olidammara
Пользователь-
Постов
29 -
Зарегистрирован
-
Посещение
Информация
-
Пол
Мужчина
Посетители профиля
761 просмотр профиля
Достижения olidammara
-
Редкий
-
Редкий
Последние значки
61
Репутация
-
-
немного не так.. я сносил полностью прошедшую 104-ую и заходил потом в Хелген.. Там нет ни строений, но и нет ванильных разрушений от Алдуина. Городские ворота стоят в отдельности от заборов, башня ГГ отстроена, но ключа ясен пень нет. Строений вокруг Хелгена тоже нет... Вместо НПС -бандюки - но не нападают... Во многих местах текстуры друг на дружке.. Вообщем, после сноса туда лучше не ходить.
-
Автор правит ошибки 105-ой версии... [spoiler] Version 105.2 Notes - Released 12-22-13 NOTE: New users should install V105.2. Current users of any version before V105 should also update to V105.2, but I highly advise doing so either before you decide which faction you want to guard Helgen, or after the "Changing of the Guard" quests are completed. Current users of V105 and V105.1 can update at any time with no worries. This update is a small but important patch to fix a few issues I found in Version 105 & 105.1 as follows: Fixes Cienna's barter package that was conditioned incorrectly and could stop working. Fixes an incorrect mesh path that rendered the claw display inoperable. Rolund's voice files have been EQ'd again for better quality and level. Fixes a couple of minor script errors. Removes some superfluous scripting. Cleaned with TesVedit record-by-record in every cell for a MUCH cleaner mod. Removed various navmesh, cell and reference edits that were unnecessary. [/spoiler]
-
Будет ли обновление? [spoiler='105.1']Version 105.1 Notes - Released 12-15-13 NOTE: New users should install V105.1. Current users should also update to V105.1, but I highly advise doing so either before you decide which faction you want to guard Helgen, or after the Changing of the Guard quests are completed. This update includes everything in V105 below, plus the following changes: Splits Staadomaar ruin into 2 cells to help those with issues of hanging up or hitting the memory cap. Complete re-voice for Froki Whetted-Blade by River Kanoff including all the voice for Kyne's Sacred Trials & Haming Gets a Home. Added all new guards in the Thalmor prison to help those whose games refused to respawn the cell when called to Reset. Tweaks to follower packages. Adds several new weapon plaques to the display room and tweaks the lighting. Adds a new slot in the claw display for the Black Glass Claw found in Staadomaar. Other minor tweaks you probably wouldn't notice. Version 105 Notes - Released 10-27-13 NEW FEATURES IN V105 AND UP No more radiant quests! - All formerly "radiant story" generated quests for Helgen's guards are now all overhauled and have custom dungeons. (see below) This means NO MORE unfilled aliases for the bosses! The new locations include: Staadomaar Ruin & Temple - MASSIVE Nord ruin and new worldspace by Wereta. In my opinion it's one of the most unique feeling ruins in the game, and you don't want to miss it! Yes, it's THAT good! The boss fight at the end has been pretty epic in my testing! Upper Embershard "Haunted" Mine - Medium sized mine with scripted "ghostly" encounters and really powerful boss. I'm really happy with how this level turned out! It was truly a team effort between myself with the concepts for the story and encounters, basic level design & scripting, Yogo's final scripting and FX, Wereta putting in the finishing touches of clutter, and Piper pulling it all together with her incredible performance for Hanna. I can't thank you guys enough for helping me bring the vision I had for this level to life. Pinewatch Mine - New camp by Mike Hancho and mine by Wereta inhabited by bandits near Pinewatch who are making weapons and gathering their forces to attack Helgen. Brittleshin Cavern - New custom level by Ionis the Bear added to Brittleshin Pass filled with Necromancers and Warlocks. The entire vanilla Brittleshin Pass level has been repopulated and is a lot more fun and challenging. Shriekwind Sanctum - Small and interesting vampire lair by Ionis the Bear added to the vanilla Shriekwind Bastion level. Like Brittleshin Pass, Shriekwind Bastion has been repopulated and plays like a different level than before. Skybound Crypt - Small nord ruin by Mike Hancho filled with bandits. The entire Skybound Watch exterior and interior has been filled with bandits preparing to attack Helgen. Fight your way through them to their leader and end the threat to Helgen once and for all. More dialog - New misc dialog for nearly all of my actors! Now, for the most part, they shouldn't be silent if you try to talk to them. They won't really have conversations with you, but at least they're not mute, lol. Cienna marriage option - Added the option to marry Cienna after you meet certain conditions. The main quest City on a Hill must be completed and Cienna must be tending her shop - NOT following you. The dialog to start the courting will NOT be valid unless she is in her shop! Cienna also must have followed you at least one time, and you must be wearing an Amulet of Mara and have talked to a priest to learn about marriage in Skyrim. Obviously, you cannot be married either. Once those conditions are met, you should have valid dialog to tell her you wanted to talk to her. If you're updating from an earlier version and she already spoke to you about being available to travel with you you'll have to go through that again because out of necessity I had to restart her quest. Just follow it like it was the first time you talked to her after the mission for Korst. Joto gets a dog! - If you're clearing the new Brittleshin Cavern level with Joto for his evaluation, a stray dog will come from his hiding place and greet Joto and become his new friend. If you already evaluated Joto with one of the former radiant quests, you'll find the dog in the cavern if you go there by yourself. Recruitable guards - All Independent guards are now permanent recruit-able teammates when you want them to travel with you. After you finish all of the evaluation quests, just tell them you want them to come with you and they become teammates until you dismiss them! They also have options to access their inventory items so you can change their weapons and armor. Haming gets a home! - Move Froki and Haming into the empty house on the hill if you wish to. New voice actors! - New voice actors for Balfring, Joto and Altan. Unfortunately, Mike Quinlan was not available to voice more lines for Joto's dog quest, but I found Joe MacKenzie who did an amazing job on the part! He also recorded the new lines for Altan, and Daniel Hodge (the awesome voice for Wiglaf) re-voiced Balfring for me.[/spoiler]
-
Разобрался.. Немного некорректен перевод записки в которой расписывается что надо чтоб починить локомотив.. Нет в ней никакого упоминания что в кузнице надо собирать-то детальку.. Догадаться про это, не прочитав в описании спойлер, не смог, увы. .. Ну и наводки в записке где находится сфера настройки - тоже туманны. Текст гласит что она находится на одной из двемерских застав.. Находится же она в Безмолвных руинах которые когда-то были входом на Безмолвную станцию на которой мы и чиним локомотив..
-
..в ночное на скакуне ночи...
olidammara прокомментировал olidammara изображение в галерее в Скриншоты Skyrim
-
olidammara подписался на Данди, охотница на чудищ Чернотопья , Мариона Кобретти :) , Алиса в Зазеркалье и 6 других
-
-
..пятый справо, верх.. точно кариес, так что захлопни пасть..
olidammara опубликовал изображение в галерее в Скриншоты Skyrim
-
-
-
-