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sekretes

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  1. Для того что бы все работало, нуэно сначало активировать. [General] ;DO NOT MODIFY THIS VALUE ;INI file version iINIFileVersion = 3 ;Enable(1) or Disable(0) the plugin ;Default value = 0 bEnabled=1 ;Enable(1) or Disable(0) the AutoUpdate functionality. IT MIGHT NOT WORK WITH CERTAIN SKYRIM VERSION! ENABLE AT YOUR OWN RISK! ;Default value = 0 bAutoUpdate=1 ;Enable(1) or Disable(0) the Uncapper Skill Level Caps; ;Default value = 0 bUseSkillCaps=1 ;Enable(1) or Disable(0) the Uncapper Skill caps inside formulas governed by skills. ;Default value = 0 bUseSkillFormulaCaps=1 ;Enable(1) or Disable(0) the ingame Enchanter Uncapper skill caps ;Default value = 0 bUseEnchanterCaps=1 ;Enable(1) or Disable(0) the Uncapper Skill Experience Gained Multipliers; ;Default value = 0 bUseSkillExpGainMults=1 ;Enable(1) or Disable(0) the Uncapper Skill Experience to Player's Character Experience Multipliers; ;Default value = 0 bUsePCLevelSkillExpMults=1 ;Enable(1) or Disable(0) the number of perks gained, set by the Uncapper, at each level up ;Default value = 0 bUsePerksAtLevelUp=1 ;Enable(1) or Disable(0) the number of health points, set by the Uncapper, gained at each level up when Health is selected during the Level Up screen ;Default value = 0 bUseHealthAtLevelUp=1 ;Enable(1) or Disable(0) the number of magicka points, set by the Uncapper,  gained at each level up when Magicka is selected during the Level Up screen ;Default value = 0 bUseMagickaAtLevelUp=1 ;Enable(1) or Disable(0) the number of stamina points, set by the Uncapper,  gained at each level up when Stamina is selected during the Level Up screen ;Default value = 0 bUseStaminaAtLevelUp=1 ;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper,  gained at each level up when Health is selected during the Level Up screen ;Default value = 0 bUseCarryWeightAtHealthLevelUp=1 ;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper,  gained at each level up when Magicka is selected during the Level Up screen ;Default value = 0 bUseCarryWeightAtMagickaLevelUp=1 ;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper,  gained at each level up when Stamina is selected during the Level Up screen ;Default value = 0 bUseCarryWeightAtStaminaLevelUp=1 В самом начале меняем  все значения на - 1 .  Потом изменяем то что нужно. [SkillExpGainMults] ; Set the Skill Experience Gained Multiplier to ; betwen 0.0 and 10000.0 ; Using too low or too high values may crash the game. Handle them with caution. ; Default game value = 1.0 ;(Setting bUsePCLevelNotBaseSkillLevel to 1, will use Character Level instead of Base Skill Level for the subsections) fAlchemy=3.0 fAlteration=3.0 fArchery=3.0 fBlock=3.0 fConjuration=3.0 fDestruction=3.0 fEnchanting=3.0 fHeavyArmor=3.0 fIllusion=3.0 fLightArmor=3.0 fLockpicking=3.0 fOneHanded=3.0 fPickpocket=3.0 fRestoration=3.0 fSmithing=3.0 fSneak=3.0 fSpeech=3.0 fTwoHanded=3.0 bUsePCLevelNotBaseSkillLevel=0 ; All the subsections of SkillExpGainMults below allow to set an additional multiplier depending on the base skill level, independantly for each skill. ; The format is PlayerLevel = Multiplier. You can specify many different levels. ; If a specific level is not specified then the closest lower level setting is used. ; Default value: 1=1.0 [SkillExpGainMults\Alchemy] 1=3.0 [SkillExpGainMults\Alteration] 1=3.0 [SkillExpGainMults\Archery] 1=3.0 [SkillExpGainMults\Block] 1=3.0 [SkillExpGainMults\Conjuration] 1=3.0 [SkillExpGainMults\Destruction] 1=3.0 [SkillExpGainMults\Enchanting] 1=3.0 [SkillExpGainMults\HeavyArmor] 1=3.0 [SkillExpGainMults\Illusion] 1=3.0 [SkillExpGainMults\LightArmor] 1=3.0 [SkillExpGainMults\Lockpicking] 1=3.0 [SkillExpGainMults\OneHanded] 1=3.0 [SkillExpGainMults\Pickpocket] 1=3.0 [SkillExpGainMults\Restoration] 1=3.0 [SkillExpGainMults\Smithing] 1=3.0 [SkillExpGainMults\Sneak] 1=3.0 [SkillExpGainMults\Speech] 1=3.0 [SkillExpGainMults\TwoHanded] 1=3.0 Лично я, выставил все значения на - 3. Второй такой столбец редактировать не советую, иначе 1 полученный навык, будет прокачивать чуть ли не весь уровень. PerksAtLevelUp] ;Set the number of perks gained at each level up. If a specific level is not specified then the closest lower level setting is used. ;Default game value is one perk per level (you can also use float as value, for example 1.25 per points per level) ; Level (2..10000) = Perks (0..255) ; ;In the following inactive commented example the player will gain 1 perk per level at and from level 2 to 9, then 2 perks per level at and from level 10 to 29, ; then 4 perks per level at and from level 30 to 94, then no perk at all per level for level 95 and above ; ;2=5 ;10=5 ;30=5 ;95=5 2=5 [HealthAtLevelUp] ;Set the number of health points gained at each level up when Health is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used. ;Default game value is 10 points per level ; Level (2..10000) = Points (0..10000) ; ;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29, ; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above ; ;2=10 ;10=20 ;30=40 ;95=0 2=10 [MagickaAtLevelUp] ;Set the number of magicka points gained at each level up when Magicka is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used. ;Default game value is 10 points per level ; Level (2..10000) = Points (0..10000) ; ;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29, ; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above ; ;2=10 ;10=20 ;30=40 ;95=0 2=20 [StaminaAtLevelUp] ;Set the number of stamina points gained at each level up when Stamina is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used. ;Default game value is 10 points per level ; Level (2..10000) = Points (0..10000) ; ;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29, ; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above ; ;2=10 ;10=20 ;30=40 ;95=0 2=20 Тут , идет редактирование ( перков, здоровья, магии, стамины) получаемой за 1 уровень. На усмотрение. [CarryWeightAtStaminaLevelUp] ;Set the number of "Carry Weight" points gained at each level up when Stamina is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used. ;Default game value is 5 points per level ; Level (2..10000) = Points (0..10000) ; ;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29, ; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above ; ;2=10 ;10=20 ;30=40 ;95=0 2=50 И наконец последняя строчка  - получение переносимого веса за 1 уровень. Выставил на 50.  Всем удачи.
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