
Orcish Club
Orcish Bastard Sword
Open most locks (Adept, Expert)
Open easy locks (Novice, Apprentice)
Open Beginner Locks
Open Beginner Locks
Open all Master or lower level locks for <dur> seconds.
Open All Locks
Open All Locks
Open all locks
Open all Expert or lower level locks for <dur> seconds.
Open all Apprentice or lower level locks for <dur> seconds.
Open Advanced Locks
Open Advanced Locks
Onslaught Combat Spell
Onslaught
Onslaught
Onslaught
Onslaught
Onslaught
Only shows up if Player is Stormcloak
Only shows up if Player is Imperial
Only few creatures resist shock magic, and mechanical enemies are particularly weak to it.
OneWithTheBladeWeaponSpeed
OneWithTheBladeWeaponSpeed
OneWithTheBladeWeaponSpeed
One-Handed weapons and unarmed attacks do 90% more damage.
One-Handed weapons and unarmed attacks do 80% more damage.
One-Handed weapons and unarmed attacks do 70% more damage.
One-Handed weapons and unarmed attacks do 60% more damage.
One-Handed weapons and unarmed attacks do 100% more damage.
One With The Blade 2
One With The Blade 1
One With The Blade 0
One With The Blade
One With The Blade
One With The Blade
One more wolf
One more ice wolf
On an incoming power attack, you gain a sudden speed and stamina boost, if you're not blocking and wearing only light armor.
On an incoming power attack, you gain a greater speed and stamina boost, if you're not blocking and wearing only light armor.
Omnivore
Omnivore
Oil Arrow
Oil
NPC_Hidden Damage
NPC_Hidden Armor 2
NPC_Hidden Armor
Novice weaponsmiths look up to you for ways to improve, and the challenge to become the best has led you to being able to improve weapons 135% more.
Novice smiths look up to you for ways to improve, and the challenge to become the best has led you to being able to improve weapons 120% more.
Notice Bodies
Notice Bodies
Nordic Maul
Nordic Longbow of Torpor
Nordic Longbow of Thunderbolts
Nordic Longbow of the Blaze
Nordic Longbow of Stunning
Nordic Longbow of Shocks
Nordic Longbow of Scorching
Nordic Longbow of Malediction
Nordic Longbow of Lightning
Nordic Longbow of Lethargy
Nordic Longbow of Immobilizing
Nordic Longbow of Ice
Nordic Longbow of High Chaos
Nordic Longbow of Freezing
Nordic Longbow of Fire
Nordic Longbow of Fear
Nordic Longbow of Extreme Chaos
Nordic Longbow of Expelling
Nordic Longbow of Enervating
Nordic Longbow of Dread
Nordic Longbow of Diminishing
Nordic Longbow of Despair
Nordic Longbow of Depleting
Nordic Longbow of Debilitation
Nordic Longbow of Chaos
Nordic Longbow of Blizzards
Nordic Longbow of Binding
Nordic Longbow of Banishing
Nordic Longbow of Animus
Nordic Longbow
Nordic Hatchet
Nordic Design
Nord Hero Yari
Nord Hero Warhammer
Nord Hero Shortsword
Nord Hero Shortspear
Nord Hero Mace
Nord Hero Longbow
Nord Hero Hatchet
NoPlay Chaos Staff
Non-harmful shouts are 40% more effective and/or last 40% longer.
Non-harmful shouts are 30% more effective and/or last 30% longer.
Non-harmful shouts are 20% more effective and/or last 20% longer.
Non-harmful shouts are 10% more effective and/or last 10% longer.
Noisemaker Explosion
Ninjato Contact Effect
ninjato active 2
ninjato active 2
ninjato active 1
ninjato active 1
ninjato active 0
ninjato active 0
Nightmare Devourer
Nightmare Devourer
Nightingale Shortbow
Newly tamed animals move 30% faster and have 150 more HP.
Newly tamed animals move 20% faster and have 100 more HP.
Newly tamed animals move 10% faster and have 50 more HP.
Neuralgia
Neuralgia
Neuralgia
Necromancer's Amulet
Naturalization
Naturalization
Naturalization
Naturalization
Naturalization
Mystic Longbow
MyrmidonWeaponSpeed
MyrmidonWeaponSpeed
MyrmidonWeaponSpeed
Myrmidon2
Myrmidon1
Myrmidon0
Myrmidon
Myrmidon
Myrmidon
Moving Mountains
Moving Mountains
Moving Mountains
Movement Speed
Morokei's Judgement
Morokei's Judgement
more spell cost
Monolith Stagger
Monolith Effect
Monolith
Monolith
Monkeys Trickery - Cooldown
Monkey's Trickery
Monkey's Dance
Mongoose Hit
Mongoose Contact
Mongoose - Movement Speed
Mongoose
Mongoose
Mobility Speed
Mobility
Mobility
Mobility
moar armor
moar armor
moar armor
moar armor
moar armor
Mislead
Mislead
Mirror Magic 0 DC
Mirror Magic 0
Mirror Magic
Miraculous Mind
Miraculous Mind
Minddweller
Minddweller
Minddweller
Mind Prison Dual Cast
Mind Prison Amnesia Dual Cast
Mind Prison Amnesia
Mind Prison
Mind Prison
Metamorphosis
Metamorphosis
Melee weapons do <mag>% less damage for <dur> seconds.
Melee weapon attacks are <mag>% stronger, and you ignore <8>% of the target's armor.
Melee weapon attacks are <mag>% stronger, and you ignore <25>% of the target's armor.
Melee weapon attacks are <mag>% stronger, and you ignore <22>% of the target's armor.
Melee weapon attacks are <mag>% stronger, and you ignore <19>% of the target's armor.
Melee weapon attacks are <mag>% stronger, and you ignore <15>% of the target's armor.
Melee weapon attacks are <mag>% stronger, and you ignore <15>% of the target's armor.
Melee weapon attacks are <mag>% stronger, and you ignore <12>% of the target's armor.
Melee attacks are <mag>% stronger.
Mehrunes Longbow Enchantment
Mehrunes Longbow
Meditation
Meditation
Meditation
Medi Spider Aura Effect
medi spider aura
Medi Spider Aura
Medi Spider Aura
Mechanical Mind
Measure Ground Collision
Measure Ground Collision
Measure Ground Collision
Material-based effects on light armor are twice as strong.
Masterful Fencer
Masterful Fencer
Masterful Fencer
Mass Production
Masquerade - Thalmor
Masquerade - Stormcloak
Masquerade - Imperial
Masquerade - Forsworn
Masquerade - Bandit
Masquerade
Masquerade
Mask Wearer Nearby
Mask Wearer Nearby
Mask Wearer Nearby
Mask Wearer Nearby
Marked
Marked
Mark Of Power
Mark Of Power
Mark Of Domination
Mark Of Domination
Mark Of Decay
Mark Of Decay
Mark Of Bound Spirits
Mark Of Bound Spirits
Mammoth Faction
Magicka regenerates <mag>% faster. While at full Health, Destruction spells are <25>% stronger.
Magicka regenerates <50>% faster. While at full Health, Destruction spells are <25>% stronger.
Magicka Regen
Magic resistance is increased by <20>%, fire resistance is increased by <70>%.
Mage armor spells have doubled duration.
Machinate
Machinate
Loyalty Cloak 1_2
Loyalty Cloak 1_1
Loyalty Cloak 1_0
Loyalty Cloak 0_2
Loyalty Cloak 0_1
Loyalty Cloak 0_0
Loyalty
Loyalty
Loyalty
Loyalty
Loyalty
Loyality
low damage taken, low damage dealt, weak to magic
Lose Hope DC
Lose Hope
Lose Hope
Lore: Predators
Lore: Predators
Lore: Lesser Creatures
Lore: Lesser Creatures
Lore: Humanoids
Lore: Great Landstriders
Lore: Great Landstriders
Lore: Forces Of Nature
Lore: Forces of Nature
Lore: Dragons
Lore: Cave Dwellers
Lore: Cave Dweller
Longbows trade greater range and power for a reduced firing rate.
Longbows gain a damage bonus against distant targets; 50% for a range over 40 feet, 60% for over 70 feet, and 70% for over 100 feet.
Longbows gain a damage bonus against distant targets; 40% for a range over 40 feet, 50% for over 70 feet, and 60% for over 100 feet.
Longbows gain a damage bonus against distant targets; 30% for a range over 40 feet, 40% for over 70 feet, and 50% for over 100 feet.
Longbows gain a damage bonus against distant targets; 20% for a range over 40 feet, 30% for over 70 feet, and 40% for over 100 feet.
Longbows gain a damage bonus against distant targets; 10% for a range over 40 feet, 20% for over 70 feet, and 30% for over 100 feet.
Longbow attacks that hit an enemy's back deal 50% more damage.
Longbow attacks that hit an enemy's back deal 150% more damage.
Longbow attacks that hit an enemy's back deal 100% more damage.
Longbow attacks have an additional 75% chance to stagger a moving target, and a 45% chance to strike a sprinting target to the ground.
Longbow attacks have an additional 70% chance to stagger a moving target, and a 45% chance to strike a sprinting target to the ground.
Longbow attacks have an additional 50% chance to stagger a moving target, and a 30% chance to strike a sprinting target to the ground.
Longbow attacks have an additional 30% chance to stagger a moving target, and a 15% chance to strike a sprinting target to the ground.
Longbow Advantage
Locks are <50>% easier to pick.
Locks are <35>% easier to pick.
Locks are <20>% easier to pick.
LIW Apply
Lightweight Construction
Lightning Cloak Drain
Lightning bolt that does <mag> points of shock damage to Health and Magicka, then leaps to a new target.
Lightning bolt that does <mag> points of shock damage to Health and Magicka, then leaps to a new target.
Life And Death
Life And Death
Level Alteration
Level Alteration
Legcutter
Legate Longbow
Leech
Leathercraft
Leathercraft
Leather Armor - Potential
Leader's Voice
Latent Power
Latent Power
Latent Power
Last Breath
Last Breath
Large Mudcrab
Large Frostbite Spider
L1SIN2
L1SIN1
L1SIN0
L0SIN2
L0SIN1
L0SIN0
Knowing the basics now, you've begun learning how to make your weapons and armor stronger, improving all tempering quality by 60%.
Knockout
Knock Out
Kingsbane DC
Kingsbane
Kingsbane
Kingsbane
Kingsbane
Killing Spree Weapon Speed
Killing Spree Damage Boost
Killing Spree Attack Spell
Killing Spree Attack Spell
Killing Spree Attack Spell
Killing Spree 2
Killing Spree 1
Killing Spree 0
Killing Spree
Killing Spree
Killing Spree
Killing Spree
Killing Spree
Killing Spree
Killing an enemy with the Rueful Axe restores half your stamina.
Kendo Speed 2
Kendo Speed 1
Kendo Power
Kendo 2
Kendo 1
Kendo 0
Kendo
Kendo
Kendo
Kendo
Kendo
Keening's Craft
Keene's Lance
Keene's Lance
Keene's Lance
Keene's Lance
Keene's Lance
Katana power attacks executed from full stamina consume 50% of your stamina and deal triple damage. If they miss, they consume no stamina. They can additionally strike targets down.
Katana power attacks executed from full stamina consume 50% of your stamina and deal triple damage. If they miss, they consume no stamina.
Katana power attacks executed from full stamina consume 50% of your stamina and deal quantuple damage. If they miss, they consume no stamina. They can additionally strike targets down.
Just for show
Just after an adrenaline rush ends, you deal doubled damage for two seconds.
Judgement 0
Judgement
Judgement
Judgement
Judgement
It's the shiny things that make life worth living. Gold and silver are your profession - from now on, you can use these materials to create jewelry and a few selected weapons.
It Burns Hysteria
Iron Yari
Iron Water Arrow
Iron Wakizashi
Iron Tanto
Iron Spiked Club
Iron Shortsword
Iron Shortspear
Iron Scimitar
Iron Saber
Iron Oil Arrow
Iron Nodachi
Iron Maul
Iron Longsword
Iron Katana
Iron Hatchet
Iron Halberd
Iron Club
IR secondary
IR
Invulnerable to non-blunt, vulnerable to blunt.
Invincibility for PI
Inverse Mirror Magic Target DC
Inverse Mirror Magic Target
Inverse Mirror Magic
Inverse Mirror Magic
Inverse Mirror Magic
Intruder
Intense Flames Touch
Insomnia
Insight
Insight
Insight
Infested Reanimation Secondary
Infested Reanimation
Infested Reanimation
Infested Reanimation
Infested Reanimation
Infested Aura Effect
Infested Aura
Inferno
Inferno
Infections on "Plague"-type spells now spread within a 40 feet radius.
Infections on "Plague"-type spells now spread within a 30 feet radius.
Infections on "Plague"-type spells now spread within a 20 feet radius.
Increases Unarmed damage by 10%
Increases Stamina by <25>. Grants a <5>% chance to instantly kill a target with any two-handed weapon.
Increases poison and disease resistance by <mag>%.
Increases Magicka cost by 50 while active.
Increases Frost damage by 30%. Increases potency of frost-based slow effects by 30%
Increases Frost damage by 20%. Increases potency of frost-based slow effects by 20%
Increases fire resistance by <mag>%. Reduces incoming blunt weapon damage by <10>%.
Increases armor value by <mag>. When struck with a melee weapon, the attacker is thrown to the ground, and the caster's Magicka is reduced by <15>%.
Increases armor rating by <mag>, and all incoming spells are <7>% weaker.
Increases armor rating by <mag>, and all incoming spells are <5>% weaker.
Increases armor rating by <mag>, and all incoming spells are <17>% weaker.
Increases armor rating by <mag>, and all incoming spells are <15>% weaker.
Increases armor rating by <mag>, and all incoming spells are <12>% weaker.
Increases armor rating by <mag>, and all incoming spells are <10>% weaker.
Increases armor rating by <mag>, and all incoming spells are <10>% weaker.
Increases armor rating by <mag> points; can trigger timed blocks, and profits from "Defender".
Increase base armor rating for Light armor by 90%.
Increase base armor rating for Light armor by 80%.
Increase base armor rating for Light armor by 70%.
Increase base armor rating for Light armor by 60%.
Increase base armor rating for Light armor by 100%.
Incoming harmful shouts are <30>% weaker.
Incoming attacks from elves deal <25>% less damage. Ignore <50>% armor of elven enemies.
Incite
Incite
Incite
In full Heavy Armor, you turn into an unstoppable bulwark of strength, negating all incoming stagger.
In <dur> seconds, Blood Magic might be activated again.
Imprison
Imprison
Imperial Yari
Imperial Shortsword
Impale Bleeding
Impale
Impale
Impale
Impale
Impale
Impale
Immunization
Immunization
Immunization
Immunization
Immunization
Immunization
Immunization
Immunization
Illusionary Threads
Illusionary Threads
Illusional touch spell. For <dur> seconds, the target's maximum Magicka and Stamina are reduced by <60>. Can not be resisted.
Illusional touch spell. For <dur> seconds, the target's maximum Health, Magicka and Stamina are reduced by <100>. Can not be resisted and affects everyone in a <30> feet radius.
Illusional touch spell. For <dur> seconds, the target's maximum Health and Stamina are reduced by <60>. Can not be resisted.
Illusion spells that directly manipulate targets work on undead and Daedra.
Illusion spells that directly manipulate targets work on mechanical enemies.
Illusion spells that directly influence a target last 90% longer.
Illusion spells that directly influence a target last 60% longer.
Illusion spells that directly influence a target last 30% longer.
Illusion spells are <mag>% cheaper, and you have a <8>% chance to ignore incoming weapon damage.
Illusion spells are <mag>% cheaper, and you have a <20>% chance to ignore incoming weapon damage.
Illusion spells are <mag>% cheaper, and you have a <17>% chance to ignore incoming weapon damage.
Illusion spells are <mag>% cheaper, and you have a <15>% chance to ignore incoming weapon damage.
Illusion spells are <mag>% cheaper, and you have a <15>% chance to ignore incoming weapon damage.
Illusion spells are <mag>% cheaper, and you have a <12>% chance to ignore incoming weapon damage.
Illusion spells are <mag>% cheaper, and you have a <10>% chance to ignore incoming weapon damage.
Illusion debuffs do not heal back once the duration expires.
Illusion debuffs do not heal back fully once the duration expires.
IllSca
Ignores <25%> of target's armor and Dwarven machines no longer attack you while bow is equipped.
Ignores <25%> of armor.
Ignore Armor
Ignore Armor
Ignore Armor
Ignore Armor
Ignore Armor
Ignore Armor
Ignore Armor
If you were not seen when casting the spell, your identity is concealed for <dur> seconds. If you are seen when it wears off, all crimes are attributed to you.
If the target is of a lower level than the caster, it commits suicide. If not, it attacks the caster.
If the target is lower in level than the caster, it is attacked by everyone in a <100> feet radius. If not, it attacks the caster.
Icy Heart
Ice Wraith Faction
I am cat
I am cat
Hunting Grounds
Hunting Grounds
HT Disarm
Horstar's Shop
Horstar's Shop
Horstar's Shop
Horstar's Shop
Hornet's Sting
Hornet's Sting
Hornet's Sting
Honed Falmer Shortsword
Honed Ancient Nord Yari
Honed Ancient Nord Warhammer
Honed Ancient Nord Shortsword
Honed Ancient Nord Shortspear
Honed Ancient Nord Mace
Honed Ancient Nord Hatchet
Holy Stalhrim Longbow
Holy Ebony Longbow
Holy Daedric Longbow
holds scaling effects
Hitting an enemy who is performing an attack forces the enemy to the ground for a few seconds. Only works with Halberds.
Hitting an enemy who is performing a power attack forces the enemy to the ground for a few seconds. Only works with Halberds.
Hircine's Blessing
Hircine protects you with <250> points of armor and <30>% of magic resistance while in werewolf form.
Hidden Potential
Hidden Potential
Hidden Potential
Hidden Potential
Hidden Potential
Hidden Potential
Hidden Potential
Hidden Potential
Hidden Potential
Hidden Potential
Herons Song Throwdown Effect
Herons Song Stamina Effect
Heron's Song Stamina
Herons Song Contact Spell
Herons Song Contact Spell
Herons Song Contact Effect
Heron's Song
Heron's Song
Heron's Song
Heroic Voice
Heroic Voice
Heroic Voice
Heroic Voice
Herbivore active
Herbivore
Heavyweight
Heart Seeker
Heart Seeker
Heart Seeker
Heart Seeker
Heart Seeker
Heart Seeker
Heart Seeker
Heart Seeker
Heart Seeker
Health regenerates 75% faster.
Health regenerates 50% faster.
Health regenerates 25% faster.
Heals the caster <mag> points.
Heals the caster <mag> points.
Heals machines for 3 points of health per second.
Heals 5 points of health per second for undead.
Heals 4 points of health per second for machines.
Having understood the potential of strikes dealt by a silver weapon, you are now able to refine any weapon made of said material at the forge, creating a much stronger version.
Having recently fed, all melee attacks are <mag>% stronger.
Having recently fed, all melee attacks are <mag>% stronger, and frost resist is increased by <25>%.
Having learned where to reinforce the weak spots in armor, you can now temper it 40% better.
Having a follower, Strength In Numbers is active.
Having a follower, Strength In Numbers is active.
Having a follower, Strength In Numbers is active.
harvested corpses
Harmony 1
Harmful shouts are 75% more powerful.
Harmful shouts are 50% more powerful.
Harmful shouts are 25% more powerful.
Harmful shouts are 100% more powerful.
Hallowed Stalhrim Longbow
Hallowed Orcish Longbow
Hallowed Nordic Longbow
Hallowed Glass Longbow
Hallowed Elven Longbow
Hallowed Ebony Longbow
Hallowed Daedric Longbow
Guardbreaker
Guardbreaker
Guardbreaker
Guardbreaker
Guardbreaker
Greatswords power attacks have a 30% chance to cause heavy bleeding damage and repeated stagger for 6 seconds.
Greatswords power attacks have a 30% chance to cause heavy bleeding damage and repeated stagger for 5 seconds.
Greatswords power attacks have a 30% chance to cause heavy bleeding damage and repeated stagger for 4 seconds.
Greater Scapegoat
Greater Scapegoat
Greater Phantom Impact 2 DC
Greater Phantom Impact 2
Greater Phantom Impact 1 DC
Greater Phantom Impact 1
Greater Phantom Impact 0 DC
Greater Phantom Impact 0
Greater Phantom Impact
Greater Charm Dual Cast
Greater Charm
Greater Charm
Great Pull DC
Great Pull
Great Pull
Great Phantom Impact
Great Fireball
Great Fireball
Great Cleave
Great Cleave
Great Cleave
Gravebound
Gravebound
Grand Facade
Grand Blaze
Grand Blaze
Grand Blaze
Grand Blaze
Grand Blaze
Glass Yari
Glass Theorem
Glass Shortsword
Glass Shortspear
Glass Scimitar
Glass Maul
Glass Longsword
Glass Longmace
Glass Longbow of Torpor
Glass Longbow of Thunderbolts
Glass Longbow of Stunning
Glass Longbow of Shocks
Glass Longbow of Scorching
Glass Longbow of Malediction
Glass Longbow of Lightning
Glass Longbow of Lethargy
Glass Longbow of Immobilizing
Glass Longbow of Ice
Glass Longbow of Freezing
Glass Longbow of Fire
Glass Longbow of Fear
Glass Longbow of Expelling
Glass Longbow of Enervating
Glass Longbow of Dread
Glass Longbow of Diminishing
Glass Longbow of Despair
Glass Longbow of Depleting
Glass Longbow of Debilitation
Glass Longbow of Blizzards
Glass Longbow of Blaze
Glass Longbow of Binding
Glass Longbow of Banishing
Glass Longbow of Animus
Glass Longbow
Glass Hatchet
Glass Halberd
Glass Battlestaff
Glass Armor - Potential
Glaive power attacks are 40% weaker and cost 60% less stamina.
Glaive power attacks are 35% weaker and cost 45% less stamina.
Glaive power attacks are 30% weaker and cost 30% less stamina.
Gives basic information about a humanoid enemy's strength. Does not attract attention.
Gives basic information about a humanoid enemy's strength. Does not attract attention.
Giant Faction
Geomancy
Geomancy
GB - Damage
GB - Damage
GB - Damage
Gatherer
Gatherer
fw effect
Fuse
Fury_Zealous Charge
Fury_Vessel
Fury Zealous Charge DC
Fury Vessel DC
Fury TA
Fury DC
Fury - Cooldown
Fury - Cooldown
Furious Storm Atronach
Furious Frost Atronach
Furious Dremora Valkynaz
Furious Dremora Markynaz
Furious Dremora Kynmarcher
FrR secondary
FrR
Frostburn
Frost Trap explosion
Frost Trap
Frost spells you cast are 15% stronger and incoming frost spells are 15% weaker. Only one "soul" perk may be chosen.
Frost spells do double Stamina damage; half of it is absorbed. While an enemy's stamina is below 50%, he takes 35% more Frost damage.
Frost spells do 30% more damage. Missile-type frost spells have a 3% chance to paralyze a target for 3 seconds.
Frost spells are 35% stronger and 15% cheaper. Frost resistance increased by 50%. Fire and Shock resistance reduced by 25%. Fire and Shock spells are 90% weaker, and shorter, you cannot summon Fire or Shock Atronachs.
frost damage, -resist
frost damage, -resist
frost damage, -resist
frost damage, -resist
frost damage, -resist
frost damage, -resist
Frost based touch-spell that hits the target for <mag> points of Health and Stamina damage. Only works in melee combat range.
Frenzy-type spells now work on opponents that have a 90% higher level.
Frenzy-type spells now work on opponents that have a 60% higher level.
Frenzy-type spells now work on opponents that have a 150% higher level.
Frenzy-type spells now work on opponents that have a 120% higher level.
Frenzied Reanimation Secondary
Frenzied Reanimation
Frenzied Reanimation
Frenzied Reanimation
Frenzied Reanimation
Frees an imprisoned actor wherever the caster is pointing.
Freedom Ability
Freedom
Freedom
Freedom
FR secondary
FR
Fortress Ward
Fortress Ward
Fortify Movement Speed
Fortify Illusion and Avoid Damage
Fortify Illusion and Avoid Damage
Fortify Illusion and Avoid Damage
Fortify Illusion and Avoid Damage
Fortify Illusion and Avoid Damage
Fortify Illusion and Avoid Damage
Fortify Illusion and Avoid Damage
Fortify Damage and Magic Resist
Fortify Damage and Magic Resist
Fortify Damage and Magic Resist
Fortify Damage and Magic Resist
Fortify Damage and Magic Resist
Fortify Damage and Magic Resist
Fortify Damage and Magic Resist
Fortify Damage and Ignore Armor
Fortify Damage and Ignore Armor
Fortify Damage and Ignore Armor
Fortify Damage and Ignore Armor
Fortify Damage and Ignore Armor
Fortify Damage and Ignore Armor
Fortify Damage and Ignore Armor
Forsworn Yari
Forsworn Longbow
Forsworn Faction
Forsworn Club
Forsworn Battleaxe
Foreign Armor: Stalhrim
Foreign Armor: Stalhrim
Foreign Armor: Nordic
Foreign Armor: Nordic
Foreign Armor: Morag Tong
Foreign Armor: Morag Tong
Foreign Armor: Morag Tong
Foreign Armor: Falmer
Foreign Armor: Falmer
Foreign Armor: Chitin
Foreign Armor: Chitin
Foreign Armor: Bonemold
Foreign Armor: Bonemold
Foreign Armor
Forcefully pulls a target within <50> feet range unto the caster. Requires you to wait <60> seconds until you can cast another "push" or "pull"-type spell.
Forceful Storm Atronach
Forceful Flame Atronach
Forceful Dremora Valkynaz
Forceful Dremora Markynaz
Forceful Dremora Kynmarcher
Forced Reanimation Secondary
for skellies and zombies
For <dur> seconds, your weapon redues any target's attack speed by <15>% and reduces it's blocked damage by <30>%. Only works on unenchanted weapons.
For <dur> seconds, your weapon poisons the target, dealing <5> base poison damage per second for <10> seconds. Only works on unenchanted weapons.
For <dur> seconds, your weapon makes any target <25>% weaker to and weaker with magic. Only works on unenchanted weapons.
For <dur> seconds, your weapon drains <2> points of Magicka, Stamina and Health per second for <3> seconds on hit. Only works on unenchanted weapons.
For <dur> seconds, your weapon carries a disease that reduces the target's damage with melee weapons by <25>% for <30> seconds. Only works on unenchanted weapons.
For <dur> seconds, your one-handed attacks are <mag>% stronger.
For <dur> seconds, your equipped weapon ignores <25>% armor. Only works on unenchanted weapons.
For <dur> seconds, your equipped weapon ignores <25>% armor. Only works on unenchanted weapons.
For <dur> seconds, your equipped weapon deals <15> base shock damage, and half as much Magicka damage. Only works on unenchanted weapons.
For <dur> seconds, your equipped weapon deals <15> base frost and stamina damage. Only works on unenchanted weapons.
For <dur> seconds, your equipped weapon deals <15> base fire damage. Only works on unenchanted weapons.
For <dur> seconds, your equipped weapon deals <12> base sun damage. Undead targets suffer twice that. Only works on unenchanted weapons.
For <dur> seconds, you move <mag>% faster.
For <dur> seconds, you mimic every spell the target casts.
For <dur> seconds, you deal double damage.
For <dur> seconds, you control a dead body.
For <dur> seconds, you control a dead body.
For <dur> seconds, you control a dead body.
For <dur> seconds, you control a dead body.
For <dur> seconds, you control a dead body.
For <dur> seconds, you control a dead body.
For <dur> seconds, you can call one more Wolf Familiar. Upon activation, this spell calls up to three Wolf Familiars at your side.
For <dur> seconds, you can call one more Ice Wolf Familiar. Upon activation, this spell calls up to three Ice Wolf Familiars at your side.
For <dur> seconds, the target is blinded.
For <dur> seconds, the target is blinded and unable to move. Only blind creatures resist.
For <dur> seconds, the target is attacks <15>% slower and blocks <30>% less damage.
For <dur> seconds, the target is affected by "Undying Rage". Creatures and people affected by "Undying Rage" will battle those affected by "Undying Hatred" within a radius of <40> feet.
For <dur> seconds, the target is affected by "Undying Hatred". Creatures and people affected by "Undying Hatred" will battle those affected by "Undying Rage" within a radius of <40> feet.
For <dur> seconds, the target is <25>% weaker to spells, and deals <25>% less damage with spells.
For <dur> seconds, the target fights for you. Only works on targets that are lower in level than you are. The target becomes permanently immune to all Illusion spells.
For <dur> seconds, the target fights for you and can be recruited as a follower. Only works on targets that are lower in level than you are. The target becomes permanently immune to all Illusion spells.
For <dur> seconds, the target fights for you and can be recruited as a follower. Only works on targets that are lower in level than you are. The target becomes permanently immune to all Illusion spells.
For <dur> seconds, the target casts every spell you cast. Only one person can be affected at any time.
For <dur> seconds, target controlled undead is unaffected by spells and weapons, and the caster can't move.
For <dur> seconds, opponents within <mag> feet range fight worse. Only works on living targets.
For <dur> seconds, opponents in melee range take <10> base points poison damage per second. They deal reduced melee damage for a base duration of <5> seconds.
For <dur> seconds, everyone can jump four times as high.
For <dur> second, each incoming hit restores <7>% of your maximum Magicka.
For <dur> second, each blocked melee hit restores <10>% of your maximum Magicka.
For <60> seconds, the target silently absorbs <10>% of a random nearby actor's life per second. If it manages to absorb at least <60>% of its original life that way, it dies. If it dies while this spell is active, the curse might jump to a new nearby target.
For <60> seconds, each attack has a chance to turn the target into a tree permanently- If it dies while this spell is active, the curse might jump to a new nearby target.
Followers within a <mag> feet radius gain share your "Strength In Numbers" bonus.
Followers within a <mag> feet radius gain share your "Strength In Numbers" bonus.
Followers within a <mag> feet radius gain share your "Strength In Numbers" bonus.
Followers within a <mag> feet radius gain a part of your "Strength In Numbers" bonus.
Followers within a <mag> feet radius gain a part of your "Strength In Numbers" bonus.
Followers within a <mag> feet radius gain a part of your "Strength In Numbers" bonus.
Focus Weapon Speed
Focus 4
Focus 3
Focus 2
Focus 1
Focus 0
Focus
Focus
Focus
Focus
Focus
Fluent Speaker
Fluent Speaker
Fluent Speaker
Fluent Speaker
Florentine Grandmaster
Florentine Combat
Florentine Combat
Florentine Combat
Flexibility
Flexibility
Flexibility
Flexibility
Flanking
Flanking
Flanking
Fires unique, shock-based arrows that drain its charge. If it runs out of charge, it can't fire anymore.
Fire, Ice and Shock spells are 50% stronger and cost 25% less Magicka to cast.
Fire, Ice and Shock spells are 40% stronger and cost 20% less Magicka to cast.
Fire, Ice and Shock spells are 30% stronger and cost 15% less Magicka to cast.
Fire, Ice and Shock spells are 20% stronger and cost 10% less Magicka to cast.
Fire, Ice and Shock spells are 10% stronger and cost 5% less Magicka to cast.
Fire, Frost and Shock enchantments on weapons are 50% stronger.
Fire, Frost and Shock enchantments on weapons are 25% stronger.
Fire Trap explosion
Fire Trap
Fire spells you cast are 15% stronger and incoming fire spells are 15% weaker. Only one "soul" perk may be chosen.
Fire spells do 30% more damage. Missile-type fire spells have a 6% chance to strike a target down.
Fire spells damage the target's armor based on their strength for 15 seconds. All fire spells deal 30% more damage.
Fire spells damage the target's armor based on their strength for 10 seconds. All fire spells deal 20% more damage.
Fire spells are 35% stronger and 15% cheaper. Fire resistance increased by 50%. Shock and Frost resistance reduced by 25%. Shock and Frost spells are 90% weaker, and shorter, you cannot summon Shock or Frost Atronachs.
fire damage, -resist
fire damage, -resist
fire damage, -resist
Fire based touch-spell that hits the target for <mag> points of damage. Only works in melee combat range.
Fire Arrow
Fire Arrow
Fire Arrow
Fire Arrow
Fingersmith
Fingersmith
Fight using your bare fists.
Fiery Touch
Field Alchemy
Feint Warfare Fire Storm
Feint Warfare Fire Storm
Feint Warfare
Feint Warfare
Feint Tranquillity Calm
Feint Tranquillity Calm
Feint Tranquillity
Feint Tranquillity
Feint Split Summon
Feint Split
Feint Split
Feint Shift
Feint Shift
Feint Nemesis Missile Spell
Feint Nemesis Missile
Feint Nemesis Hysteria
Feint Nemesis
Feint Nemesis
Feint Engine
Feint Engine
Feint Anarchy Killer Spread Aggression
Feint Anarchy Killer Speed Damage
Feint Anarchy Killer
Feint Anarchy
Feint Anarchy
Feather
Fear-type spells now work on opponents that have a 90% higher level.
Fear-type spells now work on opponents that have a 60% higher level.
Fear-type spells now work on opponents that have a 150% higher level.
Fear-type spells now work on opponents that have a 120% higher level.
Fear Vessel
Fear Fatal Apparition
Fear DC Vessel
Fear DC Fatal Apparition
Fear DC
Fear - Cooldown
Fear - Cooldown
FE perk
fatespinner
fatespinner
fatespinner
fatespinner
fatespinner
fatespinner
fatespinner
Fatal Apparition
Fast Metabolism
Familiar Visuals
Familiar - Mammoth
Familiar - Large Bombcrab
Familiar - Bombcrab
False Peace
Falmer Shortsword
Falmer Longbow
Falmer Club
Eye Of The Storm
extra wakizashi damage
extra wakizashi damage
extra wakizashi damage
extra wakizashi damage
extra wakizashi damage
extra wakizashi damage
Explosive cheese... ?
Explosion
Explosion
Experienced fire mages can use flames to damage the target's armor. Therefore, fire is a versatile element and often used by spellblades who combine magic and close combat.
Exhaust 2
Exhaust 1
Exhaust 0
Exhaust
Exhaust
Exhaust
Exhaust
Exhaust
Exhaust
Exhaust
Execution
Execution
Execution
Everyone attacking an enemy affected by "Great Cleave" gets a 20% melee weapon damage boost and 30% increased stamina regeneration for 3 seconds.
Every unblocked hit with a Glaive power attack increases all your weapon damage by 15% for 10 seconds.
Every unblocked hit with a Glaive power attack increases all your weapon damage by 15% for 10 seconds.
Every hit with a hatchet has a 35% chance to increase damage with light weapons by 15% for 10 seconds. Does stack with itself.
Every hit with a hatchet has a 20% chance to increase damage with light weapons by 15% for 10 seconds. Does stack with itself.
Especially effective against undead. Yaris deal reduced damaged against armored enemies.
ER Magic Resist
ER Magic Resist
ER Magic Resist
ER Blocker
Eorlund Gray-Mane may have competition when it comes to you, as you've learned to improve weapons a final 150% better.
Eorlund Gray-Mane may have competition when it comes to you, as you've learned to improve any gear a final 140% better.
Entangle
Enrage Self
Enhances up to two bear traps with poison bombs. Poison stays until the traps are collected or detonate. The detonation destroys the trap.
Enhances up to two bear traps with paralysis poison. Detonating traps stay intact, but the poison only remains until the trap is collected again.
Enhances one set of spikes with poison. The poison affects anyone stepping on the spikes, and lasts until the spikes are removed.
Enhance Weapon - Venom
Enhance Weapon - Venom
Enhance Weapon - Sunlight Blade
Enhance Weapon - Sunlight
Enhance Weapon - Sunlight
Enhance Weapon - Sunlight
Enhance Weapon - Sickness
Enhance Weapon - Sickness
Enhance Weapon - Sickness
Enhance Weapon - Shock
Enhance Weapon - Shock
Enhance Weapon - Shock
Enhance Weapon - Sharpen
Enhance Weapon - Sharpen
Enhance Weapon - Sharpen
Enhance Weapon - Poison
Enhance Weapon - Leeching Spikes
Enhance Weapon - Leeching Spikes
Enhance Weapon - Frost
Enhance Weapon - Frost
Enhance Weapon - Frost
Enhance Weapon - Fire
Enhance Weapon - Fire
Enhance Weapon - Fire
Enhance Weapon - Entangle
Enhance Weapon - Entangle
Enhance Weapon - Entangle
Enhance Weapon - Elemental Mealstrom
Enhance Weapon - Elemental Maelstrom
Enhance Weapon - Elemental Maelstrom
Enhance Weapon - Elemental Entangle
Engineer
Enemy armor protects more.
Enemy armor protects more.
Enemies take <4> shock damage per second and take <10>% more shock damage. Keeping the aura active reduces your maximum Magicka by <50>.
Enemies take <4> frost damage per second and take <10>% more frost damage. Keeping the aura active reduces your maximum Magicka by <50>.
Enemies take <4> fire damage per second and take <10>% more fire damage. Keeping the aura active reduces your maximum Magicka by <50>.
Enemies affected by Calm, Fear or Frenzy can be used to trigger Phantom Image based spells.
Enemies affected by Calm continuously heal the caster. Charm spells cast on targets affected by Calm last twice as long.
Endure Protect Effect
Endure Protect
Endure Protect
Endeavor
Endeavor
Endeavor
Enchantments on Dreamcloth gear are 30% stronger.
Enchantments on Dreamcloth gear are 15% stronger.
Enchanters & Alchemists can improve Bear Traps and Spike Traps with poisons that damage or paralyze, either through magic or boiling the traps in poison. Though only Wayfarers can craft the traps needed.
Enchanted Quiver
Enchanted Quiver
Enchanted Quiver
Elven Yari
Elven Shortsword
Elven Shortspear
Elven Maul
Elven Longsword
Elven Longmace
Elven Longbow of Torpor
Elven Longbow of Thunderbolts
Elven Longbow of Stunning
Elven Longbow of Shocks
Elven Longbow of Scorching
Elven Longbow of Malediction
Elven Longbow of Lightning
Elven Longbow of Lethargy
Elven Longbow of Immobilizing
Elven Longbow of Ice
Elven Longbow of Freezing
Elven Longbow of Fire
Elven Longbow of Fear
Elven Longbow of Expelling
Elven Longbow of Enervating
Elven Longbow of Dread
Elven Longbow of Diminishing
Elven Longbow of Despair
Elven Longbow of Depleting
Elven Longbow of Debilitation
Elven Longbow of Blizzards
Elven Longbow of Blaze
Elven Longbow of Binding
Elven Longbow of Banishing
Elven Longbow of Animus
Elven Longbow
Elven Heart
Elven Hatchet
Elven Halberd
Elven Glaive
Elven Flesh
Elven Discipline
Elven Armor - Potential
Elemental Ram Spell 2
Elemental Ram Spell 1
Elemental Ram Spell 0
Elemental Ram
Elemental Maelstrom
Elemental Flurry
Elemental Flurry
Elemental Enchanter
Elemental Enchanter
Elemental Bombard
Elemental Bombard
Electromancer's Contract
Electromancer's Contract
Electromancer's Contract
Electromancer's Contract
Elaborate Scripture
EDC
Echoing Reason
Echoing Rage
Ebony Shortsword
Ebony Scimitar
Ebony Maul
Ebony Longsword
Ebony Longmace
Ebony Longmace
Ebony Longbow of Winter
Ebony Longbow of Thunderbolts
Ebony Longbow of Terror
Ebony Longbow of Stunning
Ebony Longbow of Storms
Ebony Longbow of Petrifying
Ebony Longbow of Nullifying
Ebony Longbow of Malediction
Ebony Longbow of Lightning
Ebony Longbow of Lethargy
Ebony Longbow of Inferno
Ebony Longbow of Immobilizing
Ebony Longbow of Freezing
Ebony Longbow of Fire
Ebony Longbow of Expelling
Ebony Longbow of Exhaustion
Ebony Longbow of Enervating
Ebony Longbow of Dread
Ebony Longbow of Despair
Ebony Longbow of Depleting
Ebony Longbow of Debilitation
Ebony Longbow of Damnation
Ebony Longbow of Blizzards
Ebony Longbow of Blaze
Ebony Longbow of Banishing
Ebony Longbow of Annihilating
Ebony Longbow of Animus
Ebony Longbow
Ebony Hatchet
Ebony Halberd
Ebony Glaive
Ebony Battlestaff
Ebony Bastard Sword
Eastern Dwemer Longsword
Eastern Dwemer Longbow
Eastern Dwemer Bastard Sword
Eastern Dwemer Axe
Earthquake
Each kill restores <20>% Health, Magicka and Stamina. You can not trap souls with spells. Keeping the aura active reduces your maximum Magicka by <75>.
Each hit with a shock spell has a 20% chance to drain the target's Magicka by twice its strength per second for two second. All shock spells are 20% stronger.
Each hit with a shock spell has a 20% chance to drain the target's Magicka by twice its strength per second for three seconds. All shock spells are 30% stronger.
Each Fire-based projectile spell will spawn an additional projectile.
Each charge level of "Butterfly Strikes" additionally increases your movement speed just as much as attack speed.
Each charge level of "Butterfly Strikes" additionally increases your movement speed by half as much as attack speed.
Dwarven Yari
Dwarven spiders created by you are sturdier and automatically heal all of your machines nearby.
Dwarven Shortsword
Dwarven Shortspear
Dwarven Rigging
Dwarven Medi Spider
Dwarven Maul
Dwarven Masquerade
Dwarven Masquerade
Dwarven Longmace
Dwarven Hatchet
Dwarven Halberd
Dwarven Centurion - Steam
Dwarven Centurion - Frost
Dwarven Centurion - Fire
Dwarven Automations will not longer attack.
Dwarven Advantage
DW Shock Atronach
DW Frost Atronach
DW Fire Atronach
Duelist
Duelist
Duelist
Dual wielding attacks are 35% faster and deal 20% less damage.
Dual wielding attacks are 20% faster and deal 10% less damage.
Dremora Warmage
Dreamweaver
Dreamweaver
Dreamcloth robe
Dreamcloth hooded robe
Dreamcloth glove/boot/hood
Dreamcloth glove/boot/hood
Dreamcloth glove/boot/hood
Dreamcloth - Robes Armor Boost
Dreamcloth - Hooded Robes Armor Boost
Dreamcloth - Hood Armor Boost
Dreamcloth - Gloves Armor Boost
Dreamcloth - Boots Armor Boost
Dreamcloth
Dreamcloth
Dreamcloth
Dreamcloth
Dreamcloth
Drains <30> points of Magicka on hit.
Dragonrend Increment Effect
Dragoncraft
Dragonbone Yari
Dragonbone Shortspear
Dragonbone Longbow
Dragon Armor - Potential
doubled damage
Don't use this!
Does minimal damage and negates the target's regenerative abilities. Does not work on constructs.
Dispel
Dispel
Disoriented
Disorient Cost
Disorient
Disorient
Disintegrate-AugmentedShockC
Disintegrate-AugmentedShock
Disintegrate Touch
Dishearten
Dishearten
Dishearten
Disenchant Fists
DF Frost
Detonation
Destruction spells scale with skill. NPC only
Destruction Spell Scaling
Destroy Skeletons
Dervish Dance
Dervish Dance
Dervish Dance
Dervish Dance
Dervish Dance
Dervish Dance
Dementia 0
Dementia
Defensive Enchanter
Defensive Enchanter
Deep Sliver Smiths can forge Refined Silver Weapons that have higher damage and harm undead more than the standard silver weapons.
Deep Silver
Deep Infusion
Deep Infusion
Deep Freeze Touch
Decoy Paralyze
Decoy
Deconstruct
Debilitating Bash - Stamina Regen
Debilitating Bash - Magicka Regen
Debilitating Bash - Health Regen
Debilitating Bash
Debilitating Bash
Deals up to <50> points of Health damage to the target, and restores twice as much Health for the caster. Only works while "Blood Magic" is active, and when cast on followers or controlled creatures. Does not work on machines.
Deals <mag> damage per second for <dur> seconds.
Deals <50>% of your current health as damage to the target. If it is killed by this spell, you gain the lost health back.
Deals <10> damage to the target for each spell the caster knows If the target does not die by this effect, the spell deals half as much damage to the caster.
Deal <mag> bleeding damage per second for <dur> seconds. Has a <50>% chance to stagger every second.
Deadly Whispers
Deadly Touch
Deadly Touch
Deadly Touch
Deadly Touch
Deadly Touch
Deadly Touch
Deadly Touch
Deadly Touch
Deadly Touch
Deadly Touch
Deadly Touch
Deadly Touch
Deadly Touch
Deadly Touch
DD Stagger Effect
DD Stagger Effect
DD Stagger Effect
DD Knockdown Effect
DD Knockdown Effect
DD Knockdown Effect
Darkness Dual Cast
Darkness
Darkness
Dark Cowl
Daedric Wrath
Daedric Wakizashi
Daedric Tanto
Daedric Study
Daedric Spite
Daedric Shortsword
Daedric Nodachi
Daedric Maul
Daedric Longsword
Daedric Longmace
Daedric Longbow of Winters
Daedric Longbow of Thunderbolts
Daedric Longbow of Terror
Daedric Longbow of Stunning
Daedric Longbow of Storms
Daedric Longbow of Petrifying
Daedric Longbow of Nullifying
Daedric Longbow of Malediction
Daedric Longbow of Lightning
Daedric Longbow of Lethargy
Daedric Longbow of Inferno
Daedric Longbow of Immobilizing
Daedric Longbow of Freezing
Daedric Longbow of Fire
Daedric Longbow of Expelling
Daedric Longbow of Exhaustion
Daedric Longbow of Enervating
Daedric Longbow of Dread
Daedric Longbow of Despair
Daedric Longbow of Depleting
Daedric Longbow of Debilitation
Daedric Longbow of Damnation
Daedric Longbow of Blizzards
Daedric Longbow of Blaze
Daedric Longbow of Banishing
Daedric Longbow of Annihilating
Daedric Longbow of Animus
Daedric Longbow
Daedric Katana
Daedric Hatchet
Daedric Halberd
Daedric Glaive
Daedric Fury
Daedric Force
Daedric Club
Daedric Battlestaff
Daedric Bastard Sword
Curses have an increased chance to jump to a new target, and can jump within a wider radius.
Curses have a further increased chance to jump to a new target, and can jump within an even wider radius.
Curse of Roots Apply
Curse of Roots
Curse Of Roots
Curse Of Roots
Curse of Infestation
Curse Of Infestation
Curse of Infestation
Curse Of Infestation
Curse of Greed
Curse Of Greed
Curse of Greed
Curse Of Greed
Curse of Chains
Curare
Curare
CS - Damage
CS - Damage
CS - Damage
CS - Damage
CS - Damage
CS - Damage
Cryomancer's Sight
Cryomancer's Sight
Cryomancer's Sight
Cryomancer's Sight
Cryomancer's Sight
Cryomancer's Contract
Cryomancer's Contract
Cryomancer's Contract
Cryomancer's Contract
Crushing Blow
Crushing Blow
Crossbows inherently ignore 50% armor. The perk "Focus" enhances that number by 10% per rank, up to full armor penetration.
Creatures raised by "Spirit Guide" suffer 30% less damage from weapons and 60% less damage from magic.
Creatures raised by "Spirit Guide" suffer 15% less damage from weapons and 30% less damage from magic.
Creatures and people won't fight for <dur> seconds. Only works once per target.
Creatures and people will attack anything nearby for <dur> seconds. Only works once per target.
Creatures and people flee from combat for <dur> seconds. Only works once per target.
Creates a radial seismic wave centered around the caster that releases poisonous gases. Enemies are additionally flung into the air and take damage, depending on the distance to the caster.
Creates a phantom image as distraction for <dur> seconds wherever the caster is pointing.
Creates a phantom image as distraction for <dur> seconds right next to the caster, and turns the caster invisible and silent for <6> seconds.
Creates a magic longbow for <dur> seconds. Sheathe it to dispel.
Create noise at the target location, causing enemies to shift their attention towards the offspring.
Create Dwarven Spider
Create Dwarven Sphere
Create Dwarven Centurion - Steam
Create Dwarven Centurion - Frost
Create Dwarven Centurion - Fire
Create Dwarven Ballista
Create Construct - Dwarven Spider
Create Construct - Dwarven Spider
Create Construct - Dwarven Sphere
Create Construct - Dwarven Sphere
Create Construct - Dwarven Medi Spider
Create Construct - Dwarven Centurion - Steam
Create Construct - Dwarven Centurion - Steam
Create Construct - Dwarven Centurion - Frost
Create Construct - Dwarven Centurion - Fire
Create Construct - Dwarven Centurion - Fire
Create Construct - Dwarven Centurion - Frost
Create Construct - Dwarven Ballista
Create Construct - Dwarven Ballista
Covered in oil.
Covered in oil
Coup de Grace
Coup de Grace
Coup de Grace
Container - Steam Centurion
Container - Frost Centurion
Container - Fire Centurion
Container - Dwarven Spider
Container - Dwarven Sphere
Container - Dwarven Medi Spider
Container - Dwarven Ballista
Constructs a Dwarven Spider from one Dwemer Cog, two Dwarven Metal ingots, one Dwemer Gyro and an empty Lesser Soul Gem.
Constructs a Dwarven Spider from Dwarven Oil, two Dwarven Metal ingots, one Dwemer Gyro and an empty Lesser Soul Gem.
Constructs a Dwarven Sphere from two Dwemer Cogs, four Dwarven Metal ingots, three Dwemer Gyro, one Solid Dwemer Metal and an empty Greater Soul Gem.
Constructs a Dwarven Sphere from two Dwarven Oil, four Dwarven Metal ingots, three Dwemer Gyro, one Solid Dwemer Metal and an empty Greater Soul Gem.
Constructs a Dwarven Sphere from two Dwarven Oil, four Dwarven Metal ingots, three Dwemer Gyro, one Solid Dwemer Metal and an empty Greater Soul Gem.
Constructs a Dwarven Medi Spider from Dwarven Oil, two Dwarven Metal ingots, one Dwemer Gyro and an empty Lesser Soul Gem.
Constructs a Dwarven Centurion from two Dwarven Oil, six Dwarven Metal ingots, three Dwemer Gyro, two Solid Dwemer Metal, two Moonstone Ingots and an empty Black Soul Gem. The Centurion uses a frost-powered weapon.
Constructs a Dwarven Centurion from two Dwarven Oil, six Dwarven Metal ingots, three Dwemer Gyro, two Solid Dwemer Metal, two Moonstone Ingots and an empty Black Soul Gem. The Centurion uses a fire-powered weapon.
Constructs a Dwarven Centurion from three Dwemer Cogs, six Dwarven Metal ingots, three Dwemer Gyro, two Solid Dwemer Metal, two Moonstone Ingots, one Centurion Core and an empty Grand Soul Gem. The Centurion uses a fire-powered weapon.
Constructs a Dwarven Centurion from three Dwemer Cogs, six Dwarven Metal ingots, three Dwemer Gyro, two Solid Dwemer Metal, two Moonstone Ingots, one Centurion Core and an empty Black Soul Gem. The Centurion uses a steam-powered weapon.
Constructs a Dwarven Centurion from three Dwemer Cogs, six Dwarven Metal ingots, three Dwemer Gyro, two Solid Dwemer Metal, two Moonstone Ingots, one Centurion Core and an empty Black Soul Gem. The Centurion uses a frost-powered weapon.
Constructs a Dwarven Centurion from three Dwemer Cogs, six Dwarven Metal ingots, three Dwemer Gyro, two Solid Dwemer Metal, two Moonstone Ingots and an empty Black Soul Gem. The Centurion uses a steam-powered weapon.
Constructs a Dwarven Ballista from two Dwemer Cogs, four Dwarven Metal ingots, three Dwemer Gyro, one Solid Dwemer Metal and an empty Greater Soul Gem.
Consecutive missile spell hits, within three seconds, reduce the target's magic resistance by 10% per hit, up to a maximum of 30%.
Consecutive hits with Nodachis build up your attack speed, up to a maximum boost of 50% after six hits.
Consecutive hits with Nodachis build up your attack speed, up to a maximum boost of 40% after five hits.
Consecutive hits with Nodachis build up your attack speed, up to a maximum boost of 30% after four hits.
Conjured Atronachs are at your level. Conjured Dremora are at 120% of your level. Frost and Storm Atronachs absorb 50% of all incoming spells. Fire Atronachs gain "Intense Flames" rank 1.
Conjured Atronachs are at 90% of your level. Frost Atronachs have a 25% chance to reflect 50% of any incoming melee damage. Flame and Storm Atronachs gain Augmented Flames/Shock rank 3.
Conjured Atronachs are at 80% of your level. Conjured Dremora are at 110% of your level. Flame and Storm Atronachs gain Augmented Flames/Shock rank 2, Frost Atronachs gain 200 points of armor.
Conjured Atronachs are at 70% of your level. Each Atronach becomes 20% more resistant to its opposing elements.
Conjure Wrathful Storm Atronach
Conjure Wrathful Frost Atronach
Conjure Wrathful Flame Atronach
Conjure Spiteful Storm Atronach
Conjure Spiteful Frost Atronach
Conjure Spiteful Flame Atronach
Conjure Skeleton Warrior Overlord
Conjure Skeleton Warrior
Conjure Skeleton Monk Overlord
Conjure Skeleton Monk
Conjure Skeleton Archer Overlord
Conjure Skeleton Archer
Conjure Furious Storm Atronach
Conjure Furious Frost Atronach
Conjure Furious Flame Atronach
Conjure Furious Dremora Valkynaz
Conjure Furious Dremora Markynaz
Conjure Furious Dremora Kynmarcher
Conjure Forceful Storm Atronach
Conjure Forceful Frost Atronach
Conjure Forceful Flame Atronach
Conjure Forceful Dremora Valkynaz
Conjure Forceful Dremora Markynaz
Conjure Forceful Dremora Kynmarcher
Conjure Dremora Valkynaz
Conjure Dremora Markynaz
Conjure Dremora Kynmarcher
Congratulations on defeating the Dragonborn. The Imperials found this and thought you should have it.
Confident in your all Heavy Armor, your enemies' power attacks deal 50% less damage while completely clad in Heavy Armor.
Conceal Identity
Combat Shift
Combat Shift
Colossus Form Weapon Speed
Colossus Form Speed
Colossus Form
Colossus Form
Colossus Form
Collapse
Collapse
Clone perk
Clockwork Dreams Summon
Clockwork Dreams
Clockwork Dreams
Clockwork Dreams
Clockwork Dreams
Clockwork Dreams
Clockwork Dreams
Cloak Of Angst
Cloak Of Angst
Cloak Of Angst
Cloak Of Angst
Climbing
Climbing
Climbing
Cleave Stagger
Cleave stagger
Cleave
Cleave
Cleave
Cleave
Cleave
Cleave
Cleave
Cleansing
Cleansing
Clad In Shadows
Clad In Shadows
Chosen Fiend
Chosen Fiend
Chosen Fiend
Chilling Touch
Chill Of Death
Check Detection
Check Detection
cheaters gonna cheat
Chaurus Faction
Chastise - Stamina Regeneration
Chastise - Magicka Regeneration
Chastise - Health Regeneration
Chastise
Chastise
Chastise
Chastise
Charm-type spells and buffs from the school of Illusion have tripled duration.
Charm-type spells and buffs from the school of Illusion have doubled duration.
Charm Faction
Charm Dual Cast
Charade Summon
Charade Summon
Charade
CF Weapon Speed
CF Speed
Causes exploding cheese wheels to rain down from the sky. Affected enemies suffer random effects.
Causes <mag> points of poison damage per second for <dur> seconds, then detonates for an instant kill on unsuspecting targets.
Caster is invisible while active. Concentration spell.
Cast on a nearby surface, it explodes for <mag> points of shock damage to Health and Magicka when enemies come near.
Cast on a nearby surface, it explodes for <mag> points of frost damage to Health and Stamina when enemies come near.
Carrying Body
Carrying Body
Carrier
Carrier
Carrier
Carnivore
Carnivore
Cannot attack while unconscious.
Can walk on water for <dur> seconds.
Can summon creatures wherever you want.
Can summon creatures seven times as far away.
Can put two enchantments on the same item. All enchantments are 20% weaker.
Can put two enchantments at full strength on the same item.
Can place two additional runes.
Can place runes three times farther away.
Can place one additional rune.
Can absorb up to <mag> points of spell damage, and reduces incoming weapon damage by <50>%. Needs to charge up before reaching its full strength.
Calm-type spells now work on opponents that have a 90% higher level.
Calm-type spells now work on opponents that have a 60% higher level.
Calm-type spells now work on opponents that have a 150% higher level.
Calm-type spells now work on opponents that have a 120% higher level.
Calm Vessel
Calm Subjugation
Calm -DC Vessel
Calm -DC Subjugation
Calm -DC
Calm - Cooldown
Calm - Cooldown
Calls an Ice Wolf Familiar to aid the caster for <dur> seconds.
Calls an explosive Bombcrab for <dur> seconds.
Calls a Wolf Familiar to aid the caster for <dur> seconds.
Calls a Snow Bear Familiar to aid the caster for <dur> seconds.
Calls a Mammoth Familiar to aid the caster for <dur> seconds.
Calls a large, explosive Bombcrab for <dur> seconds.
Calls a Large Mudcrab Familiar to aid the caster for <dur> seconds.
Calls a Large Frostbite Spider Familiar to aid the caster for <dur> seconds.
Calls a Frostbite Spider Familiar to aid the caster for <dur> seconds.
Calls a Chaurus Reaper Familiar to aid the caster for <dur> seconds.
Calls a Chaurus Familiar to aid the caster for <dur> seconds.
Called to aid, this wolf will fight for you for <dur> seconds.
Call Undead
Call Undead
Call Skeletons
Call Skeletons
Call Familiar - Wolf
Call Familiar - Wolf
Call Familiar - Wolf
Call Familiar - Tundra's Hunting Pack
Call Familiar - Tundra's Hunting Pack
Call Familiar - Tundra's Hunting Pack
Call Familiar - Snow Bear
Call Familiar - Snow Bear
Call Familiar - Mammoth
Call Familiar - Mammoth
Call Familiar - Large Mudcrab
Call Familiar - Large Mudcrab
Call Familiar - Large Frostbite Spider
Call Familiar - Large Frostbite Spider
Call Familiar - Large Bombcrab
Call Familiar - Large Bombcrab
Call Familiar - Ice Wolf
Call Familiar - Ice Wolf
Call Familiar - Ice Wolf
Call Familiar - Hunting Pack
Call Familiar - Hunting Pack
Call Familiar - Hunting Pack
Call Familiar - Frostbite Spider
Call Familiar - Frostbite Spider
Call Familiar - Chaurus Reaper
Call Familiar - Chaurus Reaper
Call Familiar - Chaurus
Call Familiar - Chaurus
Call Familiar - Bombcrab
Call Familiar - Bombcrab
Call all reassembled skeletons to your current position.
Call all reanimated undead and skeletons to your current position.
Butterfly Strikes Weaponspeed
Butterfly Strikes Weaponspeed
Butterfly Strikes Weaponspeed
Butterfly Strikes Weaponspeed
Butterfly Strikes Weaponspeed
Butterfly Strikes Movement Speed
Butterfly Strikes Movement Speed
Butterfly Strikes Movement Speed
Butterfly Strikes Movement Speed
Butterfly Strikes Movement Speed
Butterfly Strikes Movement Speed
Butterfly Strikes Movement Speed
Butterfly Strikes Movement Speed
Butterfly Strikes Movement Speed
Butterfly Strikes Movement Speed
Butterfly Strikes Contact Hit 2
Butterfly Strikes Contact Hit 1
Butterfly Strikes Contact Hit 0
Butterfly Strikes Contact 2
Butterfly Strikes Contact 1
Butterfly Strikes Contact 0
Butterfly Strikes
Butterfly Strikes
Butterfly Strikes
Butterfly Strikes
Butterfly Strikes
Butterfly Strikes
Butterfly Strikes
Butterfly Strikes
Burns the target for <mag> points. Targets on fire take extra damage. Only works on undead.
Burning Heart
Brutal Reanimation Secondary
Brutal Reanimation Secondary
Brutal Reanimation
Brutal Reanimation
Brutal Reanimation
Brutal Reanimation
Breath Ward Negative 1
Breath Ward Negative 0
Breath Ward
Breath Ward
Breaching Darkness
Breaching Darkness
Brainmelt Syndrome DC
Brainmelt Syndrome
Brainmelt Syndrome
Brainmelt Syndrome
Brainmelt Syndrome
Brainmelt Syndrome
BR secondary
BR
bow damage
bow damage
bow damage
bow damage
bow damage
Bound Sword FX
Bound Longbow FX
Bound Longbow FX
Bound Longbow
Bound Longbow
Bound Longbow
Bound Longbow
Bound DaggerFX
Bound Bow FX
Bound Battleaxe FX
Bone Mastery
Bone Mastery
Bone Mastery
Bone Mastery
Bone Mastery
Bone Mastery
Bone - Skull
Bone - Ribcage
Bone - Leg
Bone - Hand
Bone - Foot
Bone - Arm
Bonds With Nature
Bombcrabs, muthafucka
Bombcrabs, muthafucka
Bombcrabs, muthafucka
Bombcrab Perk
Bombcrab Passive
Bombcrab Passive
Bombcrab Passive
Bombcrab Explosion
Bombcrab Explosion
Bombcrab Explosion
Bombcrab
Bolt - Steel - Water
Bolt - Steel - Oil
Boiling Point
Boiling Point
Boiling Point
Boiling Point
Boiling Point
Boiling Point
Boiling Point
Boiling Point
Bloodcaster's Curse
Bloodcaster's Curse
Bloodcaster's Curse
Bloodcaster's Curse
Blood Wound
Blood Wound
Blood Sacrifice
Blood Sacrifice
Blood Sacrifice
Blood Magic - Cooldown
Blood Magic - Cooldown
Blood Magic - Cooldown
Blood Magic
Blood Magic
Blood Magic
Blood Magic
Blood Magic
Block Stagger
Blindside
Blindside
Blind Secondary 0
Blind Secondary 0
Blind Sec 0
Blind Sec 0
Blind 0 DC
Blind 0
Blessed Stormcloak Longbow
Blessed Ash Longbow
Blade Barrier 2
Blade Barrier 1
Blade Barrier 0
Blade Barrier
Blade Barrier
Blade Barrier
Blade Barrier
Blacksmiths sell additional, high-quality ores and ingots. Buying and selling prices from blacksmiths are 25% better.
Blacksmith
Blacksmith
Blacksmith
Blacksmith
Blacksmith
Blacksmith
Blacksmith
Beast Heart
Beast Flesh
Bear Faction
Beacon Of Light
Beacon Of Light
Beacon Of Light
Beacon Of Light
Beacon Of Light
Beacon Of Light
be effect
be effect
be effect
BC Explosion
BC Explosion
BC Explosion
Battle Of Wits
Battle Of Wits
Basic Scripture
Bashing does six times more damage.
Bashing does nine times more damage.
Bash attacks with Shortbows have a 45% chance to disarm the opponent.
Bash attacks with Shortbows have a 25% chance to disarm the opponent.
Base
Barbed
Barbed
Barbed
Barbed
Barbed
Barbed
Baneful Elan
Baneful Elan
Baneful Elan
Baneful Elan
Bane of Dragonrend
Bane of Dragonrend
Bane of Dragonrend
Bandit Wizard
Bandit Ally Faction
Ballistics
Balance
Balance
Backlash
Backlash
Backlash
Backlash
Backlash
Backlash
Backlash
Awareness
Auto Leveling while outside and moving
Auras have tripled radius.
Auras have doubled radius.
Auramancer
Auramancer
Aura - Upcoming Tempest
Aura - Upcoming Tempest
Aura - Thorn's Embrace
Aura - Thorn's Embrace
Aura - Thorn's Embrace
Aura - Soul Consumer
Aura - Soul Consumer
Aura - Soul Consumer
Aura - Oversoul's Protection
Aura - Oversouls Protection
Aura - Grand Blaze
Aura - Grand Blaze
Aura - Cryomancer's Sight
Aura - Cryomancer's Sight
Aura - Armored Ascension
Aura - Armored Ascension
AugShock2
AugmentedShock2
AugmentedShock1
AugmentedShock0
AugmentedFrost2
AugmentedFrost1
AugmentedFrost0
AugmentedFlames2
AugmentedFlames1
AugmentedFlames0
Augmented Shock 1
Augmented Shock 1
Augmented Frost 3
Augmented Frost 2
Augmented Frost 1
Augmented Flames 3
Augmented Flames 2
Augmented Flames 1
Attacks with melee weapons do 10% more damage, You take 10% less damage from melee attacks.
Attacks with melee weapons do 10% more damage, You take 10% less damage from melee attacks.
Attacks with melee weapons do 10% more damage, You take 10% less damage from melee attacks.
Attacks with Longmaces deplete the target's Stamina and slow it's attacks down by 25% for 10 seconds.
Attacks with Longmaces deplete the target's Stamina and slow it's attacks down by 20% for 7 seconds.
Attacks with Longmaces deplete the target's Stamina and slow it's attacks down by 15% for 5 seconds.
Attacks with light weapons are <mag>% stronger for <dur> seconds.
Attacks with all two-handed swords are 30% faster.
Attacks with all two-handed swords are 20% faster.
Attacks with all two-handed swords are 10% faster.
Assassinate
Aspect of Fear
Aspect of Fear
Aspect of Fear
Aspect of Fear
Ash Longbow of Weariness
Ash Longbow of Torpor
Ash Longbow of Sparks
Ash Longbow of Souls Snares
Ash Longbow of Souls
Ash Longbow of Shocks
Ash Longbow of Scorching
Ash Longbow of Sapping
Ash Longbow of Ice
Ash Longbow of Frost
Ash Longbow of Fear
Ash Longbow of Fatigue
Ash Longbow of Embers
Ash Longbow of Draining
Ash Longbow of Dismay
Ash Longbow of Diminishing
Ash Longbow of Cowardice
Ash Longbow of Chills
Ash Longbow of Burning
Ash Longbow of Binding
Ash Longbow of Arcing
Ash Longbow
As your alchemy skill grows, mind-affecting poisons grow a lot faster in magnitude.
As long as you have a follower, all skills level 20% faster, and you deal 10% additional damage with weapons and spells.
As long as you have a follower, all skills level 15% faster, and you deal 7% additional damage with weapons and spells.
As long as you have a follower, all skills level 10% faster, and you deal 5% additional damage with weapons and spells.
Arrows
Arrowhail Active
Arrowhail 2
Arrowhail 1
Arrowhail 0
Arrowhail
Arrowhail
Arrowhail
Arrow Hail
Arrow Hail
Arrow Hail
Arrow - Steel Noisemaker
Arrow - Steel Lightsource
Arrow - Iron Noisemaker
Arrow - Iron Lightsource
Arrow - Forsworn Noisemaker
Arrow - Forsworn Lightsource
Arrow - Falmer Noisemaker
Arrow - Falmer Lightsource
Arrow - Ancient Nord Noisemaker
Arrow - Ancient Nord Lightsource
Armorer
Armorer
Armorer
Armorer
Armorer
Armorer
Armorer
Armorer
Armorer
Armorer
Armored Ascension
Armored Ascension
Armored Ascension
Armored Ascension
Armored Ascension
Armor spells have tripled duration.
Armor - Iron - Resist Frost
Armor - Iron - Carry Weight
Armor - Dragonflesh
ArmAsc - Damage
ArmAsc - Damage
ArmAsc - Damage
Arcane Generator
Arcane Generator
Arcane Dynamo
Arcane Dynamo
Arcane Burst
Arcane Assassin
Arcane Archery - Winter's Breath
Arcane Archery - Winter's Breath
Arcane Archery - Winter's Breath
Arcane Archery - Winters Breath
Arcane Archery - Thunderstrike
Arcane Archery - Thunderstrike
Arcane Archery - Thunderstrike
Arcane Archery - Thunderstrike
Arcane Archery - Great Fireball
Arcane Archery - Great Fireball
Arcane Archery - Great Fireball
Arcane Archery - Great Fireball
Arcane Archery
Arbalest
AoE Blind effect
AoE Blind effect
AOE
Animunculi Passive
Animunculi
Animunculi
Animunculi
Ancient Rites
Ancient Rites
Ancient Rites
Ancient Nord Yari
Ancient Nord Warhammer
Ancient Nord Shortsword
Ancient Nord Shortspear
Ancient Nord Mace
Ancient Nord Longbow
Ancient Nord Hatchet
Ancient Nord Club
Analysis
Analysis
Amnesia
Ambush Contact Effect
Ambush Combat Hit
Ambush - Slow Time
Ambush
Ambush
Ambush
Ambush
Alteration spells last 75% longer.
Alteration spells last 50% longer.
Alteration "shift" spells have quantuple range.
Alteration "shift" spells have doubled range.
Almighty Push DC
Almighty Push
Allows you to mix potions wherever you are.
Allmighty Push
All vegetables increases your defense, in addition to all other effects. You can not choose this perk and "Carnivore".
All targets in the area that fail to resist are paralyzed for <dur> seconds and send health to the caster.
All Staffs
All spells are 75% stronger and/or last 75% longer when used against undead. "Mark" spells last 75% longer.
All spells are 50% stronger and/or last 50% longer when used against undead. "Mark" spells last 50% longer.
All spells are 100% more effective on dead bodies and undead.
All Spell Tomes
All Scrolls
All projectile-based Fire spells are 25% weaker. Whenever you would cast a projectile-based fire spell, a second projectile is spawned.
All Potions
All melee weapons do <mag>% more damage for <dur> seconds.
All melee weapons do <mag>% more damage for <dur> seconds.
All meat-based food increases your attack damage, in addition to all other effects. You can not choose this perk and "Herbivore".
All living humanoids within <150> foot radius take <mag> points of disease damage per second for <dur> seconds. If they die while this effect is active, they are resurrected and becomes the caster's ally in combat.
All Ingredients
All incoming weapon damage is reduced by <4>. Incoming damage from any sword or dagger is reduced by an additional <4>.
All incoming and outgoing spells are neutralized and wear off instantly, including enchantments.
All incoming and outgoing spells are 80% weaker and wear off 80% faster, including enchantments.
All incoming and outgoing spells are 60% weaker and wear off 60% faster, including enchantments.
All incoming and outgoing spells are 40% weaker and wear off 40% faster, including enchantments.
All incoming and outgoing spells are 20% weaker and wear off 20% faster, including enchantments.
All Enchanted Armor
All dragon shouts are silent to others.
All creatures you have knowledge about are no longer hostile towards you. Does not include humanoids and dragons.
All attacks are <mag>% faster for <dur> seconds.
All Alteration, Destruction, and Restoration spells are 30% weaker, have 30% reduced duration and cost 30% less to cast, as long as you don't have both hands occupied with spells.
All Alteration, Destruction, and Restoration spells are 25% weaker, have 25% reduced duration and cost 25% less to cast, as long as you don't have both hands occupied with spells.
All Alteration, Destruction, and Restoration spells are 15% weaker, have 15% reduced duration and cost 15% less to cast, as long as you don't have both hands occupied with spells.
Alert
Alert
Alembic
Alembic
Against staggered enemies, you deal 400% critical damage with Longbows.
Against staggered enemies, you deal 300% critical damage with Longbows.
Against staggered enemies, you deal 200% critical damage with Longbows.
After taking one of the three Elemental Contract perks, Pyromancer, Cryomancer or Electromancer, aligned spells are 35% stronger and 15% cheaper. Your aligned elemental resistance is increased by 50% and opposed resistances are reduced by 25%. Unaligned spells are 90% weaker with a 90% shorter duration.
After successfully blocking a melee attack, the attacker deals 35% less damage for 8 seconds.
After successfully blocking a melee attack, the attacker deals 30% less damage for 6 seconds.
After successfully blocking a melee attack, the attacker deals 25% less damage for 4 seconds.
After performing a timed block while wielding a katana, your attack power gets boosted by 75% for three seconds.
After performing a timed block while wielding a katana, your attack power gets boosted by 50% for two seconds.
After performing a timed block while wielding a katana, your attack power gets boosted by 100% for four seconds.
After performing a timed block while wielding a Bastard Sword, your power attacks get boosted by 75% for 3 seconds.
After performing a timed block while wielding a Bastard Sword, your power attacks get boosted by 75% for 3 seconds.
After performing a timed block while wielding a Bastard Sword, your power attacks get boosted by 50% for 3 seconds.
After performing a timed block while wielding a Bastard Sword, your power attacks get boosted by 50% for 3 seconds.
After performing a timed block while wielding a Bastard Sword, your power attacks get boosted by 100% for 3 seconds.
After performing a timed block while wielding a Bastard Sword, your power attacks get boosted by 100% for 3 seconds.
After a successful sneak attack with a dagger, time is slowed down by 25% for two seconds.
After a successful sneak attack with a dagger, time is slowed down by 25% for four seconds.
After a successful bash attack with a shortbow, you get a substantial speed boost for three seconds.
Advanced Scripture
Advanced Missilecraft
Advanced Missilecraft
Advanced Missilecraft
Advanced Missilecraft
Advanced Feather
Advanced Explosives Trap
Advanced Explosives
Advanced Explosives
Advanced Armor - Potential
Advanced Armor
Adrenaline Overload
Adrenaline Overload
Adrenaline Overload
Adhesives Explosives
AdhesiveExplosives
Adhesive Explosives
Adhesive Explosive Timer
Adhesive Explosive
Additionally, the target's melee attacks deal <mag>% less damage for <dur> seconds.
Additionally does <mag> points of frostburn damage per second for <dur> seconds to Health.
A venomous spell that deals <mag> damage per second to the target.
A plague that randomly staggers the target in certain intervals. Spreads to targets within <10> feet range.
A plague that negates Stamina regeneration, and reduces Stamina by <5>% per second for 12 seconds. Spreads to targets within <10> feet range.
A plague that makes spells cost an additional <50> Magicka. Spreads to targets within <10> feet range.
A Last Request
A bolt of lightning that does <mag> points of shock damage to Health and Magicka.
9% of your Health are added to your unarmed damage, as long as you have more than 50% Health left
75% сопротивляемость всем ядам.
6% of your Health are added to your unarmed damage, as long as you have more than 50% Health left
-50% block
3% of your Health are added to your unarmed damage, as long as you have more than 50% Health left.
2H
25% вероятность обезоружить противника.
25% magical damage boost
-25% block
20% вероятность полностью избежать рукопашного урона при ношении полного комплекта легкой брони: шлем, кираса, перчатки, сапоги.
1H
15% вероятность парализовать противника на несколько секунд.
10% вероятность полностью избежать рукопашного урона при ношении полного комплекта легкой брони: шлем, кираса, перчатки, сапоги.
<mag>% сопротивляемость ядам.
<mag>% сопротивляемость болезням.
<mag>% slower movement for <dur> seconds.
<mag>% resistance to magic.
<mag>% resistance to fire.
<mag>% of all incoming damage is reflected.
<mag>% damage refelected.
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Resonance
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Устойчивый оберег
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Ужасный зомби
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Страх
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Призрак
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Призванный лук
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Оживление трупа
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Оживление зомби
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Мертвый трэлл
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Малый оберег
<font size='12'>Концентрируйтесь на барьере перед собой. Когда в него ударит заклинание, оберег ослабеет, но сдержит атаку. Теперь сфокусируйтесь, чтобы восстановить оберег. Если сила атакующего заклинания слишком велика, она преодолеет барьер, и вас отбросит назад.
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Драконья шкура
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Вызов питомца
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Вызов лорда дремора
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Бегство
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Weaken Gravity
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Walk on Water
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Venomous Cracks
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Venom Spray
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Veil Of Illusion
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Undying Rage
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Undying Hatred
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Thornswreath
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Taste Of Madness
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Stream of Life
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Spirit Guide
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Sizzling Touch
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Silent Step
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Shield Ward
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Shadow's Embrace
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Scapegoat
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Repulsive Ward
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Push
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Purgatory
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Poison Cloak
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Phase Shift
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Phantom Wound
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Phantom Pain
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Phantom Image
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Open Beginner Locks
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Open All Locks
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Open Advanced Locks
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Mislead
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Mirror Magic
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Mind Prison
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Mark Of Power
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Lose Hope
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Kingsbane
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Inverse Mirror Magic
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Imprison
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Greater Scapegoat
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Greater Phantom Impact
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Greater Charm
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Great Pull
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Freedom
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Fortress Ward
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Fiery Touch
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Feint Warfare
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Feint Tranquillity
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Feint Split
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Feint Shift
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Feint Nemesis
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Feint Engine
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Feint Anarchy
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Feather
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Enhance Weapon - Venom
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Enhance Weapon - Sunlight Blade
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Enhance Weapon - Sickness
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Enhance Weapon - Shock
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Enhance Weapon - Sharpen
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Enhance Weapon - Leeching Spikes
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Enhance Weapon - Frost
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Enhance Weapon - Fire
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Enhance Weapon - Entangle
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Enhance Weapon - Elemental Maelstrom
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Darkness
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Curse Of Roots
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Curse Of Infestation
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Curse Of Greed
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Cure Disease
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Conjure Dremora Valkynaz
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Conjure Dremora Markynaz
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Conceal
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Combat Shift
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Colossus Form
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Cloak Of Angst
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Cleansing
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Clad In Shadows
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Chilling Touch
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Chastise
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Charm
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Call Familiar - Tundra's Hunting Pack
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Call Familiar - Snow Bear
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Call Familiar - Mammoth
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Call Familiar - Large Mudcrab
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Call Familiar - Large Frostbite Spider
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Call Familiar - Large Bombcrab
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Call Familiar - Ice Wolf
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Call Familiar - Hunting Pack
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Call Familiar - Frostbite Spider
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Call Familiar - Chaurus Reaper
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Call Familiar - Chaurus
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Call Familiar - Bombcrab
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Brainmelt Syndrome
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Bound Longbow
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Bloodcaster's Curse
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Blind
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Battle Of Wits
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Aura - Upcoming Tempest
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Aura - Thorn's Embrace
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Aura - Soul Consumer
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Aura - Oversoul's Protection
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Aura - Grand Blaze
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Aura - Cryomancer's Sight
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Aura - Armored Ascension
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Arcane Generator
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Arcane Dynamo
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Allmighty Push
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Advanced Feather
<40> единиц дополнительного урона драконам, <10> единиц урона электричеством остальным.
<40> единиц дополнительного урона драконам, <10> единиц урона электричеством остальным.
<40> единиц дополнительного урона драконам, <10> единиц урона электричеством остальным.
<40> единиц дополнительного урона драконам, <10> единиц урона электричеством остальным.
<40> единиц дополнительного урона драконам, <10> единиц урона электричеством остальным.
<3> единицы дополнительного урона животным.
<25% вероятность критического удара.
<20> единиц урона, собранные у спящих людей сны увеличивают урон до <50>.
<15> единиц дополнительного урона нордам.
+<mag> к красноречию.
+<50> к магии, заклинания разрушения и восстановления расходуют на <20>% меньше магии.
+<50> к магии, заклинания колдовства расходуют на <25>% меньше магии, восстановление здоровья и запаса сил замедлено на <75>%.
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Охота на троллей
<img src='img://Textures/Interface/Books/trollbook.png' width='300' height='262'>
Автор:
Финн
</p>
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<p align="left">
<img src='img://Textures/Interface/Books/Illuminated_Letters/H_letter.png'>Приветствую вас, коллеги-странники, на страницах этого пособия!
Здесь я разъясню вам все, что необходимо знать об охоте на троллей, в том числе о том, как обойти их незаурядную способность лечения и как себе на выгоду использовать их природную любовь к холоду. Я даже поделюсь с вами своим испытанным секретом, как убивать троллей.
Заинтригованы? Уж надеюсь! Жир тролля - ценный товар, и перед смелыми охотниками на троллей открывается путь к богатству и славе.
Итак, начнем!
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Глава I:
Я только что увидел тролля!
</p>
Если вы считаете, что увидели тролля, то сохраняйте спокойствие и медленно отступайте. Мудрый охотник знает, что подготовка - ключ к успеху, и уж чего-чего, а на троллей точно не стоит охотиться неподготовленным!
Да, но действительно ли тролля вы заметили?
Охоту следует начинать с точного опознавания цели. Тролли в целом человекообразны, у них длинные мускулистые руки с когтистыми пальцами.
В широкой пасти зверя полно острых неровных зубов, которые отлично подходят, чтобы грызть кости глупых охотников, не удосужившихся приобрести мою книгу.
Несомненно, главной отличительной и необыкновенной чертой тролля является третий глаз, расположенный посреди лба.
Шкура тролля покрыта густым, косматым мехом. Расцветка меха в разных местностях отличается. Мех пещерного тролля бурого окраса, а у морозных или снежных троллей мех белый.
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<p align="center">
Глава II:
Прекрати себя лечить
</p>
Итак, вы правильно распознали тролля и теперь выслеживаете его, готовясь к нападению. Вам предстоит нелегкая битва, но прибыльная - в том случае, если вы выживете.
Вы сразу же заметите, что для своих размеров тролли невероятно быстры и сильны. Тролли забивают своих жертв сильными ударами рук и когтей. Поэтому я настойчиво рекомендую пользоваться щитом.
Если же у вас достаточно смелости - или сумасбродства, - чтобы сражаться с троллем без щита, то вам лучше как следует уметь отбивать атаки тем оружием, что у вас есть.
Тролли также обладают способностью быстро залечивать полученные ранения. Так что затянувшаяся битва с ними вам будет явно не на руку. Скорость и напор - ваш ключ к тому, чтобы одолеть тролля, потому что ни одно другое существо в Тамриэле не сможет держаться дольше него.
Конечно, одних скорости и напора против разъяренного тролля недостаточно. И здесь-то вам и пригодится мое тайное оружие.
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<p align="center">
Глава III:
Тайное оружие Финна
</p>
Огонь, друзья мои. Произнесите это слово вслух и хорошенько запомните, ибо огонь - это лучшее оружие охотника на троллей.
Вряд ли я могу преувеличить, насколько важен огонь в битве с троллем. Даже те тролли, что не обитают в холодных климатах, уязвимы к огню. Если вы не владеете магией огня, найдите себе зачарованное оружие с волшебным пламенем.
Почему тролли уязвимы к огню? Поговаривают, что способности к регенерации у тролля куда менее эффективны в отношении ожогов. Точного ответа я не знаю, но могу вам обещать с уверенностью - огонь на троллей действует. Это было доказано уже множество раз.
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<p align="center">
Глава IV:
Сбор жира
</p>
Хоть вы и одолели тролля, но на этом ваша задача не заканчивается.
Когда огоньки потухнут, осмотрите тело тролля. Если повезет, вы обнаружите жировые отложения, за которые дадут неплохую награду в лавке аптекаря. Да и вообще, если вы чего-нибудь смыслите в алхимии, можете сами растопить жир и использовать в разнообразных зельях и укрепляющих средствах.
Если вам удастся найти логово тролля, непременно изучите и его. Возможно, вам попадутся останки какого-нибудь глупого искателя приключений, которому скупость не позволила приобрести эту книгу.
Наверняка вам удастся поумнее распорядиться его деньгами.
Теперь вы знаете все необходимое, чтобы стать богатым и уважаемым охотником на троллей. Так вперед! Выбирайтесь наружу и начинайте искать троллей!
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<p align="center">
Там водятся драконы
Автор:
Торхал Бьорик
</p>
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<p align="left">
<img src='img://Textures/Interface/Books/Illuminated_Letters/d_letter.png'>раконов не видели в Тамриэле со времен Тайбера Септима. Он заключил договор с последними оставшимися драконами, поклявшись защищать их, если те будут ему служить. Несмотря на это обещание, драконов по-прежнему преследовали и убивали. До конца не ясно, сбежали ли последние из них из Тамриэля или их всех истребили.
Не существует достоверной информации о том, как появились драконы. По словам дреморы, "опрошенного" в Лиге Шепотов, они просто были и есть. Вечные, бессмертные, неизменные и непреклонные. Они не рождаются и не вылупляются из яиц. Они не спариваются и не приносят потомства. Пока что никто не обнаруживал драконьих яиц или детенышей дракона. В регионе залива Илиак ходили слухи о подобной находке, но они оказались ложными. Найденные яйца опознали как яйца других рептилий. Маленькие дракончики были лишь необычайно крупными ящерами и не имели ничего общего с настоящими драконами.
Хотя они и не рождаются, драконы могут умереть. В ходе Драконьей войны их истребили практически поголовно. Акавирские захватчики конца Первой эры, согласно рассказам, охотились на них и убивали без счету, до и после того, как они стали служить императору Реману. Некоторые источники утверждают, что акавирцы знали убивающие драконов заклинания. Согласно иным, те устраивали хитроумные западни. В одной из историй даже говорится о редком яде.
Огненное дыхание повсеместно признается самым страшным оружием дракона. Поскольку они могли летать надо всеми, низвергая смертельные потоки огня, при охоте на них нельзя было обойтись без лучников и волшебников. Мало известен тот факт, что некоторые драконы могли дышать потоком леденящего мороза. Как сообщается, драконы могли обладать одной из этих способностей, но не двумя сразу.
Большинство людей считают драконов обычными зверьми. Однако логика подсказывает, что они как минимум должны были владеть речью, чтобы Тайбер Септим мог с ними договориться. И действительно, из исторических записей вполне очевидно, что драконы были весьма разумными существами. У них был свой язык, но они также могли разговаривать на языках людей и эльфов.
В записях о Ремановых охотах сообщается о драконах, которые могли дышать или плеваться огнем. В недавно обнаруженных источниках также описываются драконы, исторгавшие леденящие потоки холода. В некоторых более фантастических рассказах они призывают бури и даже останавливают время. Подобное следует воспринимать не более как мифы и сказки. Но даже без своего самого страшного оружия эти противники, обладая практически непробиваемой шкурой, когтями и клыками прочнее гранита, не могли не внушать ужас.
Неизвестно, когда был убит последний дракон. Похоже, что оставшиеся представители их вида исчезли все разом. В иных рассказах говорится о короле драконов, который поглотил их всех, не желая отдавать на растерзание людям. Согласно одной еще менее правдоподобной истории, Тайбер Септим впитал их сущности при достижении божественности. Хотя точная причина неизвестна, их всех больше нет. Ни одного дракона не видели на протяжении веков. Известно несколько примеров костей драконов, сросшихся от древности с камнями и скалами. Их как раз хватает на то, чтобы не подвергать истории сомнению.
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<p align="center">
Пиршество воров
Анис Нору</p>
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<p align="left">"Что любопытно", - сказал Индик, сужая глаза, чтобы получше рассмотреть черный караван, прокладывающий путь к шпилям уединенного замка. Безвкусный герб, не виданный ранее, украшал каждую повозку, лаковое покрытие поблескивало в свете лун. "Как ты думаешь - кто они?"
"Ну, денег у них хватает... - ухмыльнулась его партнерша Херайя. - Быть может, какой-нибудь новый имперский культ собирает пожертвования?"
"Иди в город и узнай все об этом замке, - сказал Индик. - Я посмотрю, что можно разузнать о чужаках. Встретимся завтра ночью на этом же холме".
У Херайи было два конька: отмычки и сведения. На закате следующего дня она вернулась на холм. Индик прибыл на час позже.
"Место называется Алд Олира, - пояснила она. - Старый замок Второй эры, построен несколькими знатными семьями, чтобы укрыться от эпидемии. Они не хотели допустить проникновения туда черни, зараженной болезнью, поэтому защитная система там хорошая - для того времени. Конечно, большая часть ее давно разрушена, но мне удалось составить представление о том, какие замки и ловушки могут все еще работать. Что ты нашел?"
"Мне и половины того не удалось узнать, - заворчал Индик. - Никто не знает о том, кто они, даже из тех, кто их видел. Я почти сдался, но на постоялом дворе встретил монаха, который утверждает, что его повелители - группа мистиков, которые называют себя орденом Св. Иднуа. Мы немного поболтали с ним. Его зовут Парафион, и из его слов следует, что у них будет проводиться какой-то ритуал сегодня ночью".
"И они богаты?" - нетерпеливо осведомилась Херайя.
"Фантастически, как говорил тот парень. Но в этом замке они остановятся только на эту ночь".
"У меня отмычки при себе, - подмигнула Херайя. - Нам улыбается удача".
Она начертила на земле план замка: у главных ворот кухня и холл, а конюшня и охраняемый арсенал - сзади. У воров была система, которая еще их не подводила. Херайя должна была прокрасться в замок, забирая добро, а Индик отвлекал внимание на себя. Он ждал, пока партнерша заберется по стене, потом появлялся у главных ворот и привлекал внимание к себе. В этот раз он примет облик барда или потерявшего путь искателя приключений. Детали - отличный путь проявить фантазию.
Херайя услышала разговор Индика с какой-то женщиной у ворот, но она была уже слишком далеко, чтобы разобрать слова. Ему, очевидно, повезло: через минуту она услышала, как отворилась и закрылась калитка. Он умел вкрасться в доверие, стоило отдать ему должное.
Всего несколько замков и ловушек были преградой на пути к арсеналу. Конечно же, большинство ключей давно потерялись. Слуги, которые охраняли сокровища ордена, предусмотрительно привезли и установили несколько новых замков. Некоторое время заняли манипуляции с защелками и пазами и разгадывание ловушек, но вскоре она добралась до старых ловушек, все еще действующих - Херайя удерживала дыхание, чтобы успокоить сердце, бьющееся все сильнее в ожидании добычи. Что бы там ни было за дверями, думала она, награда должна оправдывать защиту.
Как только без скрипа приоткрылась последняя дверь, воровка поняла, что самые невероятные ее мечты меркнут перед реальностью. Целая гора золота, разложенные древние реликвии, светящиеся от неизрасходованной магии, оружие непревзойденного качества, драгоценные камни больше ее кулачка, бесчисленные ряды странных зелий, кипы свитков и древних рукописей предстали ее взгляду. Она была настолько поглощена созерцанием богатств, что не услышала, как со спины к ней подошел человек.
"Вы, должно быть, леди Тресед," - произнес голос и она вздрогнула от неожиданности.
Это был монах в черной робе с капюшоном, затейливо затканной золотыми и серебряными нитями. На мгновение у нее перехватило дыхание. Это была встреча вроде тех, что так обожал Индик, но она не смогла придумать ничего лучше, чем потрясти головой, очень надеясь, что это сойдет за утвердительный кивок.
"Боюсь, что я потерялась", - пролепетала она.
"Это я вижу, - с сухим смешком произнес человек. - Вы попали в оружейную. Я покажу вам путь в обеденный зал. Мы уже боялись, что вы не покажетесь. Торжество почти окончено".
Херайя проследовала за монахом через двор, к двойным дверям, ведущим в обеденный зал. Роба, точно такая же, как и та, что окутывала его плечи, висела при входе, и он с улыбкой подал ей это одеяние. Она накинула робу. В подражание ему Херайя покрыла голову капюшоном и вошла в зал.
Факелы освещали группу людей, собравшихся за столом. Каждый из них был одет в такую же робу, полностью скрывающую личность ее обладателя, и было очевидно, что пир закончился. Пустые бокалы, тарелки и блюда едва помещались на столе и лишь местами остались недоеденные кушанья. Все напоминало не то очень поздний ужин, не то ранний завтрак. На мгновение в голову Херайе пришла мысль о несчастной заблудившейся леди Трессед, которой так и не удалось хорошенько перекусить.
В центре стола располагался странный предмет: огромные песочные часы, вниз ссыпались последние песчинки.
Несмотря на то, что все собравшиеся выглядели неотличимо, некоторые из них спали, откинувшись в креслах, другие весело болтали друг с другом, один играл на лютне. Лютня показалась ей знакомой, на пальце музыканта она заметила кольцо Индика. Внезапно она почувствовала благодарность за капюшон, который скрывал ее черты. Быть может, Индик не догадается, что это она и что она просчиталась.
"Тресед", - представил ее собравшимся провожатый, и они повернули головы как один, аплодируя ей.
Бодрствующие члены ордена встали, чтобы представиться и поцеловать ей руку.
"Нирдлэ".
"Суелес".
"Килэр".
Имена становились все более странными.
"Тониоп".
"Тилитс".
"Ноифарап".
Она не смогла сдержать смех: "Я поняла. Задом наперед. Ваши настоящие имена - Элдрин, Селеус, Рэлик, Поинот, Стилит, Парафион".
"Конечно же вы правы, - сказал ее провожатый. - Присядете в кресло?"
"Благодарю, - усмехнулась Херайя, входя во вкус анонимного общения. - Полагаю, когда кончится песок в часах, имена перевернутся вновь?"
"Именно так, Тресед, - произнесла со значением женщина слева от нее. - Это только лишь одно из маленьких развлечений ордена. Этот замок прекрасно подошел для нашего праздника. Не правда ли, иронично то, что он был построен для защиты от зараженных чумой людей, которые уже по сути были ходячими мертвецами?"
Херайя почувствовала, как ее голова кружится от аромата светильников, и схватилась за плечо человека, спавшего справа от нее. Он пошатнулся, и упал вперед, уткнувшись лицом в стол.
"Бедняга Аксуказ, - сказал другой сосед, помогая усадить упавшего. - Он дал нам так много".
Херайя поднялась на ноги и сделала несколько нетвердых шагов к выходу.
"Куда ты идешь, Тресед?" - спросила одна из фигур, и ее голос задрожал от ехидного смеха.
"Меня зовут не Тресед, - пробормотала она, хватая за руку Индика. - Прости, дорогой. Нам пора".
Упала последняя крупинка песка, и человек откинул капюшон. Это был не Индик. Он не был даже особенно похож на человека - пародия, не более, с блестящими, как будто стеклянными, глазами и пергаментной кожей, растягивающей в оскале клыкастый рот.
Херайя пошатнулась и упала на кресло, в котором сидел Аксуказ. Его капюшон упал на плечи и обнажилось бледное, без кровинки, лицо Индика. Она закричала и фигуры метнулись к ней со всех сторон.
В последний момент перед смертью, Херайя наконец поняла, что означало имя "Тресед".
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<p align="center">
Основы конструирования замков
Неизвестный автор
</p>
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<p align="left">
Я встречал многих воров, которые интересовались замками лишь для того, чтобы открыть их и забрать ценности из запертого помещения или сундука. Я решил создать такую систему замков, которая может успешно бороться с такими гнусными намерениями.
Очень важно, из каких материалов сделан замок. Дрянная латунь или медь согнутся после пары точных ударов, и замок придет в негодность. При изготовлении замков я предпочитаю сталь железу. Более прочные материалы чрезмерно дороги и для них требуется дверь, сделанная из таких же металлов. Однажды мне случилось увидеть деревянный сундук, разнесенный в щепки - рядом лежал неповрежденный замок двемерской работы, все еще запертый.
Когда основные детали определены, обратите особое внимание на смещение штифтов. Сместите замок на семь градусов по отношению к замочной скважине - изогнутый ключ будет работать хорошо, но ворам, не использующим гнутые отмычки, гарантирована хорошая головная боль.
Пружины тумблеров должны быть сделаны разными кузнецами. При этом кузнецы создадут пружины с разными напряжениями. Это также создаст дополнительные сложности для тех, кто попытается взломать замок.
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<p align="center">
КОРОЛЕВА-ВОЛЧИЦА
Книга первая
Вогин Джарт</p>
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Записано мудрецом первого столетия Третьей эры Монтокаи:
3E 63:
В осеннюю пору года, принц Пелагиус, сын принца Уриэля, который приходился сыном императрице Кинтире, племяннице великого императора Тайбера Септима, пришел в город-государство Камлорн, что в Хай Роке, дабы посвататься к дочери короля Вульстеда. Имя ее было Квинтилла. Прелестнейшая из венценосных дочерей Тамриэля, она обладала всеми женскими добродетелями и была к тому же искусной волшебницей.
Пелагиус к тому времени был уж одиннадцать лет вдовцом и имел юного сына по имени Антиохус. Прибыв ко двору, Пелагиус узнал, что городу угрожает демон-вервольф. Вместо сватовства и ухаживаний Пелагиус и Квинтилла отправились спасать королевство. Его мечом и ее чародейским искусством чудовище было повержено. Мистическими силами Квинтилла сковала душу монстра, переселив ее в драгоценный камень. Позже Пелагиус приказал ювелиру вставить этот камень в кольцо и женился на своей возлюбленной.
Но говорят, что душа ужасного волка оставалась в заточении только до рождения их первого ребенка...
3E 80:
"Посол из Солитьюда прибыл, ваше величество", - прошептал камергер Бальвус.
"В обеденный час? - пробормотал император. - Скажи, чтобы подождал".
"Нет, отец, очень важно принять его, - вставая, произнес Пелагиус. - Вы не можете заставлять его ждать, коли собираетесь сообщить печальные новости. Это против правил дипломатии".
"В этом случае, не оставляй нас - ты ведь более сведущ в дипломатии, нежели я. Нам пригодится присутствие всех членов семьи, - добавил император Уриэль Второй, внезапно осознав, как мало людей собралось за обеденным столом на этот раз. - А где твоя мать?"
"Спит с первосвященником Кинарет", - так должен был сказать Пелагиус. Но, как его отец верно заметил, он был очень дипломатичным, и поэтому он лишь кратко заметил: "На молитве".
"А твои сестра и брат?"
"Амиэль в Фестхолде, встречается с архимагистром Магической гильдии. А Галана, хоть, конечно, мы и не станем сообщать об этом послу, готовится к свадьбе с герцогом Нарсиса. И поскольку посол ожидает, что она выйдет замуж за его повелителя, короля Солитьюда, мы сообщим, что она на водах, пытается излечить внезапно появившиеся множественные гнойные нарывы по всему телу. Думаю, если Вы расскажете ему это, он не станет чересчур настаивать на женитьбе, хоть она и сулит им политические выгоды, - Пелагиус ухмыльнулся, - Вы же знаете, как нордов тошнит от болячек на теле женщины".
"Но, разрази меня гром, я чувствую, что мне необходимо присутствие семьи, ведь иначе я буду выглядеть как старый дурень, презираемый своими дорогими и близкими, - в раздражении заворчал император, втайне подозревающий, что это действительно так. - А как насчет твоей жены? Где она и внуки?"
"Квинтилла нянчится с Сефорусом и Магнусом. Антиохус скорее всего распутничает в городе. Понятия не имею, где Потема, должно быть, на занятиях. Я думал, вы не очень любите, когда вас окружают детьми".
"Нет, люблю, но только когда встречаюсь с послами в зале для приемов. Они придают встрече атмосферу, гм... семейности и чистоты, - вздохнул император и обратился к Бальвусу. - Ох... ну, давайте, вводите вашего проклятого посла".
Потема скучала. В Имперской провинции царила зима - дождливое время, и улицы с садами были буквально затоплены водой. Она не могла припомнить хотя бы один не дождливый день. Прошли ли дни, или недели, или даже месяцы с тех пор, как она видела солнечный свет? В мерцающем свете дворцовых факелов не существовало времени, и пока Потема шла отделанными мрамором и простым камнем залами, прислушиваясь к шуму проливного ливня, она не могла думать ни о чем, кроме своей собственной скуки.
Астеф, ее учитель, должно быть, ищет ее. Обыкновенно она не чуждалась занятий. Механическое зазубривание всегда давалось ей просто. Пока она шла по пустому бальному залу, она проверяла себя. Падение Орсиниума? 1E 980. Тамриэльские хроники - автор? Хозей. Дата рождения Тайбера Септима? 2E 288. Правящий король Даггерфолла? Мортин, сын Готлира. А Сильвенара? Варбарент, сын Варбарила. Главный полководец Лилмота? Непростой вопрос: это дама, зовут Иоя.
Что, если я буду вести себя как положено, не буду попадать в неприятности и мой учитель будет считать меня прекрасной ученицей? Мать и отец вряд ли сдержат обещание купить мне даэдрическую катану в личное пользование и скажут, что, во-первых, они такого обещания не помнят, а во-вторых, это слишком дорого и опасно для девушки моего возраста.
Из приемного покоя императора доносились какие-то голоса. Отец, дед, и человек со странным акцентом - похоже, северянин. Потема вынула расшатанный камень за гобеленом и прислушалась.
"Позвольте говорить откровенно, ваше императорское величество, - донесся голос северянина. - Мой повелитель, король Солитьюда, вовсе не был бы обеспокоен, даже если бы принцесса Галана выглядела как орчиха. Он хочет заключить союз с императорской фамилией, и вы согласились отдать ему Галану, иначе вы будете вынуждены вернуть те несколько миллионов золотом, что он предоставил вам на подавление каджитского восстания в Торвале. Вы поклялись честью выполнить этот договор".
"Я не припоминаю подобного договора, - голос ее отца был тверд. - А вы, сир?"
Раздалось неразборчивое ворчливое покряхтывание, по которому Потема узнала своего деда, престарелого императора.
"Что же, наверное, придется пройти в Зал записей, коли уж моя память так подводит меня, - голос северянина был исполнен сарказма. - Я ясно помню вашу печать, нанесенную на договор прямо перед тем, как он был спрятан под замок. Но воистину, я не застрахован от ошибок".
"Мы пошлем пажа в Зал за договором, на который вы ссылаетесь", - ответил голос ее отца, жесткий и холодный, как всегда бывало перед нарушением обещания. О, эти интонации Потеме были прекрасно известны. Она поставила на место расшатанный камень и поспешила в бальный зал. Она знала, как медленно передвигаются пажи, исполняющие приказы немощного императора. Она могла добраться до Зала записей за минуту.
Конечно же, массивная дверь черного дерева была заперта, но она знала, что делать. Год назад она застала одну из горничных своей матери за кражей драгоценностей и, в обмен на молчание, принудила босмерку научить ее вскрывать замки. Потема вытащила из броши с красным бриллиантом две булавки и вставила первую в один из замков, стараясь удержать кисть от дрожи. Одновременно она лихорадочно припоминала расположение прорезей и тумблеров внутри механизма замка.
У каждого замка есть свое строение.
Замок в кухонной кладовой: шесть свободных тумблеров, седьмой не проворачивается, и еще есть контрвинт. Она открыла его просто ради развлечения, но если бы она хотела кого-нибудь отравить, (при этой мысли она всегда внутренне улыбалась), все домашние уже отправилась бы на кладбище.
Замок в тайнике ее брата Антиохуса, содержащем коллекцию каджитской порнографической живописи: два свободных тумблера и жалкая отравленная игла, обезвреживаемая легким нажатием на противовес. Но это была хорошая добыча. Странно, но Антиохус, признанный бесстыдник, оказался чувствителен к шантажу. Однако ей было всего лишь двенадцать, и извращения кошколюдей и сиродильцев казались чем-то академически отстраненным. Антиохус был вынужден подарить ей бриллиантовую брошь, которую она припрятала.
Ее никогда не могли поймать. Даже когда она вторглась в покои архимага и украла его самую старинную книгу заклинаний. Даже когда она вторглась в гостевые покои, отведенные королю Гиланы, и стащила его корону, как раз в утро перед официальной церемонией Приветствия. Так легко оказалось досаждать своей семье этими мелкими гадостями. Но в этом случае речь шла о документе, который хотелось видеть императору, такая важная встреча. Она обязана была получить его первой.
Однако именно этот замок оказался сложнейшим из тех, что она когда-либо открывала. Снова и снова она пыталась поддеть тумблеры, осторожно отстраняя двухконечную скобку, мешавшую протолкнуть булавки поглубже, постукивая по противовесу. У нее ушло почти полминуты, чтобы взломать замок в Зал записей, где хранились древние свитки.
Документы были разложены и маркированы в строгом порядке, с учетом года, провинции и королевства, и Потема быстро отыскала "Договор о помолвке" между Уриэлем Септимом II, благословением Богов императором Сиродильской Империи Тамриэля, и его дочерью принцессой Галаной, с одной стороны, и его величеством королем Солитьюда Мантиарко. Она схватила добычу и выскочила из Зала, надежно заперев дверь еще до того, как показался паж.
В бальном зале она вновь вынула неверный камень и прислушалась к разговору внутри. Несколько минут трое мужчин - северянин, император и ее отец - просто болтали о погоде и каких-то скучнейших дипломатических тонкостях. Затем послышались шаги и молодой голос - голос пажа.
"Ваше императорское величество, я осмотрел Зал записей, и не смог отыскать документ, который вы приказали принести".
"Вот, вы же видите, - донесся голос отца Потемы. - Я говорил вам, что его не существует".
"Но я видел его лично! - голос норда дрожал от ярости. - Я был там, когда вы и мой повелитель подписывали его! Я там был!"
"Я надеюсь, что вы не подвергаете сомнению слова моего отца и полновластного владыки Тамриэля, тем более теперь, когда имеются доказательства того, что вы... ошиблись", - низкий голос Пелагиуса тоже не предвещал доброго.
"Нет, конечно же, - внезапно одумавшись, заметил северянин. - Однако что же мне сказать королю? Он не войдет в родство с императорской семьей, золота он тоже не получит, и договора... не существует, хоть мы и были уверены в обратном?"
"Мы не хотим создавать напряженности между королем Солитьюда и нами, - донесся голос императора, все еще слабый, но достаточно ясный. - Что если мы предложим королю Мантиарко нашу внучку?"
Потема вдруг ясно ощутила холод, исходящий от стены.
"Принцесса Потема? Не слишком ли молода она?" - осведомился северянин.
"Она уже достигла тринадцати, - заметил ее отец. - Выходят замуж и раньше, чем она".
"Полагаю, она будет идеальной парой для вашего короля, - сказал император. - Общеизвестно, да и я так сам думаю, что она невинна и застенчива, но я уверен, она быстро познает все тонкости двора - в конце концов, она принадлежит к роду Септимов. Из нее выйдет прекрасная королева Солитьюда. Не сногсшибательная красавица, но высокородна".
"Степень родства у внучки менее значительна, чем у дочери, - убитым голосом заметил норд. - Но у нас нет путей и возможностей отклонить ваше предложение. Я пошлю моему королю донесение".
"Мы дозволяем вам покинуть нас", - сказал император. Потема услышала, что северянин вышел из комнаты.
Из глаз Потемы струились слезы. Она знала, кто правит Солитьюдом - из своих учебников. Мантиарко. Толстяк шестидесяти двух лет. И еще она знала, где находится Солитьюд, как холодно там, в этом сердце северных ветров. Ее отец и дед были готовы сослать ее на Север, к варварам. Из комнаты продолжали доноситься голоса.
"Молодец, мальчик. Теперь ты должен спалить дотла этот документ", - сказал ее отец.
"Мой принц?" - произнес дрожащий голос пажа.
"Дубина, конечно же я говорю о договоре между императором и королем Солитьюда. Мы же не хотим, чтобы стало известно о его существовании?"
"Мой принц, я сказал правду. В Зале записей я не смог найти документ. Похоже, он потерян".
"Во имя Лорхана! - зарычал отец. - Почему в этом месте все всегда теряется? Иди в Зал и ищи эту бумажку, пока не разыщешь!"
Потема посмотрела на документ. Миллионы золотом обещаны королю Солитьюда в том случае, если он не женится на тетушке Галане. Она могла отнести этот документ отцу, и в награду он отменит ее помолвку с Мантиарко. Или нет? Можно шантажировать отца или императора и получить некоторую сумму денег. Или, быть может, пустить его в дело, когда она станет королевой Солитьюда и тогда можно будет получить при его помощи многое... Больше, чем при помощи даэдрической катаны.
Потема вдруг поняла, что у нее много возможностей. И еще - что скука отступает.
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Как пережить нападение хоркера
<img src='img://Textures/Interface/Books/horkerScene.png' width='300' height='212'>
Автор: Йедмир Старкад
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<img src='img://Textures/Interface/Books/Illuminated_Letters/C_letter.png'>транствуя по Скайриму, я слышал от северных рыбаков и охотников множество удивительных историй о том, как они сталкивались с хоркерами. Все эти рассказы были очень разными - от леденящих душу историй со смертельным исходом до утверждения одной девочки, что хоркеры спасли ее, когда она тонула.
Я решил взять на себя смелость объединить некоторые особо интересные рассказы для тех, кто собирается в путешествие по побережью, закованному во льды.
Первую историю мне поведал охотник по имени Громм. Он утверждает, что однажды ночью, отдыхая после тяжелого дня на охоте, он заметил огромную тень на стенке его палатки. Как вы думаете, что случилось дальше? Победил ли он хоркера, или стал его добычей?
Громм был отличным мастером ловушек и охотился в ледяной тундре, добывая лисьи шкуры. Но когда однажды ночью он в своей палатке смежил веки после тяжелого дня, то услышал какой-то звук, доносящий снаружи.
Первым его порывом было не двигаться и подождать, пока чудище не уйдет, но когда до него несколько раз донесся устрашающий рев, Громм медленно потянулся за топором. Хоркер почувствовал его движение и начал рушить палатку своими огромными клыками, не давая охотнику напасть.
Пока хоркер возился с палаткой, Громму удалось применить свиток с заклинанием обморожения, но оказалось, что магия льда слабо влияет на хоркеров. Кому-нибудь этот любопытный факт может оказаться полезен в путешествиях.
В конце концов Громм сумел встать на ноги и парой мощных ударов расправиться с хоркером. Пусть его лагерь и лежал в руинах, Громму повезло: он отделался всего лишь небольшой раной на левом бедре.
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<img src='img://Textures/Interface/Books/horkerhead.png' width='139'
height='125'>
Зарисовка клыков хоркера
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Прощаясь со мной, Громм добавил, что если кому-нибудь придется столкнуться с хоркером, важно сохранять ясную голову и помнить - если удастся выжить, то за мясо и клыки хоркера на рынке можно будет выручить неплохие деньги.
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Каймервамидиум:
Древние легенды двемеров
Часть VI
Маробар Сул
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После многих сражений стало ясно, кто победит в Войне. Каймеры владели магией и боевыми искусствами, но против бронированных батальонов двемеров, доспехи для которых изготовил Джнагго, у них не было шансов. Чтобы сохранить хоть какой-то мир, Стовин Предводитель согласился на переговоры с Каренитхилом Барифом Зверем. В обмен на спорные земли Стовин подарил Барифу могущественного голема, который должен был защищать территорию каймеров от набегов северных варваров.
Барифу очень понравился подарок, и он привез его в лагерь, где все воины собрались посмотреть на него. Он был весь золотой, напоминая двемерского конника. Чтобы проверить силу голема, они поместили его в центр арены и стали запускать в него магические стрелы. Голем был настолько проворен, что лишь несколько ударов попали в него. При этом он ни сходил с одного места, лишь отклоняя корпус в разные стороны. Тогда была запущена очередь огненных шаров, от которой голем также уклонился, согнув колени и немного присев. Если в него все же попадали, он старался, чтобы удары приходились на грудь и талию - это были самые защищенные части его тела.
Войска были довольны таким сильным и ловким существом. Если он будет стоять на страже, варвары Скайрима никогда больше не будут разорять их деревни. Голема назвали Каймервамидиум, надежда каймеров.
Бариф привез голема в свои палаты. Там его стали проверять дальше: его силу, его скорость, его гибкость. В его конструкции не было недостатков.
"Представьте, что почувствуют голые варвары, когда встретят его в чистом поле", - рассмеялся один из воинов.
"Жаль только, что он создан по подобию двемера, а не по-нашему, - размышлял Каренитхил Бариф. - Варвары будут бояться наших врагов, а не нас".
"Не следовало нам соглашаться на те условия, на которые мы согласились, - сказал еще один, гораздо более агрессивно настроенный воин. - Уже нельзя разве напасть на Стовина?"
"Напасть никогда не поздно, - сказал Бариф. - Но как же их воины в тяжелых доспехах?"
"Кажется, - сказал главный шпион Барифа. - Их солдаты всегда спят на рассвете. Если мы нападем за час до восхода солнца, мы сможем захватить их без сопротивления, они не успеют продрать глаза, не то, что надеть доспехи".
"Если мы схватим их оружейника Джнагго, мы тоже узнаем секреты кузнечного дела, - сказал Бариф. - Да будет так. Мы нападем завтра, за час до рассвета".
Все было решено. Ночью армия каймеров выступила и на рассвете накинулась на лагерь двемеров. Каймеры поставили в первую линию атаки Каймервадиума, но он как будто сломался, стал атаковать войска каймеров. Кроме того, двемеры были все одеты в доспехи, явно уже давно не спали и были готовы к битве. Внезапное нападение не удалось, в результате сражения большинство военачальников каймеров, в том числе и Каренитхил Бариф Зверь, были захвачены в плен.
Гордость не позволяла им спросить, что случилось, но Стовин сказал, что в лагере у каймеров у них был один свой человек, который передал им послание об атаке.
"Кто же этот человек?" - возмутился Бариф.
И тогда Каймервамидиум снял голову. Внутри голема находился Джнагго, оружейник.
"Двемер восьми лет может создать голема, - сказал он, - но лишь величайший воин и оружейник может стать им".
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Комментарий издателя:
<i>Это лишь одна история из данного собрания, которую можно отнести к двемерам. Текст сильно отличается от старой версии на альдмерис, но суть сохранена. "Каймервамидиум" может быть двемерским "Нчмартурнидамцем". Это слово несколько раз встречается в чертежах двемерских доспехов и в Анимункули, но что оно значит - неизвестно. Однако очевидно, что это не "Надежда каймеров".</i>
Двемеры, возможно, первые стали пользоваться тяжелыми доспехами. Очень важно обратить внимание на то, как человек, полностью закованный в броню, смог одурачить каймеров в этой истории. Также обратите внимание на реакцию воинов-каймеров. Когда впервые рассказывалась эта история, доспехи, покрывающие все тело, еще не были известны, тогда как двемерские центурионы и големы были широко распространены.
Также стоит обратить внимание на то, что Маробар Сул оставляет несколько строчек оригинального текста на альдмерисе: "Двемер восьми лет может создать голема, но лишь один из восьми двемеров может стать им".
Еще на один момент в этой легенде стоит обратить внимание. Очень интересно упоминание "послания". Существуют предположения, что вся раса двемеров могла общаться молча посредством магии. Существуют также записи ордена Псиджиков, в которых говорится, что они тоже обладают этим секретом. Как бы там ни было, нет ни одного заклинания "послание". Сиродильский историк Боргусилус Мальер первым предположил, что в этом кроется загадка исчезновения двемеров. Он считает, что в 1E 668 двемерский народ был "призван" одним философом-чародеем (в некоторых документах его называют "Кагренак") отправиться в великое путешествие. Строятся различные предположения, например, что они оставили все свои города и земли и отправились на поиски другой цивилизации.
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Искусство взлома замков
Неизвестный автор
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Я не писатель. Я вор. Я хороший вор. Пишу я хуже. Как бы то ни было, я хочу написать про взлом замков. Однажды я прочитал книгу про конструирование замков. Хорошая книга. Заставила думать.
Некоторые парни делают замки с гнутыми скважинами. Всегда носи с собой гнутую отмычку. Они хорошо работают с такими замками. Я лично ношу, а я открываю тьму замков. Иногда я ношу с собой медные отмычки. Медь легко гнется. Так что я могу согнуть ее прямо на месте. Медные отмычки и ломаются легко тоже. Будь осторожен.
Иногда в замках попадаются странные пружины. Они все работают по-разному, такой замок сложно взломать. Я подношу к замку факел. Замок нагревается. Когда замок горячий, все пружины работают одинаково. Больше они не будут выпрыгивать по-разному. Будь осторожен, не обожгись.
Некоторые воры не умеют читать. Если ты не умеешь читать, найди того, кто прочтет тебе эту книгу. Так будет больше пользы.
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Запертая Комната
Порберт Литтамли</p>
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<p align="left"><img src='img://Textures/Interface/Books/Illuminated_Letters/r_letter.png'>на была именно такой ученицей, каких терпеть не мог ее учитель Арткаму: профессионал-любитель. Ему нравились все преступные таланты, которые были его обычными учениками в крепости: от банального грабителя до утонченных вымогателей, молодежь, желающая продвинуться в карьере, изучив искусство взлома. Они всегда искали легких путей, простых решений, но некоторых, вроде Яны, интересовали исключения, возможности, экзотика. И прагматикам, таким как Арткаму, они очень досаждали.
Девушка-редгард часами просиживала перед замком, тыча в него отмычками и проволочками, играя с ключевыми штырьками, исследуя корпус, словно зачарованная, а такого поведения не может позволить себе ни один преступник. Ее товарищи уже давно отомкнули свои испытательные замки и продолжали занятия, а Яна все еще играла со своими. То, что ей всегда удавалось открыть замок, независимо от его сложности, раздражало Арткаму еще сильнее.
"Ты слишком все усложняешь, - ревел он, надирая ей уши. - Нужно не только знать как, но и обладать необходимой скоростью. Уверен, даже если бы я прямо у тебя на виду сунул ключ в замочную скважину, ты и тогда бы целую вечность возилась, прежде чем повернуть его".
Яна философски переносила брань Арткаму. Во всяком случае, она заплатила ему вперед. Конечно, скорость необходима взломщику, когда вокруг ходят патрули городской стражи, но Яна знала, что ей это не понадобится. Ей было нужно только знание.
Арткаму делал все что мог, пытаясь поторопить Яну. А она будто испытывала наслаждение от ругани и побоев учителя и проводила все больше и больше времени у каждого замка, изучая особенности механизма. Наконец, Арткаму потерял терпение. Однажды, когда Яна бездельничала за совершенно обычным замком, он схватил ее за ухо и потащил в комнату в дальнем углу крепости, куда запрещалось входить ученикам.
Комната была абсолютно пустой, если не считать большого ящика посередине. Не было ни окон, ни дверей, за исключением той, через которую они вошли. Арткаму швырнул ученицу к ящику и закрыл за ней дверь. Послышался явный щелчок замка.
"Это испытание для моих лучших учеников, - рассмеялся он из-за двери. - Посмотрим, сможешь ли ты выбраться".
Яна улыбнулась, и начала привычно поглаживать замок, собирая информацию. Через несколько минут она снова услышал голос Арткаму.
"Мне стоит сказать тебе, что это испытание на скорость. Видишь этот ящик? Там сидит древний вампир, запертый там уже много месяцев. Он совершенно изголодался. Через несколько минут солнце полностью скроется, и если ты не откроешь дверь, от тебя останется только обескровленный остов".
Яна поразмышляла немного, шутил он или нет. Ей было известно, что за человеком был Арткаму - злым, ужасным, но решаться на убийство, когда обучаешь кого-то? Когда она услышала шорох в ящике, ее покинули все сомнения. Забыв об обычных исследованиях, она воткнула проволочку в замок, толкнула шпеньки к пластине и распахнула дверь.
Арткаму стоял дальше в проходе и жестоко смеялся: "Так ты, наконец, уяснила значимость быстрой работы".
Яна убежала из крепости Арткаму, сдерживая слезы. Он был уверен, что она никогда не вернется, чтобы продолжить обучение, но подумал, что все же преподал ей ценный урок. Когда наутро она все же вернулась, Арткаму не выказал удивления, но внутри он просто кипел.
"Я скоро уйду, - тихо объяснила она. - Но я разработала новый тип замка, и мне бы хотелось узнать, что вы о нем думаете".
Арткаму пожал плечами и попросил ее показать свое изделие.
"Мне бы хотелось использовать комнату вампира и установить замок там. Я думаю, мне лучше продемонстрировать его действие".
Арткаму сомневался, но мысль о том, что надоедливая девчонка наконец уходит, привела его в превосходное расположение духа. Он согласился пустить ее в комнату. Все утро, и почти до самого вечера она работала рядом с дремлющим вампиром, снимая старый замок, и устанавливая свой. Наконец, она пригласила учителя посмотреть.
Он взглядом знатока осмотрел замок и не нашел ничего особенного.
"Это первый и единственный неподдающийся взлому замок, - пояснила Яна. - Его можно открыть, только если у вас есть ключ".
Арткаму рассмеялся и позволил Яне закрыть дверь и запереть его в комнате. Дверь щелкнула, и он начал работу. С тревогой он отметил, что замок оказался гораздо более сложным, чем он думал. Он использовал все свои методы, и оказалось, что ему придется воспользоваться способом его ненавистной ученицы - тщательное и внимательное исследование.
"Мне пора, - сказала Яна из-за двери. - Я приведу в крепость городскую стражу. Я знаю, что это против правил, но думаю, в интересах жителей будет избавить их от голодного вампира. Уже темнеет, и, хотя вы не можете отпереть дверь, наверняка вампир окажется менее гордым и воспользуется ключом. Помните, вы сказали мне: "Если бы я прямо у тебя на виду сунул ключ в замочную скважину, ты и тогда бы целую вечность возилась, прежде чем повернуть его?"
"Постой! - завопил Арткаму. - Я использую ключ! Где он? Ты не дала его мне!"
Но ответа не было, только звук удаляющихся шагов раздался в проходе за дверью. Арткаму усерднее занялся замком, но его руки тряслись от страха. Окон не было, и невозможно было узнать время. Прошли минуты... или часы? Он был уверен, что древний вампир это знает.
Инструменты не выдержали резких движений Арткаму. Проволока обломилась в замочной скважине. Как у ученика. Арткаму кричал и колотил в дверь, но знал, что его никто не услышит. Когда он вздохнул поглубже, чтобы снова закричать, он услышал, как со скрипом открывается ящик.
Вампир оглядел учителя взломщиков безумными, голодными глазами и накинулся на него. Перед смертью Арткаму увидел, что на шею вампира, пока кровосос спал, повесили цепочку с ключом.
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Дикие эльфы
Кир-джо Корвак
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Почти в каждой провинции Тамриэля, в глухих уголках, обитают айлейды, называемые также дикими эльфами, что ведут происхождение, если и не прямое, то духовное, от первых обитателей этого мира. В то время как три эльфийские расы: альтмеры (или высокие эльфы), босмеры (или лесные эльфы) и данмеры (или темные эльфы) приобщились к новой культуре Тамриэля, айлейды и их родичи остались в стороне от нашего общества, предпочитая следовать путям предков вдали от любопытных глаз.
Дикие эльфы разговаривают на разновидности старосиродильского, избегая тамриэльского языка. Они отодвинулись от ценностей и культур Тамриэля даже дальше, чем их эльфийские родственники, живущие в самой маленьких и глухих деревушках. С точки зрения чужеземцев (или "пеллани" на их языке) они угрюмы и молчаливы, хотя, несомненно, ведут себя иначе среди соплеменников.
Действительно, одним из самых известных светил Гвилимского университета был высокообразованный айлейд, Тьюрхейн Фирр (1E2790-2E227), поведавший в своей книге о яркой и самобытной культуре диких эльфов. Фирр - один из из немногих айлейдов, кто свободно рассказывал о своем народе и его религии. По его словам, "айлейдские племена по природе различны, особенностями характеров они зачастую совершенно не похожи на ближайших соседей". (Фирр, "Природа айлейдской поэзии", страница 8, Типография Гвилимского университета, 2E12).
Простые люди Тамриэля опасаются диких эльфов, как и представителей любой другой чужеземной культуры. Айлейды продолжают быть одной из величайших загадок континента Тамриэль. Они редко появляются на страницах истории в какой бы то ни было роли, и летописцам удается бросить на них взгляд лишь за мгновение до того, как они вновь растворятся в лесной чаще. Когда удается отсеять вымысел из сказаний о них, выясняется, что мы остались практически ни с чем. Загадочные пути айлейдов были сокрыты тайной еще со времен, предшествовавших Первой эре, и могут оставаться неведомыми еще тысячи лет.
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A Last Request
By Radac Stungnthumz
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<img src='img://Textures/Interface/Books/Illuminated_Letters/I_letter.png'>t has been a long time since I have heard sounds besides the shambling Automatons that prowl the halls around me. Bamz-Amschend is less than friendly to visitors, and the Automatons less so. I told the engineers we should have made the Centurions tell jokes, but no, no one listens to old Radac. Everyone just leaves this old spirit to haunt his forge. Bah.
I was content to fade from this world in peace, maybe a bit lonely given the constructs don't talk. But an adventurer made their way down the halls, a sturdy whelp of an Orsimer who introduced herself as Shelur gra-Nabek. I of course, laughed. Orsimer have always had such strange names. Radac Stungnthumz was a good, strong, powerful name. But I digress.
The child seemed interested in me enough, and she immediately began to admire my forge. She began talking about back home, in Cyrodill, how she would smith for a living while she waited for deployment as a soldier.
"Times got rough," She told me, "Orichalcum barely brings in enough septims to keep a roof above my head." So she resorted to adventuring, and found herself here, knowing the value of Dwemer products. She admitted, a bit bashfully that she still didn't understand how they were constructed, and she had to buy whatever Dwemer parts she found and melt them down to get her metals.
As a poor old soldier myself, I decided I could do one last good before I inevitably faded from the halls. At least she wasn't wasting my time asking me to make her sword have that fancy fire effect everyone seems to love so much. Fire. Bah. A good, strong blade would out do any of those fancy, fragile blades, fire or not.
I instructed her to find as much Dwarven scrap metal as she could, cogs, gears, pieces of traps and hunks of metal from the fallen Centurions. When she returned, there was surprisingly little she found, and I figured other adventurers must have gotten to the rest. I didn't have enough to show her how to craft anything special, but I decided to show her how to smith some weaponry I developed when I was low on Dwarven metal and couldn't afford to wait for the next shipment. Troops needed swords, so I needed to work my forge. Aha, I retain my humor after all these years.
The young Orsimer, Shelur, seemed eager to learn how to smith the weapons. I instructed her as she melted down the scrap and made it into workable metal, and then smithed the metal into a proper golden handle. Next I had her gather the malachite and steel she could find, and what little happened to be in her pack, and she smithed it into a fine silvery blade, with near transparent edges. She put the two pieces together slowly, and the sword came together, quite finely I might add.
"Now that'll take care of anything besides the strongest Ebony armor." I told her, and she was eager to test it. She thanked me for my time and my teachings, and set off once again. As she left, I felt a bit more content with leaving the world, and wondered if the feeling was connected to passing down my techniques.
I write this book in hopes that an eager whelp blacksmith will come into it's possession and learn my techniques. While I'm not there to instruct you over your shoulder, you can just smack yourself for me when you screw up, then melt the metal down and try again. Patience is the most important skill of a smith, along with treating third degree burns.
.
(Invisible Continues Linked to Self)
"Thrash" additionally reduces the target's ability to block by 50%
"Thrash" additionally reduces the target's ability to block by 25%
"Spirit Guide" is permanent.
"Mind Prison" works on foes that got immunized against Illusion spells.
"Insight" additionally displays the target's distance to the caster.
"Insight" additionally displays the target's distance to the caster, as well as the exact level and any magical resistance.
"Concentrated Poison" works on your fists. Poisons applied to your fists last for twice as many charges. You may only choose one "Style" perk.
"Arcane Archery" spells cost 9 less Magicka to cast and can be used while above 20% Magicka.
"Arcane Archery" spells cost 6 less Magicka to cast and can be used while above 30% Magicka.
"Arcane Archery" spells cost 3 less Magicka to cast and can be used while above 40% Magicka.
- блокировать
You can craft advanced crossbows that deal double damage against blocking targets, but fire slower. Only one enhancement can be put on any crossbow.
Insight DC
- incoming spell mag
- incoming spell mag
- incoming spell mag
- incoming spell mag
- incoming spell mag
- incoming spell mag
- incoming spell mag
Allows you to absorb health from followers and minions while "Blood Magic" is active, spells consume 2% less health.
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