Для того что бы все работало, нуэно сначало активировать.
[General]
;DO NOT MODIFY THIS VALUE
;INI file version
iINIFileVersion = 3
;Enable(1) or Disable(0) the plugin
;Default value = 0
bEnabled=1
;Enable(1) or Disable(0) the AutoUpdate functionality. IT MIGHT NOT WORK WITH CERTAIN SKYRIM VERSION! ENABLE AT YOUR OWN RISK!
;Default value = 0
bAutoUpdate=1
;Enable(1) or Disable(0) the Uncapper Skill Level Caps;
;Default value = 0
bUseSkillCaps=1
;Enable(1) or Disable(0) the Uncapper Skill caps inside formulas governed by skills.
;Default value = 0
bUseSkillFormulaCaps=1
;Enable(1) or Disable(0) the ingame Enchanter Uncapper skill caps
;Default value = 0
bUseEnchanterCaps=1
;Enable(1) or Disable(0) the Uncapper Skill Experience Gained Multipliers;
;Default value = 0
bUseSkillExpGainMults=1
;Enable(1) or Disable(0) the Uncapper Skill Experience to Player's Character Experience Multipliers;
;Default value = 0
bUsePCLevelSkillExpMults=1
;Enable(1) or Disable(0) the number of perks gained, set by the Uncapper, at each level up
;Default value = 0
bUsePerksAtLevelUp=1
;Enable(1) or Disable(0) the number of health points, set by the Uncapper, gained at each level up when Health is selected during the Level Up screen
;Default value = 0
bUseHealthAtLevelUp=1
;Enable(1) or Disable(0) the number of magicka points, set by the Uncapper, gained at each level up when Magicka is selected during the Level Up screen
;Default value = 0
bUseMagickaAtLevelUp=1
;Enable(1) or Disable(0) the number of stamina points, set by the Uncapper, gained at each level up when Stamina is selected during the Level Up screen
;Default value = 0
bUseStaminaAtLevelUp=1
;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Health is selected during the Level Up screen
;Default value = 0
bUseCarryWeightAtHealthLevelUp=1
;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Magicka is selected during the Level Up screen
;Default value = 0
bUseCarryWeightAtMagickaLevelUp=1
;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Stamina is selected during the Level Up screen
;Default value = 0
bUseCarryWeightAtStaminaLevelUp=1
В самом начале меняем все значения на - 1 . Потом изменяем то что нужно.
[SkillExpGainMults]
; Set the Skill Experience Gained Multiplier to
; betwen 0.0 and 10000.0
; Using too low or too high values may crash the game. Handle them with caution.
; Default game value = 1.0
;(Setting bUsePCLevelNotBaseSkillLevel to 1, will use Character Level instead of Base Skill Level for the subsections)
fAlchemy=3.0
fAlteration=3.0
fArchery=3.0
fBlock=3.0
fConjuration=3.0
fDestruction=3.0
fEnchanting=3.0
fHeavyArmor=3.0
fIllusion=3.0
fLightArmor=3.0
fLockpicking=3.0
fOneHanded=3.0
fPickpocket=3.0
fRestoration=3.0
fSmithing=3.0
fSneak=3.0
fSpeech=3.0
fTwoHanded=3.0
bUsePCLevelNotBaseSkillLevel=0
; All the subsections of SkillExpGainMults below allow to set an additional multiplier depending on the base skill level, independantly for each skill.
; The format is PlayerLevel = Multiplier. You can specify many different levels.
; If a specific level is not specified then the closest lower level setting is used.
; Default value: 1=1.0
[SkillExpGainMults\Alchemy]
1=3.0
[SkillExpGainMults\Alteration]
1=3.0
[SkillExpGainMults\Archery]
1=3.0
[SkillExpGainMults\Block]
1=3.0
[SkillExpGainMults\Conjuration]
1=3.0
[SkillExpGainMults\Destruction]
1=3.0
[SkillExpGainMults\Enchanting]
1=3.0
[SkillExpGainMults\HeavyArmor]
1=3.0
[SkillExpGainMults\Illusion]
1=3.0
[SkillExpGainMults\LightArmor]
1=3.0
[SkillExpGainMults\Lockpicking]
1=3.0
[SkillExpGainMults\OneHanded]
1=3.0
[SkillExpGainMults\Pickpocket]
1=3.0
[SkillExpGainMults\Restoration]
1=3.0
[SkillExpGainMults\Smithing]
1=3.0
[SkillExpGainMults\Sneak]
1=3.0
[SkillExpGainMults\Speech]
1=3.0
[SkillExpGainMults\TwoHanded]
1=3.0
Лично я, выставил все значения на - 3. Второй такой столбец редактировать не советую, иначе 1 полученный навык, будет прокачивать чуть ли не весь уровень.
PerksAtLevelUp]
;Set the number of perks gained at each level up. If a specific level is not specified then the closest lower level setting is used.
;Default game value is one perk per level (you can also use float as value, for example 1.25 per points per level)
; Level (2..10000) = Perks (0..255)
;
;In the following inactive commented example the player will gain 1 perk per level at and from level 2 to 9, then 2 perks per level at and from level 10 to 29,
; then 4 perks per level at and from level 30 to 94, then no perk at all per level for level 95 and above
;
;2=5
;10=5
;30=5
;95=5
2=5
[HealthAtLevelUp]
;Set the number of health points gained at each level up when Health is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 10 points per level
; Level (2..10000) = Points (0..10000)
;
;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
;
;2=10
;10=20
;30=40
;95=0
2=10
[MagickaAtLevelUp]
;Set the number of magicka points gained at each level up when Magicka is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 10 points per level
; Level (2..10000) = Points (0..10000)
;
;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
;
;2=10
;10=20
;30=40
;95=0
2=20
[StaminaAtLevelUp]
;Set the number of stamina points gained at each level up when Stamina is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 10 points per level
; Level (2..10000) = Points (0..10000)
;
;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
;
;2=10
;10=20
;30=40
;95=0
2=20
Тут , идет редактирование ( перков, здоровья, магии, стамины) получаемой за 1 уровень. На усмотрение.
[CarryWeightAtStaminaLevelUp]
;Set the number of "Carry Weight" points gained at each level up when Stamina is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 5 points per level
; Level (2..10000) = Points (0..10000)
;
;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
;
;2=10
;10=20
;30=40
;95=0
2=50
И наконец последняя строчка - получение переносимого веса за 1 уровень. Выставил на 50.
Всем удачи.