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Satellence

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  1. Как сделать собственный набор фоновых звуков (музыки)? Music type: Default, Public, Dungeon, _my_
  2. Кто-то не очень понимает что такое движек и что он делает. А он рендерит. Он рендерит изображение с определенной скоростью и качеством. (30 кадров в секунду это значит что игра за секунду выполняет рендеринг сцены 30 раз, выводя это на экран) То, КАК это делается, зависит именно от движка. Ну, и от поддержки определенных функций видеокартой (HDR, проч.) Одна и таже модель в разных играх будет по-разному смотреться. Что-же про Дедушку мороза - он сказал, что не будет больше делать под обливион, т.к. недоволен результирующим качеством. При грамотной сетке моделей, разверсткой и картой нормалей. А теперь представьте картину - работодатель, не особо разбирающийся в моделировании и рендеренге смотрит работы Деда Мороза для комп. игры. Смотрит на убожество, которое выдает движек обливиона (кстати как он называется?) и говорит: Извините, ваши модели гавно. Другая картина, модель таже самая: работодатель, также не особо разбирающийся в этой сфере, смотрит работы также для комп. игры. И видет туже самую модель, качественно отрендеренную чем-нибудь вроде IDTech, ORGE, того же UnrealEngine, и отвечает: Вы нам подходите, хорошее качество модели. Что-же касается "Это не движек кривой, это вы не можете выкручиваться" - так почему же те самые стандартные модели обливона при ненормально большом количестве полигонов смотрятся так убого? Почему в игре 2009 года объекты не умеют отбрасывать тень, сильный свет дает желтую засветку, а коллизия казалось бы, ровного участка идет буграми?
  3. Я про разработчиков говорил. И да, беседку я оскорбляю.
  4. Petrovich http://www.makesomethingunreal.com/phase4_winners.aspx Пожалуйста. Часть проектов не на UDK, а на UT3. В частности раздел карт. Движок Unreal Engine 3 дает отличное качество картинки при отличной производительности. Возможности и вовсе безграничны (Люди на unreal-level делают пошаговою стратегию на UDK по мотивам X-COM) Очень удобный, быстрый, стабильный редактор. Удобнее ни разу не видел. Облом же - проект детишек, которые решили поиграть в разработчиков игр. Результат соответственный.
  5. сейчас самое актуальное - решить #3 - камера стала куда-то очень далеко улетать.
  6. звук у меня отлично работает, хоть аудио и встроено в материнку. Аудио realteck
  7. Какая конкретно проблема из 3-х ?
  8. разрешение всегда ставил и буду ставить равное моему монитору. HDR включено (грех не включить на моей видеокарте), Пробовал как со сглаживанием, так и без. Проблема вовсе не в дровах или системе. UT3, Overlord II, Call of Duty 4, Doom3, Risen, Тургор - все они идеально идут на высоких и очень высоких графических настройках. Обливион - ЗИ, пропадченое патчами 1С, образ диска прямиком с торрента, НОСД не стоит.
  9. Streamline поставил уже после того, как тормоза наблюдал.
  10. хм. мте.сру не рулид? :D
  11. Дрова самые последние (9.10) + ATT
  12. 1) ФПС если рядом несколько НПС слишком сильно падает. На открытой местности ФПС стабильные 60. В торговом районе ИГ он падает до 15-18. При том, если посмотреть в одно место 5 секунд, ФПС поднимается до 40-50. Поворачиваюсь - нормально. Поворачиваюсь быстро - снова падает до 15. 2) При убийстве кого-либо лаг примерно на полсекунды. Во время боя же фпс 50-60 3) При входе в какой-либо интерьер такая вот штука: При том, если выйти в экстерьер, она остается. Сохраняюсь, загружаюсь - все также. Выхожу из игры, захожу, загружаюсь - все нормально. Комп таков: ASUS P5B SE Intel Core 2 6600 2.40 GHz Kingston KVR800D2N6/2G -SP x2 Sapphire Radeon HD 4890 Свежая Windows 7 7600 Enterprise x32 Подключены плагины: [codebox] 300_Combat Sounds.esp Arc de Legolas.esp Arthur_Natural_Weather_HDR_by_Max_Tael.esp AyleidArrows.esp Cresent.esp CustomRaceFix.esp DeadlyReflex 5 - Combat Moves.esp DLCShiveringIsles.esp Enchantment Enhanced.esp Enhanced Water v2.0 HD.esp ExnemRuneskulls.esp Fran Armor Add-on.esp Francesco's 10 days respawn time - 1-24 day lenght rescale.esp Francesco's Leveled Creatures-Items Mod.esm Francesco's More Wilderness Life.esp Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Dungeon Chest Locks.esp Francesco's Optional Dungeon Chest Loot.esp Francesco's Optional House Chest Loot.esp Francesco's Optional Leveled Arena.esp Francesco's Optional Leveled Guards.esp Francesco's Optional Leveled Quests.esp Francesco's Optional New Adventurers.esp Francesco's Optional New Creatures Add-On.esm Francesco's Optional New Items Add-On.esm Francesco's Optional Vendor Tweaks.esp Francesco's Slower skills x1.5,1.esp Fran_Lv30Item_Maltz.esp HorseCombatMaster.esm Knights.esp M.O.E. - Alternative Script Effect Icon I.esp M.O.E. - Icons for Mythic Dawn Armour - Fix.esp M.O.E. - Main Quest Delayer.esp M.O.E. - Mythic Dawn Powers.esp M.O.E. - Realistic Law Enforcement - Part One.esp M.O.E. - Realistic Law Enforcement - Part Two.esp M.O.E. - Realistic Prices, Realistic Weights, No Quest Items.esp M.O.E. - Teleportation Magic and Icarian Flight.esp M.O.E. - Unlocked Dremora Armour and Robes.esp M.O.E. - Vampire Clan Raelu.esp M.O.E. - Vampire Players Scarier.esp MaleBodyReplacerV4.esp MidasSpells.esp Natural_Habitat_by_Max_Tael.esp Natural_Vegetation_by_Max_Tael.esp NightElves.esp Oblivion WarCry EV.esp Oblivion XP v4.1.5 ru.esp Oblivion.esm OblivionMsg.esp sr_spell_deletion.esp Streamline_3.1.esp TFF_Armor_Base.esp TFF_Clothing_Base.esp TFF_Races_Base_RSM.esp [/codebox] ArchiveInvalidation.txt [codebox] menus/book_menu.xml menus/breath_meter_menu.xml menus/chargen/class_menu.xml menus/chargen/race_sex_menu.xml menus/chargen/skills_menu.xml menus/class_menu.xml menus/container_menu.xml menus/dialog/alchemy.xml menus/dialog/dialog_menu.xml menus/dialog/enchantment.xml menus/dialog/enchantmentsetting_menu.xml menus/dialog/persuasion_menu.xml menus/dialog/sigilstone.xml menus/dialog/spell_purchase.xml menus/dialog/spellmaking.xml menus/dialog/texteditmenu.xml menus/generic/quest_added.xml menus/generic/skill_perk.xml menus/levelup_menu.xml menus/loading_menu.xml menus/lockpick_menu.xml menus/main/hud_info_menu.xml menus/main/hud_main_menu.xml menus/main/hud_reticle.xml menus/main/hud_subtitle_menu.xml menus/main/inventory_menu.xml menus/main/magic_menu.xml menus/main/magic_popup_menu.xml menus/main/map_menu.xml menus/main/quickkeys_menu.xml menus/main/stats_menu.xml menus/message_menu.xml menus/negotiate_menu.xml menus/options/audio_menu.xml menus/options/controls_menu.xml menus/options/credits_menu.xml menus/options/gameplay_menu.xml menus/options/load_menu.xml menus/options/main_menu.xml menus/options/options_menu.xml menus/options/pause_menu.xml menus/options/save_menu.xml menus/options/video_display_menu.xml menus/options/video_menu.xml menus/prefabs/button_floating.xml menus/prefabs/button_floating_2.xml menus/prefabs/button_floating_3.xml menus/prefabs/button_long.xml menus/prefabs/button_no_background.xml menus/prefabs/button_short.xml menus/prefabs/button_xtralong.xml menus/prefabs/fill_bar.xml menus/prefabs/focus_box.xml menus/prefabs/generic_background.xml menus/prefabs/page_tab.xml menus/quantity_menu.xml menus/recharge_menu.xml menus/repair_menu.xml menus/sleep_wait_menu.xml menus/training_menu.xml sound/fx/equip/axeaway.wav sound/fx/equip/axeout.wav sound/fx/equip/bluntaway.wav sound/fx/equip/bluntout.wav sound/fx/equip/longbladaway.wav sound/fx/equip/longbladout.wav 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sound/fx/wpn/weaponhit/blade/wpn_hit_blade_01.wav sound/fx/wpn/weaponhit/blade/wpn_hit_blade_02.wav sound/fx/wpn/weaponhit/blade/wpn_hit_blade_03.wav sound/fx/wpn/weaponhit/blade/wpn_hit_blade_04.wav sound/fx/wpn/weaponhit/bladeflesh/wpn_hit_bladeflesh_01.wav sound/fx/wpn/weaponhit/bladeflesh/wpn_hit_bladeflesh_02.wav sound/fx/wpn/weaponhit/bladeflesh/wpn_hit_bladeflesh_03.wav sound/fx/wpn/weaponhit/bladefleshenchanted/wpn_hit_bladeflesh_enchanted_01.wav sound/fx/wpn/weaponhit/bladefleshenchanted/wpn_hit_bladeflesh_enchanted_02.wav sound/fx/wpn/weaponhit/bladefleshenchanted/wpn_hit_bladeflesh_enchanted_03.wav sound/fx/wpn/weaponhit/blunt/wpn_hit_blunt_01.wav sound/fx/wpn/weaponhit/blunt/wpn_hit_blunt_02.wav sound/fx/wpn/weaponhit/blunt/wpn_hit_blunt_03.wav sound/fx/wpn/weaponhit/blunt/wpn_hit_blunt_04.wav sound/fx/wpn/weaponhit/bluntflesh/wpn_hit_bluntflesh_01.wav sound/fx/wpn/weaponhit/bluntflesh/wpn_hit_bluntflesh_02.wav sound/fx/wpn/weaponhit/bluntflesh/wpn_hit_bluntflesh_03.wav sound/fx/wpn/weaponhit/bluntflesh/wpn_hit_bluntflesh_04.wav sound/fx/wpn/weaponhit/bluntfleshenchanted/wpn_hit_bluntflesh_enchanted_01.wav sound/fx/wpn/weaponhit/bluntfleshenchanted/wpn_hit_bluntflesh_enchanted_02.wav sound/fx/wpn/weaponhit/bluntfleshenchanted/wpn_hit_bluntflesh_enchanted_03.wav sound/fx/wpn/weaponhit/bluntfleshenchanted/wpn_hit_bluntflesh_enchanted_04.wav sound/fx/wpn/weaponhit/hand/wpn_hit_hand_01.wav sound/fx/wpn/weaponhit/hand/wpn_hit_hand_02.wav sound/fx/wpn/weaponhit/hand/wpn_hit_hand_03.wav sound/fx/wpn/wpn_blade1hand_equip_enchanted.wav sound/fx/wpn/wpn_blade2hand_equip.wav sound/fx/wpn/wpn_blade2hand_equip_enchanted.wav sound/fx/wpn/wpn_blade2hand_unequip.wav sound/fx/wpn/wpn_blunt1hand_equip_enchanted.wav sound/fx/wpn/wpn_blunt2hand_equip.wav sound/fx/wpn/wpn_blunt2hand_equip_enchanted.wav sound/fx/wpn/wpn_blunt2hand_unequip.wav sound/fx/wpn/wpn_bow_equip.wav sound/fx/wpn/wpn_bow_unequip.wav sound/fx/wpn/wpn_bowdraw.wav sound/fx/wpn/wpn_bowshoot.wav textures/magic/midasgemconsole.dds textures/magic/midasminingposter.dds textures/magic/midassign01.dds textures/magic/midassigntransm.dds textures/menus/loading/loading_symbol.dds textures/menus/persuasion/ball_cursor.dds textures/menus/persuasion/dimer.dds textures/menus/persuasion/frame.dds textures/menus/persuasion/glass.dds textures/menus/persuasion/gr03.dds textures/menus/persuasion/new/admire/admire_100.dds textures/menus/persuasion/new/admire/admire_25.dds textures/menus/persuasion/new/admire/admire_50.dds textures/menus/persuasion/new/admire/admire_75.dds textures/menus/persuasion/selector.dds textures/menus/persuasion/selector01.dds textures/menus/quick-keys/background_paper.dds textures/menus/quick-keys/metal_wheel.dds textures/menus/quick-keys/pc_background_paper_numbers.dds textures/menus/quick-keys/selector.dds textures/menus/stats/stat_pop_icon_agility.dds textures/menus/stats/stat_pop_icon_endurance.dds textures/menus/stats/stat_pop_icon_intelligence.dds textures/menus/stats/stat_pop_icon_luck.dds textures/menus/stats/stat_pop_icon_personality.dds textures/menus/stats/stat_pop_icon_speed.dds textures/menus/stats/stat_pop_icon_strength.dds textures/menus/stats/stat_pop_icon_willpower.dds textures/menus50/loading/loading_symbol.dds textures/menus50/quick-keys/background_paper.dds textures/menus50/stats/stat_pop_icon_agility.dds textures/menus50/stats/stat_pop_icon_endurance.dds textures/menus50/stats/stat_pop_icon_intelligence.dds textures/menus50/stats/stat_pop_icon_luck.dds textures/menus50/stats/stat_pop_icon_personality.dds textures/menus50/stats/stat_pop_icon_speed.dds textures/menus50/stats/stat_pop_icon_strength.dds textures/menus50/stats/stat_pop_icon_willpower.dds textures/menus80/loading/loading_symbol.dds textures/menus80/stats/stat_pop_icon_agility.dds textures/menus80/stats/stat_pop_icon_endurance.dds textures/menus80/stats/stat_pop_icon_intelligence.dds textures/menus80/stats/stat_pop_icon_luck.dds textures/menus80/stats/stat_pop_icon_personality.dds textures/menus80/stats/stat_pop_icon_speed.dds textures/menus80/stats/stat_pop_icon_strength.dds textures/menus80/stats/stat_pop_icon_willpower.dds [/codebox] Oblivion.ini [codebox] [General] SStartingCell= SStartingCellY= SStartingCellX= SStartingWorld= STestFile10= STestFile9= STestFile8= STestFile7= STestFile6= STestFile5= STestFile4= STestFile3= STestFile2= STestFile1= bEnableProfile=0 bDrawSpellContact=0 bRunMiddleLowLevelProcess=1 iHoursToSleep=3 bActorLookWithHavok=0 SMainMenuMusicTrack=special\tes4title.mp3 bUseEyeEnvMapping=1 bFixFaceNormals=0 bUseFaceGenHeads=1 bFaceMipMaps=1 bFaceGenTexturing=1 bDefaultCOCPlacement=0 uGridDistantTreeRange=15 uGridDistantCount=25 uGridsToLoad=5 fGlobalTimeMultiplier=1.0000 bNewAnimation=1 fAnimationDefaultBlend=0.1000 fAnimationMult=1.0000 bFixAIPackagesOnLoad=0 bForceReloadOnEssentialCharacterDeath=1 bKeepPluginWhenMerging=0 bCreate Maps Enable=0 SLocalSavePath=Saves\ SLocalMasterPath=Data\ bDisableDuplicateReferenceCheck=1 bTintMipMaps=0 uInterior Cell Buffer=16 uExterior Cell Buffer=102 iIntroSequencePriority=3 bPreloadIntroSequence=1 fStaticScreenWaitTime=3.0000 SCreditsMenuMovie=CreditsMenu.bik SMainMenuMovie= SMainMenuMovieIntro= SIntroSequence= iFPSClamp=0 bRunVTuneTest=0 STestFile1= bActivateAllQuestScripts=0 fQuestScriptDelayTime=5.0000 SMainMenuMusic=Special\TES4Title.mp3 bUseThreadedBlood=1 bUseThreadedMorpher=1 bExternalLODDataFiles=1 bBorderRegionsEnabled=0 bDisableHeadTracking=0 bTrackAllDeaths=0 SCharGenQuest=0002466E uiFaceGenMaxEGTDataSize=67108864 uiFaceGenMaxEGMDataSize=67108864 SBetaCommentFileName= bCheckCellOffsetsOnInit=0 bCreateShaderPackage=0 uGridDistantTreeRangeCity=4 uGridDistantCountCity=4 bWarnOnMissingFileEntry=0 iSaveGameBackupCount=1 bDisplayMissingContentDialogue=1 SSaveGameSafeCellID=2AEEA bAllowScriptedAutosave=1 bPreemptivelyUnloadCells=0 bCheckIDsOnInit=0 iNumBitsForFullySeen=248 iPreloadSizeLimit=104857600 SOblivionIntro=OblivionIntro.bik bUseHardDriveCache=0 bEnableBoundingVolumeOcclusion=0 bDisplayBoundingVolumes=0 bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 bUseMyGamesDirectory=1 [Display] uVideoDeviceIdentifierPart1=3619102434 uVideoDeviceIdentifierPart2=298833696 uVideoDeviceIdentifierPart3=3240064583 uVideoDeviceIdentifierPart4=902152865 fDecalLifetime=10.0000 bEquippedTorchesCastShadows=1 bReportBadTangentSpace=0 bStaticMenuBackground=1 bForcePow2Textures=0 bForce1XShaders=0 bHighQuality20Lighting=1 bAllow20HairShader=1 bAllowScreenShot=1 iMultiSample=0 bDoTallGrassEffect=1 bForceMultiPass=1 bDoTexturePass=1 bDoSpecularPass=1 bDoDiffusePass=1 bDoAmbientPass=1 bDoCanopyShadowPass=1 bDrawShadows=0 bUseRefractionShader=1 bUse Shaders=1 iNPatchNOrder=1 iNPatchPOrder=1 iNPatches=1 iLocation Y=0 iLocation X=0 bFull Screen=1 iSize W=1680 iSize H=1050 iAdapter=0 iScreenShotIndex=7 SScreenShotBaseName=ScreenShot iAutoViewMinDistance=2000 iAutoViewHiFrameRate=40 iAutoViewLowFrameRate=20 bAutoViewDistance=1 fDefaultFOV=75.0000 fNearDistance=10.0000 fFarDistance=10000.0000 iDebugTextLeftRightOffset=10 iDebugTextTopBottomOffset=10 bShowMenuTextureUse=1 iDebugText=2 bLocalMapShader=1 bDoImageSpaceEffects=1 fShadowLOD2=2900.0000 fShadowLOD1=2800.0000 fLightLOD2=1500.0000 fLightLOD1=1000.0000 fSpecularLOD2=2700.0000 fSpecularLOD1=2400.0000 fEnvMapLOD2=800.0000 fEnvMapLOD1=500.0000 fEyeEnvMapLOD2=190.0000 fEyeEnvMapLOD1=130.0000 iPresentInterval=1 iShadowFilter=2 iActorShadowCountExt=10 iActorShadowCountInt=10 bActorSelfShadowing=0 bShadowsOnGrass=0 bDynamicWindowReflections=1 iTexMipMapSkip=0 fGrassStartFadeDistance=6000.0 fGrassEndDistance=7000.0 bDecalsOnSkinnedGeometry=1 bFullBrightLighting=0 iMaxLandscapeTextures=0 bLODPopActors=0 bLODPopItems=0 bLODPopObjects=0 fSpecualrStartMax=2400.0000 fSpecularStartMin=0.0000 iActorShadowIntMax=10 iActorShadowIntMin=0 iActorShadowExtMax=10 iActorShadowExtMin=0 fGammaMax=0.6000 fGammaMin=1.4000 iMaxDecalsPerFrame=10 bLandscapeBlend=1 fShadowFadeTime=1.0000 fGamma=1.0000 bAllowPartialPrecision=1 iShadowMapResolution=512 bAllow30Shaders=0 iTexMipMapMinimum=0 bDoStaticAndArchShadows=0 bDoActorShadows=0 bIgnoreResolutionCheck=0 fNoLODFarDistancePct=1.0000 fNoLODFarDistanceMax=10240.0000 fNoLODFarDistanceMin=1700.0000 [Controls] fVersion=1.8000 Forward=0011FFFF Back=001FFFFF Slide Left=001EFFFF Slide Right=0020FFFF Use=00FF00FF Activate=0012FFFF Block=003801FF Cast=002E04FF Ready Item=002103FF Crouch/Sneak=001DFFFF Run=002AFFFF Always Run=0015FFFF Auto Move=0010FFFF Jump=0039FFFF Toggle POV=001302FF Menu Mode=000FFFFF Rest=0014FFFF Quick Menu=003BFFFF Quick1=0002FFFF Quick2=0003FFFF Quick3=0004FFFF Quick4=0005FFFF Quick5=0006FFFF Quick6=0007FFFF Quick7=0008FFFF Quick8=0009FFFF QuickSave=003FFFFF QuickLoad=0043FFFF Grab=002CFFFF bInvertYValues=0 fXenonLookXYMult=0.0005 fMouseSensitivity=0.0020 ;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6 iJoystickMoveFrontBack=2 iJoystickMoveLeftRight=1 fJoystickMoveFBMult=1.0000 fJoystickMoveLRMult=1.0000 iJoystickLookUpDown=6 iJoystickLookLeftRight=3 fJoystickLookUDMult=0.0020 fJoystickLookLRMult=0.0020 fXenonMenuMouseXYMult=0.0003 bBackground Mouse=0 bBackground Keyboard=1 bUse Joystick=0 fXenonLookMult=0.0030 fXenonMenuStickSpeedMaxMod=5.0000 iXenonMenuStickSpeedThreshold=20000 iXenonMenuStickThreshold=1000 ;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-Italian iLanguage=0 SlideLeft=001EFFFF SlideRight=0020FFFF fXenonMenuStickMapCursorMinSpeed=1.0000 fXenonMenuStickMapCursorMaxSpeed=15.0000 fXenonMenuStickMapCursorGamma=0.1700 fXenonMenuStickSpeedPlayerRotMod=3000.0000 fXenonMenuDpadRepeatSpeed=300.0000 fXenonMenuStickSpeed=300.0000 iXenonMenuStickDeadZone=15000 [Water] fAlpha=0.5000 uSurfaceTextureSize=128 SSurfaceTexture=water SNearWaterOutdoorID=NearWaterOutdoorLoop SNearWaterIndoorID=NearWaterIndoorLoop fNearWaterOutdoorTolerance=1024.0000 fNearWaterIndoorTolerance=512.0000 fNearWaterUnderwaterVolume=0.9000 fNearWaterUnderwaterFreq=0.3000 uNearWaterPoints=8 uNearWaterRadius=1000 uSurfaceFrameCount=32 uSurfaceFPS=12 bUseWaterReflectionsMisc=1 bUseWaterReflectionsStatics=1 bUseWaterReflectionsTrees=1 bUseWaterReflectionsActors=1 bUseWaterReflections=1 bUseWaterHiRes=1 bUseWaterDisplacements=1 bUseWaterShader=1 uDepthRange=125 bUseWaterDepth=1 bUseWaterLOD=1 fTileTextureDivisor=4.7500 fSurfaceTileSize=2048.0000 uNumDepthGrids=3 [Audio] bDSoundHWAcceleration=1 fMinSoundVel=10.0000 fMetalLargeMassMin=25.0000 fMetalMediumMassMin=8.0000 fStoneLargeMassMin=30.0000 fStoneMediumMassMin=5.0000 fWoodLargeMassMin=15.0000 fWoodMediumMassMin=7.0000 fDialogAttenuationMax=35.0000 fDialogAttenuationMin=7.7500 bUseSoundDebugInfo=1 fUnderwaterFrequencyDelta=0.0000 bUseSoftwareAudio3D=0 fDefaultEffectsVolume=0.8000 fDefaultMusicVolume=0.3000 fDefaultFootVolume=0.8000 fDefaultVoiceVolume=0.8000 fDefaultMasterVolume=1.0000 bMusicEnabled=1 bSoundEnabled=1 fLargeWeaponWeightMin=25.0000 fMediumWeaponWeightMin=8.0000 fSkinLargeMassMin=30.0000 fSkinMediumMassMin=5.0000 fChainLargeMassMin=30.0000 fChainMediumMassMin=5.0000 fDBVoiceAttenuationIn2D=0.0000 iCollisionSoundTimeDelta=50 fGlassLargeMassMin=25.0000 fGlassMediumMassMin=8.0000 fClothLargeMassMin=25.0000 fClothMediumMassMin=8.0000 fEarthLargeMassMin=30.0000 fEarthMediumMassMin=5.0000 bUseSpeedForWeaponSwish=1 fLargeWeaponSpeedMax=0.9500 fMediumWeaponSpeedMax=1.1000 fPlayerFootVolume=0.9000 fDSoundRolloffFactor=4.0000 fMaxFootstepDistance=1100.0000 fHeadroomdB=2.0000 iMaxImpactSoundCount=32 fMainMenuMusicVolume=0.6000 [ShockBolt] bDebug=0 fGlowColorB=1.0000 fGlowColorG=0.6000 fGlowColorR=0.0000 fCoreColorB=1.0000 fCoreColorG=1.0000 fCoreColorR=1.0000 fCastVOffset=-10.0000 iNumBolts=7 fBoltGrowWidth=1.0000 fBoltSmallWidth=3.0000 fTortuosityVariance=8.0000 fSegmentVariance=35.0000 fBoltsRadius=24.0000 [Pathfinding] bDrawPathsDefault=0 bPathMovementOnly=0 bDrawSmoothFailures=0 bDebugSmoothing=0 bSmoothPaths=1 bSnapToAngle=0 bDebugAvoidance=0 bDisableAvoidance=0 bBackgroundPathing=0 bUseBackgroundPathing=1 [MAIN] bEnableBorderRegion=1 fLowPerfCombatantVoiceDistance=1000.0000 iDetectionHighNumPicks=40 fQuestScriptDelayTime=5.0000 iLastHDRSetting=-1 [Combat] bEnableBowZoom=1 bDebugCombatAvoidance=0 fMinBloodDamage=1.0000 fHitVectorDelay=0.4000 iShowHitVector=0 fLowPerfNPCTargetLOSTimer=1.0000 fHiPerfNPCTargetLOSTimer=0.5000 iMaxHiPerfNPCTargetCount=4 fLowPerfPCTargetLOSTimer=0.5000 fHiPerfPCTargetLOSTimer=0.2500 iMaxHiPerfPCTargetCount=4 iMaxHiPerfCombatCount=4 [HAVOK] bDisablePlayerCollision=0 fJumpAnimDelay=0.7500 bTreeTops=0 iSimType=1 bPreventHavokAddAll=0 bPreventHavokAddClutter=0 fMaxTime=0.0167 bHavokDebug=0 fRF=1000.0000 fOD=0.9000 fSE=0.3000 fSD=0.9800 iResetCounter=5 fMoveLimitMass=95.0000 iUpdateType=0 bHavokPick=0 fCameraCasterSize=1.0000 iHavokSkipFrameCountTEST=0 fHorseRunGravity=3.0000 fQuadrupedPitchMult=1.0000 iNumHavokThreads=1 fChaseDeltaMult=0.0500 iEntityBatchRemoveRate=100 iMaxPicks=40 bAddBipedWhenKeyframed=0 [Interface] fDlgLookMult=0.3000 fDlgLookAdj=0.0000 fDlgLookDegStop=0.2000 fDlgLookDegStart=2.0000 fDlgFocus=4.0000 fKeyRepeatInterval=50.0000 fKeyRepeatTime=500.0000 fActivatePickSphereRadius=16.0000 fMenuModeAnimBlend=0.0000 iSafeZoneX=20 iSafeZoneY=20 iSafeZoneXWide=20 iSafeZoneYWide=20 fMenuPlayerLightDiffuseBlue=0.8000 fMenuPlayerLightDiffuseGreen=0.8000 fMenuPlayerLightDiffuseRed=0.8000 fMenuPlayerLightAmbientBlue=0.2500 fMenuPlayerLightAmbientGreen=0.2500 fMenuPlayerLightAmbientRed=0.2500 bAllowConsole=1 bActivatePickUseGamebryoPick=0 iMaxViewCasterPicksGamebryo=10 iMaxViewCasterPicksHavok=10 iMaxViewCasterPicksFuzzy=5 bUseFuzzyPicking=1 fMenuBGBlurRadius=2.0000 [LoadingBar] iMoveBarWaitingMilliseconds=10 iMoveBarChaseMilliseconds=100 iMoveBarMaxMilliseconds=2500 fLoadingSlideDelay=15.0000 fPercentageOfBar3=0.1500 fPercentageOfBar2=0.4400 fPercentageOfBar1=0.3500 fPercentageOfBar0=0.0600 bShowSectionTimes=0 [Menu] fCreditsScrollSpeed=40.0000 iConsoleTextYPos=890 iConsoleTextXPos=30 iConsoleVisibleLines=15 iConsoleHistorySize=50 rDebugTextColor=255,251,233 iConsoleFont=3 iDebugTextFont=3 [GamePlay] bDisableDynamicCrosshair=0 bSaveOnTravel=0 bSaveOnWait=0 bSaveOnRest=0 bCrossHair=1 iDifficultyLevel=50 bGeneralSubtitles=0 bDialogueSubtitles=1 bInstantLevelUp=0 bHealthBarShowing=0 fHealthBarFadeOutSpeed=1.0000 fHealthBarSpeed=80.0000 fHealthBarHeight=4.0000 fHealthBarWidth=40.0000 fHealthBarEmittanceFadeTime=0.5000 fHealthBarEmittanceTime=1.5000 STrackLevelUpPath=\\vault\TES4\LevelData\ fDifficulty=-0.1000 bTrackLevelUps=1 bAllowHavokGrabTheLiving=0 bEssentialTakeNoDamage=1 iDetectionPicks=21 bSaveOnInteriorExteriorSwitch=1 [Fonts] SFontFile_1=Data\Fonts\kingthings_regular.fnt SFontFile_2=Data\Fonts\TimesET_Outline_20.fnt SFontFile_3=Data\Fonts\Tahoma_Bold_Small.fnt SFontFile_4=Data\Fonts\Daedric_Font.fnt SFontFile_5=Data\Fonts\Handwritten.fnt [SpeedTree] iTreeClonesAllowed=0 fCanopyShadowGrassMult=1.0000 iCanopyShadowScale=512 fTreeForceMaxBudAngle=-1.0000 fTreeForceMinBudAngle=-1.0000 fTreeForceLeafDimming=-1.0000 fTreeForceBranchDimming=-1.0000 fTreeForceCS=-1.0000 fTreeForceLLA=-1.0000 fTreeLODExponent=1.0000 bEnableTrees=1 bForceFullLOD=0 fLODTreeMipMapLODBias=-0.7500 fLocalTreeMipMapLODBias=-0.2500 [Debug] bDebugFaceGenCriticalSection=0 bDebugFaceGenMultithreading=0 bDebugSaveBuffer=0 [BackgroundLoad] bBackgroundLoadLipFiles=0 bLoadBackgroundFaceGen=0 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 iAnimationClonePerLoop=5 bSelectivePurgeUnusedOnFastTravel=0 bUseMultiThreadedTrees=1 iPostProcessMillisecondsEditor=50 iPostProcessMillisecondsLoadingQueuedPriority=20 iPostProcessMilliseconds=5 bUseBackgroundFileLoader=0 [LOD] fLodDistance=2000.0000 bUseFaceGenLOD=0 iLODTextureTiling=2 iLODTextureSizePow2=8 fLODNormalTextureBlend=0.5000 bDisplayLODLand=1 bDisplayLODBuildings=1 bDisplayLODTrees=1 bLODPopTrees=0 bLODPopActors=0 bLODPopItems=0 bLODPopObjects=0 fLODFadeOutMultActors=15.0000 fLODFadeOutMultItems=15.0000 fLODFadeOutMultObjects=15.0000 fLODMultLandscape=1.0000 fLODMultTrees=1.5050 fLODMultActors=10.0000 fLODMultItems=10.0000 fLODMultObjects=10.0000 iFadeNodeMinNearDistance=400 fLODFadeOutPercent=0.9000 fLODBoundRadiusMult=3.0000 fTalkingDistance=2000.0000 fTreeLODMax=2.0000 fTreeLODMin=0.0200 fTreeLODDefault=1.2000 fObjectLODMax=15.0000 fObjectLODMin=1.0000 fObjectLODDefault=5.0000 fItemLODMax=15.0000 fItemLODMin=1.0000 fItemLODDefault=2.0000 fActorLODMax=15.0000 fActorLODMin=2.0000 fActorLODDefault=5.0000 bLODUseCombinedLandNormalMaps=1 bForceHideLODLand=0 fLODQuadMinLoadDistance=65536.0000 fLODFadeOutActorMultInterior=1.0000 fLODFadeOutItemMultInterior=1.0000 fLODFadeOutObjectMultInterior=1.0000 fLODFadeOutActorMultCity=1.0000 fLODFadeOutItemMultCity=1.0000 fLODFadeOutObjectMultCity=1.0000 fLODFadeOutActorMultComplex=1.0000 fLODFadeOutItemMultComplex=1.0000 fLODFadeOutObjectMultComplex=1.0000 fLODLandVerticalBias=0.0000 [Weather] fSunGlareSize=350.0000 fSunBaseSize=250.0000 bPrecipitation=1 fAlphaReduce=1.0000 SBumpFadeColor=255,255,255,255 SLerpCloseColor=255,255,255,255 SEnvReduceColor=255,255,255,255 [Voice] SFileTypeLTF=ltf SFileTypeLip=lip SFileTypeSource=wav SFileTypeGame=mp3 [Grass] iMinGrassSize=80 fGrassEndDistance=7000.0000 fGrassStartFadeDistance=6000.0000 bGrassPointLighting=0 bDrawShaderGrass=1 iGrassDensityEvalSize=2 iMaxGrassTypesPerTexure=4 fWaveOffsetRange=1.7500 fGrassWindMagnitudeMax=80.0000 fGrassWindMagnitudeMin=5.0000 fTexturePctThreshold=0.3000 [Landscape] bCurrentCellOnly=0 bPreventSafetyCheck=0 fLandTextureTilingMult=2.0000 fLandFriction=2.5000 iLandBorder2B=0 iLandBorder2G=0 iLandBorder2R=0 iLandBorder1B=0 iLandBorder1G=255 iLandBorder1R=255 [bLightAttenuation] fQuadraticRadiusMult=1.0000 fLinearRadiusMult=1.0000 bOutQuadInLin=0 fConstantValue=0.0000 fQuadraticValue=16.0000 fLinearValue=3.0000 uQuadraticMethod=2 uLinearMethod=1 fFlickerMovement=8.0000 bUseQuadratic=1 bUseLinear=0 bUseConstant=0 [BlurShaderHDRInterior] fTargetLUM=1.0000 fUpperLUMClamp=1.0000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.5000 fBrightScale=2.2500 fBrightClamp=0.2250 fBlurRadius=7.0000 iNumBlurpasses=1 [BlurShaderHDR] fTargetLUM=1.2000 fUpperLUMClamp=1.0000 fGrassDimmer=1.3000 fTreeDimmer=1.2000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.7000 fSunlightDimmer=1.3000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fBrightScale=1.5000 fBrightClamp=0.3500 fBlurRadius=4.0000 iNumBlurpasses=2 iBlendType=2 bDoHighDynamicRange=1 [BlurShader] fSunlightDimmer=1.0000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fAlphaAddExterior=0.2000 fAlphaAddInterior=0.5000 iBlurTexSize=256 fBlurRadius=0.0300 iNumBlurpasses=1 iBlendType=2 bUseBlurShader=0 [GethitShader] fBlurAmmount=0.5000 fBlockedTexOffset=0.0010 fHitTexOffset=0.0050 [MESSAGES] bBlockMessageBoxes=0 bSkipProgramFlows=1 bAllowYesToAll=1 bDisableWarning=1 iFileLogging=0 bSkipInitializationFlows=1 [DistantLOD] bUseLODLandData=0 fFadeDistance=15288.0000 iDistantLODGroupWidth=8 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. [Archive] SMasterMiscArchiveFileName=Oblivion - Misc.bsa SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa SInvalidationFile=ArchiveInvalidation.txt iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 iRetainDirectoryStringTable=1 bCheckRuntimeCollisions=0 bInvalidateOlderFiles=1 bUseArchives=1 SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa, FraNewItems.bsa, FraNewCrea.bsa [CameraPath] iTake=0 SDirectoryName=TestCameraPath iFPS=60 SNif=Test\CameraPath.nif [Absorb] fAbsorbGlowColorB=1.0000 fAbsorbGlowColorG=0.6000 fAbsorbGlowColorR=0.0000 fAbsorbCoreColorB=1.0000 fAbsorbCoreColorG=1.0000 fAbsorbCoreColorR=1.0000 iAbsorbNumBolts=1 fAbsorbBoltGrowWidth=0.0000 fAbsorbBoltSmallWidth=7.0000 fAbsorbTortuosityVariance=2.0000 fAbsorbSegmentVariance=7.0000 fAbsorbBoltsRadius=5.0000 [OPENMP] iThreads=3 iOpenMPLevel=10 [TestAllCells] bFileShowTextures=1 bFileShowIcons=1 bFileSkipIconChecks=0 bFileTestLoad=0 bFileNeededMessage=1 bFileGoneMessage=1 bFileSkipModelChecks=0 bFileCheckModelCollision=0 [CopyProtectionStrings] SCopyProtectionMessage2=Пожалуйста, вставьте диск. SCopyProtectionTitle2=Диск Oblivion не обнаружен SCopyProtectionMessage=Не обнаружен CD-ROM/DVD привод на этом компьютере. SCopyProtectionTitle=Не обнаружен CD-ROM привод [/codebox]
  13. Приветствую, Сат!
  14. Превед медвед :D
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