Clan of Champions DMRA Armor Separated Into Parts 1.0.2
Clan of Champions Armor Separated Into Parts (SIP)
v1.0.2
======
With the release of my FMRA (Fankaizhi Manga Round Ass) Body Replacer, variations with DMRA upperbody now can be replacedwith FMRA upperbody as optional from: [Optional] Clothing Types\[Optional] Fankaizhi Nude Champion folder.
Fixed 14 nif files inside: "[Optional] Clothing Types\[Optional] 0riginal\Meshes\Armor\ClanOfChampions\f" folderby removing doubles on right elbow, right shoulder, and back neck of DMRA upperbody.
Added missing femaleupperbodyDMRANoBBB.nif to "Meshes\Characters\_male" folder.
v1.0.1
======
Fixed NPC Knight Armor nif models.
Added Break Armor Framework broken states image.
v1.0
Description
===========
Added medieval armors and weapons; from the "not successful" game Clan of Champions, that I like them so much, and separate them into parts to make lots of possible variations like in the original game.
The original game has 8 armor slots:
1. Head
2. Body Armor
3. Right Arm
4. Left Arm
5. Right Leg
6. Left Leg
7. Garment Top
8. Garment Bottom,
and 2 weapon slots:
1. Right Weapon
2 .left weapon
But with Oblivion's head, upperbody, lowerbody, hand, foot, amulet, left ring, right ring, & tail slot,
I can get 9 armor slots in Oblivion. So the variations will be more than the original game.
The list of armors I converted so far:
- Plate Mail
- Plate Spaulders
- Plate Arm Guards
- Plate Gauntlets
- Plate Leggings
- Plate Sabatons
- Bascinet
- Knight Plate
- Knight Spaulders
- Knight Bottom
- Knight Top
- Knight Shoes
- Heavy Bascinet
- Cuirass
- Vambraces
- Gloves
- Greaves
- Shoes
- Helm
- Battle Gauntlets
- Sallet
The list of weapons I converted so far:
- Longsword
- Earth Shaker
- Spiked Flail
- Heater Shield
- Small Shield
You can take:
1. Full Knight armor and NPC Heavy Bascinet helmets from Aelia NPC (behind the house on Applewatch).
2. Complete armor parts (except full Knight Armor and NPC Heavy Bascinet helmets) inside the Clan of Champions Chest that Aelia NPC is guarding.
But you need a key. Take the key from her inventory with any companion mod or check her corpse after she died.
Location
========
Applewatch (behind the house).
*see the "ApplewatchLocationMap" and "ClanOfChampionsChestLocationMap" pictures for the exact location.
**go behind the house shown in the "ClanOfChampionsChestLocation" picture, and talk to Aelia NPC (yeah, I know...her voice is still from Google Translate)
Automatic Open-Close Visor Feature
==============================
There are helmets with the name "NPC[helmet's name ]" that are scripted, so when the weapon is sheathed, the helmet's visor will be closed.
And so when the weapon is unsheathed, the helmet's visor will be opened.
Helmet FOV Feature
================
Equipping helmet with Open or Closed visor will mask parts of your screen in first person view to simulate decreased field of view (FOV) due to the visor's eye -slit.
*see the FOV[helmet's name].GIF pictures for the view from the inside of the helmet.
PREPARE YOURSELF FOR THE MOST REALISTIC-BUT-LIMITED VISION EXPERIENCE!!!
But it can be dumped by doing one of these options below:
a.delete fov_37 until fov_44 from
":Data\Meshes\Characters\_male\IdleAnims" directory path
b.delete fov_37 until fov_44s from "Data\Textures\FOV" directory path
c.deleting HelmetFOV.esp from Parent Masters by :
i.opening TES CS
II.Single click ClanOfChampions.esp
iii. Single click HelmetFOV.esp on below right box, then press Delete button. It will ask you to delete it, say YES.
iv. Open ClanOfChampions.esp, then save.
v.Then delete HelmetFOV.esp from ":Data" directory path.
WARNING!!!
This mod will overwrite skeleton.nif in "Data\Meshes\Characters\_1stPerson" directory path
Any other skeleton can cause the Helmet FOV to not appear on screen, because my Helmet FOV skeleton is "unique".
It was edited based on LAPF Standard 1st Person Skeleton, so it should be safe and could not bring visual glitches.
But it would be so wise if you backup your previous skeleton.nif first.
ANOTHER WARNING!!!
My Helmet FOV skeleton is not compatible with Enhanced Camera, because Enhanced Camera uses 3rd person body. Helmet FOV only appear for 1st person body.
Real High Heels Feature
===================
Equipping sabatons for female character will add her height a bit; depends on how high the heels are.
Clothing Types
============
There are 2 types of Knight Sleeves & Knight Cape clothing:
1. With simple top (0original)
2. Without simple top (Nude Champion)
Eye-slit Types
=== ========
There are 3 different types of eye-slit:
1. Original (clear; like in the original game)
2. Optional 1 (darker face)
3. Optional 2 (total black)
*see the Eye -slitTypes picture.
Custom Race
===========
There's Elf Race for you to play as Elf in Oblivion.
Has 2 types of race:
1. Elf: Elf Race with alpha glowing eyes
2. Elf (No Alpha): Elf Race without alpha glowing eyes
Glowing Eyes
===========
Elf Race in this mod uses Cernasite Dragon Eyes textures, but with modified vanilla eyes mesh and my own glow map .dds textures.
It has 2 types:
1. Alpha: Eyes mesh with NiAlphaProperty enabled in NifSkope, that ignores any shadows casted on the eyes when in-game.
2. No Alpha: Eyes mesh without NiAlphaProperty, that can be looks darker when shadows casted on the eyes in-game.
I prefer the Alpha, because in some dark places, you will see the eyes only. Remind me of Jawas in Star Wars or Vivi Ornitier in Final Fantasy IX.
Looks cooler (even intimidating) when the helmet's visor is closed and the eyes color is red.
10 eyes colors available:
1. Aquamarine
2. Blue
3. Brown
4. Green
5. Gray
6. Orange
7. Pink
8. Purple
9. Red
10. Yellow
Mods Modified in This Mod
=========================
1. Room207's CCC hair & eyelashes mod http://undersunandsky.blogspot.co.id/ 2012/04/comprehensive-cosmetic-compilation-18.html
2. miss_onatop's Elves of Lineage II mod for the head mesh http://www.nexusmods.com/oblivion/mods/12424/?
3. IDtenuky's MU Race mod for the eyes meshes & textures http://www.nexusmods.com/oblivion/mods/17638/?
4. whalecakes' Miqote Race mod for the eyelashes textures http://www.nexusmods.com/oblivion/mods/36018/?
5. navetsea's F-INevOblivion skinset mod for the skin textures http://www.nexusmods.com/oblivion/mods/19021/?
6. 1HWeaponOnBack for SoB http://www.nexusmods.com/oblivion/mods/24541/?
7. Helmet FOV https://www.nexusmods.
8. Vipcxjs Real High Heels System https://www.nexusmods.com/oblivion/mods/36883
9. Unequip Broken Armor http://www.nexusmods.com/oblivion/mods/32424
10. Break Armor Framework http:/ /www.loverslab.com/topic/13907-break-armor-framework/
Permission
=========
Thanks to ACQUIRE Corp. for the 3D models and textures.
Requirements
1. Cernasites Dragon Eyes https://www.nexusmods.com/oblivion/mods/17181
2. DMRA original body replacer https://tesall.ru/files/modi-dlya-oblivion/repleiseri-tela/repleiser-dmra/2318-dmra-body-replacer
3. Break Armor Framework 1.10f https://www.loverslab.com/files/file/51-break-armor-framework
4. Unequip Broken Armor https://www.nexusmods.com/oblivion/mods/32424
How to install
Place the data folder inside your Oblivion directory, replace any folders and meshes. Enable the included ESPs.
Credits:
========
Special Thanks to fejeena for helping me creating the script to open/close NPC Helmets automatically, and to make Helmet FOV works in-game.
Maskar for Unequip Broken Armor mod.
Visman for 1HWeaponOnBack for SoB mod.
Room207 for the CCC hair mod.
miss_onatop for Elves of Lineage II mod.
IDtenuky for the MU Race mod.
whalecakes for Miqote Race mod.
My fellow countryman navetsea for F-Inev Oblivion skinset textures.
heavywaters for the lightsaber's script that I modified.
XMarksTheSpot for the Helmet FOV mod that I expanded.
Exnem.
A-type2.
Edhildil.
MadCat221.
Mktsang, Alexscorpion, Hellknight, Coronerra.
RAIAR.
Saaya and anyone else involved in the HGEC / GUTS / DMRA / Manga bodies and BBB / BB systems.
Gerra6 for the great blender scripts.
Last but not least: Thanks to all of you who like my kind of work. Can't wait to release another mod!
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