Под публикацией Превосходное освещение

помогите пожалуйста! Я поставил этот плагин и абсолютно все сделал как сказано (неоднократно перепроверил). Но Такого эффекта как на скриншотах все равно нет. Слишком светло. Особенно на улице кажется что вообще ничего не изменилось.

Чтобы все выглядело, как на скриншотах, необходим мод Realistic Lighting или Climates of Tamriel, или Realistic Colors and Real Nights.

да. RaceCompatibility.esm

Благодарю  :good:

Траншейный ножик. Удобен освобождать Скайрим от данмерских коммуняк!   :good: Надеюсь, драконья силовая броня прилагается...  :-D

Думаю,что поставлю.На демонессах же пойдёт)) Это же не дефолтная раса)))

Под публикацией Возрождение Хелгена

Будет ли обновление?

[spoiler='105.1']Version 105.1 Notes - Released 12-15-13

NOTE: New users should install V105.1. Current users should also update to V105.1, but I highly advise doing so either before you decide which faction you want to guard Helgen, or after the Changing of the Guard quests are completed.

This update includes everything in V105 below, plus the following changes:

Splits Staadomaar ruin into 2 cells to help those with issues of hanging up or hitting the memory cap.

Complete re-voice for Froki Whetted-Blade by River Kanoff including all the voice for Kyne's Sacred Trials & Haming Gets a Home.

Added all new guards in the Thalmor prison to help those whose games refused to respawn the cell when called to Reset.

Tweaks to follower packages.

Adds several new weapon plaques to the display room and tweaks the lighting.

Adds a new slot in the claw display for the Black Glass Claw found in Staadomaar.

Other minor tweaks you probably wouldn't notice.

Version 105 Notes - Released 10-27-13

NEW FEATURES IN V105 AND UP

No more radiant quests! - All formerly "radiant story" generated quests for Helgen's guards are now all overhauled and have custom dungeons. (see below) This means NO MORE unfilled aliases for the bosses! The new locations include:

Staadomaar Ruin & Temple - MASSIVE Nord ruin and new worldspace by Wereta. In my opinion it's one of the most unique feeling ruins in the game, and you don't want to miss it! Yes, it's THAT good! The boss fight at the end has been pretty epic in my testing!

Upper Embershard "Haunted" Mine - Medium sized mine with scripted "ghostly" encounters and really powerful boss. I'm really happy with how this level turned out! It was truly a team effort between myself with the concepts for the story and encounters, basic level design & scripting, Yogo's final scripting and FX, Wereta putting in the finishing touches of clutter, and Piper pulling it all together with her incredible performance for Hanna. I can't thank you guys enough for helping me bring the vision I had for this level to life.

Pinewatch Mine - New camp by Mike Hancho and mine by Wereta inhabited by bandits near Pinewatch who are making weapons and gathering their forces to attack Helgen.

Brittleshin Cavern - New custom level by Ionis the Bear added to Brittleshin Pass filled with Necromancers and Warlocks. The entire vanilla Brittleshin Pass level has been repopulated and is a lot more fun and challenging.

Shriekwind Sanctum - Small and interesting vampire lair by Ionis the Bear added to the vanilla Shriekwind Bastion level. Like Brittleshin Pass, Shriekwind Bastion has been repopulated and plays like a different level than before.

Skybound Crypt - Small nord ruin by Mike Hancho filled with bandits. The entire Skybound Watch exterior and interior has been filled with bandits preparing to attack Helgen. Fight your way through them to their leader and end the threat to Helgen once and for all.

More dialog - New misc dialog for nearly all of my actors! Now, for the most part, they shouldn't be silent if you try to talk to them. They won't really have conversations with you, but at least they're not mute, lol.

Cienna marriage option - Added the option to marry Cienna after you meet certain conditions. The main quest City on a Hill must be completed and Cienna must be tending her shop - NOT following you. The dialog to start the courting will NOT be valid unless she is in her shop! Cienna also must have followed you at least one time, and you must be wearing an Amulet of Mara and have talked to a priest to learn about marriage in Skyrim. Obviously, you cannot be married either. Once those conditions are met, you should have valid dialog to tell her you wanted to talk to her. If you're updating from an earlier version and she already spoke to you about being available to travel with you you'll have to go through that again because out of necessity I had to restart her quest. Just follow it like it was the first time you talked to her after the mission for Korst.

Joto gets a dog! - If you're clearing the new Brittleshin Cavern level with Joto for his evaluation, a stray dog will come from his hiding place and greet Joto and become his new friend. If you already evaluated Joto with one of the former radiant quests, you'll find the dog in the cavern if you go there by yourself.

Recruitable guards - All Independent guards are now permanent recruit-able teammates when you want them to travel with you. After you finish all of the evaluation quests, just tell them you want them to come with you and they become teammates until you dismiss them! They also have options to access their inventory items so you can change their weapons and armor.

Haming gets a home! - Move Froki and Haming into the empty house on the hill if you wish to.

New voice actors! - New voice actors for Balfring, Joto and Altan. Unfortunately, Mike Quinlan was not available to voice more lines for Joto's dog quest, but I found Joe MacKenzie who did an amazing job on the part! He also recorded the new lines for Altan, and Daniel Hodge (the awesome voice for Wiglaf) re-voiced Balfring for me.[/spoiler]

В процессе.

Будет ли обновление?

[spoiler='105.1']Version 105.1 Notes - Released 12-15-13
NOTE: New users should install V105.1. Current users should also update to V105.1, but I highly advise doing so either before you decide which faction you want to guard Helgen, or after the Changing of the Guard quests are completed.

This update includes everything in V105 below, plus the following changes:
Splits Staadomaar ruin into 2 cells to help those with issues of hanging up or hitting the memory cap.
Complete re-voice for Froki Whetted-Blade by River Kanoff including all the voice for Kyne's Sacred Trials & Haming Gets a Home.
Added all new guards in the Thalmor prison to help those whose games refused to respawn the cell when called to Reset.
Tweaks to follower packages.
Adds several new weapon plaques to the display room and tweaks the lighting.
Adds a new slot in the claw display for the Black Glass Claw found in Staadomaar.
Other minor tweaks you probably wouldn't notice.

Version 105 Notes - Released 10-27-13

NEW FEATURES IN V105 AND UP

No more radiant quests! - All formerly "radiant story" generated quests for Helgen's guards are now all overhauled and have custom dungeons. (see below) This means NO MORE unfilled aliases for the bosses! The new locations include:

Staadomaar Ruin & Temple - MASSIVE Nord ruin and new worldspace by Wereta. In my opinion it's one of the most unique feeling ruins in the game, and you don't want to miss it! Yes, it's THAT good! The boss fight at the end has been pretty epic in my testing!

Upper Embershard "Haunted" Mine - Medium sized mine with scripted "ghostly" encounters and really powerful boss. I'm really happy with how this level turned out! It was truly a team effort between myself with the concepts for the story and encounters, basic level design & scripting, Yogo's final scripting and FX, Wereta putting in the finishing touches of clutter, and Piper pulling it all together with her incredible performance for Hanna. I can't thank you guys enough for helping me bring the vision I had for this level to life.

Pinewatch Mine - New camp by Mike Hancho and mine by Wereta inhabited by bandits near Pinewatch who are making weapons and gathering their forces to attack Helgen.

Brittleshin Cavern - New custom level by Ionis the Bear added to Brittleshin Pass filled with Necromancers and Warlocks. The entire vanilla Brittleshin Pass level has been repopulated and is a lot more fun and challenging.

Shriekwind Sanctum - Small and interesting vampire lair by Ionis the Bear added to the vanilla Shriekwind Bastion level. Like Brittleshin Pass, Shriekwind Bastion has been repopulated and plays like a different level than before.

Skybound Crypt - Small nord ruin by Mike Hancho filled with bandits. The entire Skybound Watch exterior and interior has been filled with bandits preparing to attack Helgen. Fight your way through them to their leader and end the threat to Helgen once and for all.

More dialog - New misc dialog for nearly all of my actors! Now, for the most part, they shouldn't be silent if you try to talk to them. They won't really have conversations with you, but at least they're not mute, lol.

Cienna marriage option - Added the option to marry Cienna after you meet certain conditions. The main quest City on a Hill must be completed and Cienna must be tending her shop - NOT following you. The dialog to start the courting will NOT be valid unless she is in her shop! Cienna also must have followed you at least one time, and you must be wearing an Amulet of Mara and have talked to a priest to learn about marriage in Skyrim. Obviously, you cannot be married either. Once those conditions are met, you should have valid dialog to tell her you wanted to talk to her. If you're updating from an earlier version and she already spoke to you about being available to travel with you you'll have to go through that again because out of necessity I had to restart her quest. Just follow it like it was the first time you talked to her after the mission for Korst.

Joto gets a dog! - If you're clearing the new Brittleshin Cavern level with Joto for his evaluation, a stray dog will come from his hiding place and greet Joto and become his new friend. If you already evaluated Joto with one of the former radiant quests, you'll find the dog in the cavern if you go there by yourself.

Recruitable guards - All Independent guards are now permanent recruit-able teammates when you want them to travel with you. After you finish all of the evaluation quests, just tell them you want them to come with you and they become teammates until you dismiss them! They also have options to access their inventory items so you can change their weapons and armor.

Haming gets a home! - Move Froki and Haming into the empty house on the hill if you wish to.

New voice actors! - New voice actors for Balfring, Joto and Altan. Unfortunately, Mike Quinlan was not available to voice more lines for Joto's dog quest, but I found Joe MacKenzie who did an amazing job on the part! He also recorded the new lines for Altan, and Daniel Hodge (the awesome voice for Wiglaf) re-voiced Balfring for me.[/spoiler]

Под публикацией Охраняемые границы

А зачем границы между частями Империи?

ещё спроси "а зачем границы между странами?"

Под публикацией MIV's Vampirism Overhaul

да клан Цимисхи, то есть я их убиваю со спокойной душой и никаких проблем в последующей квестовой цепочке быть не должно, так?

Да, но стать Тремером не сможешь.

Под публикацией Замок Ваннхейм

Господа! Нужна помощь! Все установилось, замок появился в указанном месте я вижу его издалека, но при приближении появляется уведомление, что я не могу идти дальше. И я словно упираюсь в стеклянную стену. Что же делать?

Дом стоит за границей. Вам необходимо открыть в блокноте Oblivion.ini, что находится в "Моих документах", найти там строчку bBorderRegionsEnabled=1 и заменить 1 на 0. Сохраните, играйте.

Под публикацией Броня Урук-хай

Щит видели и раньше а вот всё другое стало новостью....

Под публикацией Collectible Cards

Подобный мод был на Oblivion. Там он был реализован немного интересней.

Немного критики. Ну во первых карточки можно было сделать поинтересней, чем вырезанный рисунок на бумаге. Ладно, надпись пускай на англ., не критично, но я как обладатель могучего русского языка, не любитель такого.

Во-вторых как известно мир Скайрима огромен, у людей просто не хватит сил и времени все облазить и найти все карточки. Можно было сделать, что-то внутриигровой книги с намеками, загадками или подсказками на месторасположение всех карточек.

Надеюсь мод не забросите и доведите до ума. Всегда нравились моды подобного плана.

Ну старания поставлю 5, за мод 3=) Ждем след. версии.

Читайте внимательно пожалуйста, только самые редкие карты разложены вручную, остальные же в лвл листах.

Под публикацией Цитадель Порядка

Заметил одну вещь,когда одеваешь и снимаешь амулет происходит следующее:появляется новый и новый рыцарь,можно себе армию сделать)Исправьте пожалуйста а то читорно))

Хех, ну почему читерно?)))) Если не злоупотреблять, то вовсе не читерно)))

В маркарт подойдет больше двемерская броня

Под публикацией Могучая магия Скайрима

Можно ли не устанавливать определенные модификации,используя сводную версию мода?

Сводная включает в себя все модули данного мода.