-
Постов
12 -
Зарегистрирован
-
Посещение
Тип контента
Профили
Новости
Статьи
Мемы
Видео
Форумы
Блоги
Загрузки
Магазин
Галерея
Весь контент fr0st05
-
-
всем добрый день подскажите плиз как отключить систему адреналина
-
-
-
-
доброго времени суток можете помочь с портом двух модов на скарим SE 1-Ночные кошмары вампира http://tesall.ru/files/file/8312-nochnye-koshmary-vampira/ 2-Достижения 1.1.4 Achieve That именно версию 1.1.4 http://tesall.ru/files/file/4577-dostizheniya/ плиз сам не умею пытался в итоги ск перестал запускаться помогите плих очень прощу там ведь дела то на 10 минут
-
-
- 25 комментариев
-
- интерфейс
- меню ожидания
-
(и ещё 1 )
C тегом:
-
Файл: ReProccer.esp осталось перевести эти строки: Adept Hood [Dreamcloth] Adept Robes [Dreamcloth] Alik'r Hood [Dreamcloth] Ancient Nord Club Ancient Nord Hatchet Ancient Nord Longbow Ancient Nord Mace Apprentice Hood [Dreamcloth] Apprentice Robes [Dreamcloth] Arbalest Crossbow Arbalest Dwarven Crossbow Arrow - Ancient Nord Arrow - Ancient Nord Arrow - Ancient Nord Arrow - Ancient Nord Arrow - Ancient Nord Arrow - Ancient Nord Enhanced Arrow - Ancient Nord Enhanced - Explosive Arrow - Ancient Nord Enhanced - Lightsource Arrow - Ancient Nord Enhanced - Noisemaker Arrow - Ancient Nord Enhanced - Timebomb Arrow - Daedric Arrow - Daedric Arrow - Daedric Arrow - Daedric Arrow - Daedric Arrow - Daedric Enhanced Arrow - Daedric Enhanced - Explosive Arrow - Daedric Enhanced - Lightsource Arrow - Daedric Enhanced - Noisemaker Arrow - Daedric Enhanced - Timebomb Arrow - Dwarven Arrow - Dwarven Arrow - Dwarven Arrow - Dwarven Arrow - Dwarven Arrow - Dwarven Arrow - Dwarven Arrow - Dwarven Arrow - Dwarven Arrow - Dwarven Arrow - Dwarven Enhanced Arrow - Dwarven Enhanced - Explosive Arrow - Dwarven Enhanced - Lightsource Arrow - Dwarven Enhanced - Noisemaker Arrow - Dwarven Enhanced - Timebomb Arrow - Ebony Enhanced Arrow - Ebony Enhanced - Explosive Arrow - Ebony Enhanced - Lightsource Arrow - Ebony Enhanced - Noisemaker Arrow - Ebony Enhanced - Timebomb Arrow - Elven Arrow - Elven Arrow - Elven Arrow - Elven Arrow - Elven Arrow - Elven Enhanced Arrow - Elven Enhanced - Explosive Arrow - Elven Enhanced - Lightsource Arrow - Elven Enhanced - Noisemaker Arrow - Elven Enhanced - Timebomb Arrow - Falmer Arrow - Falmer Arrow - Falmer Arrow - Falmer Arrow - Falmer Arrow - Falmer Enhanced Arrow - Falmer Enhanced - Explosive Arrow - Falmer Enhanced - Lightsource Arrow - Falmer Enhanced - Noisemaker Arrow - Falmer Enhanced - Timebomb Arrow - Forsworn Arrow - Forsworn Arrow - Forsworn Arrow - Forsworn Arrow - Forsworn Arrow - Forsworn Enhanced Arrow - Forsworn Enhanced - Explosive Arrow - Forsworn Enhanced - Lightsource Arrow - Forsworn Enhanced - Noisemaker Arrow - Forsworn Enhanced - Timebomb Arrow - Glass Arrow - Glass Arrow - Glass Arrow - Glass Arrow - Glass Arrow - Glass Enhanced Arrow - Glass Enhanced - Explosive Arrow - Glass Enhanced - Lightsource Arrow - Glass Enhanced - Noisemaker Arrow - Glass Enhanced - Timebomb Arrow - Iron Arrow - Iron Arrow - Iron Arrow - Iron Arrow - Iron Arrow - Iron Enhanced Arrow - Iron Enhanced - Explosive Arrow - Iron Enhanced - Lightsource Arrow - Iron Enhanced - Noisemaker Arrow - Iron Enhanced - Timebomb Arrow - Nord Hero Enhanced Arrow - Nord Hero Enhanced - Explosive Arrow - Nord Hero Enhanced - Lightsource Arrow - Nord Hero Enhanced - Noisemaker Arrow - Nord Hero Enhanced - Timebomb Arrow - Orcish Arrow - Orcish Arrow - Orcish Arrow - Orcish Arrow - Orcish Arrow - Orcish Enhanced Arrow - Orcish Enhanced - Explosive Arrow - Orcish Enhanced - Lightsource Arrow - Orcish Enhanced - Noisemaker Arrow - Orcish Enhanced - Timebomb Arrow - Steel Arrow - Steel Arrow - Steel Arrow - Steel Arrow - Steel Arrow - Steel Enhanced Arrow - Steel Enhanced - Explosive Arrow - Steel Enhanced - Lightsource Arrow - Steel Enhanced - Noisemaker Arrow - Steel Enhanced - Timebomb ArrowNordHeroProjectile ArrowNordHeroProjectile ArrowNordHeroProjectile ArrowNordHeroProjectile ArrowNordHeroProjectile Ash Longbow Ballista Bolt - Barbed Ballista Bolt - Explosive Ballista Bolt - Fire Ballista Bolt - Frost Ballista Bolt - Heavyweight Ballista Bolt - Lightsource Ballista Bolt - Neuralgia Ballista Bolt - Noisemaker Ballista Bolt - Shock Ballista Bolt - Strong Ballista Bolt - Strong - Barbed Ballista Bolt - Strong - Explosive Ballista Bolt - Strong - Fire Ballista Bolt - Strong - Frost Ballista Bolt - Strong - Heavyweight Ballista Bolt - Strong - Lightsource Ballista Bolt - Strong - Neuralgia Ballista Bolt - Strong - Noisemaker Ballista Bolt - Strong - Shock Ballista Bolt - Strong - Timebomb Ballista Bolt - Strongest Ballista Bolt - Strongest - Barbed Ballista Bolt - Strongest - Explosive Ballista Bolt - Strongest - Fire Ballista Bolt - Strongest - Frost Ballista Bolt - Strongest - Heavyweight Ballista Bolt - Strongest - Lightsource Ballista Bolt - Strongest - Neuralgia Ballista Bolt - Strongest - Noisemaker Ballista Bolt - Strongest - Shock Ballista Bolt - Strongest - Timebomb Ballista Bolt - Timebomb Barkeeper's Clothes [Dreamcloth] Barkeeper's Clothes [Dreamcloth] Barkeeper's Shoes [Dreamcloth] Belted Tunic [Dreamcloth] Black Mage Boots [Dreamcloth] Black Robes [Dreamcloth] Black Robes [Dreamcloth] Black Robes [Dreamcloth] Blacksmith's Apron [Dreamcloth] Blacksmith's Apron [Dreamcloth] Blacksmith's Shoes [Dreamcloth] Bloodscythe [Scimitar] Bonemold Light Shield Bonemold Light Shield of Blocking Bonemold Light Shield of Dwindling Flames Bonemold Light Shield of Dwindling Frost Bonemold Light Shield of Dwindling Magic Bonemold Light Shield of Dwindling Shock Bonemold Light Shield of Major Blocking Bonemold Light Shield of Minor Blocking Bonemold Light Shield of Resist Fire Bonemold Light Shield of Resist Frost Bonemold Light Shield of Resist Magic Bonemold Light Shield of Resist Shock Bonemold Light Shield of Waning Fire Bonemold Light Shield of Waning Frost Bonemold Light Shield of Waning Magic Bonemold Light Shield of Waning Shock Boots [Dreamcloth] Boots [Dreamcloth] Boots [Dreamcloth] Boots [Dreamcloth] Boots [Dreamcloth] Boots [Dreamcloth] Boots [Dreamcloth] Boots [Dreamcloth] Boots [Dreamcloth] Briar Heart Empty [Dreamcloth] Brown Robes [Dreamcloth] Chef's Hat [Dreamcloth] Chef's Tunic [Dreamcloth] Chitin Light Shield Chitin Light Shield of Blocking Chitin Light Shield of Dwindling Fire Chitin Light Shield of Dwindling Frost Chitin Light Shield of Dwindling Magic Chitin Light Shield of Dwindling Shock Chitin Light Shield of Eminent Blocking Chitin Light Shield of Flame Suppression Chitin Light Shield of Frost Suppression Chitin Light Shield of Magic Suppression Chitin Light Shield of Major Blocking Chitin Light Shield of Shock Suppression Chitin Light Shield of Waning Fire Chitin Light Shield of Waning Frost Chitin Light Shield of Waning Magic Chitin Light Shield of Waning Shock Clothes [Dreamcloth] Clothes [Dreamcloth] Clothes [Dreamcloth] Clothes [Dreamcloth] Clothes [Dreamcloth] Clothes [Dreamcloth] Clothes [Dreamcloth] Clothes [Dreamcloth] College Boots [Dreamcloth] College Boots [Dreamcloth] College Boots [Dreamcloth] College Robes [Dreamcloth] College Robes [Dreamcloth] Cowl [Dreamcloth] Cuffed Boots [Dreamcloth] Cultist Boots [Dreamcloth] Daedric Bastard Sword Daedric Battlestaff Daedric Club Daedric Glaive Daedric Halberd Daedric Hatchet Daedric Katana Daedric Longbow Daedric Longmace Daedric Longsword Daedric Maul Dark Cowl Deals 6 points of bleeding damag per second over 8 seconds, and slows the target down by 20%. Deals 6 points of bleeding damag per second over 8 seconds, and slows the target down by 20%. Deals 6 points of bleeding damag per second over 8 seconds, and slows the target down by 20%. Dented Iron Heavy Shield Doubles spell casting cost and drains 10 points of Magicka per second for 10 seconds. Doubles spell casting cost and drains 10 points of Magicka per second for 10 seconds. Doubles spell casting cost and drains 10 points of Magicka per second for 10 seconds. Dragonbone Longbow Drains <30> points of Magicka on hit. Dunmer Shoes [Dreamcloth] Dwarven Black Shortbow of Fate Dwarven Halberd Dwarven Hatchet Dwarven Longmace Dwarven Maul Eastern Dwemer Bastard Sword Eastern Dwemer Longbow Eastern Dwemer Longsword Ebony Bastard Sword Ebony Battlestaff Ebony Glaive Ebony Halberd Ebony Hatchet Ebony Longbow Ebony Longmace Ebony Longsword Ebony Maul Elven Glaive Elven Halberd Elven Hatchet Elven Longbow Elven Longmace Elven Longsword Elven Maul Embellished Robes [Dreamcloth] Embroidered Garment [Dreamcloth] Emits light after being fired. Emits light after being fired. Emits light after being fired. Emits light after being fired. Emits light after being fired. Emits light after being fired. Emits light after being fired. Emits light after being fired. Emits light after being fired. Emits light after being fired. Emits light after being fired. Emits light after being fired. Emits light after being fired. Emits light after being fired. Emits light after being fired. Emits sound upon impact, distracting enemies. Emits sound upon impact, distracting enemies. Emits sound upon impact, distracting enemies. Emits sound upon impact, distracting enemies. Emits sound upon impact, distracting enemies. Emits sound upon impact, distracting enemies. Emits sound upon impact, distracting enemies. Emits sound upon impact, distracting enemies. Emits sound upon impact, distracting enemies. Emits sound upon impact, distracting enemies. Emits sound upon impact, distracting enemies. Emits sound upon impact, distracting enemies. Emits sound upon impact, distracting enemies. Emits sound upon impact, distracting enemies. Emits sound upon impact, distracting enemies. Emperor's Robes [Dreamcloth] Execution Hood [Dreamcloth] Execution Hood [Dreamcloth] Expert Robes [Dreamcloth] Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage. Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage. Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage. Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage. Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage. Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage. Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage. Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage. Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage. Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage. Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage. Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage. Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage. Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage. Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage. Explodes upon impact, dealing 30 points of fire damage. Explodes upon impact, dealing 30 points of fire damage. Explodes upon impact, dealing 30 points of fire damage. Explodes upon impact, dealing 30 points of frost damage. Explodes upon impact, dealing 30 points of frost damage. Explodes upon impact, dealing 30 points of frost damage. Explodes upon impact, dealing 30 points of shock damage. Explodes upon impact, dealing 30 points of shock damage. Explodes upon impact, dealing 30 points of shock damage. Explodes upon impact, dealing 60 points of non-elemental damage. Explodes upon impact, dealing 60 points of non-elemental damage. Explodes upon impact, dealing 60 points of non-elemental damage. Explodes upon impact, dealing 60 points of non-elemental damage. Explodes upon impact, dealing 60 points of non-elemental damage. Explodes upon impact, dealing 60 points of non-elemental damage. Explodes upon impact, dealing 60 points of non-elemental damage. Explodes upon impact, dealing 60 points of non-elemental damage. Explodes upon impact, dealing 60 points of non-elemental damage. Explodes upon impact, dealing 60 points of non-elemental damage. Explodes upon impact, dealing 60 points of non-elemental damage. Explodes upon impact, dealing 60 points of non-elemental damage. Explodes upon impact, dealing 60 points of non-elemental damage. Explodes upon impact, dealing 60 points of non-elemental damage. Explodes upon impact, dealing 60 points of non-elemental damage. Falmer Club Falmer Longbow Fine Boots [Dreamcloth] Fine Boots [Dreamcloth] Fine Clothes [Dreamcloth] Fine Clothes [Dreamcloth] Fine Clothes [Dreamcloth] Fine Clothes [Dreamcloth] Fine Clothes [Dreamcloth] Fine Hat [Dreamcloth] Fine Raiment [Dreamcloth] Fine Shoes [Dreamcloth] Fire Arrow Focusing Gloves [Dreamcloth] Footwraps [Dreamcloth] Footwraps [Dreamcloth] Forsworn Armor [Dreamcloth] Forsworn Battleaxe Forsworn Club Forsworn Longbow Fur-Lined Boots [Dreamcloth] Fur-Trimmed Cloak [Dreamcloth] General Carius' Armor [Dreamcloth] Glass Battlestaff Glass Halberd Glass Hatchet Glass Longbow Glass Longmace Glass Longsword Glass Maul Glass Shortbow of the Stag Prince Gloves [Dreamcloth] Green Robes [Dreamcloth] Grey Robes [Dreamcloth] Greybeard's Boots [Dreamcloth] Greybeard's Hood [Dreamcloth] Hallowed Nordic Broadsword Hallowed Nordic Shortbow Hallowed Stalhrim Broadsword Hallowed Stalhrim Shortbow Hammerfell Garb [Dreamcloth] Has a 50% increased chance to stagger, and a 25% chance to strike the target down. Has a 50% increased chance to stagger, and a 25% chance to strike the target down. Has a 50% increased chance to stagger, and a 25% chance to strike the target down. Hat [Dreamcloth] Hat [Dreamcloth] Hat [Dreamcloth] Holy Stalhrim Broadsword Holy Stalhrim Shortbow Honed Ancient Nord Hatchet Honed Ancient Nord Mace Hooded Black Robes [Dreamcloth] Hooded Brown Robes [Dreamcloth] Hooded Green Robes [Dreamcloth] Hooded Grey Robes [Dreamcloth] Hooded Mage Robes [Dreamcloth] Hooded Mage Robes [Dreamcloth] Hooded Monk Robes [Dreamcloth] Hooded Red Robes [Dreamcloth] Ignores <25%> of target's armor and Dwarven machines no longer attack you while bow is equipped. Ignores 50% armor. Ignores 50% armor. Ignores 50% armor. Deals additional damage. Ignores 50% armor. Deals additional damage. Ignores 50% armor. Deals additional damage. Deals double damage against blocking enemies but fires slower. Ignores 50% armor. Deals additional damage. Deals double damage against blocking enemies but fires slower. Ignores 50% armor. Deals additional damage. Deals increased sneak attack damage. Ignores 50% armor. Deals additional damage. Deals increased sneak attack damage. Ignores 50% armor. Deals additional damage. Has increased attack speed. Ignores 50% armor. Deals additional damage. Has increased attack speed. Ignores 50% armor. Deals double damage against blocking enemies but fires slower. Ignores 50% armor. Deals double damage against blocking enemies but fires slower. Ignores 50% armor. Deals double damage against blocking enemies but fires slower. Deals increased sneak attack damage. Ignores 50% armor. Deals double damage against blocking enemies but fires slower. Deals increased sneak attack damage. Ignores 50% armor. Deals double damage against blocking enemies but fires slower. Has increased attack speed. Ignores 50% armor. Deals double damage against blocking enemies but fires slower. Has increased attack speed. Ignores 50% armor. Deals increased sneak attack damage. Ignores 50% armor. Deals increased sneak attack damage. Ignores 50% armor. Has increased attack speed. Ignores 50% armor. Has increased attack speed. Ignores 50% armor. Has increased attack speed. Deals increased sneak attack damage. Ignores 50% armor. Has increased attack speed. Deals increased sneak attack damage. Improved Bonemold Light Shield Increases Stamina by <25>. Grants a <5>% chance to instantly kill a target with any two-handed weapon. Iron Club Iron Halberd Iron Hatchet Iron Katana Iron Longsword Iron Maul Iron Spiked Club Leather Hood [Dreamcloth] Legate Longbow Lightweight Arbalest Crossbow Lightweight Arbalest Dwarven Crossbow Lightweight Crossbow Lightweight Dwarven Crossbow Lightweight Silenced Crossbow Lightweight Silenced Dwarven Crossbow Mage Gloves [Dreamcloth] Mage Hood [Dreamcloth] Mage Hood [Dreamcloth] Mage Hood [Dreamcloth] Mage Robes [Dreamcloth] Mage Robes [Dreamcloth] Mantled College Robes [Dreamcloth] Mantled College Robes [Dreamcloth] Mantled College Robes [Dreamcloth] Master Robes [Dreamcloth] Merchant's Boots [Dreamcloth] Merchant's Clothes [Dreamcloth] Merchant's Clothes [Dreamcloth] Merchant's Hat [Dreamcloth] Miner's Boots [Dreamcloth] Miner's Clothes [Dreamcloth] Miner's Clothes [Dreamcloth] Miraak's Broadsword Miraak's Broadsword Miraak's Broadsword Monk Boots [Dreamcloth] Monk Robes [Dreamcloth] Monk Robes [Dreamcloth] Moth Priest Blindfold [Dreamcloth] Moth Priest Robes [Dreamcloth] Moth Priest Sandals [Dreamcloth] Mourner's Clothes [Dreamcloth] Mourner's Hat [Dreamcloth] Mystic Tuning Gloves [Dreamcloth] Mythic Dawn Gloves [Dreamcloth] Mythic Dawn Shoes [Dreamcloth] Necromancer Boots [Dreamcloth] Noble Clothes [Dreamcloth] Nocturnal's Clothes [Dreamcloth] Nocturnal's Hat [Dreamcloth] Nordic Broadsword Nordic Broadsword of Animus Nordic Broadsword of Banishing Nordic Broadsword of Binding Nordic Broadsword of Blizzards Nordic Broadsword of Chaos Nordic Broadsword of Consuming Nordic Broadsword of Debilitation Nordic Broadsword of Depleting Nordic Broadsword of Despair Nordic Broadsword of Devouring Nordic Broadsword of Diminishing Nordic Broadsword of Dread Nordic Broadsword of Enervating Nordic Broadsword of Evoking Nordic Broadsword of Expelling Nordic Broadsword of Extreme Chaos Nordic Broadsword of Fear Nordic Broadsword of Fire Nordic Broadsword of Freezing Nordic Broadsword of Garnering Nordic Broadsword of Harrowing Nordic Broadsword of Harvesting Nordic Broadsword of High Chaos Nordic Broadsword of Ice Nordic Broadsword of Immobilizing Nordic Broadsword of Leeching Nordic Broadsword of Lethargy Nordic Broadsword of Lightning Nordic Broadsword of Malediction Nordic Broadsword of Reaping Nordic Broadsword of Scorching Nordic Broadsword of Shocks Nordic Broadsword of Stunning Nordic Broadsword of the Blaze Nordic Broadsword of Thunderbolts Nordic Broadsword of Torpor Nordic Broadsword of Winnowing Nordic Light Shield Nordic Light Shield of Dwindling Fire Nordic Light Shield of Dwindling Frost Nordic Light Shield of Dwindling Magic Nordic Light Shield of Dwindling Shock Nordic Light Shield of Eminent Blocking Nordic Light Shield of Extreme Blocking Nordic Light Shield of Fire Abatement Nordic Light Shield of Fire Suppression Nordic Light Shield of Frost Abatement Nordic Light Shield of Frost Suppression Nordic Light Shield of Magic Abatement Nordic Light Shield of Magic Suppression Nordic Light Shield of Major Blocking Nordic Light Shield of Shock Abatement Nordic Light Shield of Shock Suppression Nordic Shortbow Nordic Shortbow of Animus Nordic Shortbow of Banishing Nordic Shortbow of Binding Nordic Shortbow of Blizzards Nordic Shortbow of Chaos Nordic Shortbow of Debilitation Nordic Shortbow of Depleting Nordic Shortbow of Despair Nordic Shortbow of Diminishing Nordic Shortbow of Dread Nordic Shortbow of Enervating Nordic Shortbow of Expelling Nordic Shortbow of Extreme Chaos Nordic Shortbow of Fear Nordic Shortbow of Fire Nordic Shortbow of Freezing Nordic Shortbow of High Chaos Nordic Shortbow of Ice Nordic Shortbow of Immobilizing Nordic Shortbow of Lethargy Nordic Shortbow of Lightning Nordic Shortbow of Malediction Nordic Shortbow of Scorching Nordic Shortbow of Shocks Nordic Shortbow of Stunning Nordic Shortbow of the Blaze Nordic Shortbow of Thunderbolts Nordic Shortbow of Torpor Novice Hood [Dreamcloth] Novice Robes [Dreamcloth] Novice Robes [Dreamcloth] Oil Arrow Orcish Bastard Sword Orcish Club Orcish Glaive Orcish Halberd Party Clothes [Dreamcloth] Party Shoes [Dreamcloth] Pleated Boots [Dreamcloth] Psiijic Boots [Dreamcloth] Psiijic Gloves [Dreamcloth] Psiijic Hood [Dreamcloth] Psiijic Robes [Dreamcloth] Quality Leather Helmet Radiant Raiment Fine Clothes [Dreamcloth] Ragged Boots [Dreamcloth] Ragged Cap [Dreamcloth] Ragged Robes [Dreamcloth] Ragged Trousers [Dreamcloth] Ragged Trousers [Dreamcloth] Reaper Robes [Dreamcloth] Recurve Arbalest Crossbow Recurve Arbalest Dwarven Crossbow Recurve Crossbow Recurve Dwarven Crossbow Recurve Lightweight Crossbow Recurve Lightweight Dwarven Crossbow Recurve Silenced Crossbow Recurve Silenced Dwarven Crossbow Red Robes [Dreamcloth] Redguard Boots [Dreamcloth] Redguard Clothes [Dreamcloth] Redguard Hood [Dreamcloth] Refined Bloodskal Blade Refined Silver Bastard Sword Refined Silver Battleaxe Refined Silver Battlestaff Refined Silver Broadsword Refined Silver Dagger Refined Silver Greatsword Refined Silver Katana Refined Silver Longsword Refined Silver Nodachi Refined Silver Scimitar Refined Silver Shortsword Refined Silver Tanto Refined Silver Wakizashi Refined Silver War Axe Refined Silver Yari Refined Tunic [Dreamcloth] Reinforced Battlestaff Reverent Nordic Broadsword Reverent Nordic Shortbow Rope Arrow Rope Bolt Roughspun Tunic [Dreamcloth] Serana Hood [Dreamcloth] Shadowsting Sheogorath's Boots [Dreamcloth] Sheogorath's Outfit [Dreamcloth] Shoes [Dreamcloth] Shoes [Dreamcloth] Shoes [Dreamcloth] Silenced Arbalest Crossbow Silenced Arbalest Dwarven Crossbow Silenced Crossbow Silenced Dwarven Crossbow Silver Bastard Sword Silver Battleaxe Silver Battlestaff Silver Dagger Silver Katana Silver Longsword Skaal Villager's Outfit [Dreamcloth] Sorcerer's Fists Soul traps the target and deals <30> damage to Magicka and Stamina, while absorbing half of it. Stalhrim Broadsword Stalhrim Broadsword of Animus Stalhrim Broadsword of Annihilating Stalhrim Broadsword of Banishing Stalhrim Broadsword of Blizzards Stalhrim Broadsword of Damnation Stalhrim Broadsword of Debilitation Stalhrim Broadsword of Depleting Stalhrim Broadsword of Despair Stalhrim Broadsword of Devouring Stalhrim Broadsword of Dread Stalhrim Broadsword of Enervating Stalhrim Broadsword of Evoking Stalhrim Broadsword of Exhaustion Stalhrim Broadsword of Expelling Stalhrim Broadsword of Extreme Chaos Stalhrim Broadsword of Freezing Stalhrim Broadsword of Garnering Stalhrim Broadsword of Harvesting Stalhrim Broadsword of High Chaos Stalhrim Broadsword of Immobilizing Stalhrim Broadsword of Leeching Stalhrim Broadsword of Lethargy Stalhrim Broadsword of Lightning Stalhrim Broadsword of Malediction Stalhrim Broadsword of Nullifying Stalhrim Broadsword of Petrifying Stalhrim Broadsword of Storms Stalhrim Broadsword of Stunning Stalhrim Broadsword of Subsuming Stalhrim Broadsword of Terror Stalhrim Broadsword of the Sorcerer Stalhrim Broadsword of the Vampire Stalhrim Broadsword of Thunderbolts Stalhrim Broadsword of Ultimate Chaos Stalhrim Broadsword of Winnowing Stalhrim Broadsword of Winter Stalhrim Heavy Armor Stalhrim Heavy Boots Stalhrim Heavy Gauntlets Stalhrim Heavy Helmet Stalhrim Light Shield Stalhrim Light Shield of Dwindling Fire Stalhrim Light Shield of Dwindling Frost Stalhrim Light Shield of Dwindling Magic Stalhrim Light Shield of Dwindling Shock Stalhrim Light Shield of Eminent Blocking Stalhrim Light Shield of Extreme Blocking Stalhrim Light Shield of Fire Abatement Stalhrim Light Shield of Fire Suppression Stalhrim Light Shield of Frost Abatement Stalhrim Light Shield of Frost Suppression Stalhrim Light Shield of Magic Abatement Stalhrim Light Shield of Magic Suppression Stalhrim Light Shield of Major Blocking Stalhrim Light Shield of Shock Abatement Stalhrim Light Shield of Shock Suppression Stalhrim Shortbow Stalhrim Shortbow of Animus Stalhrim Shortbow of Annihilating Stalhrim Shortbow of Banishing Stalhrim Shortbow of Blizzards Stalhrim Shortbow of Damnation Stalhrim Shortbow of Debilitation Stalhrim Shortbow of Depleting Stalhrim Shortbow of Despair Stalhrim Shortbow of Dread Stalhrim Shortbow of Enervating Stalhrim Shortbow of Exhaustion Stalhrim Shortbow of Expelling Stalhrim Shortbow of Extreme Chaos Stalhrim Shortbow of Freezing Stalhrim Shortbow of High Chaos Stalhrim Shortbow of Immobilizing Stalhrim Shortbow of Lethargy Stalhrim Shortbow of Lightning Stalhrim Shortbow of Malediction Stalhrim Shortbow of Nullifying Stalhrim Shortbow of Petrifying Stalhrim Shortbow of Storms Stalhrim Shortbow of Stunning Stalhrim Shortbow of Terror Stalhrim Shortbow of Thunderbolts Stalhrim Shortbow of Ultimate Chaos Stalhrim Shortbow of Winter Steel Bastard Sword Steel Club Steel Halberd Steel Katana Steel Longmace Steel Longsword Steel Spiked Club TAKEMETempTulliusCoat Tapered Iron Battlestaff Tavern Clothes [Dreamcloth] Temple Priest Boots [Dreamcloth] Temple Priest Hood [Dreamcloth] Thalmor Boots [Dreamcloth] Thalmor Gloves [Dreamcloth] These supreme weapons set undead enemies ablaze, dealing extra damage. These supreme weapons set undead enemies ablaze, dealing extra damage. These supreme weapons set undead enemies ablaze, dealing extra damage. These supreme weapons set undead enemies ablaze, dealing extra damage. These supreme weapons set undead enemies ablaze, dealing extra damage. These supreme weapons set undead enemies ablaze, dealing extra damage. These supreme weapons set undead enemies ablaze, dealing extra damage. These supreme weapons set undead enemies ablaze, dealing extra damage. These supreme weapons set undead enemies ablaze, dealing extra damage. These supreme weapons set undead enemies ablaze, dealing extra damage. These supreme weapons set undead enemies ablaze, dealing extra damage. These supreme weapons set undead enemies ablaze, dealing extra damage. These supreme weapons set undead enemies ablaze, dealing extra damage. These supreme weapons set undead enemies ablaze, dealing extra damage. These supreme weapons set undead enemies ablaze, dealing extra damage. These supreme weapons set undead enemies ablaze, dealing extra damage. Ulfric's Boots [Dreamcloth] Ulfric's Clothes [Dreamcloth] Unarmed Vaermina Robes [Dreamcloth] Vampire Boots [Dreamcloth] Vampire Gloves [Dreamcloth] Vampire Hood [Dreamcloth] Vampire Lord Armor [Dreamcloth] Vampire Robes [Dreamcloth] Virtuous Nordic Broadsword Virtuous Nordic Shortbow Virtuous Stalhrim Broadsword Virtuous Stalhrim Shortbow Water Arrow Wedding Dress [Dreamcloth] Wedding Sandals [Dreamcloth] Wooden Battlestaff Wooden Broadsword Wooden Club Word Chest Word Chest Word Chest Файл: SkyRe_EnemyScaling.esp осталось перевести эти строки: Conjurer Creature fire weakness Creature fire weakness Creature fire weakness Creature fire weakness Creature poison resist draugr effect Fire resist for creatures Fire/Frost/Shock Mage Frost resist for creatures giant effect giant effect Health boost for creatures Health boost for creatures horker effect mammoth stuff Movement speed for creatures mudcrab yay mudcrab yay mudcrab yay Ragdoll Attack SCA Armor Bonus SCA Ashspawn SCA Chaurus SCA Disease Resist SCA Draugr SCA Dwarven Centurion SCA Dwarven Sphere SCA Dwarven Spider SCA Fire Resist SCA fire weakness SCA Frost Resist SCA frost weakness SCA Giant SCA Health Bonus SCA Horker SCA Mammoth SCA Movement Speed SCA Mudcrab SCA Mudcrab Giant SCA Mudcrab Large SCA Poison Resist SCA poison weakness SCA Shock Resist SCA shock weakness SCA Skeever SCA skeleton SCA Spriggan SCA Troll SCA Unarmed Shock resist for creatures skeever effect spriggan yay T3nd0 troll effect Unarmed damage boost for creatures файл: Осталось перевести эти строки: Zombie List Tracker Zealous Charge Zealot's Fury Ysgramor's Will You've begun improving armors far beyond what you imagined to be possible when you started; with your experience, your tempering quality is increased by 120%. You've begun improving armors far beyond what you imagined to be possible when you started; with your experience, you can now improve armors 135% more. Your unarmed attacks are faster. Your Stamina regenerates <mag>% slower. Your prisoner has died after three days. Your Nodachi attacks are <50>% faster. Your Nodachi attacks are <40>% faster. Your Nodachi attacks are <30>% faster. Your Nodachi attacks are <20>% faster. Your Nodachi attacks are <10>% faster. Your Magicka regenerates <mag>% slower. Your magic resistance is increased by <mag>%. Your Health regenerates <mag>% slower. Your dreamcloth robes increase armor rating of all light and heavy armor by <50>%. Your dreamcloth hooded robes increase armor rating of all light and heavy armor by <100>%. Your dreamcloth hood increases armor rating of all light and heavy armor by <15>%. Your dreamcloth gloves increase armor rating of all light and heavy armor by <15>%. Your dreamcloth boots increase armor rating of all light and heavy armor by <15>%. Your continued strength gain has sharpened you, and lightened the weight of your Heavy Armor by 50% in total. Your bow is fully drawn. Your armor value can not be ignored by spells or perks, while dressed in all Light Armor: Head, Chest, Gauntlets and Feet. Your armor value can not be ignored by melee weapon perks, while wearing all Light Armor: Head, chest, hands, feet. Your "push"-spells are ready to be used again. You'll need to wait until you can use another "push"-spell. You'll need to wait <dur> seconds before you can use the next "push" spell. You take <10>% less damage from spells and arrows. You take <10>% less damage from spells and arrows. You take <10>% less damage from spells and arrows. You take <10>% less damage from arrows and spells. Keeping the aura active reduces your maximum Magicka by <25>. You reflect <50>% of all incoming weapon damage. Keeping the aura active reduces your maximum Magicka by <75>. You reflect <50>% damage taken back to the attacker. You reflect <50>% damage taken back to the attacker. You reflect <50>% damage taken back to the attacker. You move <mag>% faster. You move <mag>% faster. You move <mag>% faster. You move <mag>% faster. You move <mag>% faster. You move <mag>% faster. You move <mag>% faster. You move <mag>% faster. You move <mag>% faster. You move <mag>% faster. You move <mag>% faster. You move <mag>% faster for <dur> seconds. You move <mag>% faster for <dur> seconds. You learn to use your magical staves as focusing instruments for any spell you cast; while wielding such a staff, all spells are 15% stronger. While not wielding a staff, all spells are 15% weaker. You learn to mend chips and cracks in weapons and armor, improving tempering quality by 20%. You learn the basics of patching armor and repairing dents, allowing you to improve armor 20% more. You lack the required items to cast this spell. You have no prisoner that could be freed. You have learned to sharpen and smooth the edges of all gear where appropriate; this results in 40% better results at the grindstone and working table. You have learned to see the value of clothing and developed the skill to craft various pieces at the tanning rack. The results of your work show a strong resonance with real armor, strengthening it as you wear both. You have learned to properly weight and balance armor and weapons you work with, tempering them 100% better. You have learned to let arrows bounce off of your Heavy Armor; the more pieces of Heavy Armor you wear, the higher chance you can shrug off arrows with no damage taken. You have learned to improve your armor 100% better; armor you work with is starting to resemble a professional blacksmith's. You have learned to control you flow of Magicka with great success. Using a staff to channel your power, all spells are 30% stronger. Without a staff, all spells are 30% weaker. You have an increased chance to recover bones from killed skeletons. You have an even greater chance to recover bones from killed skeletons. You grow in size for <dur> seconds, becoming resistant to all forms of damage, and dealing more damage, at the cost of attack and movement speed. You gain access to "Blood Magic". While active, all spells cost 75% less Magicka, but 25% health when cast. After deactivating Blood Magic, it can not be reactivated within 30 seconds. You draw bows 30% faster and deal 30% more damage with any bow. Crossbows ignore all armor. You draw bows 25% faster and deal 25% more damage with any bow. Crossbows ignore 90% armor. You draw bows 20% faster and deal 20% more damage with any bow. Crossbows ignore 80% armor. You draw bows 15% faster and deal 15% more damage with any bow. Crossbows ignore 70% armor. You draw bows 10% faster and deal 10% more damage with any bow. Crossbows ignore 60% armor. You deal 30% more damage with all weapons against any enemy that only wears Light Armor. You deal 30% more damage to and take 15% less damage from any creature whose lore you know. You deal 20% more damage with all weapons against any enemy that only wears Light Armor. You deal 20% more damage to and take 10% less damage from any creature whose lore you know. You deal 10% more damage with all weapons against any enemy that only wears Light Armor. You deal 10% more damage to and take 5% less damage from any creature whose lore you know. You deal <8> additional points of damage with Wakizashi attacks and move <mag>% faster for <dur> seconds. You deal <8> additional points of damage with Wakizashi attacks and move <mag>% faster for <dur> seconds. You deal <12> additional points of damage with Wakizashi attacks and move <mag>% faster for <dur> seconds. You deal <12> additional points of damage with Wakizashi attacks and move <mag>% faster for <dur> seconds. You deal <12> additional points of damage with Wakizashi attacks and move <mag>% faster for <dur> seconds. You deal <12> additional points of damage with Wakizashi attacks and move <mag>% faster for <dur> seconds. You deal <10>% more melee damage and take <10>% less melee damage. Keeping the aura active reduces your maximum Magicka by <25>. You can't tame any more animals. You can use the "Tracking" ability to detect all creatures around you within a 250 feet radius. Works on all creatures whose lore you know. You can use the "Tracking" ability to detect all creatures around you within a 200 feet radius. Only works on living creatures whose lore you know. You can use the "Tracking" ability to detect all creatures around you within a 100 feet radius. Only works on living creatures whose lore you know. You can use soul gems and dwemer metal pieces to create Dwarven Spiders. You can use soul gems and dwemer metal pieces to create Dwarven Spiders, Dwarven Spheres and Dwarven Centurions. You can use soul gems and dwemer metal pieces to create Dwarven Spiders and Dwarven Spheres. You can use harvested bones to animate skeletons. Each skeleton requires two legs, two feet, two arms, two hands, a ribcage, a skull, and one empty soul gem. At higher ranks an Elven, Human or Beast Heart is also needed. You can use harvested bones to animate skeleton warriors. Each requires two legs, two feet, two arms, two hands, a ribcage, a skull, and one empty soul gem (common or lower). You can upgrade bolts at forges twice, creating stronger versions. Upgraded bolts can be enhanced further. You can upgrade bolts at forges twice, creating a very strong version. Only works if you have the respective smithing material perk. You can temper weapons and armor <mag>% better. You can tame any non-hostile animal to follow you and fight for you. You can summon two Phantom Images at the same time. You can steal a targets shield during unarmed attacks, if the target has no shiled but a weapon, you may steal it instead. You can re-forge any bolt to add elemental explosives. Does not work on bolts that are already enhanced with additional effects. You can re-forge any bolt to add an enchantment that sabotages spell usage. Does not work on bolts that are already enhanced with additional effects. You can put two enhancements of choice on any crossbow. You can optimize a crossbow, reducing weight and increasing firing rate. Only one enhancement can be put on any crossbow. You can now also animate skeleton mages. Each skeleton requires two legs, two feet, two arms, two hands, a ribcage, a skull, and one empty soul gem (common or lower). You can now also animate skeleton archers. Each skeleton requires two legs, two feet, two arms, two hands, a ribcage, a skull, and one empty soul gem (common or lower). You can mix poison flasks at the cooking pot. These can be used to turn bear traps into exploding traps that poison or paralyze everyone nearby, or to coat spike traps with poison. You can harvest dead humanoid bodies while sneaking for a high chance to recover different bones, up to three pieces of flesh and a heart. You can harvest dead humanoid bodies while sneaking for a decent chance to recover different bones, up to two pieces of flesh and a heart. You can harvest dead humanoid bodies while sneaking for a chance to recover different bones, a piece of flesh and a heart. You can gather additional pelts from some animals, and have a small chance of gathering a valuable quality pelt. You can gather additional pelts from some animals, and have a chance of gathering a valuable quality pelt. You can enhance crossbows with silencers, improving sneak attack damage. Only one enhancement can be put on any crossbow. You can enhance bolts with barbs that result in bleeding damage and a slowdown on the target. Does not work on bolts that are already enhanced. You can enhance bolts with additional weight that causes stagger and knockdown. Does not work on bolts that are already enhanced. You can enhance bolts and arrows with explosives, at forges, that detonate on impact. Does not work on already enhanced bolts. You can enhance bear traps with fire, frost and shock explosives. Explosion strength scales with Enchanting skill level. You can enhance all arrows and bolts with timebombs at forges. You can enhance bear traps with non-elemental explosives at forges. You can enchant your fists and remove any enchantment from them at will. Enchantments placed on your fists are 30% stronger than on regular weapons. You can draw a Longbow for three seconds in total for a damage boost of 15%. You can draw a Longbow for four seconds in total for a damage boost of 45%. You can draw a Longbow for five seconds in total for a damage boost of 75%. You can draw a Longbow for 4.5 seconds in total for a damage boost of 60%. You can draw a Longbow for 3.5 seconds in total for a damage boost of 30%. You can create recurve crossbows with strong bridles that deal additional damage. Only one enhancement can be put on any crossbow. You can craft steel and dwarven crossbows and bolts at forges. You can craft bear traps at forges. You can craft bear traps and spikes at forges. Spikes deal half as much damage as bear traps, but can be triggered multiple times without interruption. You can craft alembics at forges, and use alembics to brew potions wherever you are. You can craft Adhesive Explosives at a cooking pot, which can be applied to your weapon or planted on a target, and detonate after a short time. You can cook poison flasks, which can be used to turn bear traps into exploding traps that poison or paralyze everyone nearby, or to coat spike traps with poison. Poisons that damage Health, Magicka or Stamina have half duration, but doubled magnitude. So they apply their full effect a lot faster You can control two lesser daedra, familiars or reanimated dead at the same time. Does not affect skeletons or automatoi. You can control two additional Dwarven constructs. You can control three lesser daedra, familiars or reanimated dead at the same time. Does not affect skeletons or automatoi. You can control one additional Dwarven construct. You can control four lesser daedra, familiars or reanimated dead at the same time. Does not affect skeletons or automatoi. You can conjure skeleton overlords. Skeleton overlords need mightier soul gems and either an elven, beast or human heart, as well as one regular skeleton. All regular skeletons are destroyed when calling an overlord, who in turn gets buffed for each skeleton destroyed. You can collect and place bear traps. Placed bear traps have a 30% chance of breaking when triggered. You can choose both "Herbivore" and "Carnivore". All food heals twice as much, and food effects last 50% longer You can choose both "Herbivore" and "Carnivore". All food heals four times as much, and food effects last twice as long You can call back raised skeletons and zombies to your position. You can call back raised skeletons and zombies to your position, rearrange their equipment and deconstruct skeletons to partially get bones and an empty soul gem back. You can bind fire, frost or shock magic to arrows, as long as your Magicka is above 50% and the arrow is fully drawn. You are immune against poisons and diseases. You are disguised as an Imperial soldier. You are disguised as an agent of the Aldmeri Dominion. You are disguised as a Stormcloak soldier. You are disguised as a regular Bandit. You are disguised as a Forsworn renegade. You are able to move faster with a drawn shortbow. You are able to move a lot faster with a drawn shortbow. When sheathing the bow after an attack, you might get a short speed boost. You are able to kill sleeping and unconscious targets instantly with any weapon by activating them. You are able to enhance low-ranked bolts and arrows with ropes, light and sound sources, fire, water and oil at forges. You are able to enhance low-ranked bolts and arrows with ropes, light- and sound sources at any forge. You are able to craft cowls at the tanning rack. Cowls hide your identity while worn, keeping bounty away from you, and work with all forms of Masquerade. You are 75% more resistant against poisons and diseases. You are 50% more resistant against poisons and diseases. You are 5% more resistant to frost. While in the wilds, you move 5% faster. You are 25% more resistant to frost. While in the wilds, you move 15% faster. You are 25% more resistant against poisons and diseases. You are 20% more resistant to frost. While in the wilds, you move 12% faster. You are 15% more resistant to frost. While in the wilds, you move 10% faster. You are 10% more resistant to frost. While in the wilds, you move 7% faster. You are <50> more resistant to shock, but <25>% weaker to fire and ice. You are <50> more resistant to frost, but <25>% weaker to fire and shock. You are <50> more resistant to fire, but <25>% weaker to frost and shock. You already have a prisoner. You acquire better knowledge of all kinds of deer, elks, foxes, rabbits, wolves, skeever, mudcrabs and slaughterfish. You acquire better knowledge about giants and mammoths, the largest creatures that walk the tundra of Skyrim. You acquire better knowledge about dragons, the wise, yet brutal rulers of the sky. You acquire better knowledge about all kinds of spriggan, sabre cats and ice wraiths, creatures that brought death to many explorers. You acquire better knowledge about all kinds of spiders and chaurus, the creatures that dwell below the surface. You acquire better knowledge about all civilized races of Tamriel - and Falmer. You acquire better knowledge about all bears and trolls, the strong wardens of plains and mountains. Yaris deal reduced damaged against armored enemies. Yaris deal reduced damaged against armored enemies. Yaris deal reduced damaged against armored enemies. Yaris deal reduced damaged against armored enemies. Yaris deal reduced damaged against armored enemies. Yaris deal reduced damaged against armored enemies. Yaris deal reduced damaged against armored enemies. Yaris deal reduced damaged against armored enemies. Yaris deal reduced damaged against armored enemies. Yaris deal reduced damaged against armored enemies. Yaris deal reduced damaged against armored enemies. Yaris deal reduced damaged against armored enemies. Yari power attacks against an enemy's side or back and sprinting power attacks cause lethal bleeding damage. Yari power attacks against an enemy's side or back and sprinting power attacks cause heavy bleeding damage. Yari power attacks against an enemy's side or back and sprinting power attacks cause extreme bleeding damage. xxxPerkIllusionTerrorEffect-MoMaoeself xxxPerkIllusionTerrorEffect-MoMaoe xxxPerkIllusionTerrorEffect-MoM xxxPerkIllusionTerrorEffectaoeself xxxPerkIllusionTerrorEffectaoe xxxPerkIllusionTerrorEffect xxxPerkIllusionRagingSpiritsEffect-MoMaoeself xxxPerkIllusionRagingSpiritsEffect-MoMaoe xxxPerkIllusionRagingSpiritsEffect-MoM xxxPerkIllusionRagingSpiritsEffectaoeself xxxPerkIllusionRagingSpiritsEffectaoe xxxPerkIllusionRagingSpiritsEffect xxxPerkIllusionFalsePeace-MoMself xxxPerkIllusionFalsePeace-MoMaoe xxxPerkIllusionFalsePeace-MoM xxxPerkIllusionFalsePeaceaoeself xxxPerkIllusionFalsePeaceaoe xxxPerkIllusionFalsePeace Xiphos Xiphos Xiphos Wrathful Storm Atronach Wrathful Flame Atronach Wrathful Flame Atronach Wooden Club Wooden Battlestaff Wolf Faction With your experience you know where to look for treasure, and your chances of finding it are four times higher. Who knows, you may one day find the Eyes of the Falmer. With the knowledge of where to reinforce armor, you learned to improve your armor 60% more by using scrap to strengthen it. With the experience you've gained at the blacksmith's tools you can now improve your gear 80% more. With skills rivaling Eorlund Gray-Mane himself, you've become a master of reworking even poorly crafted armor into perfection, improving your skills a final 150%. With skills rivaling Eorlund Gray-Mane himself, you've become a master of reworking even poorly crafted armor into perfection, improving your skills a final 140%. With an empty or spell-wielding off-hand, one-handed attacks are 35% faster. With an empty or spell-wielding off-hand, one-handed attacks are 25% faster. With an empty or spell-wielding off-hand, one-handed attacks are 15% faster. With an empty or spell-wielding off-hand and a one-handed weapon equipped you can negate 5% of all incoming attacks. With an empty or spell-wielding off-hand and a one-handed weapon equipped you can negate 15% of all incoming attacks. With an empty or spell-wielding off-hand and a one-handed weapon equipped you can negate 10% of all incoming attacks. Winter's Breath Winter's Breath Windfist Disciple Windfist Disciple Windfist Disciple Windfist Disciple Windfist Disciple Windfist Windfist Windfist Windfist Windfist Windfist Wielder receives an increasingly faster Longbow for every 10 dragons killed by the longbow. [<Global=xxxRendLongbowKilled>] dragons killed. While your Stamina is above 50%, unarmed damage against huge creatures and heavily armored enemies is increased by 60%. While your Stamina is above 50%, unarmed damage against huge creatures and heavily armored enemies is increased by 40%. While your Stamina is above 50%, unarmed damage against huge creatures and heavily armored enemies is increased by 20%. While wielding any Bow, you deal doubled damage against enemies below 35% health. While wielding any Bow, you deal doubled damage against enemies below 25% health. While wielding any Bow, you deal doubled damage against enemies below 15% health. While wielding a longsword, timed blocks reduce incoming damage by 90%. While wielding a longsword or broadsword, your unblocked attacks ignore 90% armor and your blocked attacks deal no damage. While wielding a longsword, timed blocks reduce incoming damage by 80%. While wielding a longsword or broadsword, your unblocked attacks ignore 60% armor and your blocked attacks deal no damage. While wielding a longsword, timed blocks reduce incoming damage by 70%. While wielding a longsword or broadsword, your unblocked attacks ignore 30% armor and your blocked attacks deal no damage. While wielding a heavy weapon, you have a <5>% chance to instantly kill a target. While wielding a battlestaff, all regular attacks hit all enemies in front of you. While wielding a battlestaff, enemies below 50% health take 55% more damage. While wielding a battlestaff, enemies below 50% health take 40% more damage. While wielding a battlestaff, enemies below 50% health take 25% more damage. While wielding a battleaxe, each enemy hit has a 5% chance to trigger a rage, temporarily increasing all damage dealt by 50%. While wielding a battleaxe, each enemy hit has a 15% chance to trigger a rage, temporarily increasing all damage dealt by 100%. While wielding a battleaxe, each enemy hit has a 10% chance to trigger a rage, temporarily increasing all damage dealt by 75%. While wearing full steel armor, incoming bow damage is reduced by <10>% and incoming crossbow damage is reduced by <20>%. While wearing full orcish armor, weapons made of orichalcum deal <15>% more damage. While wearing full light armor, power attacks consume 25% less stamina. While wearing full light armor, power attacks consume 15% less stamina. While wearing full leather armor, fire and frost resistance are increased by <mag>%. While wearing full leather armor, fire and frost resistance are increased by <mag>%. While wearing full heavy armor, unblocked, incoming, power attacks have a 25% chance to stagger the attacker. While wearing full heavy armor you take 20% less damage from most melee weapons & shock magic. While wearing full heavy armor you take 15% less damage from most melee weapons & shock magic. While wearing full heavy armor you take 10% less damage from most melee weapons & shock magic. While wearing full glass armor, <mag>% of all incoming spells are absorbed. While wearing full glass armor, <mag>% of all incoming spells are absorbed. While wearing full elven armor, all spells are <5>% cheaper to cast. While wearing full elven armor, all spells are <10>% cheaper to cast. While wearing full ebony armor, magic resistance is increased by <10>%. While wearing full dwarven armor, dwemer machines and Falmer deal <15>% less damage to you. While wearing full dragon-material armor, you move <mag>% faster and deal <20>% more fire and frost damage. While wearing full dragon-material armor, you move <mag>% faster and deal <10>% more fire and frost damage. While wearing full daedric armor, attacks ignore <10>% armor and daedra summoning duration is increased by <25>%. While wearing full corundum-based armor, health and stamina regeneration are increased by <mag>%. While wearing full corundum-based armor, health and stamina regeneration are increased by <mag>%. While wearing four pieces of light armor, your skill steadily increases. While wearing four pieces of heavy armor, your skill steadily increases. While wearing between one and three pieces of Dreamcloth, Illusion spells have a 5% chance to spawn a Phantom Image. While wearing between one and three pieces of Dreamcloth, Illusion spells have a 10% chance to spawn a Phantom Image. While wearing at least two pieces of light armor, your skill slowly increases. While wearing at least two pieces of heavy armor, your skill slowly increases. While wearing at least 2, but no more than 3 pieces of Dreamcloth, bound weapons absorb the target's Magicka, Health and Stamina on hit. While wearing at least 2, but no more than 3 pieces of Dreamcloth, bound weapons absorb the target's Magicka on hit. While wearing at least 2, but no more than 3 pieces of Dreamcloth, all cloak spells have doubled range and all Destruction spells are 10% cheaper. While wearing at least 2, but no more than 3 pieces of Dreamcloth, all cloak spells have 50% increased range and all Destruction spells are 5% cheaper. While wearing 2 or 3 pieces of Dreamcloth, the effects Spell Ward and Breath Ward have on your own spells are reduced by half. While wearing 2 or 3 pieces of Dreamcloth, any incoming weapon hit deals 80% less damage, as long as you are at full Health. While under the influence of fear-type spells, enemies' magic resistance is reduced by 25%. While under the influence of a rage-type spell, enemies deal twice as much damage. While unarmed, every hit does stamina damage; blocked hits do additional stamina damage. While trespassing, you are 20% harder to detect. While sneaking, you may activate a dead humanoid's body to store its essence. Any carcass can be turned into a copy of the stored body. Only one essence may be stored at a time. While moving, Scimitar attacks have an increased chance to stagger the target, and a small chance to strike the target down. While moving, Scimitar attacks have a slightly increased chance to stagger the target, and a very small chance to strike the target down. While moving, Scimitar attacks have a greatly increased chance to stagger the target, and a chance to strike the target down. While having a mace equipped or unarmed and undetected, you can beat an enemy unconscious by activating him. While dual wielding, standing power attacks hit all enemies in front of you. While dual wielding, elemental damage enchantments on your weapons are 45% stronger. While dual wielding, elemental damage enchantments on your weapons are 25% stronger. While blocking, 50% of incoming arrows do no damage. While at full health, Wakizashis deal 9 additional damage. When dual-wielding, the bonus is doubled. While at full health, Wakizashis deal 6 additional damage. When dual-wielding, the bonus is doubled. While at full health, Wakizashis deal 12 additional damage. When dual-wielding, the bonus is doubled. While active, you move <50>% more quietly. Concentration-type spell. While active, the target Phantom Image takes no physical damage. Concentration-type spell. While active, the target can't move. Concentration-type spell. While active, spells consume less Magicka, but drain the caster's Health. While active, killing an enemy within <20> feet range restores <20>% Health, Magicka and Stamina, and souls can't be trapped. Reduces Magicka by <75> while active. While active, all non-hostile actors in a <20> feet radius take <10>% less damage from spells and arrows. Reduces Magicka by <25> while active. While active, all non-hostile actors in a <20> feet radius reflect <50>% damage back to the attacker. Reduces Magicka by <75> while active. While active, all non-hostile actors in a <20> feet radius deal <10>% more melee damage and take <10>% less damage from melee attacks. Reduces Magicka by <25> while active. While active, all incoming spells are <90>% weaker, and all outgoing spells are <50>% weaker. Does not affect shouts. While active, all incoming shouts and spells and outgoing spells are <90>% weaker. While active, all hostile actors in a <20> feet radius take <4> base points of shock damage per second and take <10>% more damage from shock-based spells and attacks. Reduces Magicka by <50> while active. While active, all hostile actors in a <20> feet radius take <4> base points of frost damage per second and take <10>% more damage from frost-based spells and attacks. Reduces Magicka by <50> while active. While active, all hostile actors in a <20> feet radius take <4> base points of fire damage per second and take <10>% more damage from fire-based spells and attacks. Reduces Magicka by <50> while active. While active and at <50>% Magicka or more, each fully drawn arrow shot is accompanied with a Winter's Breath spell that consumes <30> Magicka. While active and at <50>% Magicka or more, each fully drawn arrow shot is accompanied with a Thunderstrike spell that consumes <30> Magicka. While active and at <50>% Magicka or more, each fully drawn arrow shot is accompanied with a Great Fireball spell that consumes <30> Magicka. While above <50>% Magicka, each arrow shot is accompanied by winter's breath. While above <50>% Magicka, each arrow shot is accompanied by a thunderstrike. While above <50>% Magicka, each arrow shot is accompanied by a great fireball. While "Boiling Point" is active, you ignore 30% armor and deal 60% more damage against blocking targets. While "Boiling Point" is active, you ignore 20% armor and deal 40% more damage against blocking targets. While "Boiling Point" is active, you ignore 10% armor and deal 20% more damage against blocking targets. Whenever you kill an enemy while wielding a Club, your attack damage gets boosted by 20% and you attack 15% faster for 6 seconds. Whenever you kill an enemy while wielding a Club, your attack damage gets boosted by 15% and you attack 10% faster for 6 seconds. Whenever you kill an enemy while wielding a Club, your attack damage gets boosted by 10% and you attack 5% faster for 6 seconds. Whenever one of your missile-based shock spell connects, your movement speed is increased by 50% for one second. Whenever casting an Illusion spell, a Phantom Image has a chance to spawn right next to you. Whenever a Phantom Image is hit, there is a 15% chance to paralyze the attacker for one second. When you work with a weapon you can improve it 120% better, and make it look much more fine than it ever had coming out of the forge. When wearing a faction's full gear, you'll be recognized as a member of that faction. When transporting animunculi in your inventory, their weight is reduced by 80%. When striking an enemy just as he would hit you, incoming damage is reduced by 90%. Only active while you dual wield. When performing a timed block, you restore 40 points of Stamina over two seconds. When performing a timed block, you restore 20 points of Stamina over one second. When killed, a Split Image damages the killer's health by 5%. Less effective against dragons. When hit by a calm-type spell, enemies' defense is reduced by 100. When driving someone into suicide with "Lose Hope", the target will be blamed. This spell is not hostile. When digging for treasure, you've learned to search every nook and cranny, and have greatly increased your chances of finding special pieces. When cast at a Phantom Image, the image's killer is calmed for <10> minutes. The killer can not be calmed again. When cast at a phantom image, the image's killer gets frenzied permanently, deals <50>% more damage and moves <25>% faster. The effect spreads to any consecutive killer. A frenzied target is immune to all Illusion spells. When cast at a phantom image, the image appears to cast a high-level Destruction spell, drawing aggression and attention of nearby beings. When cast at a Phantom Image, it splits into two smaller Split Images. These are less durable, but the second one does not count towards your summon limitt. When cast at a phantom image, it grows in size, fears everybody nearby, and dies a few moments later. When blocking an attack just as it comes in, you perform a "timed block". Timed blocking staggers the attacker and can cause different secondary effects, depending on perk investment. When behind a humanoid target, you can choose to kill it instantly with a dagger. When aimed at a Phantom Image, you swap position with it. Wheel Of Madness Well-timed blocks with shields made of light materials reduce the incoming damage to zero. Well-timed blocks with shields made of light materials reduce incoming damage to zero, as long as you're fully clad in light armor. Well Fed Well Fed Well Fed Well fed Well fed Weaving Mill Wearing Mask Wearing Mask Wearing Mask Weaponsmith Weaponsmith Weaponsmith Weapons are <45>% faster for <15> seconds. Weapons are <30>% faster for <15> seconds. Weapons are <15>% faster for <15> seconds. Weapon enhancing spells last three times as long. Weapon enhancing spells last five times as long. Weaken Gravity Weaken Gravity Weak Spot Weak Spot Weak Spot wd effect 2 wd effect 1 wd effect 0 wd effect wd effect wd effect wd effect Water Arrow Warp Warp Wards negate 35% of all incoming arrow damage. Wards negate 25% of all incoming arrow damage. Wards negate 15% of all incoming arrow damage. Ward Deflect 2 Ward Deflect 1 Ward Deflect 0 Ward Deflect Ward Deflect Ward Deflect Ward Deflect Ward Deflect Ward Deflect Walk on Water Walk on Walter Wakizashi attacks against targets that did not detect you yet increase Wakizashi damage by 8 and boost movement speed by 15% for 6 seconds. While dual wielding Wakizashis, this bonus is doubled. Voltaic Heart Virtuous Stalhrim Longbow Virtuous Nordic Longbow Virtuous Glass Longbow Virtuous Elven Longbow Virtuous Ebony Longbow Virtuous Daedric Longbow Violent Voice Violent Voice Violent Voice Violent Voice Venomous Flask Venomous Cracks Venomous Cracks Venomous Cracks Venomous Coercion Venom Spray Secondary Venom Spray Cloak Venom Spray Venom Spray Veil of Illusion Veil Of Illusion Using a quill, you can create scrolls of selected Novice and Apprentice level spells. Using a quill, you can create scrolls of selected Master level spells. Using a quill, you can create scrolls of selected Expert level spells. Using a quill, you can create scrolls of selected Adept level spells. Upon dying, a Phantom Image spawns a smaller Split Image. The split image does not count towards your summoning limit. Upcoming Tempest Upcoming Tempest Upcoming Tempest Upcoming Tempest Upcoming Tempest Unnatural Mind Unlocks secondary effects on all protective spells. Unlocks secondary effects for armor crafted in foreign lands and by different cultures. Unified perk for applying skill benefits from perks Unified perk for applying alchemy effects Unending Winter absorb touch Unending Winter absorb conc Unending Winter absorb Unenchant your fists at will. Undying Rage DC Undying Rage Undying Rage Undying Hatred MM Undying Hatred Undying Hatred Unconscious. Unconscious Unconscious Unconscious Unconscious Unconscious Unconscious Unconscious Unconscious Unblocked, sideways power attacks with mauls disorient the target for 30 seconds. You have a 30% chance to avoid damage done by disoriented targets, and spells cast by disoriented targets are 50% more expensive. Unblocked Yari hits deplete 7.5% of the target's maximum health. Dragons and Giants are resistant to this effect. Unblocked Yari hits deplete 5% of the target's maximum health. Dragons and Giants are resistant to this effect. Unblocked Yari hits deplete 10% of the target's maximum health. Dragons and Giants are resistant to this effect. Unblocked unarmed power attacks have a 30% chance to strike the target down. Unarmed Damage Bonus Unarmed Bonus for races Unarmed attacks with Heavy Armor gauntlets do 300% of their base armor rating in extra damage. Unarmed attacks with Heavy Armor gauntlets do 250% of their base armor rating in extra damage. Unarmed attacks with Heavy Armor gauntlets do 200% of their base armor rating in extra damage. Unarmed attacks with Heavy Armor gauntlets do 150% of their base armor rating in extra damage. Unarmed attacks deal 5 more damage. You may only choose one "Disciple" perk. Unarmed attacks deal 25 more damage. You may only choose one "Disciple" perk. Unarmed attacks deal 20 more damage. You may only choose one "Disciple" perk. Unarmed attacks deal 15 more damage. You may only choose one "Disciple" perk. Unarmed attacks deal 10 more damage. You may only choose one "Disciple" perk. Unarmed attacks are 5% faster. You may only choose one "Disciple" perk. Unarmed attacks are 25% faster. You may only choose one "Disciple" perk. Unarmed attacks are 20% faster. You may only choose one "Disciple" perk. Unarmed attacks are 15% faster. You may only choose one "Disciple" perk. Unarmed attacks are 10% faster. You may only choose one "Disciple" perk. Unarmed and one-handed sneak attack damage multiplier increased by 3, two-handed weapons are increased by 1.5. Unarmed and one-handed sneak attack damage multiplier increased by 2, two-handed weapons are increased by 1. Unarmed Unarmed Unarmed Uber Stagger Turn a humanoid carcass into the body whose essence you stored. Troubled Dreams Troubled Dreams Troll Faction Trick Shot Disarm Treasurecraft Traveller Traveller Traveller Traveller Traveller Trap - Spikes - Poison Trap - Spikes Trap - Bear - Venomous Trap - Bear - Shock Trap - Bear - Poison Trap - Bear - Paralysis Trap - Bear - Frost Trap - Bear - Fire Trap - Bear Transfer Essence Transfer Essence Transfer Essence Transcendental Reanimation Secondary Transcendental Reanimation Transcendental Reanimation Transcendental Reanimation Transcendental Reanimation Trades Of War Tracking Predators 2 Tracking Predators 1 Tracking Predators 0 Tracking Lesser Creatures 2 Tracking Lesser Creatures 1 Tracking Lesser Creatures 0 Tracking Humanoids 2 Tracking Humanoids 1 Tracking Humanoids 0 Tracking Great Landstriders 2 Tracking Great Landstriders 1 Tracking Great Landstriders 0 Tracking Forces Of Nature 2 Tracking Forces Of Nature 1 Tracking Forces Of Nature 0 Tracking Dragons 2 Tracking Dragons 1 Tracking Dragons 0 Tracking Cave Dwellers 2 Tracking Cave Dwellers 1 Tracking Cave Dwellers 0 Tracking Tracking Tracking Tracking Tracking Tracking Tracking Tracker Tracker Tracker Tracker TR secondary TR Touch Shock Damage Touch of Calamity Touch Frost Damage Touch Fire Damage Tortured Mind Tortured Mind Tongues of Old Tongues of Old token To be checked by Battle Script Titan Timed blocks with Bastard Swords reduce incoming damage by 90%, and damage the attacker's health by 25%. Timed blocks with Bastard Swords reduce incoming damage by 80%, and damage the attacker's health by 15%. Timed blocks with Bastard Swords reduce incoming damage by 70%, and damage the attacker's health by 5%. Timed blocks have a small chance to destroy the attacker's weapon. Only works with heavy shields. Timed blocks have a decent chance to destroy the attacker's weapon. Only works with heavy shields. Timed blocks against spells reduce spell damage to zero. Only works with light shields. Timed blocks against spells reduce spell damage to 25%. Only works with light shields. Timed Blocking Toggle 2 Timed Blocking Toggle 1 Timed Blocking Toggle 0 Timed Blocking Toggle Timed Blocking Replenish 1 Timed Blocking Replenish 0 Timed Blocking Effect Timed Blocking Bonus Time spent at the workbench is paying off; your armor tempering quality improves by 80% in total. Time is slowed down by <25>% for <dur> seconds. Thunderstrike Thunderstrike Thrash Stamina Drain Thrash Speed Thrash Block Thrash Block Thrash Thrash Thrash Thrash Thrash Thrash Thrash Thrash Thrash Thrash Thrash Thrash Thornswreath DC Thornswreath Thornswreath Thornswreath Thornswreath Thorn's Embrace - Reflect Damage Thorn's Embrace - Reflect Damage Thorn's Embrace - Reflect Damage Thorn's Embrace Thorns Embrace Thorns Embrace Thorns Embrace This spell only works while the target is affected by "Chastise". This spell only works on undead enemies. This spell only works on living humanoids. This minion is now adjusted to your level. This minion is already at your level or above. This item conceals your identity when worn. This bolt will ignite when fired. This bolt will extinguish fires. This bolt will drop a climbable rope. This arrow will ignite when fired. This arrow will extinguish fires. This arrow will drop a pool of oil upon impact. This arrow will drop a climbable rope. Thief's Toolbox Thief's Toolbox Thick Skin The Unending - Recreate The Unending The Unending The time interval that allows for well-timed blocking increases to 0.6 seconds. The time interval that allows for well-timed blocking increases to 0.5 seconds. The time interval for "Florentine Combat"'s effect is 50% longer. The target takes <mag> poison damage per second over <dur> seconds. The target loses <15>% health whenever it casts a spell for <dur> seconds. If it dies while this spell is active, the curse might jump to a new nearby target. The target loses <15>% Health whenever it casts a spell for <60> seconds. If it dies while this spell is active, the spell might jump to a nearby target. The target loses <1> point of Health per second for <60> seconds. If it dies while this spell is active, the spell might jump to a nearby target, and three small spiders are spawned from the carcass. The target deals <25>% less damage with melee weapons for <dur> seconds. The sweat and labor you pour into your armor working makes you one of the most talented armorers around, as you've learned to improve your armors 120% more. The sudden rush of adrenaline refreshes your stamina. The strongest effects on "Chastise"-based spells trigger 20% earlier. The strongest effects on "Chastise"-based spells trigger 10% earlier. The strength of harmful shouts grows with your Speechcraft skill level. The spirit guide's presence reduces incoming fire and frost damage by <15>%. The spirit guide's presence may automatically call more wolves to your aid, should you get attacked in melee combat. The spirit guide's presence makes your poisons last for three additional hits, but also makes beneficial potions <50>% less effective. The spirit guide's presence makes your poisons last for one additional hit. The spirit guide's presence makes your melee sneak attacks <30>% stronger, but power attacks <25>% weaker. The spirit guide's presence makes your melee sneak attacks <20>% stronger. The spirit guide's presence makes your ice-based spells <30>% stronger, but your fire-based spells <20>% weaker. You take <20>% more damage from fire-based spells. The spirit guide's presence makes your health regenerate <mag>% faster, but reduces fire resistance by <30>%. The spirit guide's presence makes your health regenerate <mag>% faster, but reduces fire resistance by <15>%. The spirit guide's presence makes you block <50>% better while crouching. The spirit guide's presence makes power attacks twice as strong, at the cost of <50>% more Stamina. The spirit guide's presence makes giants and mammoths your ally in combat. The spirit guide's presence halves incoming stagger and doubles outgoing stagger. The spirit guide's presence grants you <mag>% resistance against poisons and diseases. The spirit guide's presence grants you <mag>% resistance against poisons and diseases. The spirit guide's presence grants you <mag>% resistance against poisons and diseases. The spirit guide's presence gives you the ability to feed on dead animals, boosting your melee attack damage for <10> minutes. The spirit guide's presence gives you the ability to feed on dead animals, boosting your melee attack damage and frost resist for <20> minutes. The spirit guide's presence gives you a <50>% chance to create two potions or poisons when doing alchemy. The spirit guide's presence gives you a <25>% increased chance to hit for double critical damage while under <30>% health. The spirit guide's presence fortifies your Magicka by <75> points, but reduces your Health by <25> points. The spirit guide's presence fortifies your health by <mag> points. The spirit guide's presence fortifies your armor by <50>. If you are traveling with a follower, this bonus is doubled. The spirit guide's presence allows you to regenerate Magicka and Stamina <30>% and Health <60>% faster, after standing still for at least <4> seconds. The spirit guide's presence allows you to regenerate Magicka and Health <30>% and Stamina <60>% faster, after standing still for at least <4> seconds. The spirit guide's presence allows you to regenerate Health and Stamina <30>% and Magicka <60>% faster, after standing still for at least <4> seconds. The spirit guide's presence allows you to ignore arrow damage during any sprint's first two seconds. The spirit guide's presence allows you to harvest one more ingredient. The perk "Second Skin" unlocks secondary effects for all Mage Armor spells. The duration and/or magnitude of non-harmful shouts grows with your Speechcraft skill level. The damage on malicious Aura spells scales with your Restoration skill level. The damage on malicious Aura spells scales with both your Restoration and Destruction skill level. The damage bonus from "Strength In Numbers" applies to your followers. The damage bonus from "Strength In Numbers" applies to your followers at twice its magnitude. Thalmor TestTony TestTony Testcontainer Testbow Testbow test dwemer TEST BOW WOW BRO Tempered Arcana Tempered Arcana Tempered Arcana Teleports the caster to the target location. Teleports the caster to the target location, and rotates him until he faces his old position. Taste Of Madness Taste Of Madness Taste Of Madness Taste Of Madness Targets take <mag> points of frost damage for <dur> seconds to Health and Stamina. Targets' levels are reduced by <20>% of the caster's level for <dur> seconds. Can not be stacked. Targets affected by Fury gain a boost to damage and movement speed. Targets affected by Fear continuously transfer small amounts of their Stamina and Magicka to the caster. Target takes <mag> points of Stamina damage. Target takes <mag> points of Stamina damage. Target takes <mag> points of Stamina damage. Target takes <mag> points of shock damage to Health and Magicka. Target living humanoid takes <mag> points of disease damage per second for <dur> seconds. If it dies while this effect is active, it is revived as Draugr under the caster's control. Target humanoid takes <mag> points of disease damage per second for <dur> seconds. If it dies while this effect is active and is of lower level than the caster, it is revived under the caster's control and learns many of the caster's Destruction and Conjuration spells. Target humanoid takes <mag> points of disease damage per second for <dur> seconds. If it dies while this effect is active and is of lower level than the caster, it is revived as spirit under the caster's control. Target has a <20>% to be paralyzed for <dur> seconds. Target creature dies if its health is below <30>%. If not,its health is reduced by <100>. Only works on undead creatures under the influence of "Chastise". Target creature dies and explodes if its health is below <50>%. If not, its health is reduced by <250>. Only works on undead creatures under the influence of "Chastise". Tapered Iron Battlestaff Tanto attacks that hit the enemy's side or back deal 75% more damage. Tanto attacks that hit the enemy's side or back deal 50% more damage. Tanto attacks that hit the enemy's side or back deal 25% more damage. Tame Animal Takedown Takedown Takedown T3nd0 Switching "Blood Magic" off causes a short paralysis and life drain within close proximity. Casting spells while using "Blood Magic" consumes 2% less health. Swift Counter Swift Counter SW init Survivalist 4 Survivalist 3 Survivalist 2 Survivalist 1 Survivalist 0 Survivalist Survivalist Supremacy Summons a Skeleton Warrior to permanently fight for you; consumes the necessary items from your inventory. Summons a Skeleton Warrior Overlord to permanently fight for you. Destroys other skeletons you control. Summons a Skeleton Mage to permanently fight for you; consumes the necessary items from your inventory. Summons a Skeleton Mage Overlord to permanently fight for you. Destroys other skeletons you control. Summons a Skeleton Archer to permanently fight for you; consumes the necessary items from your inventory. Summons a Skeleton Archer Overlord to permanently fight for you. Destroys other skeletons you control. Summons a Dremora Valkynaz Warlock for <dur> seconds. Consumes a Human Heart upon casting. If the caster has no Human Heart, his life gets reduced by <75>%. Summons a Dremora Markynaz (ranged attacker) for <dur> seconds. Consumes a Human Heart upon casting. If the caster has no Human Heart, his life gets reduced by <75>%. Summon Skeleton Warrior Overlord Summon Skeleton Warrior Summon Skeleton Monk Overlord Summon Skeleton Monk Summon Skeleton Archer Overlord Summon Skeleton Archer Summon Dremora Valkynaz Summon Dremora Markynaz Subjugation Style: Snake's Fang Style: Monkey's Trickery Strength In Numbers Strength In Numbers Strength In Numbers Strength In Numbers Strength In Numbers Strength In Numbers Strength In Numbers Strength In Numbers Strength In Numbers Strength In Numbers Stream of Life Stormcloak Longbow of Weariness Stormcloak Longbow of Torpor Stormcloak Longbow of Sparks Stormcloak Longbow of Souls Stormcloak Longbow of Soul Snares Stormcloak Longbow of Shocks Stormcloak Longbow of Scorching Stormcloak Longbow of Sapping Stormcloak Longbow of Ice Stormcloak Longbow of Frost Stormcloak Longbow of Fear Stormcloak Longbow of Fatigue Stormcloak Longbow of Embers Stormcloak Longbow of Draining Stormcloak Longbow of Dismay Stormcloak Longbow of Diminishing Stormcloak Longbow of Cowardice Stormcloak Longbow of Chills Stormcloak Longbow of Burning Stormcloak Longbow of Binding Stormcloak Longbow of Arcing Stormcloak Longbow Store Essence Store Stonefist Disciple Stonefist Disciple Stonefist Disciple Stonefist Disciple Stonefist Disciple Stone Wall Steel Yari Steel Wakizashi Steel Tanto Steel Spiked Club Steel Shortsword Steel Shortspear Steel Scimitar Steel Saber Steel Nodachi Steel Maul Steel Longsword Steel Longmace Steel Katana Steel Hatchet Steel Halberd Steel Club Steel Bastard Sword Standing power attacks against targets affected by "Judgement" deal twice as much damage. Standing power attacks against targets affected by "Judgement" deal 75% more damage. Standing power attacks against targets affected by "Judgement" deal 50% more damage. Stamina regeneration is boosted by <30>%. Stamina Stalwart Defense Stalwart Defense Stalwart Defense Stalhrim Maul Stalhrim Longbow of Winter Stalhrim Longbow of Thunderbolts Stalhrim Longbow of Terror Stalhrim Longbow of Stunning Stalhrim Longbow of Storms Stalhrim Longbow of Petrifying Stalhrim Longbow of Nullifying Stalhrim Longbow of Malediction Stalhrim Longbow of Lightning Stalhrim Longbow of Lethargy Stalhrim Longbow of Immobilizing Stalhrim Longbow of High Chaos Stalhrim Longbow of Freezing Stalhrim Longbow of Extreme Chaos Stalhrim Longbow of Expelling Stalhrim Longbow of Exhaustion Stalhrim Longbow of Enervating Stalhrim Longbow of Dread Stalhrim Longbow of Despair Stalhrim Longbow of Depleting Stalhrim Longbow of Debilitation Stalhrim Longbow of Damnation Stalhrim Longbow of Blizzards Stalhrim Longbow of Banishing Stalhrim Longbow of Annihilating Stalhrim Longbow of Animus Stalhrim Longbow Stalhrim Hatchet Stagger Warmaster Stagger and Strike Spriggan Faction Split Image Echoes Split Image Ability Split Image Ability Split Image Spiteful Storm Atronach Spiteful Frost Atronach Spiteful Frost Atronach Spiteful Frost Atronach Spiteful Flame Atronach Spirit Guide Bear - Stamina Regeneration Spirit Guide Bear - Magicka Regeneration Spirit Guide Bear - Health Regeneration Spirit Guide - Wolf Spirit Guide - Wolf Spirit Guide - Wolf Spirit Guide - Wolf Spirit Guide - Venomfang Skeever Spirit Guide - Venomfang Skeever Spirit Guide - Troll Spirit Guide - Troll Spirit Guide - Troll Spirit Guide - Snowy Sabrecat Spirit Guide - Snowy Sabrecat Spirit Guide - Snow Bear Spirit Guide - Snow Bear Spirit Guide - Snow Bear Spirit Guide - Snow Bear Spirit Guide - Skeever Spirit Guide - Skeever Spirit Guide - Sabrecat Spirit Guide - Sabrecat Spirit Guide - Rabbit Spirit Guide - Rabbit Spirit Guide - Mudcrab Spirit Guide - Mudcrab Spirit Guide - Mammoth Spirit Guide - Mammoth Spirit Guide - Large Frostbite Spider Spirit Guide - Large Frostbite Spider Spirit Guide - Ice Wraith Spirit Guide - Ice Wraith Spirit Guide - Horker Spirit Guide - Horker Spirit Guide - Goat Spirit Guide - Goat Spirit Guide - Giant Frostbite Spider Spirit Guide - Giant Frostbite Spider Spirit Guide - Frostbite Spider Spirit Guide - Frostbite Spider Spirit Guide - Frost Troll Spirit Guide - Frost Troll Spirit Guide - Frost Troll Spirit Guide - Fox Spirit Guide - Fox Spirit Guide - Fox Spirit Guide - Elk Spirit Guide - Elk Spirit Guide - Dog Spirit Guide - Dog Spirit Guide - Dog Spirit Guide - Default Spirit Guide - Deer Spirit Guide - Deer Spirit Guide - Cow Spirit Guide - Cow Spirit Guide - Chicken Spirit Guide - Chicken Spirit Guide - Chicken Spirit Guide - Chaurus Reaper Spirit Guide - Chaurus Reaper Spirit Guide - Chaurus Spirit Guide - Chaurus Spirit Guide - Cave Bear Spirit Guide - Cave Bear Spirit Guide - Cave Bear Spirit Guide - Cave Bear Spirit Guide - Bear Spirit Guide - Bear Spirit Guide - Bear Spirit Guide - Bear Spirit Guide Spirit Guide Spirit Guide Spirit Guide Spike Poison Flask Spiders Spells are <75>% cheaper to cast, but consume Health. Healing spells and potions are highly ineffective. Spell Ward Negative 1 Spell Ward Negative 0 Spell Ward Spell Ward Spell Tome: Weaken Gravity Spell Tome: Walk on Water Spell Tome: Venomous Cracks Spell Tome: Venom Spray Spell Tome: Veil Of Illusion Spell Tome: Undying Rage Spell Tome: Undying Hatred Spell Tome: Undying Feint Split Spell Tome: Thornswreath Spell Tome: Taste Of Madness Spell Tome: Stream of Life Spell Tome: Spirit Guide Spell Tome: Sizzling Touch Spell Tome: Silent Step Spell Tome: Shield Ward Spell Tome: Shadow's Embrace Spell Tome: Scapegoat Spell Tome: Resonance Spell Tome: Repulsive Ward Spell Tome: Push Spell Tome: Purgatory Spell Tome: Poison Cloak Spell Tome: Phase Shift Spell Tome: Phantom Wound Spell Tome: Phantom Pain Spell Tome: Phantom Image Spell Tome: Open Beginner Locks Spell Tome: Open All Locks Spell Tome: Open Advanced Locks Spell Tome: Mislead Spell Tome: Mirror Magic Spell Tome: Mind Prison Spell Tome: Mark Of Power Spell Tome: Lose Hope Spell Tome: Kingsbane Spell Tome: Inverse Mirror Magic Spell Tome: Insight Spell Tome: Imprison Spell Tome: Greater Scapegoat Spell Tome: Greater Phantom Impact Spell Tome: Greater Charm Spell Tome: Great Pull Spell Tome: Freedom Spell Tome: Fortress Ward Spell Tome: Fiery Touch Spell Tome: Feint Warfare Spell Tome: Feint Tranquillity Spell Tome: Feint Shift Spell Tome: Feint Nemesis Spell Tome: Feint Engine Spell Tome: Feint Anarchy Spell Tome: Feather Spell Tome: Enhance Weapon - Venom Spell Tome: Enhance Weapon - Sunlight Blade Spell Tome: Enhance Weapon - Sickness Spell Tome: Enhance Weapon - Shock Spell Tome: Enhance Weapon - Sharpen Spell Tome: Enhance Weapon - Leeching Spikes Spell Tome: Enhance Weapon - Frost Spell Tome: Enhance Weapon - Fire Spell Tome: Enhance Weapon - Entangle Spell Tome: Enhance Weapon - Elemental Maelstrom Spell Tome: Darkness Spell Tome: Curse Of Roots Spell Tome: Curse Of Infestation Spell Tome: Curse Of Greed Spell Tome: Cure Disease Spell Tome: Conjure Dremora Valkynaz Spell Tome: Conjure Dremora Markynaz Spell Tome: Conceal Spell Tome: Combat Shift Spell Tome: Colossus Form Spell Tome: Cloak Of Angst Spell Tome: Cleansing Spell Tome: Clad In Shadows Spell Tome: Chilling Touch Spell Tome: Chastise Spell Tome: Charm Spell Tome: Call Familiar - Tundra's Hunting Pack Spell Tome: Call Familiar - Snow Bear Spell Tome: Call Familiar - Mammoth Spell Tome: Call Familiar - Large Mudcrab Spell Tome: Call Familiar - Large Frostbite Spider Spell Tome: Call Familiar - Large Bombcrab Spell Tome: Call Familiar - Ice Wolf Spell Tome: Call Familiar - Hunting Pack Spell Tome: Call Familiar - Frostbite Spider Spell Tome: Call Familiar - Chaurus Reaper Spell Tome: Call Familiar - Chaurus Spell Tome: Call Familiar - Bombcrab Spell Tome: Brainmelt Syndrome Spell Tome: Bound Longbow Spell Tome: Bloodcaster's Curse Spell Tome: Blind Spell Tome: Battle Of Wits Spell Tome: Aura - Upcoming Tempest Spell Tome: Aura - Thorn's Embrace Spell Tome: Aura - Soul Consumer Spell Tome: Aura - Oversoul's Protection Spell Tome: Aura - Grand Blaze Spell Tome: Aura - Cryomancer's Sight Spell Tome: Aura - Armored Ascension Spell Tome: Arcane Generator Spell Tome: Arcane Dynamo Spell Tome: Allmighty Push Spell Tome: Advanced Feather spell sneak Spell sneak Speed Of Lightning Speed of Lightning Speed Of Lightning Speechcraft Spear Effect Spear Effect Spawns seven random corpses nearby and reanimates them to fight for you for three minutes. They will disappear upon dying or raising another undead. Spawned Spiderling Soul Wait for Death FX Soul traps the target and deals <30> damage to Magicka and Stamina, while absorbing half of it. Soul Rend Stagger Push Soul Consumer Soul Consumer Soul Consumer Soul Consumer Soul Consumer Soul Consumer Soul Consumer Sorcerers Wrath Reset Sorcerer's Wrath Initialization Sorcerer's Wrath Sorcerer's Fists Somehow, even the simple act of thinking seems to make you tired. Your Magicka regenerates <mag>% more slowly. Solonor Shots Solonor Sneak damage multiplier is incresed by <1> for all weapons. Sneak damage multiplier is incresed by <0.5> for all weapons. Sneak attacks with weapons are 35% stronger if the target is engaged in combat. Sneak attacks with weapons are 25% stronger if the target is engaged in combat. Sneak attacks with Wakizashis increase Wakizashi damage by 16 and boost movement speed by 15% for 12 seconds. While dual wielding Wakizashis, this bonus is doubled. Sneak attacks with Wakizashis increase Wakizashi damage by 12 and boost movement speed by 15% for 9 seconds. While dual wielding Wakizashis, this bonus is doubled. Sneak attacks with touch spells do 40% more damage. Sneak attacks with long bows do 2.5 times the damage or with deadly aim 4 times the damage. Zoom in with a longbow will decrease stamina faster then a regular bow. Sneak attacks with Fire, Frost and Shock spells do 2.5 times as much damage. Sneak attacks with bows have a 60% chance to completely ignore the target's armor. Sneak attacks with ranged weapons get a random boost of 60%-80% in strength. Sneak attacks with bows have a 40% chance to completely ignore the target's armor. Sneak attacks with ranged weapons get a random boost of 40%-60% in strength. Sneak attacks against sleeping or paralyzed targets deal ten times as much damage. Sneak attack for 3.5x damage! Sneak attack for 2.5x damage! Sneak attack for 1.75x damage! Smites the target with sunlight for <mag> points. Undead suffer double damage. Smites the target with sunlight for <mag> points. Undead suffer double damage. Smells strange and feels... unnaturally warm and fuzzy. Yet it restores <mag> points of Health. Small Stagger Slit Throat Slaughterfish Faction SkyRe Spell Sneak SkyRe Speed Fix SkyRe Main Quest SkyRe - Perks and everything related to perks, weapon integration, timed blocking, leveled lists, crafting. {{BASH: Relev, Delev}} Version USKRP2.5.2 Skyforge Steel Yari Skyforge Steel Warhammer Skyforge Steel Shortsword Skyforge Steel Shortspear Skyforge Steel Mace Skyforge Steel Hatchet Skins and hides refactured into leather are a beginning adventurer's first choice for armor, and you are now able to both craft and temper such gear. Full leather armor protects against heat and cold. Skill Boosts Skeleton Warrior Overlord Skeleton Warrior Skeleton Passive Skeleton Monk Overlord Skeleton Monk Skeleton damage resist Skeleton cleanup Skeleton cleanup Skeleton Archer Overlord Skeleton Archer Skeever Faction Sizzling Touch Silver Yari Silver War Axe Silver Wakizashi Silver Tanto Silver Shortsword Silver Scimitar Silver Nodachi Silver Longsword Silver Katana Silver Dagger Silver Blood Enchantment Silver Blood Enchantment Silver Battlestaff Silver Battleaxe Silver Bastard Sword Silent Warmonger Silent Warmonger Silent Step Silent Step Silent Hunt Silent Hunt Silent Hunt Silent Hunt Silent Hunt Silencer Shouts that summon companions last 50% longer. Shouts recover 30% faster. Shouts recover 20% faster. Shouts recover 10% faster. Shortsword and Broadsword power attacks against staggered enemies are 30% stronger. Shortswords gain double bonus while wielding a shield, Shortsword and Broadsword power attacks against staggered enemies are 20% stronger. Shortswords gain double bonus while wielding a shield, Shortsword and Broadsword power attacks against staggered enemies are 10% stronger. While wielding a shield, the shortsword bonus is doubled.Shortsword and Broadsword power attacks against staggered enemies are 10% stronger. While wielding a shield, the s Shortspears deal reduced damaged against armored enemies. Shortspears deal reduced damaged against armored enemies. Shortspears deal reduced damaged against armored enemies. Shortspears deal reduced damaged against armored enemies. Shortspears deal reduced damaged against armored enemies. Shortspears deal reduced damaged against armored enemies. Shortspears deal reduced damaged against armored enemies. Shortspears deal reduced damaged against armored enemies. Shortspears deal reduced damaged against armored enemies. Shortspears deal reduced damaged against armored enemies. Shortspears deal 90% more damage to bleeding targets. Shortspears deal 60% more damage to bleeding targets. Shortspears deal 30% more damage to bleeding targets. Shortbows gain a damage bonus to nearby targets. 5% within 30 feet, 10% within 20 feet, and 15% within 10 feet. Shortbows gain a damage bonus to nearby targets. 15% within 30 feet, 30% within 20 feet, and 45% within 10 feet. Shortbows gain a damage bonus to nearby targets. 10% within 30 feet, 20% within 20 feet, and 30% within 10 feet. Shortbow hits on a single target, in quick succession, deal twenty points of additional damage per hit. Shortbow hits on a single target, in quick succession, deal ten points of additional damage per hit. Shortbow hits on a single target, in quick succession, deal fifteen points of additional damage per hit. Shortbow attacks that hit the enemy's side or back have an increased chance to stagger. Shortbow attacks that hit the enemy's side or back have a slightly increased chance to stagger. Shortbow attacks that hit the enemy's side or back have a greatly increased chance to stagger. Shortbow attacks directed at an enemy's side or back deal 45% more damage. Shortbow attacks directed at an enemy's side or back deal 35% more damage. Shortbow attacks directed at an enemy's side or back deal 25% more damage. Shocking Blast Shocking Blast Shock Trap explosion Shock Trap Shock spells you cast are 15% stronger and incoming shock spells are 15% weaker. Only one "soul" perk may be chosen. Shock spells do 30% more damage. Missile-type shock spells have a 3% chance to disintegrate the target. Shock spells are 35% stronger and 15% cheaper. Shock resistance increased by 50%. Fire and Frost resistance reduced by 25%. Fire and Frost spells are 90% weaker, and shorter, you cannot summon Fire or Frost Atronachs. Shock based touch-spell that hits the target for <mag> damage to Health and Magicka. Shield Ward Shield Ward Shatter Shatter Shatter Shatter Shatter Shatter Sharpshooter Sharpshooter sharpen -dmg resist Sharpen Shark's Jaw - Dual Shark's Jaw - Dual Shark's Jaw - Dual Shark's Jaw Shark's Jaw Shark's Jaw Shark's Jaw Shark's Jaw Shark's Jaw Shark's Jaw Shark's Jaw Shark's Jaw Shark's Jaw Shark's Jaw Shark's Jaw Shadowsting Shadow's Embrace Shadow's Embrace Seven Souls Seven Souls Send any actor into a prison below Tamriel's surface, where it waits for its death, or to be freed again. Second Skin Scroll of Insight Scarred Contact Scarred Scarred Scarred Scarred Scapegoat Dual cast Scapegoat Draw Aggro Scapegoat Scapegoat Scapegoat Savage Storm Sanctified Stormcloak Longbow Sanctified Orcish Longbow Sanctified Ash Longbow Sage's Scripture Sabre Cat Faction Rune explosions send all targets flying. Rueful Harvest Rueful Harvest Rope Bolt Rope Bolt Rope Arrow Rope Arrow Rope Arrow Rope Arrow Rope Arrow Rope Rope Rope Rising Wings Rising Wings Rikke's Longbow Reverent Stormcloak Longbow Reverent Orcish Longbow Reverent Nordic Longbow Reverent Glass Longbow Reverent Elven Longbow Reverent Ash Longbow Retaliating Echoes Resurrect most creatures that carry a white soul for <dur> seconds. You gain a passive bonus based on the creature you revived. If the creature dies, you take <50>% damage to health. Restore <mag> points of Stamina per second over <dur> seconds. Resonance Resonance Resist <50>% stagger. Repulsive Ward Repulsive Ward Replenish Replenish Replenish Replenish Replenish Repair Unit Reinforced Battlestaff Regular warhammer attacks ignore 60% armor. Warhammer power attacks ignore all armor. Regular warhammer attacks ignore 40% armor. Warhammer power attacks ignore all armor, but need 25% more stamina. Regular warhammer attacks ignore 20% armor. Warhammer power attacks ignore all armor, but need 50% more stamina. Regular bashes nullify the target's regenerative abilities for 8 seconds. Refunds perks upon consumption. Reflection Reflect Damage Refined silver weapons do <mag> points of extra fire damage against undead. Targets on fire take extra damage. Refined silver hit Refined Silver Reduces Stamina regeneration by <mag>, and deals <7>% of Stamina damage per second. Reduces combat abiities. Red Mountain's Calling Recurve Recover Health Receive an additional weapon speed and time between shouts is reduced while Dragonrend is equipped. Rearrange Inventory Reapers verdict Trigger Reapers verdict Trigger Reaper's Verdict Damage Reaper's Verdict Reaper's Verdict Reaper's Verdict Reaper's Verdict Reapers Verdict Reapers Verdict Reaper's Gambit Reaper's Gambit Reaper's Gambit Reanimation spells limited by level have their level limits shifted by 1. Reanimation Reanimation Reanimation Reanimation Reanimated Bodies do not turn to ashes once released, and reanimation spells are permanent. Reanimate seven random bodies for <dur> seconds. Reanimate any dead humanoid body whose level is lower than yours to fight for you. The reanimated body is <50>% weaker to weapons than its living counterpart, but <25>% stronger with magic and <25>% resistant to magic. Reanimate any dead humanoid body whose level is lower than yours to fight for you. The reanimated body attacks <25>% weaker with weapon and magic than its living counterpart, but heals all nearby undead for <5> points of Health per second. Reanimate any dead humanoid body whose level is lower than yours to fight for you. The reanimated body attacks <10>% faster, and deals <25>% more damage than its living counterpart, but is <25>% weaker to melee damage and magic. Reanimate any dead humanoid body whose level is lower than yours to fight for you permanently. Reanimate a weak dead body to fight for you. Only works on people. Reanimate a very strong dead body to fight for you. Only works on people. Reanimate a very strong dead body to fight for you. Only works on people. Reanimate a very strong dead body to fight for you. Only works on people. Reanimate a dead humanoid body whose level is lower than yours to fight for you. The reanimated body attacks <25>% harder than its living counterpart, is <25>% resistant to melee damage and loses <2> points of Health per second. Rash Studies Rash Studies Rash Studies Rash Studies Rash Studies Ranger's Trick Ranger's Trick Randomly staggers the target in certain intervals. Rahgot's Fury Rahgot' Fury Raging Inferno Quality Wolf Pelt Quality Snow Bear Pelt Quality Sabre Cat Snow Pelt Quality Sabre Cat Pelt Quality Leather Strips Quality Leather Helmet Quality Leather Bracers Quality Leather Boots Quality Leather Armor Quality Leather Quality Fox Pelt Quality Deer Pelt Quality Cave Bear Pelt Quality Bear Pelt Pyromancer's Contract Pyromancer's Contract Pyromancer's Contract Pyromancer's Contract Pushes the target away from the caster. Requires you to wait <30> seconds until you can cast another "push" or "pull"-type spell. Pushes the target away from the caster with enormous strength. Requires you to wait <300> seconds until you can cast another "push" or "pull"-type spell. PushAugmentedFlames Push Spell Cooldown Push on cooldown Push DC Push Cooldown Push Cooldown Push Cooldown Purgatory Explosion Purgatory Explosion Purgatory Purgatory Puppetmaster Puppeteer Puppeteer Puppeteer Puppeteer Protective enchantments are 50% stronger. Protective enchantments are 25% stronger. Prominent Flanker Prominent Flanker Prominent Flanker Prismatic Enchant Prismatic Enchant Prismatic Enchant Prismatic Enchant Prismatic Enchant Prismatic Enchant Prismatic Enchant Prismatic Enchant Prismatic Enchant Prismatic Enchant Prismatic Enchant Prismatic Enchant Prismatic Enchant Prismatic Enchant Principles Of Smithing Prey Prey Prey Pressing Block while aiming will zoom in your view even more. Power Draw active 4 Power Draw active 3 Power Draw active 2 Power Draw active 1 Power Draw active 0 Power Draw 4 Power Draw 3 Power Draw 2 Power Draw 1 Power Draw 0 Power Draw Power Draw Power Draw Power Draw Power Draw Power Draw Power Draw Power Bashing with a war hammer hits all targets in front of you. Power attacks are <75>% stronger for <dur> seconds. Power attacks are <50>% stronger for <dur> seconds. Power attacks are <100>% stronger for <dur> seconds. Potions that recover Health, Magicka or Stamina deliver their full effect twice as fast. Potions and poisons you mix are <mag>% more powerful. Potion of Respec Potion Of A Hundred Perks Potion of 100 perks Potion - Slow Time IV Potion - Slow Time III Potion - Slow Time II Potion - Slow Time I Potential Positive buffs on Illusion spells are twice as strong. Positive buffs on Illusion spells are 60% stronger. Positive buffs on Illusion spells are 30% stronger. Portable Alchemy Lab PoP Learn Poisons applied to weapons last for three additional hits. Does not work in unarmed combat. Poisons applied to weapons last for four additional hits. Does not work in unarmed combat. Poisons applied to weapons last for five times as many hits. Poisons applied to any Bow last for two additional hits. Poisons applied to any Bow last for one additional hit. Poison Trap explosion Poison Trap Poison Spikes Poison Spikes Poison Burst Poison Burst Poison - Venomous Flask Poison - Spike Flask Poison - Paralysis Flask Poison - Frostbite II Poison - Frostbite I Point Blank Point Blank Point Blank Plagues spread twice as fast. Plagues spread three times as fast. Plaguelord Plaguelord Pillar of Strength Pierce Pierce Pierce Physical damage from traps ignores armor. Physical damage from bear traps is increased to 75. Spike traps deal half as much damage per hit. Physical damage from bear traps is increased to 200. Spike traps deal half as much damage per hit. Physical damage from bear traps is increased to 160. Spike traps deal half as much damage per hit. Physical damage from bear traps is increased to 130. Spike traps deal half as much damage per hit. Physical damage from bear traps is increased to 100. Spike traps deal half as much damage per hit. Phase Shift Phase Shift Phantomflesh Phantom Wound 2 DC Phantom Wound 2 Phantom Wound 1 DC Phantom Wound 1 Phantom Wound 0 DC Phantom Wound 0 Phantom Wound Phantom Pain 2 DC Phantom Pain 2 Phantom Pain 1 DC Phantom Pain 1 Phantom Pain 0 DC Phantom Pain 0 Phantom Pain Phantom Images have 200 more HP and last 20 seconds longer. Does not affect Split Images. Phantom Images can be summoned 40 feet further away. Phantom Images can be summoned 20 feet further away. Phantom Images last 5 seconds longer and can be summoned 20 feet further away. Does not affect Split Images. Phantom Images last 15 seconds longer and can be summoned 40 feet further away. Does not affect Split Images. Phantom Images last 10 seconds longer and can be summoned 30 feet further away. Does not affect Split Images. Phantom Image Immobility Phantom Image Decoy Phantom Image Charade Phantom Image Ability Phantom Image Ability Phantom Image Phantom Image Phantom Image Phantom Image Phantom Image Phantom Image Phantom Image Phantom Image Phantom Image Phantom Image Phantom Image Phantom Image Phantom Image Perks Perk Impact Stagger Patron passive speed fix Paralyze-Augmented FrostC Paralyze-Augmented Frost Paralysis Flask Para Trap explosion Oversoul's Protection Oversoul's Protection Oversoul's Protection Oversoul's Protection Oversoul's Protection Oversoul's Protection Oversouls Protection Oversouls Protection Overpower Overpower Overpower Orcish Shortsword Orcish Maul Orcish Longbow of Weariness Orcish Longbow of Torpor Orcish Longbow of Thunderbolts Orcish Longbow of Soul Snares Orcish Longbow of Shocks Orcish Longbow of Scorching Orcish Longbow of Ice Orcish Longbow of Frost Orcish Longbow of Freezing Orcish Longbow of Flames Orcish Longbow of Fear Orcish Longbow of Draining Orcish Longbow of Diminishing Orcish Longbow of Despair Orcish Longbow of Depleting Orcish Longbow of Debilitation Orcish Longbow of Cowardice Orcish Longbow of Burning Orcish Longbow of Binding Orcish Longbow of Arcing Orcish Longbow of Animus Orcish Longbow Orcish Hatchet Orcish Halberd Orcish Glaive Orcish Creed Orcish Club Orcish Bastard Sword Open most locks (Adept, Expert) Open easy locks (Novice, Apprentice) Open Beginner Locks Open Beginner Locks Open all Master or lower level locks for <dur> seconds. Open All Locks Open All Locks Open all locks Open all Expert or lower level locks for <dur> seconds. Open all Apprentice or lower level locks for <dur> seconds. Open Advanced Locks Open Advanced Locks Onslaught Combat Spell Onslaught Onslaught Onslaught Onslaught Onslaught Only shows up if Player is Stormcloak Only shows up if Player is Imperial Only few creatures resist shock magic, and mechanical enemies are particularly weak to it. OneWithTheBladeWeaponSpeed OneWithTheBladeWeaponSpeed OneWithTheBladeWeaponSpeed One-Handed weapons and unarmed attacks do 90% more damage. One-Handed weapons and unarmed attacks do 80% more damage. One-Handed weapons and unarmed attacks do 70% more damage. One-Handed weapons and unarmed attacks do 60% more damage. One-Handed weapons and unarmed attacks do 100% more damage. One With The Blade 2 One With The Blade 1 One With The Blade 0 One With The Blade One With The Blade One With The Blade One more wolf One more ice wolf On an incoming power attack, you gain a sudden speed and stamina boost, if you're not blocking and wearing only light armor. On an incoming power attack, you gain a greater speed and stamina boost, if you're not blocking and wearing only light armor. Omnivore Omnivore Oil Arrow Oil NPC_Hidden Damage NPC_Hidden Armor 2 NPC_Hidden Armor Novice weaponsmiths look up to you for ways to improve, and the challenge to become the best has led you to being able to improve weapons 135% more. Novice smiths look up to you for ways to improve, and the challenge to become the best has led you to being able to improve weapons 120% more. Notice Bodies Notice Bodies Nordic Maul Nordic Longbow of Torpor Nordic Longbow of Thunderbolts Nordic Longbow of the Blaze Nordic Longbow of Stunning Nordic Longbow of Shocks Nordic Longbow of Scorching Nordic Longbow of Malediction Nordic Longbow of Lightning Nordic Longbow of Lethargy Nordic Longbow of Immobilizing Nordic Longbow of Ice Nordic Longbow of High Chaos Nordic Longbow of Freezing Nordic Longbow of Fire Nordic Longbow of Fear Nordic Longbow of Extreme Chaos Nordic Longbow of Expelling Nordic Longbow of Enervating Nordic Longbow of Dread Nordic Longbow of Diminishing Nordic Longbow of Despair Nordic Longbow of Depleting Nordic Longbow of Debilitation Nordic Longbow of Chaos Nordic Longbow of Blizzards Nordic Longbow of Binding Nordic Longbow of Banishing Nordic Longbow of Animus Nordic Longbow Nordic Hatchet Nordic Design Nord Hero Yari Nord Hero Warhammer Nord Hero Shortsword Nord Hero Shortspear Nord Hero Mace Nord Hero Longbow Nord Hero Hatchet NoPlay Chaos Staff Non-harmful shouts are 40% more effective and/or last 40% longer. Non-harmful shouts are 30% more effective and/or last 30% longer. Non-harmful shouts are 20% more effective and/or last 20% longer. Non-harmful shouts are 10% more effective and/or last 10% longer. Noisemaker Explosion Ninjato Contact Effect ninjato active 2 ninjato active 2 ninjato active 1 ninjato active 1 ninjato active 0 ninjato active 0 Nightmare Devourer Nightmare Devourer Nightingale Shortbow Newly tamed animals move 30% faster and have 150 more HP. Newly tamed animals move 20% faster and have 100 more HP. Newly tamed animals move 10% faster and have 50 more HP. Neuralgia Neuralgia Neuralgia Necromancer's Amulet Naturalization Naturalization Naturalization Naturalization Naturalization Mystic Longbow MyrmidonWeaponSpeed MyrmidonWeaponSpeed MyrmidonWeaponSpeed Myrmidon2 Myrmidon1 Myrmidon0 Myrmidon Myrmidon Myrmidon Moving Mountains Moving Mountains Moving Mountains Movement Speed Morokei's Judgement Morokei's Judgement more spell cost Monolith Stagger Monolith Effect Monolith Monolith Monkeys Trickery - Cooldown Monkey's Trickery Monkey's Dance Mongoose Hit Mongoose Contact Mongoose - Movement Speed Mongoose Mongoose Mobility Speed Mobility Mobility Mobility moar armor moar armor moar armor moar armor moar armor Mislead Mislead Mirror Magic 0 DC Mirror Magic 0 Mirror Magic Miraculous Mind Miraculous Mind Minddweller Minddweller Minddweller Mind Prison Dual Cast Mind Prison Amnesia Dual Cast Mind Prison Amnesia Mind Prison Mind Prison Metamorphosis Metamorphosis Melee weapons do <mag>% less damage for <dur> seconds. Melee weapon attacks are <mag>% stronger, and you ignore <8>% of the target's armor. Melee weapon attacks are <mag>% stronger, and you ignore <25>% of the target's armor. Melee weapon attacks are <mag>% stronger, and you ignore <22>% of the target's armor. Melee weapon attacks are <mag>% stronger, and you ignore <19>% of the target's armor. Melee weapon attacks are <mag>% stronger, and you ignore <15>% of the target's armor. Melee weapon attacks are <mag>% stronger, and you ignore <15>% of the target's armor. Melee weapon attacks are <mag>% stronger, and you ignore <12>% of the target's armor. Melee attacks are <mag>% stronger. Mehrunes Longbow Enchantment Mehrunes Longbow Meditation Meditation Meditation Medi Spider Aura Effect medi spider aura Medi Spider Aura Medi Spider Aura Mechanical Mind Measure Ground Collision Measure Ground Collision Measure Ground Collision Material-based effects on light armor are twice as strong. Masterful Fencer Masterful Fencer Masterful Fencer Mass Production Masquerade - Thalmor Masquerade - Stormcloak Masquerade - Imperial Masquerade - Forsworn Masquerade - Bandit Masquerade Masquerade Mask Wearer Nearby Mask Wearer Nearby Mask Wearer Nearby Mask Wearer Nearby Marked Marked Mark Of Power Mark Of Power Mark Of Domination Mark Of Domination Mark Of Decay Mark Of Decay Mark Of Bound Spirits Mark Of Bound Spirits Mammoth Faction Magicka regenerates <mag>% faster. While at full Health, Destruction spells are <25>% stronger. Magicka regenerates <50>% faster. While at full Health, Destruction spells are <25>% stronger. Magicka Regen Magic resistance is increased by <20>%, fire resistance is increased by <70>%. Mage armor spells have doubled duration. Machinate Machinate Loyalty Cloak 1_2 Loyalty Cloak 1_1 Loyalty Cloak 1_0 Loyalty Cloak 0_2 Loyalty Cloak 0_1 Loyalty Cloak 0_0 Loyalty Loyalty Loyalty Loyalty Loyalty Loyality low damage taken, low damage dealt, weak to magic Lose Hope DC Lose Hope Lose Hope Lore: Predators Lore: Predators Lore: Lesser Creatures Lore: Lesser Creatures Lore: Humanoids Lore: Great Landstriders Lore: Great Landstriders Lore: Forces Of Nature Lore: Forces of Nature Lore: Dragons Lore: Cave Dwellers Lore: Cave Dweller Longbows trade greater range and power for a reduced firing rate. Longbows gain a damage bonus against distant targets; 50% for a range over 40 feet, 60% for over 70 feet, and 70% for over 100 feet. Longbows gain a damage bonus against distant targets; 40% for a range over 40 feet, 50% for over 70 feet, and 60% for over 100 feet. Longbows gain a damage bonus against distant targets; 30% for a range over 40 feet, 40% for over 70 feet, and 50% for over 100 feet. Longbows gain a damage bonus against distant targets; 20% for a range over 40 feet, 30% for over 70 feet, and 40% for over 100 feet. Longbows gain a damage bonus against distant targets; 10% for a range over 40 feet, 20% for over 70 feet, and 30% for over 100 feet. Longbow attacks that hit an enemy's back deal 50% more damage. Longbow attacks that hit an enemy's back deal 150% more damage. Longbow attacks that hit an enemy's back deal 100% more damage. Longbow attacks have an additional 75% chance to stagger a moving target, and a 45% chance to strike a sprinting target to the ground. Longbow attacks have an additional 70% chance to stagger a moving target, and a 45% chance to strike a sprinting target to the ground. Longbow attacks have an additional 50% chance to stagger a moving target, and a 30% chance to strike a sprinting target to the ground. Longbow attacks have an additional 30% chance to stagger a moving target, and a 15% chance to strike a sprinting target to the ground. Longbow Advantage Locks are <50>% easier to pick. Locks are <35>% easier to pick. Locks are <20>% easier to pick. LIW Apply Lightweight Construction Lightning Cloak Drain Lightning bolt that does <mag> points of shock damage to Health and Magicka, then leaps to a new target. Lightning bolt that does <mag> points of shock damage to Health and Magicka, then leaps to a new target. Life And Death Life And Death Level Alteration Level Alteration Legcutter Legate Longbow Leech Leathercraft Leathercraft Leather Armor - Potential Leader's Voice Latent Power Latent Power Latent Power Last Breath Last Breath Large Mudcrab Large Frostbite Spider L1SIN2 L1SIN1 L1SIN0 L0SIN2 L0SIN1 L0SIN0 Knowing the basics now, you've begun learning how to make your weapons and armor stronger, improving all tempering quality by 60%. Knockout Knock Out Kingsbane DC Kingsbane Kingsbane Kingsbane Kingsbane Killing Spree Weapon Speed Killing Spree Damage Boost Killing Spree Attack Spell Killing Spree Attack Spell Killing Spree Attack Spell Killing Spree 2 Killing Spree 1 Killing Spree 0 Killing Spree Killing Spree Killing Spree Killing Spree Killing Spree Killing Spree Killing an enemy with the Rueful Axe restores half your stamina. Kendo Speed 2 Kendo Speed 1 Kendo Power Kendo 2 Kendo 1 Kendo 0 Kendo Kendo Kendo Kendo Kendo Keening's Craft Keene's Lance Keene's Lance Keene's Lance Keene's Lance Keene's Lance Katana power attacks executed from full stamina consume 50% of your stamina and deal triple damage. If they miss, they consume no stamina. They can additionally strike targets down. Katana power attacks executed from full stamina consume 50% of your stamina and deal triple damage. If they miss, they consume no stamina. Katana power attacks executed from full stamina consume 50% of your stamina and deal quantuple damage. If they miss, they consume no stamina. They can additionally strike targets down. Just for show Just after an adrenaline rush ends, you deal doubled damage for two seconds. Judgement 0 Judgement Judgement Judgement Judgement It's the shiny things that make life worth living. Gold and silver are your profession - from now on, you can use these materials to create jewelry and a few selected weapons. It Burns Hysteria Iron Yari Iron Water Arrow Iron Wakizashi Iron Tanto Iron Spiked Club Iron Shortsword Iron Shortspear Iron Scimitar Iron Saber Iron Oil Arrow Iron Nodachi Iron Maul Iron Longsword Iron Katana Iron Hatchet Iron Halberd Iron Club IR secondary IR Invulnerable to non-blunt, vulnerable to blunt. Invincibility for PI Inverse Mirror Magic Target DC Inverse Mirror Magic Target Inverse Mirror Magic Inverse Mirror Magic Inverse Mirror Magic Intruder Intense Flames Touch Insomnia Insight Insight Insight Infested Reanimation Secondary Infested Reanimation Infested Reanimation Infested Reanimation Infested Reanimation Infested Aura Effect Infested Aura Inferno Inferno Infections on "Plague"-type spells now spread within a 40 feet radius. Infections on "Plague"-type spells now spread within a 30 feet radius. Infections on "Plague"-type spells now spread within a 20 feet radius. Increases Unarmed damage by 10% Increases Stamina by <25>. Grants a <5>% chance to instantly kill a target with any two-handed weapon. Increases poison and disease resistance by <mag>%. Increases Magicka cost by 50 while active. Increases Frost damage by 30%. Increases potency of frost-based slow effects by 30% Increases Frost damage by 20%. Increases potency of frost-based slow effects by 20% Increases fire resistance by <mag>%. Reduces incoming blunt weapon damage by <10>%. Increases armor value by <mag>. When struck with a melee weapon, the attacker is thrown to the ground, and the caster's Magicka is reduced by <15>%. Increases armor rating by <mag>, and all incoming spells are <7>% weaker. Increases armor rating by <mag>, and all incoming spells are <5>% weaker. Increases armor rating by <mag>, and all incoming spells are <17>% weaker. Increases armor rating by <mag>, and all incoming spells are <15>% weaker. Increases armor rating by <mag>, and all incoming spells are <12>% weaker. Increases armor rating by <mag>, and all incoming spells are <10>% weaker. Increases armor rating by <mag>, and all incoming spells are <10>% weaker. Increases armor rating by <mag> points; can trigger timed blocks, and profits from "Defender". Increase base armor rating for Light armor by 90%. Increase base armor rating for Light armor by 80%. Increase base armor rating for Light armor by 70%. Increase base armor rating for Light armor by 60%. Increase base armor rating for Light armor by 100%. Incoming harmful shouts are <30>% weaker. Incoming attacks from elves deal <25>% less damage. Ignore <50>% armor of elven enemies. Incite Incite Incite In full Heavy Armor, you turn into an unstoppable bulwark of strength, negating all incoming stagger. In <dur> seconds, Blood Magic might be activated again. Imprison Imprison Imperial Yari Imperial Shortsword Impale Bleeding Impale Impale Impale Impale Impale Impale Immunization Immunization Immunization Immunization Immunization Immunization Immunization Immunization Illusionary Threads Illusionary Threads Illusional touch spell. For <dur> seconds, the target's maximum Magicka and Stamina are reduced by <60>. Can not be resisted. Illusional touch spell. For <dur> seconds, the target's maximum Health, Magicka and Stamina are reduced by <100>. Can not be resisted and affects everyone in a <30> feet radius. Illusional touch spell. For <dur> seconds, the target's maximum Health and Stamina are reduced by <60>. Can not be resisted. Illusion spells that directly manipulate targets work on undead and Daedra. Illusion spells that directly manipulate targets work on mechanical enemies. Illusion spells that directly influence a target last 90% longer. Illusion spells that directly influence a target last 60% longer. Illusion spells that directly influence a target last 30% longer. Illusion spells are <mag>% cheaper, and you have a <8>% chance to ignore incoming weapon damage. Illusion spells are <mag>% cheaper, and you have a <20>% chance to ignore incoming weapon damage. Illusion spells are <mag>% cheaper, and you have a <17>% chance to ignore incoming weapon damage. Illusion spells are <mag>% cheaper, and you have a <15>% chance to ignore incoming weapon damage. Illusion spells are <mag>% cheaper, and you have a <15>% chance to ignore incoming weapon damage. Illusion spells are <mag>% cheaper, and you have a <12>% chance to ignore incoming weapon damage. Illusion spells are <mag>% cheaper, and you have a <10>% chance to ignore incoming weapon damage. Illusion debuffs do not heal back once the duration expires. Illusion debuffs do not heal back fully once the duration expires. IllSca Ignores <25%> of target's armor and Dwarven machines no longer attack you while bow is equipped. Ignores <25%> of armor. Ignore Armor Ignore Armor Ignore Armor Ignore Armor Ignore Armor Ignore Armor Ignore Armor If you were not seen when casting the spell, your identity is concealed for <dur> seconds. If you are seen when it wears off, all crimes are attributed to you. If the target is of a lower level than the caster, it commits suicide. If not, it attacks the caster. If the target is lower in level than the caster, it is attacked by everyone in a <100> feet radius. If not, it attacks the caster. Icy Heart Ice Wraith Faction I am cat I am cat Hunting Grounds Hunting Grounds HT Disarm Horstar's Shop Horstar's Shop Horstar's Shop Horstar's Shop Hornet's Sting Hornet's Sting Hornet's Sting Honed Falmer Shortsword Honed Ancient Nord Yari Honed Ancient Nord Warhammer Honed Ancient Nord Shortsword Honed Ancient Nord Shortspear Honed Ancient Nord Mace Honed Ancient Nord Hatchet Holy Stalhrim Longbow Holy Ebony Longbow Holy Daedric Longbow holds scaling effects Hitting an enemy who is performing an attack forces the enemy to the ground for a few seconds. Only works with Halberds. Hitting an enemy who is performing a power attack forces the enemy to the ground for a few seconds. Only works with Halberds. Hircine's Blessing Hircine protects you with <250> points of armor and <30>% of magic resistance while in werewolf form. Hidden Potential Hidden Potential Hidden Potential Hidden Potential Hidden Potential Hidden Potential Hidden Potential Hidden Potential Hidden Potential Hidden Potential Herons Song Throwdown Effect Herons Song Stamina Effect Heron's Song Stamina Herons Song Contact Spell Herons Song Contact Spell Herons Song Contact Effect Heron's Song Heron's Song Heron's Song Heroic Voice Heroic Voice Heroic Voice Heroic Voice Herbivore active Herbivore Heavyweight Heart Seeker Heart Seeker Heart Seeker Heart Seeker Heart Seeker Heart Seeker Heart Seeker Heart Seeker Heart Seeker Health regenerates 75% faster. Health regenerates 50% faster. Health regenerates 25% faster. Heals the caster <mag> points. Heals the caster <mag> points. Heals machines for 3 points of health per second. Heals 5 points of health per second for undead. Heals 4 points of health per second for machines. Having understood the potential of strikes dealt by a silver weapon, you are now able to refine any weapon made of said material at the forge, creating a much stronger version. Having recently fed, all melee attacks are <mag>% stronger. Having recently fed, all melee attacks are <mag>% stronger, and frost resist is increased by <25>%. Having learned where to reinforce the weak spots in armor, you can now temper it 40% better. Having a follower, Strength In Numbers is active. Having a follower, Strength In Numbers is active. Having a follower, Strength In Numbers is active. harvested corpses Harmony 1 Harmful shouts are 75% more powerful. Harmful shouts are 50% more powerful. Harmful shouts are 25% more powerful. Harmful shouts are 100% more powerful. Hallowed Stalhrim Longbow Hallowed Orcish Longbow Hallowed Nordic Longbow Hallowed Glass Longbow Hallowed Elven Longbow Hallowed Ebony Longbow Hallowed Daedric Longbow Guardbreaker Guardbreaker Guardbreaker Guardbreaker Guardbreaker Greatswords power attacks have a 30% chance to cause heavy bleeding damage and repeated stagger for 6 seconds. Greatswords power attacks have a 30% chance to cause heavy bleeding damage and repeated stagger for 5 seconds. Greatswords power attacks have a 30% chance to cause heavy bleeding damage and repeated stagger for 4 seconds. Greater Scapegoat Greater Scapegoat Greater Phantom Impact 2 DC Greater Phantom Impact 2 Greater Phantom Impact 1 DC Greater Phantom Impact 1 Greater Phantom Impact 0 DC Greater Phantom Impact 0 Greater Phantom Impact Greater Charm Dual Cast Greater Charm Greater Charm Great Pull DC Great Pull Great Pull Great Phantom Impact Great Fireball Great Fireball Great Cleave Great Cleave Great Cleave Gravebound Gravebound Grand Facade Grand Blaze Grand Blaze Grand Blaze Grand Blaze Grand Blaze Glass Yari Glass Theorem Glass Shortsword Glass Shortspear Glass Scimitar Glass Maul Glass Longsword Glass Longmace Glass Longbow of Torpor Glass Longbow of Thunderbolts Glass Longbow of Stunning Glass Longbow of Shocks Glass Longbow of Scorching Glass Longbow of Malediction Glass Longbow of Lightning Glass Longbow of Lethargy Glass Longbow of Immobilizing Glass Longbow of Ice Glass Longbow of Freezing Glass Longbow of Fire Glass Longbow of Fear Glass Longbow of Expelling Glass Longbow of Enervating Glass Longbow of Dread Glass Longbow of Diminishing Glass Longbow of Despair Glass Longbow of Depleting Glass Longbow of Debilitation Glass Longbow of Blizzards Glass Longbow of Blaze Glass Longbow of Binding Glass Longbow of Banishing Glass Longbow of Animus Glass Longbow Glass Hatchet Glass Halberd Glass Battlestaff Glass Armor - Potential Glaive power attacks are 40% weaker and cost 60% less stamina. Glaive power attacks are 35% weaker and cost 45% less stamina. Glaive power attacks are 30% weaker and cost 30% less stamina. Gives basic information about a humanoid enemy's strength. Does not attract attention. Gives basic information about a humanoid enemy's strength. Does not attract attention. Giant Faction Geomancy Geomancy GB - Damage GB - Damage GB - Damage Gatherer Gatherer fw effect Fuse Fury_Zealous Charge Fury_Vessel Fury Zealous Charge DC Fury Vessel DC Fury TA Fury DC Fury - Cooldown Fury - Cooldown Furious Storm Atronach Furious Frost Atronach Furious Dremora Valkynaz Furious Dremora Markynaz Furious Dremora Kynmarcher FrR secondary FrR Frostburn Frost Trap explosion Frost Trap Frost spells you cast are 15% stronger and incoming frost spells are 15% weaker. Only one "soul" perk may be chosen. Frost spells do double Stamina damage; half of it is absorbed. While an enemy's stamina is below 50%, he takes 35% more Frost damage. Frost spells do 30% more damage. Missile-type frost spells have a 3% chance to paralyze a target for 3 seconds. Frost spells are 35% stronger and 15% cheaper. Frost resistance increased by 50%. Fire and Shock resistance reduced by 25%. Fire and Shock spells are 90% weaker, and shorter, you cannot summon Fire or Shock Atronachs. frost damage, -resist frost damage, -resist frost damage, -resist frost damage, -resist frost damage, -resist frost damage, -resist Frost based touch-spell that hits the target for <mag> points of Health and Stamina damage. Only works in melee combat range. Frenzy-type spells now work on opponents that have a 90% higher level. Frenzy-type spells now work on opponents that have a 60% higher level. Frenzy-type spells now work on opponents that have a 150% higher level. Frenzy-type spells now work on opponents that have a 120% higher level. Frenzied Reanimation Secondary Frenzied Reanimation Frenzied Reanimation Frenzied Reanimation Frenzied Reanimation Frees an imprisoned actor wherever the caster is pointing. Freedom Ability Freedom Freedom Freedom FR secondary FR Fortress Ward Fortress Ward Fortify Movement Speed Fortify Illusion and Avoid Damage Fortify Illusion and Avoid Damage Fortify Illusion and Avoid Damage Fortify Illusion and Avoid Damage Fortify Illusion and Avoid Damage Fortify Illusion and Avoid Damage Fortify Illusion and Avoid Damage Fortify Damage and Magic Resist Fortify Damage and Magic Resist Fortify Damage and Magic Resist Fortify Damage and Magic Resist Fortify Damage and Magic Resist Fortify Damage and Magic Resist Fortify Damage and Magic Resist Fortify Damage and Ignore Armor Fortify Damage and Ignore Armor Fortify Damage and Ignore Armor Fortify Damage and Ignore Armor Fortify Damage and Ignore Armor Fortify Damage and Ignore Armor Fortify Damage and Ignore Armor Forsworn Yari Forsworn Longbow Forsworn Faction Forsworn Club Forsworn Battleaxe Foreign Armor: Stalhrim Foreign Armor: Stalhrim Foreign Armor: Nordic Foreign Armor: Nordic Foreign Armor: Morag Tong Foreign Armor: Morag Tong Foreign Armor: Morag Tong Foreign Armor: Falmer Foreign Armor: Falmer Foreign Armor: Chitin Foreign Armor: Chitin Foreign Armor: Bonemold Foreign Armor: Bonemold Foreign Armor Forcefully pulls a target within <50> feet range unto the caster. Requires you to wait <60> seconds until you can cast another "push" or "pull"-type spell. Forceful Storm Atronach Forceful Flame Atronach Forceful Dremora Valkynaz Forceful Dremora Markynaz Forceful Dremora Kynmarcher Forced Reanimation Secondary for skellies and zombies For <dur> seconds, your weapon redues any target's attack speed by <15>% and reduces it's blocked damage by <30>%. Only works on unenchanted weapons. For <dur> seconds, your weapon poisons the target, dealing <5> base poison damage per second for <10> seconds. Only works on unenchanted weapons. For <dur> seconds, your weapon makes any target <25>% weaker to and weaker with magic. Only works on unenchanted weapons. For <dur> seconds, your weapon drains <2> points of Magicka, Stamina and Health per second for <3> seconds on hit. Only works on unenchanted weapons. For <dur> seconds, your weapon carries a disease that reduces the target's damage with melee weapons by <25>% for <30> seconds. Only works on unenchanted weapons. For <dur> seconds, your one-handed attacks are <mag>% stronger. For <dur> seconds, your equipped weapon ignores <25>% armor. Only works on unenchanted weapons. For <dur> seconds, your equipped weapon ignores <25>% armor. Only works on unenchanted weapons. For <dur> seconds, your equipped weapon deals <15> base shock damage, and half as much Magicka damage. Only works on unenchanted weapons. For <dur> seconds, your equipped weapon deals <15> base frost and stamina damage. Only works on unenchanted weapons. For <dur> seconds, your equipped weapon deals <15> base fire damage. Only works on unenchanted weapons. For <dur> seconds, your equipped weapon deals <12> base sun damage. Undead targets suffer twice that. Only works on unenchanted weapons. For <dur> seconds, you move <mag>% faster. For <dur> seconds, you mimic every spell the target casts. For <dur> seconds, you deal double damage. For <dur> seconds, you control a dead body. For <dur> seconds, you control a dead body. For <dur> seconds, you control a dead body. For <dur> seconds, you control a dead body. For <dur> seconds, you control a dead body. For <dur> seconds, you control a dead body. For <dur> seconds, you can call one more Wolf Familiar. Upon activation, this spell calls up to three Wolf Familiars at your side. For <dur> seconds, you can call one more Ice Wolf Familiar. Upon activation, this spell calls up to three Ice Wolf Familiars at your side. For <dur> seconds, the target is blinded. For <dur> seconds, the target is blinded and unable to move. Only blind creatures resist. For <dur> seconds, the target is attacks <15>% slower and blocks <30>% less damage. For <dur> seconds, the target is affected by "Undying Rage". Creatures and people affected by "Undying Rage" will battle those affected by "Undying Hatred" within a radius of <40> feet. For <dur> seconds, the target is affected by "Undying Hatred". Creatures and people affected by "Undying Hatred" will battle those affected by "Undying Rage" within a radius of <40> feet. For <dur> seconds, the target is <25>% weaker to spells, and deals <25>% less damage with spells. For <dur> seconds, the target fights for you. Only works on targets that are lower in level than you are. The target becomes permanently immune to all Illusion spells. For <dur> seconds, the target fights for you and can be recruited as a follower. Only works on targets that are lower in level than you are. The target becomes permanently immune to all Illusion spells. For <dur> seconds, the target fights for you and can be recruited as a follower. Only works on targets that are lower in level than you are. The target becomes permanently immune to all Illusion spells. For <dur> seconds, the target casts every spell you cast. Only one person can be affected at any time. For <dur> seconds, target controlled undead is unaffected by spells and weapons, and the caster can't move. For <dur> seconds, opponents within <mag> feet range fight worse. Only works on living targets. For <dur> seconds, opponents in melee range take <10> base points poison damage per second. They deal reduced melee damage for a base duration of <5> seconds. For <dur> seconds, everyone can jump four times as high. For <dur> second, each incoming hit restores <7>% of your maximum Magicka. For <dur> second, each blocked melee hit restores <10>% of your maximum Magicka. For <60> seconds, the target silently absorbs <10>% of a random nearby actor's life per second. If it manages to absorb at least <60>% of its original life that way, it dies. If it dies while this spell is active, the curse might jump to a new nearby target. For <60> seconds, each attack has a chance to turn the target into a tree permanently- If it dies while this spell is active, the curse might jump to a new nearby target. Followers within a <mag> feet radius gain share your "Strength In Numbers" bonus. Followers within a <mag> feet radius gain share your "Strength In Numbers" bonus. Followers within a <mag> feet radius gain share your "Strength In Numbers" bonus. Followers within a <mag> feet radius gain a part of your "Strength In Numbers" bonus. Followers within a <mag> feet radius gain a part of your "Strength In Numbers" bonus. Followers within a <mag> feet radius gain a part of your "Strength In Numbers" bonus. Focus Weapon Speed Focus 4 Focus 3 Focus 2 Focus 1 Focus 0 Focus Focus Focus Focus Focus Fluent Speaker Fluent Speaker Fluent Speaker Fluent Speaker Florentine Grandmaster Florentine Combat Florentine Combat Florentine Combat Flexibility Flexibility Flexibility Flexibility Flanking Flanking Flanking Fires unique, shock-based arrows that drain its charge. If it runs out of charge, it can't fire anymore. Fire, Ice and Shock spells are 50% stronger and cost 25% less Magicka to cast. Fire, Ice and Shock spells are 40% stronger and cost 20% less Magicka to cast. Fire, Ice and Shock spells are 30% stronger and cost 15% less Magicka to cast. Fire, Ice and Shock spells are 20% stronger and cost 10% less Magicka to cast. Fire, Ice and Shock spells are 10% stronger and cost 5% less Magicka to cast. Fire, Frost and Shock enchantments on weapons are 50% stronger. Fire, Frost and Shock enchantments on weapons are 25% stronger. Fire Trap explosion Fire Trap Fire spells you cast are 15% stronger and incoming fire spells are 15% weaker. Only one "soul" perk may be chosen. Fire spells do 30% more damage. Missile-type fire spells have a 6% chance to strike a target down. Fire spells damage the target's armor based on their strength for 15 seconds. All fire spells deal 30% more damage. Fire spells damage the target's armor based on their strength for 10 seconds. All fire spells deal 20% more damage. Fire spells are 35% stronger and 15% cheaper. Fire resistance increased by 50%. Shock and Frost resistance reduced by 25%. Shock and Frost spells are 90% weaker, and shorter, you cannot summon Shock or Frost Atronachs. fire damage, -resist fire damage, -resist fire damage, -resist Fire based touch-spell that hits the target for <mag> points of damage. Only works in melee combat range. Fire Arrow Fire Arrow Fire Arrow Fire Arrow Fingersmith Fingersmith Fight using your bare fists. Fiery Touch Field Alchemy Feint Warfare Fire Storm Feint Warfare Fire Storm Feint Warfare Feint Warfare Feint Tranquillity Calm Feint Tranquillity Calm Feint Tranquillity Feint Tranquillity Feint Split Summon Feint Split Feint Split Feint Shift Feint Shift Feint Nemesis Missile Spell Feint Nemesis Missile Feint Nemesis Hysteria Feint Nemesis Feint Nemesis Feint Engine Feint Engine Feint Anarchy Killer Spread Aggression Feint Anarchy Killer Speed Damage Feint Anarchy Killer Feint Anarchy Feint Anarchy Feather Fear-type spells now work on opponents that have a 90% higher level. Fear-type spells now work on opponents that have a 60% higher level. Fear-type spells now work on opponents that have a 150% higher level. Fear-type spells now work on opponents that have a 120% higher level. Fear Vessel Fear Fatal Apparition Fear DC Vessel Fear DC Fatal Apparition Fear DC Fear - Cooldown Fear - Cooldown FE perk fatespinner fatespinner fatespinner fatespinner fatespinner fatespinner fatespinner Fatal Apparition Fast Metabolism Familiar Visuals Familiar - Mammoth Familiar - Large Bombcrab Familiar - Bombcrab False Peace Falmer Shortsword Falmer Longbow Falmer Club Eye Of The Storm extra wakizashi damage extra wakizashi damage extra wakizashi damage extra wakizashi damage extra wakizashi damage extra wakizashi damage Explosive cheese... ? Explosion Explosion Experienced fire mages can use flames to damage the target's armor. Therefore, fire is a versatile element and often used by spellblades who combine magic and close combat. Exhaust 2 Exhaust 1 Exhaust 0 Exhaust Exhaust Exhaust Exhaust Exhaust Exhaust Exhaust Execution Execution Execution Everyone attacking an enemy affected by "Great Cleave" gets a 20% melee weapon damage boost and 30% increased stamina regeneration for 3 seconds. Every unblocked hit with a Glaive power attack increases all your weapon damage by 15% for 10 seconds. Every unblocked hit with a Glaive power attack increases all your weapon damage by 15% for 10 seconds. Every hit with a hatchet has a 35% chance to increase damage with light weapons by 15% for 10 seconds. Does stack with itself. Every hit with a hatchet has a 20% chance to increase damage with light weapons by 15% for 10 seconds. Does stack with itself. Especially effective against undead. Yaris deal reduced damaged against armored enemies. ER Magic Resist ER Magic Resist ER Magic Resist ER Blocker Eorlund Gray-Mane may have competition when it comes to you, as you've learned to improve weapons a final 150% better. Eorlund Gray-Mane may have competition when it comes to you, as you've learned to improve any gear a final 140% better. Entangle Enrage Self Enhances up to two bear traps with poison bombs. Poison stays until the traps are collected or detonate. The detonation destroys the trap. Enhances up to two bear traps with paralysis poison. Detonating traps stay intact, but the poison only remains until the trap is collected again. Enhances one set of spikes with poison. The poison affects anyone stepping on the spikes, and lasts until the spikes are removed. Enhance Weapon - Venom Enhance Weapon - Venom Enhance Weapon - Sunlight Blade Enhance Weapon - Sunlight Enhance Weapon - Sunlight Enhance Weapon - Sunlight Enhance Weapon - Sickness Enhance Weapon - Sickness Enhance Weapon - Sickness Enhance Weapon - Shock Enhance Weapon - Shock Enhance Weapon - Shock Enhance Weapon - Sharpen Enhance Weapon - Sharpen Enhance Weapon - Sharpen Enhance Weapon - Poison Enhance Weapon - Leeching Spikes Enhance Weapon - Leeching Spikes Enhance Weapon - Frost Enhance Weapon - Frost Enhance Weapon - Frost Enhance Weapon - Fire Enhance Weapon - Fire Enhance Weapon - Fire Enhance Weapon - Entangle Enhance Weapon - Entangle Enhance Weapon - Entangle Enhance Weapon - Elemental Mealstrom Enhance Weapon - Elemental Maelstrom Enhance Weapon - Elemental Maelstrom Enhance Weapon - Elemental Entangle Engineer Enemy armor protects more. Enemy armor protects more. Enemies take <4> shock damage per second and take <10>% more shock damage. Keeping the aura active reduces your maximum Magicka by <50>. Enemies take <4> frost damage per second and take <10>% more frost damage. Keeping the aura active reduces your maximum Magicka by <50>. Enemies take <4> fire damage per second and take <10>% more fire damage. Keeping the aura active reduces your maximum Magicka by <50>. Enemies affected by Calm, Fear or Frenzy can be used to trigger Phantom Image based spells. Enemies affected by Calm continuously heal the caster. Charm spells cast on targets affected by Calm last twice as long. Endure Protect Effect Endure Protect Endure Protect Endeavor Endeavor Endeavor Enchantments on Dreamcloth gear are 30% stronger. Enchantments on Dreamcloth gear are 15% stronger. Enchanters & Alchemists can improve Bear Traps and Spike Traps with poisons that damage or paralyze, either through magic or boiling the traps in poison. Though only Wayfarers can craft the traps needed. Enchanted Quiver Enchanted Quiver Enchanted Quiver Elven Yari Elven Shortsword Elven Shortspear Elven Maul Elven Longsword Elven Longmace Elven Longbow of Torpor Elven Longbow of Thunderbolts Elven Longbow of Stunning Elven Longbow of Shocks Elven Longbow of Scorching Elven Longbow of Malediction Elven Longbow of Lightning Elven Longbow of Lethargy Elven Longbow of Immobilizing Elven Longbow of Ice Elven Longbow of Freezing Elven Longbow of Fire Elven Longbow of Fear Elven Longbow of Expelling Elven Longbow of Enervating Elven Longbow of Dread Elven Longbow of Diminishing Elven Longbow of Despair Elven Longbow of Depleting Elven Longbow of Debilitation Elven Longbow of Blizzards Elven Longbow of Blaze Elven Longbow of Binding Elven Longbow of Banishing Elven Longbow of Animus Elven Longbow Elven Heart Elven Hatchet Elven Halberd Elven Glaive Elven Flesh Elven Discipline Elven Armor - Potential Elemental Ram Spell 2 Elemental Ram Spell 1 Elemental Ram Spell 0 Elemental Ram Elemental Maelstrom Elemental Flurry Elemental Flurry Elemental Enchanter Elemental Enchanter Elemental Bombard Elemental Bombard Electromancer's Contract Electromancer's Contract Electromancer's Contract Electromancer's Contract Elaborate Scripture EDC Echoing Reason Echoing Rage Ebony Shortsword Ebony Scimitar Ebony Maul Ebony Longsword Ebony Longmace Ebony Longmace Ebony Longbow of Winter Ebony Longbow of Thunderbolts Ebony Longbow of Terror Ebony Longbow of Stunning Ebony Longbow of Storms Ebony Longbow of Petrifying Ebony Longbow of Nullifying Ebony Longbow of Malediction Ebony Longbow of Lightning Ebony Longbow of Lethargy Ebony Longbow of Inferno Ebony Longbow of Immobilizing Ebony Longbow of Freezing Ebony Longbow of Fire Ebony Longbow of Expelling Ebony Longbow of Exhaustion Ebony Longbow of Enervating Ebony Longbow of Dread Ebony Longbow of Despair Ebony Longbow of Depleting Ebony Longbow of Debilitation Ebony Longbow of Damnation Ebony Longbow of Blizzards Ebony Longbow of Blaze Ebony Longbow of Banishing Ebony Longbow of Annihilating Ebony Longbow of Animus Ebony Longbow Ebony Hatchet Ebony Halberd Ebony Glaive Ebony Battlestaff Ebony Bastard Sword Eastern Dwemer Longsword Eastern Dwemer Longbow Eastern Dwemer Bastard Sword Eastern Dwemer Axe Earthquake Each kill restores <20>% Health, Magicka and Stamina. You can not trap souls with spells. Keeping the aura active reduces your maximum Magicka by <75>. Each hit with a shock spell has a 20% chance to drain the target's Magicka by twice its strength per second for two second. All shock spells are 20% stronger. Each hit with a shock spell has a 20% chance to drain the target's Magicka by twice its strength per second for three seconds. All shock spells are 30% stronger. Each Fire-based projectile spell will spawn an additional projectile. Each charge level of "Butterfly Strikes" additionally increases your movement speed just as much as attack speed. Each charge level of "Butterfly Strikes" additionally increases your movement speed by half as much as attack speed. Dwarven Yari Dwarven spiders created by you are sturdier and automatically heal all of your machines nearby. Dwarven Shortsword Dwarven Shortspear Dwarven Rigging Dwarven Medi Spider Dwarven Maul Dwarven Masquerade Dwarven Masquerade Dwarven Longmace Dwarven Hatchet Dwarven Halberd Dwarven Centurion - Steam Dwarven Centurion - Frost Dwarven Centurion - Fire Dwarven Automations will not longer attack. Dwarven Advantage DW Shock Atronach DW Frost Atronach DW Fire Atronach Duelist Duelist Duelist Dual wielding attacks are 35% faster and deal 20% less damage. Dual wielding attacks are 20% faster and deal 10% less damage. Dremora Warmage Dreamweaver Dreamweaver Dreamcloth robe Dreamcloth hooded robe Dreamcloth glove/boot/hood Dreamcloth glove/boot/hood Dreamcloth glove/boot/hood Dreamcloth - Robes Armor Boost Dreamcloth - Hooded Robes Armor Boost Dreamcloth - Hood Armor Boost Dreamcloth - Gloves Armor Boost Dreamcloth - Boots Armor Boost Dreamcloth Dreamcloth Dreamcloth Dreamcloth Dreamcloth Drains <30> points of Magicka on hit. Dragonrend Increment Effect Dragoncraft Dragonbone Yari Dragonbone Shortspear Dragonbone Longbow Dragon Armor - Potential doubled damage Don't use this! Does minimal damage and negates the target's regenerative abilities. Does not work on constructs. Dispel Dispel Disoriented Disorient Cost Disorient Disorient Disintegrate-AugmentedShockC Disintegrate-AugmentedShock Disintegrate Touch Dishearten Dishearten Dishearten Disenchant Fists DF Frost Detonation Destruction spells scale with skill. NPC only Destruction Spell Scaling Destroy Skeletons Dervish Dance Dervish Dance Dervish Dance Dervish Dance Dervish Dance Dervish Dance Dementia 0 Dementia Defensive Enchanter Defensive Enchanter Deep Sliver Smiths can forge Refined Silver Weapons that have higher damage and harm undead more than the standard silver weapons. Deep Silver Deep Infusion Deep Infusion Deep Freeze Touch Decoy Paralyze Decoy Deconstruct Debilitating Bash - Stamina Regen Debilitating Bash - Magicka Regen Debilitating Bash - Health Regen Debilitating Bash Debilitating Bash Deals up to <50> points of Health damage to the target, and restores twice as much Health for the caster. Only works while "Blood Magic" is active, and when cast on followers or controlled creatures. Does not work on machines. Deals <mag> damage per second for <dur> seconds. Deals <50>% of your current health as damage to the target. If it is killed by this spell, you gain the lost health back. Deals <10> damage to the target for each spell the caster knows If the target does not die by this effect, the spell deals half as much damage to the caster. Deal <mag> bleeding damage per second for <dur> seconds. Has a <50>% chance to stagger every second. Deadly Whispers Deadly Touch Deadly Touch Deadly Touch Deadly Touch Deadly Touch Deadly Touch Deadly Touch Deadly Touch Deadly Touch Deadly Touch Deadly Touch Deadly Touch Deadly Touch Deadly Touch DD Stagger Effect DD Stagger Effect DD Stagger Effect DD Knockdown Effect DD Knockdown Effect DD Knockdown Effect Darkness Dual Cast Darkness Darkness Dark Cowl Daedric Wrath Daedric Wakizashi Daedric Tanto Daedric Study Daedric Spite Daedric Shortsword Daedric Nodachi Daedric Maul Daedric Longsword Daedric Longmace Daedric Longbow of Winters Daedric Longbow of Thunderbolts Daedric Longbow of Terror Daedric Longbow of Stunning Daedric Longbow of Storms Daedric Longbow of Petrifying Daedric Longbow of Nullifying Daedric Longbow of Malediction Daedric Longbow of Lightning Daedric Longbow of Lethargy Daedric Longbow of Inferno Daedric Longbow of Immobilizing Daedric Longbow of Freezing Daedric Longbow of Fire Daedric Longbow of Expelling Daedric Longbow of Exhaustion Daedric Longbow of Enervating Daedric Longbow of Dread Daedric Longbow of Despair Daedric Longbow of Depleting Daedric Longbow of Debilitation Daedric Longbow of Damnation Daedric Longbow of Blizzards Daedric Longbow of Blaze Daedric Longbow of Banishing Daedric Longbow of Annihilating Daedric Longbow of Animus Daedric Longbow Daedric Katana Daedric Hatchet Daedric Halberd Daedric Glaive Daedric Fury Daedric Force Daedric Club Daedric Battlestaff Daedric Bastard Sword Curses have an increased chance to jump to a new target, and can jump within a wider radius. Curses have a further increased chance to jump to a new target, and can jump within an even wider radius. Curse of Roots Apply Curse of Roots Curse Of Roots Curse Of Roots Curse of Infestation Curse Of Infestation Curse of Infestation Curse Of Infestation Curse of Greed Curse Of Greed Curse of Greed Curse Of Greed Curse of Chains Curare Curare CS - Damage CS - Damage CS - Damage CS - Damage CS - Damage CS - Damage Cryomancer's Sight Cryomancer's Sight Cryomancer's Sight Cryomancer's Sight Cryomancer's Sight Cryomancer's Contract Cryomancer's Contract Cryomancer's Contract Cryomancer's Contract Crushing Blow Crushing Blow Crossbows inherently ignore 50% armor. The perk "Focus" enhances that number by 10% per rank, up to full armor penetration. Creatures raised by "Spirit Guide" suffer 30% less damage from weapons and 60% less damage from magic. Creatures raised by "Spirit Guide" suffer 15% less damage from weapons and 30% less damage from magic. Creatures and people won't fight for <dur> seconds. Only works once per target. Creatures and people will attack anything nearby for <dur> seconds. Only works once per target. Creatures and people flee from combat for <dur> seconds. Only works once per target. Creates a radial seismic wave centered around the caster that releases poisonous gases. Enemies are additionally flung into the air and take damage, depending on the distance to the caster. Creates a phantom image as distraction for <dur> seconds wherever the caster is pointing. Creates a phantom image as distraction for <dur> seconds right next to the caster, and turns the caster invisible and silent for <6> seconds. Creates a magic longbow for <dur> seconds. Sheathe it to dispel. Create noise at the target location, causing enemies to shift their attention towards the offspring. Create Dwarven Spider Create Dwarven Sphere Create Dwarven Centurion - Steam Create Dwarven Centurion - Frost Create Dwarven Centurion - Fire Create Dwarven Ballista Create Construct - Dwarven Spider Create Construct - Dwarven Spider Create Construct - Dwarven Sphere Create Construct - Dwarven Sphere Create Construct - Dwarven Medi Spider Create Construct - Dwarven Centurion - Steam Create Construct - Dwarven Centurion - Steam Create Construct - Dwarven Centurion - Frost Create Construct - Dwarven Centurion - Fire Create Construct - Dwarven Centurion - Fire Create Construct - Dwarven Centurion - Frost Create Construct - Dwarven Ballista Create Construct - Dwarven Ballista Covered in oil. Covered in oil Coup de Grace Coup de Grace Coup de Grace Container - Steam Centurion Container - Frost Centurion Container - Fire Centurion Container - Dwarven Spider Container - Dwarven Sphere Container - Dwarven Medi Spider Container - Dwarven Ballista Constructs a Dwarven Spider from one Dwemer Cog, two Dwarven Metal ingots, one Dwemer Gyro and an empty Lesser Soul Gem. Constructs a Dwarven Spider from Dwarven Oil, two Dwarven Metal ingots, one Dwemer Gyro and an empty Lesser Soul Gem. Constructs a Dwarven Sphere from two Dwemer Cogs, four Dwarven Metal ingots, three Dwemer Gyro, one Solid Dwemer Metal and an empty Greater Soul Gem. Constructs a Dwarven Sphere from two Dwarven Oil, four Dwarven Metal ingots, three Dwemer Gyro, one Solid Dwemer Metal and an empty Greater Soul Gem. Constructs a Dwarven Sphere from two Dwarven Oil, four Dwarven Metal ingots, three Dwemer Gyro, one Solid Dwemer Metal and an empty Greater Soul Gem. Constructs a Dwarven Medi Spider from Dwarven Oil, two Dwarven Metal ingots, one Dwemer Gyro and an empty Lesser Soul Gem. Constructs a Dwarven Centurion from two Dwarven Oil, six Dwarven Metal ingots, three Dwemer Gyro, two Solid Dwemer Metal, two Moonstone Ingots and an empty Black Soul Gem. The Centurion uses a frost-powered weapon. Constructs a Dwarven Centurion from two Dwarven Oil, six Dwarven Metal ingots, three Dwemer Gyro, two Solid Dwemer Metal, two Moonstone Ingots and an empty Black Soul Gem. The Centurion uses a fire-powered weapon. Constructs a Dwarven Centurion from three Dwemer Cogs, six Dwarven Metal ingots, three Dwemer Gyro, two Solid Dwemer Metal, two Moonstone Ingots, one Centurion Core and an empty Grand Soul Gem. The Centurion uses a fire-powered weapon. Constructs a Dwarven Centurion from three Dwemer Cogs, six Dwarven Metal ingots, three Dwemer Gyro, two Solid Dwemer Metal, two Moonstone Ingots, one Centurion Core and an empty Black Soul Gem. The Centurion uses a steam-powered weapon. Constructs a Dwarven Centurion from three Dwemer Cogs, six Dwarven Metal ingots, three Dwemer Gyro, two Solid Dwemer Metal, two Moonstone Ingots, one Centurion Core and an empty Black Soul Gem. The Centurion uses a frost-powered weapon. Constructs a Dwarven Centurion from three Dwemer Cogs, six Dwarven Metal ingots, three Dwemer Gyro, two Solid Dwemer Metal, two Moonstone Ingots and an empty Black Soul Gem. The Centurion uses a steam-powered weapon. Constructs a Dwarven Ballista from two Dwemer Cogs, four Dwarven Metal ingots, three Dwemer Gyro, one Solid Dwemer Metal and an empty Greater Soul Gem. Consecutive missile spell hits, within three seconds, reduce the target's magic resistance by 10% per hit, up to a maximum of 30%. Consecutive hits with Nodachis build up your attack speed, up to a maximum boost of 50% after six hits. Consecutive hits with Nodachis build up your attack speed, up to a maximum boost of 40% after five hits. Consecutive hits with Nodachis build up your attack speed, up to a maximum boost of 30% after four hits. Conjured Atronachs are at your level. Conjured Dremora are at 120% of your level. Frost and Storm Atronachs absorb 50% of all incoming spells. Fire Atronachs gain "Intense Flames" rank 1. Conjured Atronachs are at 90% of your level. Frost Atronachs have a 25% chance to reflect 50% of any incoming melee damage. Flame and Storm Atronachs gain Augmented Flames/Shock rank 3. Conjured Atronachs are at 80% of your level. Conjured Dremora are at 110% of your level. Flame and Storm Atronachs gain Augmented Flames/Shock rank 2, Frost Atronachs gain 200 points of armor. Conjured Atronachs are at 70% of your level. Each Atronach becomes 20% more resistant to its opposing elements. Conjure Wrathful Storm Atronach Conjure Wrathful Frost Atronach Conjure Wrathful Flame Atronach Conjure Spiteful Storm Atronach Conjure Spiteful Frost Atronach Conjure Spiteful Flame Atronach Conjure Skeleton Warrior Overlord Conjure Skeleton Warrior Conjure Skeleton Monk Overlord Conjure Skeleton Monk Conjure Skeleton Archer Overlord Conjure Skeleton Archer Conjure Furious Storm Atronach Conjure Furious Frost Atronach Conjure Furious Flame Atronach Conjure Furious Dremora Valkynaz Conjure Furious Dremora Markynaz Conjure Furious Dremora Kynmarcher Conjure Forceful Storm Atronach Conjure Forceful Frost Atronach Conjure Forceful Flame Atronach Conjure Forceful Dremora Valkynaz Conjure Forceful Dremora Markynaz Conjure Forceful Dremora Kynmarcher Conjure Dremora Valkynaz Conjure Dremora Markynaz Conjure Dremora Kynmarcher Congratulations on defeating the Dragonborn. The Imperials found this and thought you should have it. Confident in your all Heavy Armor, your enemies' power attacks deal 50% less damage while completely clad in Heavy Armor. Conceal Identity Combat Shift Combat Shift Colossus Form Weapon Speed Colossus Form Speed Colossus Form Colossus Form Colossus Form Collapse Collapse Clone perk Clockwork Dreams Summon Clockwork Dreams Clockwork Dreams Clockwork Dreams Clockwork Dreams Clockwork Dreams Clockwork Dreams Cloak Of Angst Cloak Of Angst Cloak Of Angst Cloak Of Angst Climbing Climbing Climbing Cleave Stagger Cleave stagger Cleave Cleave Cleave Cleave Cleave Cleave Cleave Cleansing Cleansing Clad In Shadows Clad In Shadows Chosen Fiend Chosen Fiend Chosen Fiend Chilling Touch Chill Of Death Check Detection Check Detection cheaters gonna cheat Chaurus Faction Chastise - Stamina Regeneration Chastise - Magicka Regeneration Chastise - Health Regeneration Chastise Chastise Chastise Chastise Charm-type spells and buffs from the school of Illusion have tripled duration. Charm-type spells and buffs from the school of Illusion have doubled duration. Charm Faction Charm Dual Cast Charade Summon Charade Summon Charade CF Weapon Speed CF Speed Causes exploding cheese wheels to rain down from the sky. Affected enemies suffer random effects. Causes <mag> points of poison damage per second for <dur> seconds, then detonates for an instant kill on unsuspecting targets. Caster is invisible while active. Concentration spell. Cast on a nearby surface, it explodes for <mag> points of shock damage to Health and Magicka when enemies come near. Cast on a nearby surface, it explodes for <mag> points of frost damage to Health and Stamina when enemies come near. Carrying Body Carrying Body Carrier Carrier Carrier Carnivore Carnivore Cannot attack while unconscious. Can walk on water for <dur> seconds. Can summon creatures wherever you want. Can summon creatures seven times as far away. Can put two enchantments on the same item. All enchantments are 20% weaker. Can put two enchantments at full strength on the same item. Can place two additional runes. Can place runes three times farther away. Can place one additional rune. Can absorb up to <mag> points of spell damage, and reduces incoming weapon damage by <50>%. Needs to charge up before reaching its full strength. Calm-type spells now work on opponents that have a 90% higher level. Calm-type spells now work on opponents that have a 60% higher level. Calm-type spells now work on opponents that have a 150% higher level. Calm-type spells now work on opponents that have a 120% higher level. Calm Vessel Calm Subjugation Calm -DC Vessel Calm -DC Subjugation Calm -DC Calm - Cooldown Calm - Cooldown Calls an Ice Wolf Familiar to aid the caster for <dur> seconds. Calls an explosive Bombcrab for <dur> seconds. Calls a Wolf Familiar to aid the caster for <dur> seconds. Calls a Snow Bear Familiar to aid the caster for <dur> seconds. Calls a Mammoth Familiar to aid the caster for <dur> seconds. Calls a large, explosive Bombcrab for <dur> seconds. Calls a Large Mudcrab Familiar to aid the caster for <dur> seconds. Calls a Large Frostbite Spider Familiar to aid the caster for <dur> seconds. Calls a Frostbite Spider Familiar to aid the caster for <dur> seconds. Calls a Chaurus Reaper Familiar to aid the caster for <dur> seconds. Calls a Chaurus Familiar to aid the caster for <dur> seconds. Called to aid, this wolf will fight for you for <dur> seconds. Call Undead Call Undead Call Skeletons Call Skeletons Call Familiar - Wolf Call Familiar - Wolf Call Familiar - Wolf Call Familiar - Tundra's Hunting Pack Call Familiar - Tundra's Hunting Pack Call Familiar - Tundra's Hunting Pack Call Familiar - Snow Bear Call Familiar - Snow Bear Call Familiar - Mammoth Call Familiar - Mammoth Call Familiar - Large Mudcrab Call Familiar - Large Mudcrab Call Familiar - Large Frostbite Spider Call Familiar - Large Frostbite Spider Call Familiar - Large Bombcrab Call Familiar - Large Bombcrab Call Familiar - Ice Wolf Call Familiar - Ice Wolf Call Familiar - Ice Wolf Call Familiar - Hunting Pack Call Familiar - Hunting Pack Call Familiar - Hunting Pack Call Familiar - Frostbite Spider Call Familiar - Frostbite Spider Call Familiar - Chaurus Reaper Call Familiar - Chaurus Reaper Call Familiar - Chaurus Call Familiar - Chaurus Call Familiar - Bombcrab Call Familiar - Bombcrab Call all reassembled skeletons to your current position. Call all reanimated undead and skeletons to your current position. Butterfly Strikes Weaponspeed Butterfly Strikes Weaponspeed Butterfly Strikes Weaponspeed Butterfly Strikes Weaponspeed Butterfly Strikes Weaponspeed Butterfly Strikes Movement Speed Butterfly Strikes Movement Speed Butterfly Strikes Movement Speed Butterfly Strikes Movement Speed Butterfly Strikes Movement Speed Butterfly Strikes Movement Speed Butterfly Strikes Movement Speed Butterfly Strikes Movement Speed Butterfly Strikes Movement Speed Butterfly Strikes Movement Speed Butterfly Strikes Contact Hit 2 Butterfly Strikes Contact Hit 1 Butterfly Strikes Contact Hit 0 Butterfly Strikes Contact 2 Butterfly Strikes Contact 1 Butterfly Strikes Contact 0 Butterfly Strikes Butterfly Strikes Butterfly Strikes Butterfly Strikes Butterfly Strikes Butterfly Strikes Butterfly Strikes Butterfly Strikes Burns the target for <mag> points. Targets on fire take extra damage. Only works on undead. Burning Heart Brutal Reanimation Secondary Brutal Reanimation Secondary Brutal Reanimation Brutal Reanimation Brutal Reanimation Brutal Reanimation Breath Ward Negative 1 Breath Ward Negative 0 Breath Ward Breath Ward Breaching Darkness Breaching Darkness Brainmelt Syndrome DC Brainmelt Syndrome Brainmelt Syndrome Brainmelt Syndrome Brainmelt Syndrome Brainmelt Syndrome BR secondary BR bow damage bow damage bow damage bow damage bow damage Bound Sword FX Bound Longbow FX Bound Longbow FX Bound Longbow Bound Longbow Bound Longbow Bound Longbow Bound DaggerFX Bound Bow FX Bound Battleaxe FX Bone Mastery Bone Mastery Bone Mastery Bone Mastery Bone Mastery Bone Mastery Bone - Skull Bone - Ribcage Bone - Leg Bone - Hand Bone - Foot Bone - Arm Bonds With Nature Bombcrabs, muthafucka Bombcrabs, muthafucka Bombcrabs, muthafucka Bombcrab Perk Bombcrab Passive Bombcrab Passive Bombcrab Passive Bombcrab Explosion Bombcrab Explosion Bombcrab Explosion Bombcrab Bolt - Steel - Water Bolt - Steel - Oil Boiling Point Boiling Point Boiling Point Boiling Point Boiling Point Boiling Point Boiling Point Boiling Point Bloodcaster's Curse Bloodcaster's Curse Bloodcaster's Curse Bloodcaster's Curse Blood Wound Blood Wound Blood Sacrifice Blood Sacrifice Blood Sacrifice Blood Magic - Cooldown Blood Magic - Cooldown Blood Magic - Cooldown Blood Magic Blood Magic Blood Magic Blood Magic Blood Magic Block Stagger Blindside Blindside Blind Secondary 0 Blind Secondary 0 Blind Sec 0 Blind Sec 0 Blind 0 DC Blind 0 Blessed Stormcloak Longbow Blessed Ash Longbow Blade Barrier 2 Blade Barrier 1 Blade Barrier 0 Blade Barrier Blade Barrier Blade Barrier Blade Barrier Blacksmiths sell additional, high-quality ores and ingots. Buying and selling prices from blacksmiths are 25% better. Blacksmith Blacksmith Blacksmith Blacksmith Blacksmith Blacksmith Blacksmith Beast Heart Beast Flesh Bear Faction Beacon Of Light Beacon Of Light Beacon Of Light Beacon Of Light Beacon Of Light Beacon Of Light be effect be effect be effect BC Explosion BC Explosion BC Explosion Battle Of Wits Battle Of Wits Basic Scripture Bashing does six times more damage. Bashing does nine times more damage. Bash attacks with Shortbows have a 45% chance to disarm the opponent. Bash attacks with Shortbows have a 25% chance to disarm the opponent. Base Barbed Barbed Barbed Barbed Barbed Barbed Baneful Elan Baneful Elan Baneful Elan Baneful Elan Bane of Dragonrend Bane of Dragonrend Bane of Dragonrend Bandit Wizard Bandit Ally Faction Ballistics Balance Balance Backlash Backlash Backlash Backlash Backlash Backlash Backlash Awareness Auto Leveling while outside and moving Auras have tripled radius. Auras have doubled radius. Auramancer Auramancer Aura - Upcoming Tempest Aura - Upcoming Tempest Aura - Thorn's Embrace Aura - Thorn's Embrace Aura - Thorn's Embrace Aura - Soul Consumer Aura - Soul Consumer Aura - Soul Consumer Aura - Oversoul's Protection Aura - Oversouls Protection Aura - Grand Blaze Aura - Grand Blaze Aura - Cryomancer's Sight Aura - Cryomancer's Sight Aura - Armored Ascension Aura - Armored Ascension AugShock2 AugmentedShock2 AugmentedShock1 AugmentedShock0 AugmentedFrost2 AugmentedFrost1 AugmentedFrost0 AugmentedFlames2 AugmentedFlames1 AugmentedFlames0 Augmented Shock 1 Augmented Shock 1 Augmented Frost 3 Augmented Frost 2 Augmented Frost 1 Augmented Flames 3 Augmented Flames 2 Augmented Flames 1 Attacks with melee weapons do 10% more damage, You take 10% less damage from melee attacks. Attacks with melee weapons do 10% more damage, You take 10% less damage from melee attacks. Attacks with melee weapons do 10% more damage, You take 10% less damage from melee attacks. Attacks with Longmaces deplete the target's Stamina and slow it's attacks down by 25% for 10 seconds. Attacks with Longmaces deplete the target's Stamina and slow it's attacks down by 20% for 7 seconds. Attacks with Longmaces deplete the target's Stamina and slow it's attacks down by 15% for 5 seconds. Attacks with light weapons are <mag>% stronger for <dur> seconds. Attacks with all two-handed swords are 30% faster. Attacks with all two-handed swords are 20% faster. Attacks with all two-handed swords are 10% faster. Assassinate Aspect of Fear Aspect of Fear Aspect of Fear Aspect of Fear Ash Longbow of Weariness Ash Longbow of Torpor Ash Longbow of Sparks Ash Longbow of Souls Snares Ash Longbow of Souls Ash Longbow of Shocks Ash Longbow of Scorching Ash Longbow of Sapping Ash Longbow of Ice Ash Longbow of Frost Ash Longbow of Fear Ash Longbow of Fatigue Ash Longbow of Embers Ash Longbow of Draining Ash Longbow of Dismay Ash Longbow of Diminishing Ash Longbow of Cowardice Ash Longbow of Chills Ash Longbow of Burning Ash Longbow of Binding Ash Longbow of Arcing Ash Longbow As your alchemy skill grows, mind-affecting poisons grow a lot faster in magnitude. As long as you have a follower, all skills level 20% faster, and you deal 10% additional damage with weapons and spells. As long as you have a follower, all skills level 15% faster, and you deal 7% additional damage with weapons and spells. As long as you have a follower, all skills level 10% faster, and you deal 5% additional damage with weapons and spells. Arrows Arrowhail Active Arrowhail 2 Arrowhail 1 Arrowhail 0 Arrowhail Arrowhail Arrowhail Arrow Hail Arrow Hail Arrow Hail Arrow - Steel Noisemaker Arrow - Steel Lightsource Arrow - Iron Noisemaker Arrow - Iron Lightsource Arrow - Forsworn Noisemaker Arrow - Forsworn Lightsource Arrow - Falmer Noisemaker Arrow - Falmer Lightsource Arrow - Ancient Nord Noisemaker Arrow - Ancient Nord Lightsource Armorer Armorer Armorer Armorer Armorer Armorer Armorer Armorer Armorer Armorer Armored Ascension Armored Ascension Armored Ascension Armored Ascension Armored Ascension Armor spells have tripled duration. Armor - Iron - Resist Frost Armor - Iron - Carry Weight Armor - Dragonflesh ArmAsc - Damage ArmAsc - Damage ArmAsc - Damage Arcane Generator Arcane Generator Arcane Dynamo Arcane Dynamo Arcane Burst Arcane Assassin Arcane Archery - Winter's Breath Arcane Archery - Winter's Breath Arcane Archery - Winter's Breath Arcane Archery - Winters Breath Arcane Archery - Thunderstrike Arcane Archery - Thunderstrike Arcane Archery - Thunderstrike Arcane Archery - Thunderstrike Arcane Archery - Great Fireball Arcane Archery - Great Fireball Arcane Archery - Great Fireball Arcane Archery - Great Fireball Arcane Archery Arbalest AoE Blind effect AoE Blind effect AOE Animunculi Passive Animunculi Animunculi Animunculi Ancient Rites Ancient Rites Ancient Rites Ancient Nord Yari Ancient Nord Warhammer Ancient Nord Shortsword Ancient Nord Shortspear Ancient Nord Mace Ancient Nord Longbow Ancient Nord Hatchet Ancient Nord Club Analysis Analysis Amnesia Ambush Contact Effect Ambush Combat Hit Ambush - Slow Time Ambush Ambush Ambush Ambush Alteration spells last 75% longer. Alteration spells last 50% longer. Alteration "shift" spells have quantuple range. Alteration "shift" spells have doubled range. Almighty Push DC Almighty Push Allows you to mix potions wherever you are. Allmighty Push All vegetables increases your defense, in addition to all other effects. You can not choose this perk and "Carnivore". All targets in the area that fail to resist are paralyzed for <dur> seconds and send health to the caster. All Staffs All spells are 75% stronger and/or last 75% longer when used against undead. "Mark" spells last 75% longer. All spells are 50% stronger and/or last 50% longer when used against undead. "Mark" spells last 50% longer. All spells are 100% more effective on dead bodies and undead. All Spell Tomes All Scrolls All projectile-based Fire spells are 25% weaker. Whenever you would cast a projectile-based fire spell, a second projectile is spawned. All Potions All melee weapons do <mag>% more damage for <dur> seconds. All melee weapons do <mag>% more damage for <dur> seconds. All meat-based food increases your attack damage, in addition to all other effects. You can not choose this perk and "Herbivore". All living humanoids within <150> foot radius take <mag> points of disease damage per second for <dur> seconds. If they die while this effect is active, they are resurrected and becomes the caster's ally in combat. All Ingredients All incoming weapon damage is reduced by <4>. Incoming damage from any sword or dagger is reduced by an additional <4>. All incoming and outgoing spells are neutralized and wear off instantly, including enchantments. All incoming and outgoing spells are 80% weaker and wear off 80% faster, including enchantments. All incoming and outgoing spells are 60% weaker and wear off 60% faster, including enchantments. All incoming and outgoing spells are 40% weaker and wear off 40% faster, including enchantments. All incoming and outgoing spells are 20% weaker and wear off 20% faster, including enchantments. All Enchanted Armor All dragon shouts are silent to others. All creatures you have knowledge about are no longer hostile towards you. Does not include humanoids and dragons. All attacks are <mag>% faster for <dur> seconds. All Alteration, Destruction, and Restoration spells are 30% weaker, have 30% reduced duration and cost 30% less to cast, as long as you don't have both hands occupied with spells. All Alteration, Destruction, and Restoration spells are 25% weaker, have 25% reduced duration and cost 25% less to cast, as long as you don't have both hands occupied with spells. All Alteration, Destruction, and Restoration spells are 15% weaker, have 15% reduced duration and cost 15% less to cast, as long as you don't have both hands occupied with spells. Alert Alert Alembic Alembic Against staggered enemies, you deal 400% critical damage with Longbows. Against staggered enemies, you deal 300% critical damage with Longbows. Against staggered enemies, you deal 200% critical damage with Longbows. After taking one of the three Elemental Contract perks, Pyromancer, Cryomancer or Electromancer, aligned spells are 35% stronger and 15% cheaper. Your aligned elemental resistance is increased by 50% and opposed resistances are reduced by 25%. Unaligned spells are 90% weaker with a 90% shorter duration. After successfully blocking a melee attack, the attacker deals 35% less damage for 8 seconds. After successfully blocking a melee attack, the attacker deals 30% less damage for 6 seconds. After successfully blocking a melee attack, the attacker deals 25% less damage for 4 seconds. After performing a timed block while wielding a katana, your attack power gets boosted by 75% for three seconds. After performing a timed block while wielding a katana, your attack power gets boosted by 50% for two seconds. After performing a timed block while wielding a katana, your attack power gets boosted by 100% for four seconds. After performing a timed block while wielding a Bastard Sword, your power attacks get boosted by 75% for 3 seconds. After performing a timed block while wielding a Bastard Sword, your power attacks get boosted by 75% for 3 seconds. After performing a timed block while wielding a Bastard Sword, your power attacks get boosted by 50% for 3 seconds. After performing a timed block while wielding a Bastard Sword, your power attacks get boosted by 50% for 3 seconds. After performing a timed block while wielding a Bastard Sword, your power attacks get boosted by 100% for 3 seconds. After performing a timed block while wielding a Bastard Sword, your power attacks get boosted by 100% for 3 seconds. After a successful sneak attack with a dagger, time is slowed down by 25% for two seconds. After a successful sneak attack with a dagger, time is slowed down by 25% for four seconds. After a successful bash attack with a shortbow, you get a substantial speed boost for three seconds. Advanced Scripture Advanced Missilecraft Advanced Missilecraft Advanced Missilecraft Advanced Missilecraft Advanced Feather Advanced Explosives Trap Advanced Explosives Advanced Explosives Advanced Armor - Potential Advanced Armor Adrenaline Overload Adrenaline Overload Adrenaline Overload Adhesives Explosives AdhesiveExplosives Adhesive Explosives Adhesive Explosive Timer Adhesive Explosive Additionally, the target's melee attacks deal <mag>% less damage for <dur> seconds. Additionally does <mag> points of frostburn damage per second for <dur> seconds to Health. A venomous spell that deals <mag> damage per second to the target. A plague that randomly staggers the target in certain intervals. Spreads to targets within <10> feet range. A plague that negates Stamina regeneration, and reduces Stamina by <5>% per second for 12 seconds. Spreads to targets within <10> feet range. A plague that makes spells cost an additional <50> Magicka. Spreads to targets within <10> feet range. A Last Request A bolt of lightning that does <mag> points of shock damage to Health and Magicka. 9% of your Health are added to your unarmed damage, as long as you have more than 50% Health left 75% сопротивляемость всем ядам. 6% of your Health are added to your unarmed damage, as long as you have more than 50% Health left -50% block 3% of your Health are added to your unarmed damage, as long as you have more than 50% Health left. 2H 25% вероятность обезоружить противника. 25% magical damage boost -25% block 20% вероятность полностью избежать рукопашного урона при ношении полного комплекта легкой брони: шлем, кираса, перчатки, сапоги. 1H 15% вероятность парализовать противника на несколько секунд. 10% вероятность полностью избежать рукопашного урона при ношении полного комплекта легкой брони: шлем, кираса, перчатки, сапоги. <mag>% сопротивляемость ядам. <mag>% сопротивляемость болезням. <mag>% slower movement for <dur> seconds. <mag>% resistance to magic. <mag>% resistance to fire. <mag>% of all incoming damage is reflected. <mag>% damage refelected. <font face='$HandwrittenFont'><font size='40'><p align='center'> Resonance <font face'$HandwrittenFont'><font size='40'><p align='center'> Устойчивый оберег <font face'$HandwrittenFont'><font size='40'><p align='center'> Ужасный зомби <font face'$HandwrittenFont'><font size='40'><p align='center'> Страх <font face'$HandwrittenFont'><font size='40'><p align='center'> Призрак <font face'$HandwrittenFont'><font size='40'><p align='center'> Призванный лук <font face'$HandwrittenFont'><font size='40'><p align='center'> Оживление трупа <font face'$HandwrittenFont'><font size='40'><p align='center'> Оживление зомби <font face'$HandwrittenFont'><font size='40'><p align='center'> Мертвый трэлл <font face'$HandwrittenFont'><font size='40'><p align='center'> Малый оберег <font size='12'>Концентрируйтесь на барьере перед собой. Когда в него ударит заклинание, оберег ослабеет, но сдержит атаку. Теперь сфокусируйтесь, чтобы восстановить оберег. Если сила атакующего заклинания слишком велика, она преодолеет барьер, и вас отбросит назад. <font face'$HandwrittenFont'><font size='40'><p align='center'> Драконья шкура <font face'$HandwrittenFont'><font size='40'><p align='center'> Вызов питомца <font face'$HandwrittenFont'><font size='40'><p align='center'> Вызов лорда дремора <font face'$HandwrittenFont'><font size='40'><p align='center'> Бегство <font face'$HandwrittenFont'><font size='40'><p align='center'> Weaken Gravity <font face'$HandwrittenFont'><font size='40'><p align='center'> Walk on Water <font face'$HandwrittenFont'><font size='40'><p align='center'> Venomous Cracks <font face'$HandwrittenFont'><font size='40'><p align='center'> Venom Spray <font face'$HandwrittenFont'><font size='40'><p align='center'> Veil Of Illusion <font face'$HandwrittenFont'><font size='40'><p align='center'> Undying Rage <font face'$HandwrittenFont'><font size='40'><p align='center'> Undying Hatred <font face'$HandwrittenFont'><font size='40'><p align='center'> Thornswreath <font face'$HandwrittenFont'><font size='40'><p align='center'> Taste Of Madness <font face'$HandwrittenFont'><font size='40'><p align='center'> Stream of Life <font face'$HandwrittenFont'><font size='40'><p align='center'> Spirit Guide <font face'$HandwrittenFont'><font size='40'><p align='center'> Sizzling Touch <font face'$HandwrittenFont'><font size='40'><p align='center'> Silent Step <font face'$HandwrittenFont'><font size='40'><p align='center'> Shield Ward <font face'$HandwrittenFont'><font size='40'><p align='center'> Shadow's Embrace <font face'$HandwrittenFont'><font size='40'><p align='center'> Scapegoat <font face'$HandwrittenFont'><font size='40'><p align='center'> Repulsive Ward <font face'$HandwrittenFont'><font size='40'><p align='center'> Push <font face'$HandwrittenFont'><font size='40'><p align='center'> Purgatory <font face'$HandwrittenFont'><font size='40'><p align='center'> Poison Cloak <font face'$HandwrittenFont'><font size='40'><p align='center'> Phase Shift <font face'$HandwrittenFont'><font size='40'><p align='center'> Phantom Wound <font face'$HandwrittenFont'><font size='40'><p align='center'> Phantom Pain <font face'$HandwrittenFont'><font size='40'><p align='center'> Phantom Image <font face'$HandwrittenFont'><font size='40'><p align='center'> Open Beginner Locks <font face'$HandwrittenFont'><font size='40'><p align='center'> Open All Locks <font face'$HandwrittenFont'><font size='40'><p align='center'> Open Advanced Locks <font face'$HandwrittenFont'><font size='40'><p align='center'> Mislead <font face'$HandwrittenFont'><font size='40'><p align='center'> Mirror Magic <font face'$HandwrittenFont'><font size='40'><p align='center'> Mind Prison <font face'$HandwrittenFont'><font size='40'><p align='center'> Mark Of Power <font face'$HandwrittenFont'><font size='40'><p align='center'> Lose Hope <font face'$HandwrittenFont'><font size='40'><p align='center'> Kingsbane <font face'$HandwrittenFont'><font size='40'><p align='center'> Inverse Mirror Magic <font face'$HandwrittenFont'><font size='40'><p align='center'> Imprison <font face'$HandwrittenFont'><font size='40'><p align='center'> Greater Scapegoat <font face'$HandwrittenFont'><font size='40'><p align='center'> Greater Phantom Impact <font face'$HandwrittenFont'><font size='40'><p align='center'> Greater Charm <font face'$HandwrittenFont'><font size='40'><p align='center'> Great Pull <font face'$HandwrittenFont'><font size='40'><p align='center'> Freedom <font face'$HandwrittenFont'><font size='40'><p align='center'> Fortress Ward <font face'$HandwrittenFont'><font size='40'><p align='center'> Fiery Touch <font face'$HandwrittenFont'><font size='40'><p align='center'> Feint Warfare <font face'$HandwrittenFont'><font size='40'><p align='center'> Feint Tranquillity <font face'$HandwrittenFont'><font size='40'><p align='center'> Feint Split <font face'$HandwrittenFont'><font size='40'><p align='center'> Feint Shift <font face'$HandwrittenFont'><font size='40'><p align='center'> Feint Nemesis <font face'$HandwrittenFont'><font size='40'><p align='center'> Feint Engine <font face'$HandwrittenFont'><font size='40'><p align='center'> Feint Anarchy <font face'$HandwrittenFont'><font size='40'><p align='center'> Feather <font face'$HandwrittenFont'><font size='40'><p align='center'> Enhance Weapon - Venom <font face'$HandwrittenFont'><font size='40'><p align='center'> Enhance Weapon - Sunlight Blade <font face'$HandwrittenFont'><font size='40'><p align='center'> Enhance Weapon - Sickness <font face'$HandwrittenFont'><font size='40'><p align='center'> Enhance Weapon - Shock <font face'$HandwrittenFont'><font size='40'><p align='center'> Enhance Weapon - Sharpen <font face'$HandwrittenFont'><font size='40'><p align='center'> Enhance Weapon - Leeching Spikes <font face'$HandwrittenFont'><font size='40'><p align='center'> Enhance Weapon - Frost <font face'$HandwrittenFont'><font size='40'><p align='center'> Enhance Weapon - Fire <font face'$HandwrittenFont'><font size='40'><p align='center'> Enhance Weapon - Entangle <font face'$HandwrittenFont'><font size='40'><p align='center'> Enhance Weapon - Elemental Maelstrom <font face'$HandwrittenFont'><font size='40'><p align='center'> Darkness <font face'$HandwrittenFont'><font size='40'><p align='center'> Curse Of Roots <font face'$HandwrittenFont'><font size='40'><p align='center'> Curse Of Infestation <font face'$HandwrittenFont'><font size='40'><p align='center'> Curse Of Greed <font face'$HandwrittenFont'><font size='40'><p align='center'> Cure Disease <font face'$HandwrittenFont'><font size='40'><p align='center'> Conjure Dremora Valkynaz <font face'$HandwrittenFont'><font size='40'><p align='center'> Conjure Dremora Markynaz <font face'$HandwrittenFont'><font size='40'><p align='center'> Conceal <font face'$HandwrittenFont'><font size='40'><p align='center'> Combat Shift <font face'$HandwrittenFont'><font size='40'><p align='center'> Colossus Form <font face'$HandwrittenFont'><font size='40'><p align='center'> Cloak Of Angst <font face'$HandwrittenFont'><font size='40'><p align='center'> Cleansing <font face'$HandwrittenFont'><font size='40'><p align='center'> Clad In Shadows <font face'$HandwrittenFont'><font size='40'><p align='center'> Chilling Touch <font face'$HandwrittenFont'><font size='40'><p align='center'> Chastise <font face'$HandwrittenFont'><font size='40'><p align='center'> Charm <font face'$HandwrittenFont'><font size='40'><p align='center'> Call Familiar - Tundra's Hunting Pack <font face'$HandwrittenFont'><font size='40'><p align='center'> Call Familiar - Snow Bear <font face'$HandwrittenFont'><font size='40'><p align='center'> Call Familiar - Mammoth <font face'$HandwrittenFont'><font size='40'><p align='center'> Call Familiar - Large Mudcrab <font face'$HandwrittenFont'><font size='40'><p align='center'> Call Familiar - Large Frostbite Spider <font face'$HandwrittenFont'><font size='40'><p align='center'> Call Familiar - Large Bombcrab <font face'$HandwrittenFont'><font size='40'><p align='center'> Call Familiar - Ice Wolf <font face'$HandwrittenFont'><font size='40'><p align='center'> Call Familiar - Hunting Pack <font face'$HandwrittenFont'><font size='40'><p align='center'> Call Familiar - Frostbite Spider <font face'$HandwrittenFont'><font size='40'><p align='center'> Call Familiar - Chaurus Reaper <font face'$HandwrittenFont'><font size='40'><p align='center'> Call Familiar - Chaurus <font face'$HandwrittenFont'><font size='40'><p align='center'> Call Familiar - Bombcrab <font face'$HandwrittenFont'><font size='40'><p align='center'> Brainmelt Syndrome <font face'$HandwrittenFont'><font size='40'><p align='center'> Bound Longbow <font face'$HandwrittenFont'><font size='40'><p align='center'> Bloodcaster's Curse <font face'$HandwrittenFont'><font size='40'><p align='center'> Blind <font face'$HandwrittenFont'><font size='40'><p align='center'> Battle Of Wits <font face'$HandwrittenFont'><font size='40'><p align='center'> Aura - Upcoming Tempest <font face'$HandwrittenFont'><font size='40'><p align='center'> Aura - Thorn's Embrace <font face'$HandwrittenFont'><font size='40'><p align='center'> Aura - Soul Consumer <font face'$HandwrittenFont'><font size='40'><p align='center'> Aura - Oversoul's Protection <font face'$HandwrittenFont'><font size='40'><p align='center'> Aura - Grand Blaze <font face'$HandwrittenFont'><font size='40'><p align='center'> Aura - Cryomancer's Sight <font face'$HandwrittenFont'><font size='40'><p align='center'> Aura - Armored Ascension <font face'$HandwrittenFont'><font size='40'><p align='center'> Arcane Generator <font face'$HandwrittenFont'><font size='40'><p align='center'> Arcane Dynamo <font face'$HandwrittenFont'><font size='40'><p align='center'> Allmighty Push <font face'$HandwrittenFont'><font size='40'><p align='center'> Advanced Feather <40> единиц дополнительного урона драконам, <10> единиц урона электричеством остальным. <40> единиц дополнительного урона драконам, <10> единиц урона электричеством остальным. <40> единиц дополнительного урона драконам, <10> единиц урона электричеством остальным. <40> единиц дополнительного урона драконам, <10> единиц урона электричеством остальным. <40> единиц дополнительного урона драконам, <10> единиц урона электричеством остальным. <3> единицы дополнительного урона животным. <25% вероятность критического удара. <20> единиц урона, собранные у спящих людей сны увеличивают урон до <50>. <15> единиц дополнительного урона нордам. +<mag> к красноречию. +<50> к магии, заклинания разрушения и восстановления расходуют на <20>% меньше магии. +<50> к магии, заклинания колдовства расходуют на <25>% меньше магии, восстановление здоровья и запаса сил замедлено на <75>%. [pagebreak] <p align="center"> Охота на троллей <img src='img://Textures/Interface/Books/trollbook.png' width='300' height='262'> Автор: Финн </p> [pagebreak] <p align="left"> <img src='img://Textures/Interface/Books/Illuminated_Letters/H_letter.png'>Приветствую вас, коллеги-странники, на страницах этого пособия! Здесь я разъясню вам все, что необходимо знать об охоте на троллей, в том числе о том, как обойти их незаурядную способность лечения и как себе на выгоду использовать их природную любовь к холоду. Я даже поделюсь с вами своим испытанным секретом, как убивать троллей. Заинтригованы? Уж надеюсь! Жир тролля - ценный товар, и перед смелыми охотниками на троллей открывается путь к богатству и славе. Итак, начнем! [pagebreak] <p align="center"> Глава I: Я только что увидел тролля! </p> Если вы считаете, что увидели тролля, то сохраняйте спокойствие и медленно отступайте. Мудрый охотник знает, что подготовка - ключ к успеху, и уж чего-чего, а на троллей точно не стоит охотиться неподготовленным! Да, но действительно ли тролля вы заметили? Охоту следует начинать с точного опознавания цели. Тролли в целом человекообразны, у них длинные мускулистые руки с когтистыми пальцами. В широкой пасти зверя полно острых неровных зубов, которые отлично подходят, чтобы грызть кости глупых охотников, не удосужившихся приобрести мою книгу. Несомненно, главной отличительной и необыкновенной чертой тролля является третий глаз, расположенный посреди лба. Шкура тролля покрыта густым, косматым мехом. Расцветка меха в разных местностях отличается. Мех пещерного тролля бурого окраса, а у морозных или снежных троллей мех белый. [pagebreak] <p align="center"> Глава II: Прекрати себя лечить </p> Итак, вы правильно распознали тролля и теперь выслеживаете его, готовясь к нападению. Вам предстоит нелегкая битва, но прибыльная - в том случае, если вы выживете. Вы сразу же заметите, что для своих размеров тролли невероятно быстры и сильны. Тролли забивают своих жертв сильными ударами рук и когтей. Поэтому я настойчиво рекомендую пользоваться щитом. Если же у вас достаточно смелости - или сумасбродства, - чтобы сражаться с троллем без щита, то вам лучше как следует уметь отбивать атаки тем оружием, что у вас есть. Тролли также обладают способностью быстро залечивать полученные ранения. Так что затянувшаяся битва с ними вам будет явно не на руку. Скорость и напор - ваш ключ к тому, чтобы одолеть тролля, потому что ни одно другое существо в Тамриэле не сможет держаться дольше него. Конечно, одних скорости и напора против разъяренного тролля недостаточно. И здесь-то вам и пригодится мое тайное оружие. [pagebreak] <p align="center"> Глава III: Тайное оружие Финна </p> Огонь, друзья мои. Произнесите это слово вслух и хорошенько запомните, ибо огонь - это лучшее оружие охотника на троллей. Вряд ли я могу преувеличить, насколько важен огонь в битве с троллем. Даже те тролли, что не обитают в холодных климатах, уязвимы к огню. Если вы не владеете магией огня, найдите себе зачарованное оружие с волшебным пламенем. Почему тролли уязвимы к огню? Поговаривают, что способности к регенерации у тролля куда менее эффективны в отношении ожогов. Точного ответа я не знаю, но могу вам обещать с уверенностью - огонь на троллей действует. Это было доказано уже множество раз. [pagebreak] <p align="center"> Глава IV: Сбор жира </p> Хоть вы и одолели тролля, но на этом ваша задача не заканчивается. Когда огоньки потухнут, осмотрите тело тролля. Если повезет, вы обнаружите жировые отложения, за которые дадут неплохую награду в лавке аптекаря. Да и вообще, если вы чего-нибудь смыслите в алхимии, можете сами растопить жир и использовать в разнообразных зельях и укрепляющих средствах. Если вам удастся найти логово тролля, непременно изучите и его. Возможно, вам попадутся останки какого-нибудь глупого искателя приключений, которому скупость не позволила приобрести эту книгу. Наверняка вам удастся поумнее распорядиться его деньгами. Теперь вы знаете все необходимое, чтобы стать богатым и уважаемым охотником на троллей. Так вперед! Выбирайтесь наружу и начинайте искать троллей! [pagebreak] <p align="center"> Там водятся драконы Автор: Торхал Бьорик </p> [pagebreak] <p align="left"> <img src='img://Textures/Interface/Books/Illuminated_Letters/d_letter.png'>раконов не видели в Тамриэле со времен Тайбера Септима. Он заключил договор с последними оставшимися драконами, поклявшись защищать их, если те будут ему служить. Несмотря на это обещание, драконов по-прежнему преследовали и убивали. До конца не ясно, сбежали ли последние из них из Тамриэля или их всех истребили. Не существует достоверной информации о том, как появились драконы. По словам дреморы, "опрошенного" в Лиге Шепотов, они просто были и есть. Вечные, бессмертные, неизменные и непреклонные. Они не рождаются и не вылупляются из яиц. Они не спариваются и не приносят потомства. Пока что никто не обнаруживал драконьих яиц или детенышей дракона. В регионе залива Илиак ходили слухи о подобной находке, но они оказались ложными. Найденные яйца опознали как яйца других рептилий. Маленькие дракончики были лишь необычайно крупными ящерами и не имели ничего общего с настоящими драконами. Хотя они и не рождаются, драконы могут умереть. В ходе Драконьей войны их истребили практически поголовно. Акавирские захватчики конца Первой эры, согласно рассказам, охотились на них и убивали без счету, до и после того, как они стали служить императору Реману. Некоторые источники утверждают, что акавирцы знали убивающие драконов заклинания. Согласно иным, те устраивали хитроумные западни. В одной из историй даже говорится о редком яде. Огненное дыхание повсеместно признается самым страшным оружием дракона. Поскольку они могли летать надо всеми, низвергая смертельные потоки огня, при охоте на них нельзя было обойтись без лучников и волшебников. Мало известен тот факт, что некоторые драконы могли дышать потоком леденящего мороза. Как сообщается, драконы могли обладать одной из этих способностей, но не двумя сразу. Большинство людей считают драконов обычными зверьми. Однако логика подсказывает, что они как минимум должны были владеть речью, чтобы Тайбер Септим мог с ними договориться. И действительно, из исторических записей вполне очевидно, что драконы были весьма разумными существами. У них был свой язык, но они также могли разговаривать на языках людей и эльфов. В записях о Ремановых охотах сообщается о драконах, которые могли дышать или плеваться огнем. В недавно обнаруженных источниках также описываются драконы, исторгавшие леденящие потоки холода. В некоторых более фантастических рассказах они призывают бури и даже останавливают время. Подобное следует воспринимать не более как мифы и сказки. Но даже без своего самого страшного оружия эти противники, обладая практически непробиваемой шкурой, когтями и клыками прочнее гранита, не могли не внушать ужас. Неизвестно, когда был убит последний дракон. Похоже, что оставшиеся представители их вида исчезли все разом. В иных рассказах говорится о короле драконов, который поглотил их всех, не желая отдавать на растерзание людям. Согласно одной еще менее правдоподобной истории, Тайбер Септим впитал их сущности при достижении божественности. Хотя точная причина неизвестна, их всех больше нет. Ни одного дракона не видели на протяжении веков. Известно несколько примеров костей драконов, сросшихся от древности с камнями и скалами. Их как раз хватает на то, чтобы не подвергать истории сомнению. [pagebreak] <p align="center"> Пиршество воров Анис Нору</p> [pagebreak] [pagebreak] <p align="left">"Что любопытно", - сказал Индик, сужая глаза, чтобы получше рассмотреть черный караван, прокладывающий путь к шпилям уединенного замка. Безвкусный герб, не виданный ранее, украшал каждую повозку, лаковое покрытие поблескивало в свете лун. "Как ты думаешь - кто они?" "Ну, денег у них хватает... - ухмыльнулась его партнерша Херайя. - Быть может, какой-нибудь новый имперский культ собирает пожертвования?" "Иди в город и узнай все об этом замке, - сказал Индик. - Я посмотрю, что можно разузнать о чужаках. Встретимся завтра ночью на этом же холме". У Херайи было два конька: отмычки и сведения. На закате следующего дня она вернулась на холм. Индик прибыл на час позже. "Место называется Алд Олира, - пояснила она. - Старый замок Второй эры, построен несколькими знатными семьями, чтобы укрыться от эпидемии. Они не хотели допустить проникновения туда черни, зараженной болезнью, поэтому защитная система там хорошая - для того времени. Конечно, большая часть ее давно разрушена, но мне удалось составить представление о том, какие замки и ловушки могут все еще работать. Что ты нашел?" "Мне и половины того не удалось узнать, - заворчал Индик. - Никто не знает о том, кто они, даже из тех, кто их видел. Я почти сдался, но на постоялом дворе встретил монаха, который утверждает, что его повелители - группа мистиков, которые называют себя орденом Св. Иднуа. Мы немного поболтали с ним. Его зовут Парафион, и из его слов следует, что у них будет проводиться какой-то ритуал сегодня ночью". "И они богаты?" - нетерпеливо осведомилась Херайя. "Фантастически, как говорил тот парень. Но в этом замке они остановятся только на эту ночь". "У меня отмычки при себе, - подмигнула Херайя. - Нам улыбается удача". Она начертила на земле план замка: у главных ворот кухня и холл, а конюшня и охраняемый арсенал - сзади. У воров была система, которая еще их не подводила. Херайя должна была прокрасться в замок, забирая добро, а Индик отвлекал внимание на себя. Он ждал, пока партнерша заберется по стене, потом появлялся у главных ворот и привлекал внимание к себе. В этот раз он примет облик барда или потерявшего путь искателя приключений. Детали - отличный путь проявить фантазию. Херайя услышала разговор Индика с какой-то женщиной у ворот, но она была уже слишком далеко, чтобы разобрать слова. Ему, очевидно, повезло: через минуту она услышала, как отворилась и закрылась калитка. Он умел вкрасться в доверие, стоило отдать ему должное. Всего несколько замков и ловушек были преградой на пути к арсеналу. Конечно же, большинство ключей давно потерялись. Слуги, которые охраняли сокровища ордена, предусмотрительно привезли и установили несколько новых замков. Некоторое время заняли манипуляции с защелками и пазами и разгадывание ловушек, но вскоре она добралась до старых ловушек, все еще действующих - Херайя удерживала дыхание, чтобы успокоить сердце, бьющееся все сильнее в ожидании добычи. Что бы там ни было за дверями, думала она, награда должна оправдывать защиту. Как только без скрипа приоткрылась последняя дверь, воровка поняла, что самые невероятные ее мечты меркнут перед реальностью. Целая гора золота, разложенные древние реликвии, светящиеся от неизрасходованной магии, оружие непревзойденного качества, драгоценные камни больше ее кулачка, бесчисленные ряды странных зелий, кипы свитков и древних рукописей предстали ее взгляду. Она была настолько поглощена созерцанием богатств, что не услышала, как со спины к ней подошел человек. "Вы, должно быть, леди Тресед," - произнес голос и она вздрогнула от неожиданности. Это был монах в черной робе с капюшоном, затейливо затканной золотыми и серебряными нитями. На мгновение у нее перехватило дыхание. Это была встреча вроде тех, что так обожал Индик, но она не смогла придумать ничего лучше, чем потрясти головой, очень надеясь, что это сойдет за утвердительный кивок. "Боюсь, что я потерялась", - пролепетала она. "Это я вижу, - с сухим смешком произнес человек. - Вы попали в оружейную. Я покажу вам путь в обеденный зал. Мы уже боялись, что вы не покажетесь. Торжество почти окончено". Херайя проследовала за монахом через двор, к двойным дверям, ведущим в обеденный зал. Роба, точно такая же, как и та, что окутывала его плечи, висела при входе, и он с улыбкой подал ей это одеяние. Она накинула робу. В подражание ему Херайя покрыла голову капюшоном и вошла в зал. Факелы освещали группу людей, собравшихся за столом. Каждый из них был одет в такую же робу, полностью скрывающую личность ее обладателя, и было очевидно, что пир закончился. Пустые бокалы, тарелки и блюда едва помещались на столе и лишь местами остались недоеденные кушанья. Все напоминало не то очень поздний ужин, не то ранний завтрак. На мгновение в голову Херайе пришла мысль о несчастной заблудившейся леди Трессед, которой так и не удалось хорошенько перекусить. В центре стола располагался странный предмет: огромные песочные часы, вниз ссыпались последние песчинки. Несмотря на то, что все собравшиеся выглядели неотличимо, некоторые из них спали, откинувшись в креслах, другие весело болтали друг с другом, один играл на лютне. Лютня показалась ей знакомой, на пальце музыканта она заметила кольцо Индика. Внезапно она почувствовала благодарность за капюшон, который скрывал ее черты. Быть может, Индик не догадается, что это она и что она просчиталась. "Тресед", - представил ее собравшимся провожатый, и они повернули головы как один, аплодируя ей. Бодрствующие члены ордена встали, чтобы представиться и поцеловать ей руку. "Нирдлэ". "Суелес". "Килэр". Имена становились все более странными. "Тониоп". "Тилитс". "Ноифарап". Она не смогла сдержать смех: "Я поняла. Задом наперед. Ваши настоящие имена - Элдрин, Селеус, Рэлик, Поинот, Стилит, Парафион". "Конечно же вы правы, - сказал ее провожатый. - Присядете в кресло?" "Благодарю, - усмехнулась Херайя, входя во вкус анонимного общения. - Полагаю, когда кончится песок в часах, имена перевернутся вновь?" "Именно так, Тресед, - произнесла со значением женщина слева от нее. - Это только лишь одно из маленьких развлечений ордена. Этот замок прекрасно подошел для нашего праздника. Не правда ли, иронично то, что он был построен для защиты от зараженных чумой людей, которые уже по сути были ходячими мертвецами?" Херайя почувствовала, как ее голова кружится от аромата светильников, и схватилась за плечо человека, спавшего справа от нее. Он пошатнулся, и упал вперед, уткнувшись лицом в стол. "Бедняга Аксуказ, - сказал другой сосед, помогая усадить упавшего. - Он дал нам так много". Херайя поднялась на ноги и сделала несколько нетвердых шагов к выходу. "Куда ты идешь, Тресед?" - спросила одна из фигур, и ее голос задрожал от ехидного смеха. "Меня зовут не Тресед, - пробормотала она, хватая за руку Индика. - Прости, дорогой. Нам пора". Упала последняя крупинка песка, и человек откинул капюшон. Это был не Индик. Он не был даже особенно похож на человека - пародия, не более, с блестящими, как будто стеклянными, глазами и пергаментной кожей, растягивающей в оскале клыкастый рот. Херайя пошатнулась и упала на кресло, в котором сидел Аксуказ. Его капюшон упал на плечи и обнажилось бледное, без кровинки, лицо Индика. Она закричала и фигуры метнулись к ней со всех сторон. В последний момент перед смертью, Херайя наконец поняла, что означало имя "Тресед". [pagebreak] <p align="center"> Основы конструирования замков Неизвестный автор </p> [pagebreak] <p align="left"> Я встречал многих воров, которые интересовались замками лишь для того, чтобы открыть их и забрать ценности из запертого помещения или сундука. Я решил создать такую систему замков, которая может успешно бороться с такими гнусными намерениями. Очень важно, из каких материалов сделан замок. Дрянная латунь или медь согнутся после пары точных ударов, и замок придет в негодность. При изготовлении замков я предпочитаю сталь железу. Более прочные материалы чрезмерно дороги и для них требуется дверь, сделанная из таких же металлов. Однажды мне случилось увидеть деревянный сундук, разнесенный в щепки - рядом лежал неповрежденный замок двемерской работы, все еще запертый. Когда основные детали определены, обратите особое внимание на смещение штифтов. Сместите замок на семь градусов по отношению к замочной скважине - изогнутый ключ будет работать хорошо, но ворам, не использующим гнутые отмычки, гарантирована хорошая головная боль. Пружины тумблеров должны быть сделаны разными кузнецами. При этом кузнецы создадут пружины с разными напряжениями. Это также создаст дополнительные сложности для тех, кто попытается взломать замок. [pagebreak] <p align="center"> КОРОЛЕВА-ВОЛЧИЦА Книга первая Вогин Джарт</p> [pagebreak] [pagebreak] <p align="left"> Записано мудрецом первого столетия Третьей эры Монтокаи: 3E 63: В осеннюю пору года, принц Пелагиус, сын принца Уриэля, который приходился сыном императрице Кинтире, племяннице великого императора Тайбера Септима, пришел в город-государство Камлорн, что в Хай Роке, дабы посвататься к дочери короля Вульстеда. Имя ее было Квинтилла. Прелестнейшая из венценосных дочерей Тамриэля, она обладала всеми женскими добродетелями и была к тому же искусной волшебницей. Пелагиус к тому времени был уж одиннадцать лет вдовцом и имел юного сына по имени Антиохус. Прибыв ко двору, Пелагиус узнал, что городу угрожает демон-вервольф. Вместо сватовства и ухаживаний Пелагиус и Квинтилла отправились спасать королевство. Его мечом и ее чародейским искусством чудовище было повержено. Мистическими силами Квинтилла сковала душу монстра, переселив ее в драгоценный камень. Позже Пелагиус приказал ювелиру вставить этот камень в кольцо и женился на своей возлюбленной. Но говорят, что душа ужасного волка оставалась в заточении только до рождения их первого ребенка... 3E 80: "Посол из Солитьюда прибыл, ваше величество", - прошептал камергер Бальвус. "В обеденный час? - пробормотал император. - Скажи, чтобы подождал". "Нет, отец, очень важно принять его, - вставая, произнес Пелагиус. - Вы не можете заставлять его ждать, коли собираетесь сообщить печальные новости. Это против правил дипломатии". "В этом случае, не оставляй нас - ты ведь более сведущ в дипломатии, нежели я. Нам пригодится присутствие всех членов семьи, - добавил император Уриэль Второй, внезапно осознав, как мало людей собралось за обеденным столом на этот раз. - А где твоя мать?" "Спит с первосвященником Кинарет", - так должен был сказать Пелагиус. Но, как его отец верно заметил, он был очень дипломатичным, и поэтому он лишь кратко заметил: "На молитве". "А твои сестра и брат?" "Амиэль в Фестхолде, встречается с архимагистром Магической гильдии. А Галана, хоть, конечно, мы и не станем сообщать об этом послу, готовится к свадьбе с герцогом Нарсиса. И поскольку посол ожидает, что она выйдет замуж за его повелителя, короля Солитьюда, мы сообщим, что она на водах, пытается излечить внезапно появившиеся множественные гнойные нарывы по всему телу. Думаю, если Вы расскажете ему это, он не станет чересчур настаивать на женитьбе, хоть она и сулит им политические выгоды, - Пелагиус ухмыльнулся, - Вы же знаете, как нордов тошнит от болячек на теле женщины". "Но, разрази меня гром, я чувствую, что мне необходимо присутствие семьи, ведь иначе я буду выглядеть как старый дурень, презираемый своими дорогими и близкими, - в раздражении заворчал император, втайне подозревающий, что это действительно так. - А как насчет твоей жены? Где она и внуки?" "Квинтилла нянчится с Сефорусом и Магнусом. Антиохус скорее всего распутничает в городе. Понятия не имею, где Потема, должно быть, на занятиях. Я думал, вы не очень любите, когда вас окружают детьми". "Нет, люблю, но только когда встречаюсь с послами в зале для приемов. Они придают встрече атмосферу, гм... семейности и чистоты, - вздохнул император и обратился к Бальвусу. - Ох... ну, давайте, вводите вашего проклятого посла". Потема скучала. В Имперской провинции царила зима - дождливое время, и улицы с садами были буквально затоплены водой. Она не могла припомнить хотя бы один не дождливый день. Прошли ли дни, или недели, или даже месяцы с тех пор, как она видела солнечный свет? В мерцающем свете дворцовых факелов не существовало времени, и пока Потема шла отделанными мрамором и простым камнем залами, прислушиваясь к шуму проливного ливня, она не могла думать ни о чем, кроме своей собственной скуки. Астеф, ее учитель, должно быть, ищет ее. Обыкновенно она не чуждалась занятий. Механическое зазубривание всегда давалось ей просто. Пока она шла по пустому бальному залу, она проверяла себя. Падение Орсиниума? 1E 980. Тамриэльские хроники - автор? Хозей. Дата рождения Тайбера Септима? 2E 288. Правящий король Даггерфолла? Мортин, сын Готлира. А Сильвенара? Варбарент, сын Варбарила. Главный полководец Лилмота? Непростой вопрос: это дама, зовут Иоя. Что, если я буду вести себя как положено, не буду попадать в неприятности и мой учитель будет считать меня прекрасной ученицей? Мать и отец вряд ли сдержат обещание купить мне даэдрическую катану в личное пользование и скажут, что, во-первых, они такого обещания не помнят, а во-вторых, это слишком дорого и опасно для девушки моего возраста. Из приемного покоя императора доносились какие-то голоса. Отец, дед, и человек со странным акцентом - похоже, северянин. Потема вынула расшатанный камень за гобеленом и прислушалась. "Позвольте говорить откровенно, ваше императорское величество, - донесся голос северянина. - Мой повелитель, король Солитьюда, вовсе не был бы обеспокоен, даже если бы принцесса Галана выглядела как орчиха. Он хочет заключить союз с императорской фамилией, и вы согласились отдать ему Галану, иначе вы будете вынуждены вернуть те несколько миллионов золотом, что он предоставил вам на подавление каджитского восстания в Торвале. Вы поклялись честью выполнить этот договор". "Я не припоминаю подобного договора, - голос ее отца был тверд. - А вы, сир?" Раздалось неразборчивое ворчливое покряхтывание, по которому Потема узнала своего деда, престарелого императора. "Что же, наверное, придется пройти в Зал записей, коли уж моя память так подводит меня, - голос северянина был исполнен сарказма. - Я ясно помню вашу печать, нанесенную на договор прямо перед тем, как он был спрятан под замок. Но воистину, я не застрахован от ошибок". "Мы пошлем пажа в Зал за договором, на который вы ссылаетесь", - ответил голос ее отца, жесткий и холодный, как всегда бывало перед нарушением обещания. О, эти интонации Потеме были прекрасно известны. Она поставила на место расшатанный камень и поспешила в бальный зал. Она знала, как медленно передвигаются пажи, исполняющие приказы немощного императора. Она могла добраться до Зала записей за минуту. Конечно же, массивная дверь черного дерева была заперта, но она знала, что делать. Год назад она застала одну из горничных своей матери за кражей драгоценностей и, в обмен на молчание, принудила босмерку научить ее вскрывать замки. Потема вытащила из броши с красным бриллиантом две булавки и вставила первую в один из замков, стараясь удержать кисть от дрожи. Одновременно она лихорадочно припоминала расположение прорезей и тумблеров внутри механизма замка. У каждого замка есть свое строение. Замок в кухонной кладовой: шесть свободных тумблеров, седьмой не проворачивается, и еще есть контрвинт. Она открыла его просто ради развлечения, но если бы она хотела кого-нибудь отравить, (при этой мысли она всегда внутренне улыбалась), все домашние уже отправилась бы на кладбище. Замок в тайнике ее брата Антиохуса, содержащем коллекцию каджитской порнографической живописи: два свободных тумблера и жалкая отравленная игла, обезвреживаемая легким нажатием на противовес. Но это была хорошая добыча. Странно, но Антиохус, признанный бесстыдник, оказался чувствителен к шантажу. Однако ей было всего лишь двенадцать, и извращения кошколюдей и сиродильцев казались чем-то академически отстраненным. Антиохус был вынужден подарить ей бриллиантовую брошь, которую она припрятала. Ее никогда не могли поймать. Даже когда она вторглась в покои архимага и украла его самую старинную книгу заклинаний. Даже когда она вторглась в гостевые покои, отведенные королю Гиланы, и стащила его корону, как раз в утро перед официальной церемонией Приветствия. Так легко оказалось досаждать своей семье этими мелкими гадостями. Но в этом случае речь шла о документе, который хотелось видеть императору, такая важная встреча. Она обязана была получить его первой. Однако именно этот замок оказался сложнейшим из тех, что она когда-либо открывала. Снова и снова она пыталась поддеть тумблеры, осторожно отстраняя двухконечную скобку, мешавшую протолкнуть булавки поглубже, постукивая по противовесу. У нее ушло почти полминуты, чтобы взломать замок в Зал записей, где хранились древние свитки. Документы были разложены и маркированы в строгом порядке, с учетом года, провинции и королевства, и Потема быстро отыскала "Договор о помолвке" между Уриэлем Септимом II, благословением Богов императором Сиродильской Империи Тамриэля, и его дочерью принцессой Галаной, с одной стороны, и его величеством королем Солитьюда Мантиарко. Она схватила добычу и выскочила из Зала, надежно заперев дверь еще до того, как показался паж. В бальном зале она вновь вынула неверный камень и прислушалась к разговору внутри. Несколько минут трое мужчин - северянин, император и ее отец - просто болтали о погоде и каких-то скучнейших дипломатических тонкостях. Затем послышались шаги и молодой голос - голос пажа. "Ваше императорское величество, я осмотрел Зал записей, и не смог отыскать документ, который вы приказали принести". "Вот, вы же видите, - донесся голос отца Потемы. - Я говорил вам, что его не существует". "Но я видел его лично! - голос норда дрожал от ярости. - Я был там, когда вы и мой повелитель подписывали его! Я там был!" "Я надеюсь, что вы не подвергаете сомнению слова моего отца и полновластного владыки Тамриэля, тем более теперь, когда имеются доказательства того, что вы... ошиблись", - низкий голос Пелагиуса тоже не предвещал доброго. "Нет, конечно же, - внезапно одумавшись, заметил северянин. - Однако что же мне сказать королю? Он не войдет в родство с императорской семьей, золота он тоже не получит, и договора... не существует, хоть мы и были уверены в обратном?" "Мы не хотим создавать напряженности между королем Солитьюда и нами, - донесся голос императора, все еще слабый, но достаточно ясный. - Что если мы предложим королю Мантиарко нашу внучку?" Потема вдруг ясно ощутила холод, исходящий от стены. "Принцесса Потема? Не слишком ли молода она?" - осведомился северянин. "Она уже достигла тринадцати, - заметил ее отец. - Выходят замуж и раньше, чем она". "Полагаю, она будет идеальной парой для вашего короля, - сказал император. - Общеизвестно, да и я так сам думаю, что она невинна и застенчива, но я уверен, она быстро познает все тонкости двора - в конце концов, она принадлежит к роду Септимов. Из нее выйдет прекрасная королева Солитьюда. Не сногсшибательная красавица, но высокородна". "Степень родства у внучки менее значительна, чем у дочери, - убитым голосом заметил норд. - Но у нас нет путей и возможностей отклонить ваше предложение. Я пошлю моему королю донесение". "Мы дозволяем вам покинуть нас", - сказал император. Потема услышала, что северянин вышел из комнаты. Из глаз Потемы струились слезы. Она знала, кто правит Солитьюдом - из своих учебников. Мантиарко. Толстяк шестидесяти двух лет. И еще она знала, где находится Солитьюд, как холодно там, в этом сердце северных ветров. Ее отец и дед были готовы сослать ее на Север, к варварам. Из комнаты продолжали доноситься голоса. "Молодец, мальчик. Теперь ты должен спалить дотла этот документ", - сказал ее отец. "Мой принц?" - произнес дрожащий голос пажа. "Дубина, конечно же я говорю о договоре между императором и королем Солитьюда. Мы же не хотим, чтобы стало известно о его существовании?" "Мой принц, я сказал правду. В Зале записей я не смог найти документ. Похоже, он потерян". "Во имя Лорхана! - зарычал отец. - Почему в этом месте все всегда теряется? Иди в Зал и ищи эту бумажку, пока не разыщешь!" Потема посмотрела на документ. Миллионы золотом обещаны королю Солитьюда в том случае, если он не женится на тетушке Галане. Она могла отнести этот документ отцу, и в награду он отменит ее помолвку с Мантиарко. Или нет? Можно шантажировать отца или императора и получить некоторую сумму денег. Или, быть может, пустить его в дело, когда она станет королевой Солитьюда и тогда можно будет получить при его помощи многое... Больше, чем при помощи даэдрической катаны. Потема вдруг поняла, что у нее много возможностей. И еще - что скука отступает. [pagebreak] <p align="center"> Как пережить нападение хоркера <img src='img://Textures/Interface/Books/horkerScene.png' width='300' height='212'> Автор: Йедмир Старкад </p> [pagebreak] <p align="left"> <img src='img://Textures/Interface/Books/Illuminated_Letters/C_letter.png'>транствуя по Скайриму, я слышал от северных рыбаков и охотников множество удивительных историй о том, как они сталкивались с хоркерами. Все эти рассказы были очень разными - от леденящих душу историй со смертельным исходом до утверждения одной девочки, что хоркеры спасли ее, когда она тонула. Я решил взять на себя смелость объединить некоторые особо интересные рассказы для тех, кто собирается в путешествие по побережью, закованному во льды. Первую историю мне поведал охотник по имени Громм. Он утверждает, что однажды ночью, отдыхая после тяжелого дня на охоте, он заметил огромную тень на стенке его палатки. Как вы думаете, что случилось дальше? Победил ли он хоркера, или стал его добычей? Громм был отличным мастером ловушек и охотился в ледяной тундре, добывая лисьи шкуры. Но когда однажды ночью он в своей палатке смежил веки после тяжелого дня, то услышал какой-то звук, доносящий снаружи. Первым его порывом было не двигаться и подождать, пока чудище не уйдет, но когда до него несколько раз донесся устрашающий рев, Громм медленно потянулся за топором. Хоркер почувствовал его движение и начал рушить палатку своими огромными клыками, не давая охотнику напасть. Пока хоркер возился с палаткой, Громму удалось применить свиток с заклинанием обморожения, но оказалось, что магия льда слабо влияет на хоркеров. Кому-нибудь этот любопытный факт может оказаться полезен в путешествиях. В конце концов Громм сумел встать на ноги и парой мощных ударов расправиться с хоркером. Пусть его лагерь и лежал в руинах, Громму повезло: он отделался всего лишь небольшой раной на левом бедре. <p align="center"> <img src='img://Textures/Interface/Books/horkerhead.png' width='139' height='125'> Зарисовка клыков хоркера </p> Прощаясь со мной, Громм добавил, что если кому-нибудь придется столкнуться с хоркером, важно сохранять ясную голову и помнить - если удастся выжить, то за мясо и клыки хоркера на рынке можно будет выручить неплохие деньги. [pagebreak] <p align="center"> Каймервамидиум: Древние легенды двемеров Часть VI Маробар Сул </p> [pagebreak] <p align="left"> После многих сражений стало ясно, кто победит в Войне. Каймеры владели магией и боевыми искусствами, но против бронированных батальонов двемеров, доспехи для которых изготовил Джнагго, у них не было шансов. Чтобы сохранить хоть какой-то мир, Стовин Предводитель согласился на переговоры с Каренитхилом Барифом Зверем. В обмен на спорные земли Стовин подарил Барифу могущественного голема, который должен был защищать территорию каймеров от набегов северных варваров. Барифу очень понравился подарок, и он привез его в лагерь, где все воины собрались посмотреть на него. Он был весь золотой, напоминая двемерского конника. Чтобы проверить силу голема, они поместили его в центр арены и стали запускать в него магические стрелы. Голем был настолько проворен, что лишь несколько ударов попали в него. При этом он ни сходил с одного места, лишь отклоняя корпус в разные стороны. Тогда была запущена очередь огненных шаров, от которой голем также уклонился, согнув колени и немного присев. Если в него все же попадали, он старался, чтобы удары приходились на грудь и талию - это были самые защищенные части его тела. Войска были довольны таким сильным и ловким существом. Если он будет стоять на страже, варвары Скайрима никогда больше не будут разорять их деревни. Голема назвали Каймервамидиум, надежда каймеров. Бариф привез голема в свои палаты. Там его стали проверять дальше: его силу, его скорость, его гибкость. В его конструкции не было недостатков. "Представьте, что почувствуют голые варвары, когда встретят его в чистом поле", - рассмеялся один из воинов. "Жаль только, что он создан по подобию двемера, а не по-нашему, - размышлял Каренитхил Бариф. - Варвары будут бояться наших врагов, а не нас". "Не следовало нам соглашаться на те условия, на которые мы согласились, - сказал еще один, гораздо более агрессивно настроенный воин. - Уже нельзя разве напасть на Стовина?" "Напасть никогда не поздно, - сказал Бариф. - Но как же их воины в тяжелых доспехах?" "Кажется, - сказал главный шпион Барифа. - Их солдаты всегда спят на рассвете. Если мы нападем за час до восхода солнца, мы сможем захватить их без сопротивления, они не успеют продрать глаза, не то, что надеть доспехи". "Если мы схватим их оружейника Джнагго, мы тоже узнаем секреты кузнечного дела, - сказал Бариф. - Да будет так. Мы нападем завтра, за час до рассвета". Все было решено. Ночью армия каймеров выступила и на рассвете накинулась на лагерь двемеров. Каймеры поставили в первую линию атаки Каймервадиума, но он как будто сломался, стал атаковать войска каймеров. Кроме того, двемеры были все одеты в доспехи, явно уже давно не спали и были готовы к битве. Внезапное нападение не удалось, в результате сражения большинство военачальников каймеров, в том числе и Каренитхил Бариф Зверь, были захвачены в плен. Гордость не позволяла им спросить, что случилось, но Стовин сказал, что в лагере у каймеров у них был один свой человек, который передал им послание об атаке. "Кто же этот человек?" - возмутился Бариф. И тогда Каймервамидиум снял голову. Внутри голема находился Джнагго, оружейник. "Двемер восьми лет может создать голема, - сказал он, - но лишь величайший воин и оружейник может стать им". [pagebreak] Комментарий издателя: <i>Это лишь одна история из данного собрания, которую можно отнести к двемерам. Текст сильно отличается от старой версии на альдмерис, но суть сохранена. "Каймервамидиум" может быть двемерским "Нчмартурнидамцем". Это слово несколько раз встречается в чертежах двемерских доспехов и в Анимункули, но что оно значит - неизвестно. Однако очевидно, что это не "Надежда каймеров".</i> Двемеры, возможно, первые стали пользоваться тяжелыми доспехами. Очень важно обратить внимание на то, как человек, полностью закованный в броню, смог одурачить каймеров в этой истории. Также обратите внимание на реакцию воинов-каймеров. Когда впервые рассказывалась эта история, доспехи, покрывающие все тело, еще не были известны, тогда как двемерские центурионы и големы были широко распространены. Также стоит обратить внимание на то, что Маробар Сул оставляет несколько строчек оригинального текста на альдмерисе: "Двемер восьми лет может создать голема, но лишь один из восьми двемеров может стать им". Еще на один момент в этой легенде стоит обратить внимание. Очень интересно упоминание "послания". Существуют предположения, что вся раса двемеров могла общаться молча посредством магии. Существуют также записи ордена Псиджиков, в которых говорится, что они тоже обладают этим секретом. Как бы там ни было, нет ни одного заклинания "послание". Сиродильский историк Боргусилус Мальер первым предположил, что в этом кроется загадка исчезновения двемеров. Он считает, что в 1E 668 двемерский народ был "призван" одним философом-чародеем (в некоторых документах его называют "Кагренак") отправиться в великое путешествие. Строятся различные предположения, например, что они оставили все свои города и земли и отправились на поиски другой цивилизации. [pagebreak] <p align="center"> Искусство взлома замков Неизвестный автор </p> [pagebreak] <p align="left"> Я не писатель. Я вор. Я хороший вор. Пишу я хуже. Как бы то ни было, я хочу написать про взлом замков. Однажды я прочитал книгу про конструирование замков. Хорошая книга. Заставила думать. Некоторые парни делают замки с гнутыми скважинами. Всегда носи с собой гнутую отмычку. Они хорошо работают с такими замками. Я лично ношу, а я открываю тьму замков. Иногда я ношу с собой медные отмычки. Медь легко гнется. Так что я могу согнуть ее прямо на месте. Медные отмычки и ломаются легко тоже. Будь осторожен. Иногда в замках попадаются странные пружины. Они все работают по-разному, такой замок сложно взломать. Я подношу к замку факел. Замок нагревается. Когда замок горячий, все пружины работают одинаково. Больше они не будут выпрыгивать по-разному. Будь осторожен, не обожгись. Некоторые воры не умеют читать. Если ты не умеешь читать, найди того, кто прочтет тебе эту книгу. Так будет больше пользы. [pagebreak] <p align="center"> Запертая Комната Порберт Литтамли</p> [pagebreak] [pagebreak] <p align="left"><img src='img://Textures/Interface/Books/Illuminated_Letters/r_letter.png'>на была именно такой ученицей, каких терпеть не мог ее учитель Арткаму: профессионал-любитель. Ему нравились все преступные таланты, которые были его обычными учениками в крепости: от банального грабителя до утонченных вымогателей, молодежь, желающая продвинуться в карьере, изучив искусство взлома. Они всегда искали легких путей, простых решений, но некоторых, вроде Яны, интересовали исключения, возможности, экзотика. И прагматикам, таким как Арткаму, они очень досаждали. Девушка-редгард часами просиживала перед замком, тыча в него отмычками и проволочками, играя с ключевыми штырьками, исследуя корпус, словно зачарованная, а такого поведения не может позволить себе ни один преступник. Ее товарищи уже давно отомкнули свои испытательные замки и продолжали занятия, а Яна все еще играла со своими. То, что ей всегда удавалось открыть замок, независимо от его сложности, раздражало Арткаму еще сильнее. "Ты слишком все усложняешь, - ревел он, надирая ей уши. - Нужно не только знать как, но и обладать необходимой скоростью. Уверен, даже если бы я прямо у тебя на виду сунул ключ в замочную скважину, ты и тогда бы целую вечность возилась, прежде чем повернуть его". Яна философски переносила брань Арткаму. Во всяком случае, она заплатила ему вперед. Конечно, скорость необходима взломщику, когда вокруг ходят патрули городской стражи, но Яна знала, что ей это не понадобится. Ей было нужно только знание. Арткаму делал все что мог, пытаясь поторопить Яну. А она будто испытывала наслаждение от ругани и побоев учителя и проводила все больше и больше времени у каждого замка, изучая особенности механизма. Наконец, Арткаму потерял терпение. Однажды, когда Яна бездельничала за совершенно обычным замком, он схватил ее за ухо и потащил в комнату в дальнем углу крепости, куда запрещалось входить ученикам. Комната была абсолютно пустой, если не считать большого ящика посередине. Не было ни окон, ни дверей, за исключением той, через которую они вошли. Арткаму швырнул ученицу к ящику и закрыл за ней дверь. Послышался явный щелчок замка. "Это испытание для моих лучших учеников, - рассмеялся он из-за двери. - Посмотрим, сможешь ли ты выбраться". Яна улыбнулась, и начала привычно поглаживать замок, собирая информацию. Через несколько минут она снова услышал голос Арткаму. "Мне стоит сказать тебе, что это испытание на скорость. Видишь этот ящик? Там сидит древний вампир, запертый там уже много месяцев. Он совершенно изголодался. Через несколько минут солнце полностью скроется, и если ты не откроешь дверь, от тебя останется только обескровленный остов". Яна поразмышляла немного, шутил он или нет. Ей было известно, что за человеком был Арткаму - злым, ужасным, но решаться на убийство, когда обучаешь кого-то? Когда она услышала шорох в ящике, ее покинули все сомнения. Забыв об обычных исследованиях, она воткнула проволочку в замок, толкнула шпеньки к пластине и распахнула дверь. Арткаму стоял дальше в проходе и жестоко смеялся: "Так ты, наконец, уяснила значимость быстрой работы". Яна убежала из крепости Арткаму, сдерживая слезы. Он был уверен, что она никогда не вернется, чтобы продолжить обучение, но подумал, что все же преподал ей ценный урок. Когда наутро она все же вернулась, Арткаму не выказал удивления, но внутри он просто кипел. "Я скоро уйду, - тихо объяснила она. - Но я разработала новый тип замка, и мне бы хотелось узнать, что вы о нем думаете". Арткаму пожал плечами и попросил ее показать свое изделие. "Мне бы хотелось использовать комнату вампира и установить замок там. Я думаю, мне лучше продемонстрировать его действие". Арткаму сомневался, но мысль о том, что надоедливая девчонка наконец уходит, привела его в превосходное расположение духа. Он согласился пустить ее в комнату. Все утро, и почти до самого вечера она работала рядом с дремлющим вампиром, снимая старый замок, и устанавливая свой. Наконец, она пригласила учителя посмотреть. Он взглядом знатока осмотрел замок и не нашел ничего особенного. "Это первый и единственный неподдающийся взлому замок, - пояснила Яна. - Его можно открыть, только если у вас есть ключ". Арткаму рассмеялся и позволил Яне закрыть дверь и запереть его в комнате. Дверь щелкнула, и он начал работу. С тревогой он отметил, что замок оказался гораздо более сложным, чем он думал. Он использовал все свои методы, и оказалось, что ему придется воспользоваться способом его ненавистной ученицы - тщательное и внимательное исследование. "Мне пора, - сказала Яна из-за двери. - Я приведу в крепость городскую стражу. Я знаю, что это против правил, но думаю, в интересах жителей будет избавить их от голодного вампира. Уже темнеет, и, хотя вы не можете отпереть дверь, наверняка вампир окажется менее гордым и воспользуется ключом. Помните, вы сказали мне: "Если бы я прямо у тебя на виду сунул ключ в замочную скважину, ты и тогда бы целую вечность возилась, прежде чем повернуть его?" "Постой! - завопил Арткаму. - Я использую ключ! Где он? Ты не дала его мне!" Но ответа не было, только звук удаляющихся шагов раздался в проходе за дверью. Арткаму усерднее занялся замком, но его руки тряслись от страха. Окон не было, и невозможно было узнать время. Прошли минуты... или часы? Он был уверен, что древний вампир это знает. Инструменты не выдержали резких движений Арткаму. Проволока обломилась в замочной скважине. Как у ученика. Арткаму кричал и колотил в дверь, но знал, что его никто не услышит. Когда он вздохнул поглубже, чтобы снова закричать, он услышал, как со скрипом открывается ящик. Вампир оглядел учителя взломщиков безумными, голодными глазами и накинулся на него. Перед смертью Арткаму увидел, что на шею вампира, пока кровосос спал, повесили цепочку с ключом. [pagebreak] <p align="center"> Дикие эльфы Кир-джо Корвак </p> [pagebreak] <p align="left"> Почти в каждой провинции Тамриэля, в глухих уголках, обитают айлейды, называемые также дикими эльфами, что ведут происхождение, если и не прямое, то духовное, от первых обитателей этого мира. В то время как три эльфийские расы: альтмеры (или высокие эльфы), босмеры (или лесные эльфы) и данмеры (или темные эльфы) приобщились к новой культуре Тамриэля, айлейды и их родичи остались в стороне от нашего общества, предпочитая следовать путям предков вдали от любопытных глаз. Дикие эльфы разговаривают на разновидности старосиродильского, избегая тамриэльского языка. Они отодвинулись от ценностей и культур Тамриэля даже дальше, чем их эльфийские родственники, живущие в самой маленьких и глухих деревушках. С точки зрения чужеземцев (или "пеллани" на их языке) они угрюмы и молчаливы, хотя, несомненно, ведут себя иначе среди соплеменников. Действительно, одним из самых известных светил Гвилимского университета был высокообразованный айлейд, Тьюрхейн Фирр (1E2790-2E227), поведавший в своей книге о яркой и самобытной культуре диких эльфов. Фирр - один из из немногих айлейдов, кто свободно рассказывал о своем народе и его религии. По его словам, "айлейдские племена по природе различны, особенностями характеров они зачастую совершенно не похожи на ближайших соседей". (Фирр, "Природа айлейдской поэзии", страница 8, Типография Гвилимского университета, 2E12). Простые люди Тамриэля опасаются диких эльфов, как и представителей любой другой чужеземной культуры. Айлейды продолжают быть одной из величайших загадок континента Тамриэль. Они редко появляются на страницах истории в какой бы то ни было роли, и летописцам удается бросить на них взгляд лишь за мгновение до того, как они вновь растворятся в лесной чаще. Когда удается отсеять вымысел из сказаний о них, выясняется, что мы остались практически ни с чем. Загадочные пути айлейдов были сокрыты тайной еще со времен, предшествовавших Первой эре, и могут оставаться неведомыми еще тысячи лет. [pagebreak] <p align="center"> A Last Request By Radac Stungnthumz </p> [pagebreak] <p align="left"> <img src='img://Textures/Interface/Books/Illuminated_Letters/I_letter.png'>t has been a long time since I have heard sounds besides the shambling Automatons that prowl the halls around me. Bamz-Amschend is less than friendly to visitors, and the Automatons less so. I told the engineers we should have made the Centurions tell jokes, but no, no one listens to old Radac. Everyone just leaves this old spirit to haunt his forge. Bah. I was content to fade from this world in peace, maybe a bit lonely given the constructs don't talk. But an adventurer made their way down the halls, a sturdy whelp of an Orsimer who introduced herself as Shelur gra-Nabek. I of course, laughed. Orsimer have always had such strange names. Radac Stungnthumz was a good, strong, powerful name. But I digress. The child seemed interested in me enough, and she immediately began to admire my forge. She began talking about back home, in Cyrodill, how she would smith for a living while she waited for deployment as a soldier. "Times got rough," She told me, "Orichalcum barely brings in enough septims to keep a roof above my head." So she resorted to adventuring, and found herself here, knowing the value of Dwemer products. She admitted, a bit bashfully that she still didn't understand how they were constructed, and she had to buy whatever Dwemer parts she found and melt them down to get her metals. As a poor old soldier myself, I decided I could do one last good before I inevitably faded from the halls. At least she wasn't wasting my time asking me to make her sword have that fancy fire effect everyone seems to love so much. Fire. Bah. A good, strong blade would out do any of those fancy, fragile blades, fire or not. I instructed her to find as much Dwarven scrap metal as she could, cogs, gears, pieces of traps and hunks of metal from the fallen Centurions. When she returned, there was surprisingly little she found, and I figured other adventurers must have gotten to the rest. I didn't have enough to show her how to craft anything special, but I decided to show her how to smith some weaponry I developed when I was low on Dwarven metal and couldn't afford to wait for the next shipment. Troops needed swords, so I needed to work my forge. Aha, I retain my humor after all these years. The young Orsimer, Shelur, seemed eager to learn how to smith the weapons. I instructed her as she melted down the scrap and made it into workable metal, and then smithed the metal into a proper golden handle. Next I had her gather the malachite and steel she could find, and what little happened to be in her pack, and she smithed it into a fine silvery blade, with near transparent edges. She put the two pieces together slowly, and the sword came together, quite finely I might add. "Now that'll take care of anything besides the strongest Ebony armor." I told her, and she was eager to test it. She thanked me for my time and my teachings, and set off once again. As she left, I felt a bit more content with leaving the world, and wondered if the feeling was connected to passing down my techniques. I write this book in hopes that an eager whelp blacksmith will come into it's possession and learn my techniques. While I'm not there to instruct you over your shoulder, you can just smack yourself for me when you screw up, then melt the metal down and try again. Patience is the most important skill of a smith, along with treating third degree burns. . (Invisible Continues Linked to Self) "Thrash" additionally reduces the target's ability to block by 50% "Thrash" additionally reduces the target's ability to block by 25% "Spirit Guide" is permanent. "Mind Prison" works on foes that got immunized against Illusion spells. "Insight" additionally displays the target's distance to the caster. "Insight" additionally displays the target's distance to the caster, as well as the exact level and any magical resistance. "Concentrated Poison" works on your fists. Poisons applied to your fists last for twice as many charges. You may only choose one "Style" perk. "Arcane Archery" spells cost 9 less Magicka to cast and can be used while above 20% Magicka. "Arcane Archery" spells cost 6 less Magicka to cast and can be used while above 30% Magicka. "Arcane Archery" spells cost 3 less Magicka to cast and can be used while above 40% Magicka. - блокировать You can craft advanced crossbows that deal double damage against blocking targets, but fire slower. Only one enhancement can be put on any crossbow. Insight DC - incoming spell mag - incoming spell mag - incoming spell mag - incoming spell mag - incoming spell mag - incoming spell mag - incoming spell mag Allows you to absorb health from followers and minions while "Blood Magic" is active, spells consume 2% less health.
-
помогите плиз перевести эти строки Файл: ReProccer.esp осталось перевести эти строки:
-
всем привет помогите с переводом мода Skyrim Redone SE осталось перевести где то 30% мода (перевод от LE подходит только частично)(и да есть порт редона на SE на нексусе) люди добрые помогите очень прошу плиз
-
агась так поможете ?
-
потому что он подходит только частично в SE версии больше текста для перевода перевёл всё кроме этих двух файлов и их тоже частично перевёл но их ещё нужно переводить
-
за что коментарий и тему удалили?
-
ребят всем привет нужна помощь в переводе замечательного мода Skyrim Redone SE я перевёл где то 65% текста мода но одному тяжело и долго его переводить очень много текста так вот нужна помощь чтоб перевод мода вышел быстее Вот ссылка на эти два файла которые осталось перевести (ReProccer.esp ;SkyRe_Main.esp): https://drive.google.com/open?id=1gw9A2JHReQScpCBucHYsboCvi_bHX9KV я их уже начал переводить но один не справлюсь очень много текста для одного меня помогите плиз)
-
- 109 комментариев
-
- патч памяти
- enb
- (и ещё 6 )
-
- 109 комментариев
-
- патч памяти
- enb
- (и ещё 6 )
-
Dragon's Dogma: Dark Arisen — Праздник на ПК-улице
fr0st05 прокомментировал
Энди-с-Лицом новость в Прочеену наконец то это совершилось)))))))))))))))))))))))))))))) -
вылетает при запуски игры что делать ?