Перейти к содержанию

3 файла

  1. Ashley Graham RE4 DMRA Armor Separated Into Parts

    Ashley Graham RE4 DMRA Armor Separated Into Parts (SIP) v1.0.2
    v1.0.2
    ======
    With the release of my FMRA (Fankaizhi Manga Round Ass) Body Replacer, DMRA GrahamChainSleeveLR.nif now can be replaced with FMRA version as optional from: "[Optional] Clothing Types\[Optional] Fankaizhi Nude Knight" folder.
    Added new body textures with bigger nipples.
    Fixed old DMRA GrahamChainSleeveLR.nif by removing doubles on right elbow, right shoulder, and back neck of DMRA upperbody.
    Fixed Ashley Wig.
    v1.0.1
    ======
    Added missing eyes textures for both Ashley & Leon Race/NPC.
    Fixed Armadura Sword model to make the reflection on the blade more realistic.
    Fixed Ashley Race's male texture path in the RE4.esp.
    v1.0
    Description
    =========
    Added Ashley Graham armor from the game Resident Evil 4, and separate them into parts to customize your character's appearance.
    Also added Armadura Sword used by living armor enemy (Armadura) in that game.
    You can take:
    1. Full armor that Ashley wears in the Resident Evil 4 game; directly from Ashley NPC, on the left side of Chapel of Stendarr.
    2. Complete parts inside the Evil Chest outside of the Chapel of Stendarr.
    Go the park as shown in the EvilChestLocation picture, you'll see the chest near the stone wall.
    Hey, there's Leon NPC too on the right side of Chapel of Stendarr!
    I have no interest working on male costume, so I leave him naked... :D Just disable him if you don't like seeing people naked in the chapel. lol!
    But maybe for the next update (v1.1), I'll work on Armadura Armor to be equipped by Leon NPC. Please wait...

    Location
    =======
    Chapel of Stendarr at Chorrol.
    *see the "EvilChestLocation" and "EvilChestLocationMap" pictures for the exact location.
    **also see the "NPCLocationMap" picture for the exact location of the NPCs.

    What Parts of Armor & Weapon in this mod???
    ====================================
    List of armor parts:
    - Arm Guard
    - Armor (the shape on the hip has been resized smaller, and the shape on the chest has been resized bigger to fit DMRA body)
    - Boots
    - Chain Sleeves
    - Cuisses + Poleyns
    - Gauntlets
    - Gorget
    - Helmets (the size of the helmet has been resized smaller to match the player's eye level with the eye-slit of the visor)
    - NPC Helmets (the visor will open & closed automatically if you sheath or unsheath your weapon)
    *see the video attached on this mod page on Nexus
    - Pauldrons
    - Poleyns
    List of clothing parts:
    - Ashley's Wig
    - Leon's Wig
    List of weapons:
    - Armadura Sword 1H
    - Armadura Sword 2H

    Helmet FOV Feature
    ================
    Equipping helmet with Open or Closed visor will mask parts of your screen in first person view to simulate decreased field of view (FOV) due to the visor's eye -slit.
    *see the FOVGrahamHelmet.GIF picture for the view from the inside of the helmet.
    PREPARE YOURSELF FOR THE MOST REALISTIC-BUT-LIMITED VISION EXPERIENCE!!!

    Eye-slit Types
    ===========
    There are 3 different types of eye-slit:
    1. Original (total black like in the original game)
    2. Optional 1 (darker face)
    3. Optional 2 ( clear)
    *see the Eye-slitTypes picture.

    Custom Race
    ===========
    There's Ashley Race for you to play as Ashley Graham in Oblivion.

    Recommended Mods
    =================
    1. F-INevOblivion skinset for EC and HGEC https://www.nexusmods.com/oblivion/mods/19021
    2. Helmet FOV https: //www.nexusmods.com/oblivion/mods/8991
    Requirement
    =================
    1. DMRA original body replacer: tesall.ru/files/modi-dlya-oblivion/repleiseri-tela/repleiser-dmra/2318-dmra-body-replacer

    Installation
    =========
    Place the data folder inside your Oblivion directory, replace any folders and meshes.

    Permission
    =========
    Thanks to Capcom for the 3D models and textures.

    Credits
    ======
    Special Thanks to fejeena for helping me creating the script to open/close NPC Helmets automatically, and to make Helmet FOV works in-game.
    Thanks to Bethesda for the game.
    Thanks to XKammyX for the conversion.
    Thanks to my fellow countryman navetsea for F-Inev Oblivion skinset textures.
    Thanks to heavywaters for the lightsaber's script that I modified.
    Thanks to XMarksTheSpot for the Helmet FOV mod that I expanded.
    Last but not least: Thanks to all of you who like my kind of work. Can't wait to release another mod!

    155 раз скачали

    20 комментариев

    Обновлено

  2. Clan of Champions DMRA Armor Separated Into Parts

    Clan of Champions Armor Separated Into Parts (SIP)
    v1.0.2
    ======
    With the release of my FMRA (Fankaizhi Manga Round Ass) Body Replacer, variations with DMRA upperbody now can be replacedwith FMRA upperbody as optional from: [Optional] Clothing Types\[Optional] Fankaizhi Nude Champion folder.
    Fixed 14 nif files inside: "[Optional] Clothing Types\[Optional] 0riginal\Meshes\Armor\ClanOfChampions\f" folderby removing doubles on right elbow, right shoulder, and back neck of DMRA upperbody.
    Added missing femaleupperbodyDMRANoBBB.nif to "Meshes\Characters\_male" folder.

    v1.0.1
    ======
    Fixed NPC Knight Armor nif models.
    Added Break Armor Framework broken states image.
    v1.0
    Description
    ===========
    Added medieval armors and weapons; from the "not successful" game Clan of Champions, that I like them so much,  and separate them into parts to make lots of possible variations like in the original game.
    The original game has 8 armor slots:
    1. Head
    2. Body Armor
    3. Right Arm
    4. Left Arm
    5. Right Leg
    6. Left Leg
    7. Garment Top
    8. Garment Bottom,
    and 2 weapon slots:
    1. Right Weapon
    2 .left weapon
    But with Oblivion's head, upperbody, lowerbody, hand, foot, amulet, left ring, right ring, & tail slot,
    I can get 9 armor slots in Oblivion. So the variations will be more than the original game.
    The list of armors I converted so far:
    - Plate Mail
    - Plate Spaulders
    - Plate Arm Guards
    - Plate Gauntlets
    - Plate Leggings
    - Plate Sabatons
    - Bascinet
    - Knight Plate
    - Knight Spaulders
    - Knight Bottom
    - Knight Top
    - Knight Shoes
    - Heavy Bascinet
    - Cuirass
    - Vambraces
    - Gloves
    - Greaves
    - Shoes
    - Helm
    - Battle Gauntlets
    - Sallet
    The list of weapons I converted so far:
    - Longsword
    - Earth Shaker
    - Spiked Flail
    - Heater Shield
    - Small Shield
    You can take:
    1. Full Knight armor and NPC Heavy Bascinet helmets from Aelia NPC (behind the house on Applewatch).
    2. Complete armor parts (except full Knight Armor and NPC Heavy Bascinet helmets) inside the Clan of Champions Chest that Aelia NPC is guarding.
    But you need a key. Take the key from her inventory with any companion mod or check her corpse after she died.

    Location
    ========
    Applewatch (behind the house).
    *see the "ApplewatchLocationMap" and "ClanOfChampionsChestLocationMap" pictures for the exact location.
    **go behind the house shown in the "ClanOfChampionsChestLocation" picture, and talk to Aelia NPC (yeah, I know...her voice is still from Google Translate)

    Automatic Open-Close Visor Feature
    ==============================
    There are helmets with the name "NPC[helmet's name ]" that are scripted, so when the weapon is sheathed, the helmet's visor will be closed.
    And so when the weapon is unsheathed, the helmet's visor will be opened.

    Helmet FOV Feature
    ================
    Equipping helmet with Open or Closed visor will mask parts of your screen in first person view to simulate decreased field of view (FOV) due to the visor's eye -slit.
    *see the FOV[helmet's name].GIF pictures for the view from the inside of the helmet.
    PREPARE YOURSELF FOR THE MOST REALISTIC-BUT-LIMITED VISION EXPERIENCE!!!
    But it can be dumped by doing one of these options below:
    a.delete fov_37 until fov_44 from
    ":Data\Meshes\Characters\_male\IdleAnims" directory path
    b.delete fov_37 until fov_44s from "Data\Textures\FOV" directory path
    c.deleting HelmetFOV.esp from Parent Masters by :
    i.opening TES CS
    II.Single click ClanOfChampions.esp
    iii. Single click HelmetFOV.esp on below right box, then press Delete button. It will ask you to delete it, say YES.
    iv. Open ClanOfChampions.esp, then save.
    v.Then delete HelmetFOV.esp from ":Data" directory path.
    WARNING!!!
    This mod will overwrite skeleton.nif in "Data\Meshes\Characters\_1stPerson" directory path
    Any other skeleton can cause the Helmet FOV to not appear on screen, because my Helmet FOV skeleton is "unique".
    It was edited based on LAPF Standard 1st Person Skeleton, so it should be safe and could not bring visual glitches.
    But it would be so wise if you backup your previous skeleton.nif first.
    ANOTHER WARNING!!!
    My Helmet FOV skeleton is not compatible with Enhanced Camera, because Enhanced Camera uses 3rd person body. Helmet FOV only appear for 1st person body.

    Real High Heels Feature
    ===================
    Equipping sabatons for female character will add her height a bit; depends on how high the heels are.


    Clothing Types
    ============
    There are 2 types of Knight Sleeves & Knight Cape clothing:
    1. With simple top (0original)
    2. Without simple top (Nude Champion)


    Eye-slit Types
    === ========
    There are 3 different types of eye-slit:
    1. Original (clear; like in the original game)
    2. Optional 1 (darker face)
    3. Optional 2 (total black)
    *see the Eye -slitTypes picture.

    Custom Race
    ===========
    There's Elf Race for you to play as Elf in Oblivion.
    Has 2 types of race:
    1. Elf: Elf Race with alpha glowing eyes
    2. Elf (No Alpha): Elf Race without alpha glowing eyes

    Glowing Eyes
    ===========
    Elf Race in this mod uses Cernasite Dragon Eyes textures, but with modified vanilla eyes mesh and my own glow map .dds textures.
    It has 2 types:
    1. Alpha: Eyes mesh with NiAlphaProperty enabled in NifSkope, that ignores any shadows casted on the eyes when in-game.
    2. No Alpha: Eyes mesh without NiAlphaProperty, that can be looks darker when shadows casted on the eyes in-game.
    I prefer the Alpha, because in some dark places, you will see the eyes only. Remind me of Jawas in Star Wars or Vivi Ornitier in Final Fantasy IX.
    Looks cooler (even intimidating) when the helmet's visor is closed and the eyes color is red.
    10 eyes colors available:
    1. Aquamarine
    2. Blue
    3. Brown
    4. Green
    5. Gray
    6. Orange
    7. Pink
    8. Purple
    9. Red
    10. Yellow

    Mods Modified in This Mod
    =========================
    1. Room207's CCC hair & eyelashes mod http://undersunandsky.blogspot.co.id/ 2012/04/comprehensive-cosmetic-compilation-18.html
    2. miss_onatop's Elves of Lineage II mod for the head mesh http://www.nexusmods.com/oblivion/mods/12424/?
    3. IDtenuky's MU Race mod for the eyes meshes & textures http://www.nexusmods.com/oblivion/mods/17638/?
    4. whalecakes' Miqote Race mod for the eyelashes textures http://www.nexusmods.com/oblivion/mods/36018/?
    5. navetsea's F-INevOblivion skinset mod for the skin textures http://www.nexusmods.com/oblivion/mods/19021/?
    6. 1HWeaponOnBack for SoB http://www.nexusmods.com/oblivion/mods/24541/?
    7. Helmet FOV https://www.nexusmods.
    8. Vipcxjs Real High Heels System https://www.nexusmods.com/oblivion/mods/36883
    9. Unequip Broken Armor http://www.nexusmods.com/oblivion/mods/32424
    10. Break Armor Framework http:/ /www.loverslab.com/topic/13907-break-armor-framework/

    Permission
    =========
    Thanks to ACQUIRE Corp. for the 3D models and textures.
     
    Credits:
    ========
    Special Thanks to fejeena for helping me creating the script to open/close NPC Helmets automatically, and to make Helmet FOV works in-game.
    Maskar for Unequip Broken Armor mod.
    Visman for 1HWeaponOnBack for SoB mod.
    Room207 for the CCC hair mod.
    miss_onatop for Elves of Lineage II mod.
    IDtenuky for the MU Race mod.
    whalecakes for Miqote Race mod.
    My fellow countryman navetsea for F-Inev Oblivion skinset textures.
    heavywaters for the lightsaber's script that I modified.
    XMarksTheSpot for the Helmet FOV mod that I expanded.
    Exnem.
    A-type2.
    Edhildil.
    MadCat221.
    Mktsang, Alexscorpion, Hellknight, Coronerra.
    RAIAR.
    Saaya and anyone else involved in the HGEC / GUTS / DMRA / Manga bodies and BBB / BB systems.
    Gerra6 for the great blender scripts.
    Last but not least: Thanks to all of you who like my kind of work. Can't wait to release another mod!

    290 раз скачали

    22 комментария

    Обновлено

  3. Souls Series DMRA & RobertMusc Armor Separated Into Parts

    Souls Series DMRA and RobertMusc Armor Separated Into Parts (SIP) v1.1_1
    v1.0
    Added Sirris' armor & weapon from the game Dark Souls III, and separate them into parts to customize your character's appearance.
    You can take:
    Full armor & weapons that Sirris wears in the Dark Souls III game; directly from her corpse at Lonely Grave. Complete parts inside the Dark Souls III Chest near her corpse at Lonely Grave.
    Go the Boethia's Shrine as shown in the "BoethiaShrineLocationMap" picture, then go south. You'll see 2 chests near a gravestone. v1.1
    Added Ostrava's armor (Fluted Set) & weapon from the game Demon's Souls, and separate them into parts to customize your character's appearance.
    There's Ostrava NPC too at Imperial City Talos Plaza District.
    You can take:
    Full armor & weapon that Ostrava wears in the Demon's Souls game directly from him; if you kill him, or make him your companion then trade his inventory. Complete parts inside the Demon's Souls Chest behind him.
    Go the Imperial City Talos Plaza District as shown in the "Location" picture. Location
    v1.0
    To make it the same like Sirris' questline in the Dark Souls III (where after defeating the Twin Princes, her corpse can be found at her grandfather's grave; containing the Sunless Talisman and her armor ),
    in Oblivion, I put Sirris's corpse at Lonely Grave. What? Lonely Grave?? Where the heck is this Lonely Grave???
    There are specific places of interest in Cyrodiil that are not marked on your map, do not appear on the compass, and aren't directly related to any of Oblivion's quests.
    Travel to Boethia's Shrine (located southeast of Cheydinhal in the Valus Mountains).
    At the south of Boethia's shrine stands an isolated gravestone with a chest containing minor treasure...and also a Dark Souls III Chest.
    *see the "BoethiaShrineLocationMap" picture for the exact location.
    **also see the "DarkSoulsIIIChestLocation" and "DarkSoulsIIIChestLocationMap" pictures for the exact location of the chest.
    v1.1
    Go to Imperial City Talos Plaza District.
    *see the "Location" and "LocationMap" pictures for the exact location of the chest.
    What Parts of Armor & Weapon in this mod???
    v1.0
    List of Sirris' armor parts:
    - Chain Cape
    - Chain Skirt
    - Gauntlets
    - Greaves
    - Greaves + Shorts
    - Leggings
    - Leggings (No Pants)
    - Leggings + Stockings
    - Pauldrons
    - Sabatons
    - Talisman
    - Tassets
    - Veil (has Helmet FOV Feature)
    List of Sirris' clothing parts:
    - Corset
    - Corset + Skirt
    - Shirt + Corset
    - Shirt + Corset + Skirt
    List of Sirris' weapons:
    - Estoc
    - Estoc 2H

    v1.1
    List of Ostrava's armor parts:
    - Breastplate
    - Gauntlets
    - Helmet (Closed) (has Helmet FOV Feature)
    Has 3 eye-slit types (optional)
    - Helmet (Open) (has Helmet FOV Feature)
    - Leggings
    - Pauldrons
    - Shoes
    - Tassets
    - Kite Shield
    - NPC Helmet (Closed) (the visor will open & closed automatically if you sheath or unsheath your weapon, has Helmet FOV Feature)
    - NPC Helmet (Open) (the visor will open & closed automatically if you sheath or unsheath your weapon, has Helmet FOV Feature)
    Closed Visor Helmet has higher defense compare to Open Visor Helmet.
    Realistically because it protects your face, but it also has limited vision due to Helmet FOV Feature.
    List of Ostrava's weapons:
    - Long Sword
    - Long Sword 2H
    Real High Heels Feature
    Equipping sabatons for female character will add her height a bit; depends on how high the heels are.
     Helmet FOV Feature
    Equipping helmet with Open or Closed visor will mask parts of your screen in first person view to simulate decreased field of view (FOV) due to the visor's eye -slit.
    *see the "FOVFlutedHelmet" and "FOVSunlessVeil" pictures for the view from the inside of the helmet/veil.
    PREPARE YOURSELF FOR THE MOST REALISTIC-BUT-LIMITED VISION EXPERIENCE!!!
    Custom Race

    v1.0
    There's Sirris Race for you to play as Sirris in Oblivion.
    v1.1
    There's Ostrava Race for you to play as Ostrava in Oblivion.
    Recommended Mods
    DMRA Fine Tuned Body Replacer https://www.nexusmods.com/oblivion/mods/34523/ F-INevOblivion skinset for EC and HGEC https://www.nexusmods.com/oblivion/mods/19021 Vipcxjs Real High Heels System https://www.nexusmods.com/oblivion/mods/36883 RobertMaleBodyReplacerV52 https://www.nexusmods. com/oblivion/mods/40532? Helmet FOV https://www.nexusmods.com/oblivion/mods/8991 Addon for Shield on Back v31 https://www.nexusmods.com/oblivion/mods/20572  Installation
    Place the data folder inside your Oblivion directory, replace any folders and meshes.
    Permission
    Thanks to FromSoftware for the 3D models and textures.
    Credits
    Special Thanks to fejeena for helping me creating the script to open/close NPC Helmets automatically, and to make Helmet FOV works in-game.
    Thanks to Bethesda for the game.
    Thanks to Tokami Fuko for the conversion.
    Thanks to my fellow countryman navetsea for F-Inev Oblivion skinset textures.
    Thanks to heavywaters for the lightsaber's script that I modified.
    Thanks to XMarksTheSpot for the Helmet FOV mod that I expanded.
    Last but not least: Thanks to all of you who like my kind of work. Can't wait to release another mod!

    125 раз скачали

    11 комментариев

    Обновлено

  • Комментарии к файлу

    • Ilver, так в любом случае Игроку будет в начале добавляться 3 очка перков, чтобы мод не был душным и из за этого игрок может сразу же использовать заклинания, я обновлю мод скоро и исправлю данную проблему, но Огромное спасибо что поделились Логом, так бы и играли бы другие игроки и не понимали в чем дело, а тут оказывается в этом Actors->Player->ID00000007, я даже не подозревал что изменения этого параметра может к чему то привести, сделаю через скрипт который принудительно будет удалять эти заклинания не трогая Player и не ломая весь мод, если же не получится, то в любом случае удалю эту запись и порекомендую мод который вы написали Talentless.

      PS: пишу со второго аккаунта, так как на работе. А основной аккаунт на ПК.

    • tesallmc, стартовые заклинания до Fear убирал, начиная новую игру с модом "Optional Starting Spells" автора с ником "Celsinor". Там на старте их нет.
      Нюанс в том, что такие персонажи жили в сборках по 300+ модов месяцами без проблем и без вылетов при загрузке сохранения. Видимо, автор этого мода как-то решил проблему. Можете изучить при желании.
      Другой подход - не удалять, а блокировать их. Много лет пользуюсь модом "Talentless" с МСМ меню. Там при выборе соотв. галки в меню заклинания, хоть стартовые, хоть другие - нельзя использовать, при их выборе они деэкипируються из руки. Я к тому, что меню делать не обязательно.
      Ну и последний вариант - не убирать их, всё равно вкладывания очков перков в "Магию" персонаж ничего не наколдуем, маны-то нет.

    • Ilver, потому что конфликтует с каким то модом, который также затрагивает Player Id 00000007, на этой мб следующей неделе, удалю эту зависимость
      Просто удалить стартовые заклинания у Игрока легким способом только через редактирование Acrors на самом Player, через скрипт не удаляет, но я уже нашел решение, на неделе сделаю

    • krezozavr, Комнату отдыха проверю, но ее в любом случае буду переделывать, сейчас она пока - чисто ванильное помещение из оригинала мода, каким сделал Рипер, может я неправильно маркер входа / выхода поставил. В Кабинете есть станок для готовки, в левой части помещения, там не вертел, забыл как называется, в общем еду готовить и хранить можно. Может, реально сделаю покрупнее - вертел, очаг и т. д. Сад тоже пока не трогал вообще, да, его полностью конечно тоже переделаю, там скорее всего много больших грядок будет с флорой в том числе. Тюремный блок постараюсь сделать, ок, буду иметь ввиду на будущее. Спасибо за обратную связь)

    • в ОБЛЕ кстати не плох был

    • Осмотрел изнутри, очень понравилось. Но есть один баг- в комнату отдыха можно войти, а вот на выход дверь не работает. От себя- нужен вертел для готовки (возможно плохо искал и он таки есть)). В сад неплохо бы добавить плантации для посадки, штук 10 хватит, и снаружи столько же)) Ну и тюремное подземелье, куда без него тёмному властелину))

      • Нравится 1
    • +++ всем остальным. встаньте на раздачу пж :((

    • tesallmc, уже не важно, мод отключен,т.к. он нерабочий.
      Такая же ошибка, как и несколько лет назад в предыдущей версии - уничтожение игры.
      Начиная с какого-то момента, неважно, что ты делал в игре - сохранение с модом не загружается - сразу вылет. При отключении мода - всё загружается. Игра без модов, только патч.
      Лог вылета такой:
      "
      Unhandled native exception occurred at 0x7FF785B10711 (SkyrimSE.exe+1A0711) on thread 6604!

      FrameworkName: NetScriptFramework
      FrameworkVersion: 12
      FrameworkArchitecture: x64
      GameLibrary: SkyrimSE
      GameLibraryVersion: 17
      ApplicationName: SkyrimSE.exe
      ApplicationVersion: 1.5.97.0
      VersionInfo: Successfully loaded
      Time: 03 May 2026 12:23:49.111

      Possible relevant objects (4)
      {
      [ 1] TESNPC(FormId: 00000007, File: `TheFear.esp <- Skyrim.esm`)
      [ 4] TESFaction(Name: `Blood-Kin of the Orcs`, FormId: 00024029, File: `Skyrim.esm`)
      [ 17] TESFaction(Name: `Allegiance Faction`, FormId: 0009E0C9, File: `Skyrim.esm`)
      [ 64] TESFaction(FormId: 02018C4F, File: `Unofficial Skyrim Special Edition Patch.esp <- Dawnguard.esm`)
      }

      Probable callstack
      {
      "
      Прикол в том, что орков даже не видел, хотя упоминают "Blood-Kin of the Orcs,"..
      До этого в сборках был такой же вылет:
      "
      Possible relevant objects (6)
      {
      [ 1] TESNPC(FormId: 00000007, File: `TheFear.esp <- Skyrim.esm`)
      [ 4] TESFaction(Name: `Blood-Kin of the Orcs`, FormId: 00024029, File: `Skyrim.esm`)
      [ 17] TESFaction(Name: `Allegiance Faction`, FormId: 0009E0C9, File: `Skyrim.esm`)
      [ 22] TESFaction(Name: `EvilGiant Faction`, FormId: 243C9D8E, File: `Chanterelle World.esp`)
      [ 51] TESFaction(FormId: 660189E8, File: `Alternate Start - Live Another Life.esp`)
      [ 64] TESFaction(FormId: 02018C4F, File: `Unofficial Skyrim Special Edition Patch.esp <- Dawnguard.esm`)
      }
      "
      Поход,у, мод не дружит с фракциями, как ванильными, так и модовыми. ПРоблема в том, что это происходит не сразу, и можно неделю играть, а потом бах - и всё. Тестировал и на сборках, и на чистой игре - то же самое. Смена версии на 3-ю никак не помогла. Вначале подумал, что проблема в том, что помогаю оркам и из-за этого, избегал их - не помогло. Откатывался на предыдущее сохранение - всё равно, чтобы бы ты , не делал - пермавылет.

    • вылетает игра , после того как говорят давайте от празднуем с открытием города

    • Vileblood, в моём случае Довакин - это бретонка из коллегии бардов, красноречивая и элегантная, так что норм.


×
×
  • Создать...